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Qeight

Former Staff
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Everything posted by Qeight

  1. Gold Server can't even complete one in the given 24 hours and you want two back to back after 12 hours?
  2. Those were the most recent ones, debunking the statement that the user made
  3. May 22nd, 5:30PM World Quest started! @Silver Server Pokemon: Murkrow IVs: 158781 May 16th 5:55PM World Quest started! @Silver Server Pokemon: Rufflet IVs: 99381 June 5th 1:50AM World Quest started! @Silver Server Pokemon: Blitzle IVs: 100072 Yesterday (a friday) at 11PM World Quest started! @Silver Server Pokemon: Aron IVs: 183766 Just the most recent ones on your server. You won't make it up for everyone, the first 2 ones were like midnight for Asia/OCE, the 2nd two were like early morning OCE/Asia and midnight for EU. Some are random WQs, some are triggered by staff (usually if both start at the same time its staff triggered)
  4. It is, but a pain in the ass and little is gained for the amount of work you have to put in.
  5. /draw will be a thing, so how exactly will this benefit the game if you can simply draw the match without anyone loosing points? You simply ALWAYS select a leading Pokemon and just sent a /draw request after the match started, there is no reason to lose any rating against guild mates anymore.
  6. I can reverse this match but I also can reverse the 3 disconnect wins during teampreview that came afterwards and you will end up with -1 rating of what you currently have.
  7. If things would be this easy, they would be done. It's not just snap with our fingers and things get changed. lol
  8. I'll just give my two cents about this: https://pokemonrevolution.net/forum/topic/90054-url This is the original idea and what we got in the end feels very lackluster, monotone and quite frankly not something I would enjoy as a guild leader. The guildladder got more "active" from the looks of it however its is centralized towards 3-4 guilds who are even able to achieve #1-#3, other guilds split up or merged together to be able to reach those places. As Iriz said as well, the guild island is basically just PvE content. It's my personal opinion as a player and as someone who was lead/officer in one of the more successful guilds early on in the game. However I wouldn't go as far as saying staff don't care for PvE player because that is simply just not true.
  9. No, there are already so many restrictions for staff rewards, staff rewards consistently get nerfed because certain reasons I won't disclose. They are much worse from when I started as staff, more restrictive. It's astonishing how disrespectful people are in these threads, disregarding the amount of time people consistently and without question put into this game. People like Shinohara, Epiales and many others who don't even claim their rewards or give theirs away but still do/did a lot on an average day. Majority of the player-base are acting is if we can sell them, make money of them or anything like that or is if they were broken in PvP & staff are all Top25 players. I looked loosely through the Top25 from both servers from the last 6 months, 2 user names stuck out. Smooge and Belzebel both who have a staff reward. Smooge got his like 2 weeks ago and Belzebel was on Top25 a lot of times before that and not sure if she even uses her staff reward. Astro was also once on ladder, Top25 placement. People asked about tournament rewards even though that is nonsense, they are tradeable/were tradeable and can be obtained every month. What do you have to-do for that? Actually just play the game and be good at it, it's something you enjoy already. What do staffs have to do? They have to for starters succeed in the apprenticeship which alone takes 1-2 months for some even longer, then still be active and actively do your duties as staff member for 6 straight months. Staff rewards especially the staff Pokemon are even then still subject to activity, you can't just play with your thumbs for 6 months and expect a staff Pokemon. Those staff Pokemon then are very restrictive in what we can do with them, for starters they are locked, we can only use 2 of them in ranked PvP and shown above barely anyone even does that. Closing, Staff Pokemon will never change and not go away no matter how often the community complains about them. As a matter of fact without staff, you wouldn't have any new cosmetics, no new quest, no new maps, no new Pokemon sprites, no events. If you got scammd? Tough luck because Trade Mods are the ones helping you, some racist guy spams the n-word on end? Tough luck, Moderators are the ones dealing with that. Game economy? Bug Abusers/Botters? Tough luck, Game Masters deal with that. Stuck with a quest, butchered bugs that make your play-through impossible? Scripters and CCs help you with that. There wouldn't be a game without staff, plain and simple and them getting rewarded for the time they put in for a long time seems only reasonable on top of the fact that most of the statements made here are over overexaggerated. Shinohara will most likely post here as well but I'll lock this post as it serves no purpose other than to complain about something that won't be changed.
  10. This is something I wrote in September 2018 and it is still true to its core.
  11. The notification I sent you: "The ranked match between DonaldDuck and BossGuzz has been reversed due to a bug. " What is unclear about it?
  12. I greatly suggest you read through: https://pokemonrevolution.net/forum/topic/151388-url I will quote myself from that post: As Mercurius already said, you and your friend are free to make complaints and an Admin or Dev will look at them & will determine if I did anything wrong.
  13. Hey there, we only recently got the ability to reverse rating. If there is a stuck match and we can reverse the rating, we will do it if enough evidence is there.
  14. I reversed the rating gain/loss. Locked.
  15. Logout and back in, according to our tools you have 65 Rarecandy, 20 sold, then 4 sold and 1 used which adds up to 25. 25+65 = 90 The 90 you show in your screen^^
  16. If people are not decent on ladder, then who the hell is playing PvP or wants to make decisions for the PvP environment. Some guy who hasn't played in a year? Why don't we outsource the PvP council to PokeOne's council and let players decide who don't even play the same game? This such irresponsible and illogical thinking. Winrates for a certain group of people give away a lot. That this community barely knows what they want, they showed that very openly in the last thread about stuff: Baton Pass and now Lando One group wants it to be showdown, the other doesn't, the other group hasn't played at all but wants to make somehow decisions because like it somewhere on a battle simulator.
  17. 116 Matches - 62 wins - 53,4% Winrate on Gold 423 Matches - 236 Wins - 55,79% Winrate on Silver This is for people with above 200 rating. This in on par with other things based on usage stats however I would suspect some are higher if you filter out bad players and only filter by rating +200. Greninja? People cried and wanted it banned, it got coded because it wouldn't stay banned. Shaymin-Sky? It was insta banned and people complained about it being an option against Manaphy and that we are dumb for banning it. Baton Pass? We get yelled at for banning it in a test-period while its banned on Showdown. Now with Lando people come and yell its "Uber","its banned on Showdown/Smogon". PRO is not a battle simulator, it's not showdown/smogon or that other unnamed Pokemon MMO. I wanted a PvP council because of this fact, people don't know what they want, especially in this community. There are like 5 people in this thread who understood this thread for example: Jorogumo It seems like we can't win regardless of what we do, any and all PvP suggestions by me got instantly shutdown to change up the meta like rotating bans to allow a more versatile PvP game but at this point, I can just really say. Enjoy your 6 tanks and 1 hour matches. From the looks of it and people complaining about it, it's gonna get banned but really its just meh.
  18. Don't worry, if there is a loophole or anything. I will most likely find it, I am usually the staff who goes against other staffs which doesn't make me very popular. As of now, detection methods are very good. I could guess but I know who you are talking about, I invite everyone to file complaints. If you can't trust a GM or an Admin, or 2 Admins. Then sadly there isn't much we can do for you. At that point people will simply say the staff team is corrupt but it goes against what most want for this game. We want an active game with many different players but without cheaters. Unfortunately there will be more in the future, its a fight that will never end.
  19. We had a case where 3 cousins lived together who all had 4 different accounts. It's fine, mass account bans happen but they get unbanned as I said 99/100 cases. It's not a very serious offense however still is under GMs due to the fact that mass account more often than not is related to cheating or real money trades.
  20. See above, it's not a question of innocence or guiltiness. If you consistently deny having used something, you are lying. If you can't admit to using something, you will never be able to accurately answer other questions. In fact if you scream insults at us, swear and consistently deny cheating then there isn't much we can do for you. Detection bans, it's impossible to show evidence and for videos we make as GMs. Those procedures our fool-proof, with 100% certainty. You wouldn't be banned if you were actually there playing yourself. The system isn't anything new, it's been in place for +1 year and GM methods even much longer. As for your friends/your clanmates getting banned now. It is simply backlog we have to work through due to shortage of GMs at times. It is pretty save to say that people will lie to you. I would love to have players who only play cleanly, it's something we strive for however its never gonna happen. I am open to any questions as long as I can answer them.
  21. Actually it's not GM related, we often can't share evidence due to privacy concerns. This is not GM exclusive. In an ideal world nobody would cheat. You can play for 24 hours straight, hunt for 24 hours straight. If you are on your computer and do everything by yourself then there is no need to worry. The second you start doing anything automated, we will catch that eventually. We have different layers of moderation for a reason, if the appeal gets rejected, every user is free to make a complaint. That complaint goes to the Team lead (those are people who are in management and leader of their respective teams for a reason). They look over the complaint and see if anything was wrong. If the Teamlead also concludes that nothing was wrong on our side. A new complaint can be made which goes to an Admin/Moderation Admin. Those are people with the highest rank in the staff team, who have the most experience and the most access. If those also conclude that nothing was wrong then your friend was simply lying to you. I had cases of very close friends being cheaters, I had people with 6k hours cheating and swearing in their appeals that they never did anything but soon after the appeal gets rejected, they admit. We give 1 appeal for everyone and those only get overruled very rarely if there was a mistake. If you lie 4-5-6, 10 times in your appeal but admit to it the second your appeal gets rejected, you won't be unbanned. Our Appeal process is there for honest players. For us, only honest players are worth keeping around, why should we unban lying players who most of the time just continue doing the same stuff. Macros have a very specific procedure to avoid any kind of faulty bans. If someone was banned in this time, they did use macros with 100% certainty. We never PM users when checking for anything. Useless in our eyes, that is not evidence for us for the exact same reasons as you said. I can't speak for how it was back in the day (2015-16) but in the current years the procedures was perfected to avoid any mistakes. We don't want innocent players to be banned, Eaty for sure doesn't want that. Why would we want to destroy our own game by banning innocent players? It doesn't make sense, so of course we work only with the best things to our hands. Evidence will never be shown, for starters most bans are caused by detection (still manual bans though, nothing is automated). It's practically impossible to you evidence. It's where people opinion split, including mine at the beginning but I put full faith in Eaty. I didn't at first however my time outside of staff helped. Eaty wants people in this game, even if they cheated in the past. He wouldn't allow faulty ban system, or people getting wrongly banned. It simply goes against what he wants, therefore I trust his detection. As for macro users/bots we catch on our own, we can't reveal those due to the fact that videos might show the way we check for things and thus making those methods worthless. It's just not gonna work for us. If you are guilty, you are getting a permanent ban. You cheated in the game and deserve a permanent ban but EVERYONE deserves a second chance however you will only get that if you are honest. The guilty/innocent question is already done, you are guilty, that is why you are banned. At that point only honesty will get you a 2nd chance, if you lie your ass off, well what do you want us to do? Unban you? Its a common misconception that we have to somehow prove to you in an appeal that you are guilty and that you have to prove your innocence, that is not the goal of an appeal. We simply want to know a few things, on the w-question in German.
  22. Oh, our system aren't detecting random things. e.g Valorants anti-cheat detected and blocked known CPU/GPU softwares from working. Our system is detection known stuff to use in this game. I won't pretend to fully understand how it works, only the Dev would know.
  23. Hey there, I am Qeight, one of the newer Game Masters, before that I was the Moderator Team Lead. I asked for this thread to be moved into public viewing again as I believe there is value in having our viewpoints stated publicly as well. The post is a bit of a mix so I'll dissect the points 1 by 1. All bans, are manual bans. Automated bans haven't been taking place for quite a long time now ( around 2+ years). You are hitting on two completely different subjects as well. Unauthorized software is something like botting software, speedhacks, any kind of third party software while having "too many accounts" are simple mistakes that get unbanned in 99/100 cases, the 1 case being someone who yells and insults staff for their ban (even though they haven't read the rules). Good question, we don't know. I banned people with 6000 hours and 6 hours for doing the same thing, unfortunately your hours, status, money donated and what not don't matter when banning someone. We have to treat all players equally and fairly, based on the punishment policy. Friends often lie, it's the internet, nobody wants to be seen as a cheater. If you can put your hands in a fire for a friend, you will get burned if they swear they didn't cheat. The appeal center is there for honest players, unless you are banned for investigation purposes you are guilty. It's not "innocent until proven guilty", we banned you because we proved that you were guilty through methods we never gonna disclose. We are not disclosing them for obvious reasons. It really depends on the ban itself, all are done manually to ensure there isn't anything wrong with the bans. If you are banned for macro- usage or any 3rd party programs you are guilty by default otherwise you wouldn't have been banned. Mass-account bans are often due to people sharing accounts, it is indeed very hard to distinguish who is who sometimes, if you have 30 accounts use the same device. Mass account bans are 99/100 cases successful and people get unbanned. Here is my take on this, PRO had an automated system during the time Shane was still a Dev. The system flagged you for simply lagging out, creating bans that weren't accurate. There were a few auto bans like "Auto Ban: S2" was one of the more faulty ones while "Auto Ban: Third Party Software" was 100% accurate. This system was removed a very long time ago and replaced with something way more secure made by Eaty. What exactly gets detected, how detection works is only need-to-know basis within staff as well. At first nobody was getting banned and then people got banned in waves, this of course raised questions about how detection works even within staff. I was by far the loudest voice against it because the story was always the same "I didn't do anything", "I didn't cheat" & so on. I was only a Moderator at the time, not a Game Master who deals with this kind of stuff but I had my doubts and I made my doubts be heard loudly. However overtime bans slowed down, people were still getting banned for it, the bans were made more severe over time to a permanent ban for users' who cheat. Eaty is very confident in his anti-cheat and we have to trust that. It would be not logical to think that Eaty wants people to be banned for no reason or faulty bans. It goes against everything Eaty is trying with this game. I came to that realization after I left staff for 3 months. I would correct that, we banned more than 10 users, some of those were detected months ago but weren't banned due to shortage of GMs. This is on us but we are catching up, hence you might see increased numbers of bans. I think you are confusing something, yes anti-cheats can not detect all cheats, that's a fault on the anti-cheat but saying our system is faulty because "people are innocent get banned"? Our system detects known cheat programs to us. The chances that you are detected and innocent equal 0. It stays open till people starts insulting staff or yell at each other.
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