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Posts
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Everything posted by Qeight
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Locked as denied. On a personal note, the way people are acting about the recent WQs is laughable, how about let us try something new that might not work out. We learn out of it but getting your pitchforks ready with your mob of always angry players will get you nowhere. Not every WQ should be with high tier Pokémon, they should be with low tier and mid tier Pokémon as well but for that we actually need data. You guys are achieving absolutely nothing with it. We look at all suggestions and they constantly get posted in staff chats but ultimately it's often times not up to us but Eaty.
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make prestige mount faster than normal & shiny one
Qeight replied to Algerie31's topic in Suggestions
I will reject this right away, not going to happen. Eaty changed it for the exact reason that mounts should be about looks not about their speed.- 1 reply
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Let's talk together about the Staff & Player relationship!
Qeight replied to Olker's topic in General Game Talk
Stick the to the main post: https://pokemonrevolution.net/forum/topic/178759-lets-talk-together-about-staff-player-relationship/ You can address your issues there & Keita will respond, apologies that it became a ranting thread about me & not really being used for its purpose. -
RNG, not an issue.
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Aware of it.
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Hey there, I really appreciate the feedback. Actually more than you can imagine. Nikola (The Senior Admin of this game) made the spawns back in 2015, added spawns for Hoenn and Sinnoh when they were implemented. He was the only one working on spawns for a long time due to the time commitment and complex understanding between spawns and the economy. In 2017 I came into the mix, we overhauled a lot of the spawns, changed a lot of the "rare" spawn areas and officially supported Repeltrick spawns (https://pokemonrevolution.net/forum/topic/69218-spawn-revision-2017-and-repel-trick). This wasn't previously the case, we only found them through testing and such but in Summer of 2017 we introduced it officially and changed spawns to make them repelable. Repeltrick don't "increase" your odds of finding the Pokémon you are looking for, you merely skip the battles you would have encountered. Let's say you take 100 steps with repel active, you get 0 spawns. Do the same but without repel, you will get into several spawns/battles. So its very possible you might spent 100 or so repels and get nothing. Repel hunting isn't for the people who are "poor" and can't afford it. It is for the lazy ones who don't want to fight every battle. Trade Chat has been the same since 2016 when I started to play on my player account (Prehax, 4k hours already in 2017, #1 playtime on the server at the time), it's always a lot of junk with barely anything good. The really good stuff you find in auctions on the forum. To add to the timeline, in 2018 Nikola introduced the Spawn Editor role (which was basically a role to get me into staff & to give me the ability to make changes myself https://pokemonrevolution.net/forum/topic/97320-spawn-editor-new-rank/). I did a lot of changes, like thousands (https://pokemonrevolution.net/forum/topic/97479-old-not-used-anymore-spawn-changelog/?tab=comments#comment-551810), this included changes to the rarities and what I consider abnormal spawns (they still exist in the game in some regions). So spawns from back then (2015) to now have seen a drastic 180° change. They are not nearly as hard as they used to be. Thanks to better rarities, better tier grouping and understanding of spawns. PRO is considered an MMO / tries to be one and therefore maintains an economy, The economy is a big factor in the game & having "rare/hard to get things" make this possible. If everything was the same rarity or super easy to get then there wouldn't be an ecomomy, everyone would have perfect Pokémon & the game would just be a half broken battle simulator. The original rarity of a Pokémon and their respective rarity in PRO got nothing to do with each other. As for improving spawns (the old 55 page feedback therad: https://pokemonrevolution.net/forum/topic/97256-pokémon-spawn-related-suggestions-feedback-requests/) The new one is here: (https://pokemonrevolution.net/forum/topic/175066-spawn-suggestions-feedback-changes-2021/) 95% of all spawn changes are based on player feedback, so in case you weren't aware of this but yeah most changes are already based on feedback by players. Spawns will always be a point of critique for new players because they think they are too hard but they don't know that they were already harder before. There needs to be a limit though how "easy" we make spawns, I think we found some balance with that but for sure there are always routes that can be improved or changes that can be made. If you still got any questions or got specific spawn feedback, feel free to post here or in the feedback thread (if it is for specific spawns). Peace o/
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Can you make a video of this?
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What rod are you using? I just tested both, standing on land and water, both times I got Psyduck with only fishing.
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my friend got diconnected vs me in pvp , we were of same guild
Qeight replied to Zerconix's topic in General Support
Okay, ty. -
Regarding bids from the opposite server (new trade rules)
Qeight replied to Norex's topic in Suggestions
List them again please -
You can play against your guild mates, this was never against the rules.
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DISCORD ASSISTANT BOT (BROTHER OF GOOGLE ASSISTANT)
Qeight replied to Risingking34's topic in Tech Corner
Removed, doesn't belong on this forum. -
Did you farm without? All spawns are MS only.
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Too much sensitive data, Eaty has denied this suggestion already.
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I only got 9 mirror shards and the Easter event ending soon.
Qeight replied to Madrigiljay's topic in General Support
Resolved. -
No, this reward remains for the summer tournament for now.
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Kecleon, Froakie and Frogadier with Protean are unbanned in OU Ranked PvP now. It's going to be Kecleon's meta now.
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Besides the change.org link, this is the first sentence of the post. An inaccurate statement. Way to go my guy. It was considered broken from the very beginning but was not banned because Eaty had just coded the ability to work, so it was a no-go on banning it. It was at the time he just became Dev and could do actual work on the game. It would have been a huge waste of time for him to code something and instantly ban it (a highly requested ability at the time and considered impossible to code by previous Devs). So no, it always has been considered broken. It was just a matter of time till the plug was pulled.
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https://pokemonrevolution.net/forum/topic/175174-event-form-chances-rework-suggestion/?tab=comments#comment-977014 Locked for now, I will make a post about this in the Spawns subforum, sometime next week.
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Locked for now, I will make a post about this in the Spawns subforum, sometime next week.
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Too many obnoxious players, WTS GRIMER WTS GRIMMER 100k!!!!! Spam protection Ask Eaty, we wanted it to be 60 seconds like our rules were in the past but it was changed to 30 seconds for whatever so we just changed our rules to reflect that Also spam protection Spam protection Yes they are necessary I could be wrong but this should work in PMs already No need to have super long links in chat
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I gotta admit your energy that you put into this is admirable. You are complaining about a warning and a 60 second mute that your received in February of 2019. I explained every single detail to you in your first complaint and quoted every single rule. Mustang hasn't been staff for over half a year now. I don't know what is wrong with you, get it checked out. As for you spamming our forums with 6 more complaints about the same subject, the next one will result in a forum ban.
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Your budget is 24.092 Closed