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Everything posted by Ghabra
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Please go back to what i posted and read again carefully , instead of reading only one part and nitpicking
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You know you missed the whole point when you did not mention the word "spikes" a single time.
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No offense , but this is very wrong. If you switch in a "check" on greninja and you get spiked on instead , you got outraded that turn, that turn is a tremendous loss for you. Not to mention the fact that greninja beats all the common defoggers in the meta: rotom wash (with hp grass) - tornadus - landorus - zapdos - skarmory- latis , you name it... And trying to predict greninja when greninja is trying to spike is like playing with fire . Since one layer of spikes is more than enough, staying on a greninja trying to spike again is a bad idea most of the time. I wonder how many times i built a team , and i was like "huh , this loses to greninja if it's carrying these 2 specific moves" and what do you know? 2 games later i face a greninja with that exact same moveset and the team goes to the trashbin. Greninja with the right moveset can topple teams over , you never know what moves it's running , wether its physical or special oriented , wether its banded , scarfed , sashed , expert belted... And it virtually has no switch ins until you can figure out what set it's running. While this is true , most pokemons that suffer from 4mss have one thing in common , if they are against a counter and do not carry the right move , they are completely useless. But in the case of greninja , that 4mss is an advantage . Not knowing what moves greninja is running from its billion possible and viable moves , leaves you only with the option to try and scout. And if you scout its moveset wrong , best case you get spiked on a couple times , worst case you lose a mon or two just to try and figure out what set this demon is running. Believe it or not , greninja is a "support" pokemon . Its job is not to sweep or 1v6 the enemy team , its job is to break through it with continious chip and hazards ( spikes and the rare toxic spikes) and soften them up for its teamates . So the stronger the metagame becomes , the better greninja itself becomes . Yes greninja does not win games on its own obviously against a well rounded team, but its role as an early game powerhouse is to soften up the enemy pokes so it's partners can wreak havoc late game , and no one does this job better than it. Big -1.
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start
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implemented Make it so you can't fight the same person in PvP 2x in a row.
Ghabra replied to Smooge's topic in Suggestions
+1 I would also like to add that the possibility of fighting the same person over and over again invalidates the option of using gimmicky teams , teams that rely on the surprise factor and catching your opponent off guard ( gimmick teams have always been half troll, half viable but they are still kind of viable). Pokemon is a game about tactics and if your opponent knows your tactic simply because they have seen it last game , then that just kills one of the best aspects about pokemon pvp. -
Mawilite - Metagrossite - Sablenite - Greninja Ban Envelope
Ghabra replied to Mythicallegend's topic in PvP
Medicham | XY | Smogon Strategy Pokedex -
Mawilite - Metagrossite - Sablenite - Greninja Ban Envelope
Ghabra replied to Mythicallegend's topic in PvP
I mentioned this exampe because yu gi oh players are in the same situation as us , a game with its own economy and market , where the most expensive items are the most likely to get banned. My point was to show how Yu-gi-oh players deal with it and how we should learn something from them. -
Mawilite - Metagrossite - Sablenite - Greninja Ban Envelope
Ghabra replied to Mythicallegend's topic in PvP
Sorry if that comparison was not clear enough for you to comprehend , either way it's addressed towards people who do get it. -
Mawilite - Metagrossite - Sablenite - Greninja Ban Envelope
Ghabra replied to Mythicallegend's topic in PvP
What i'm about to say is going to get alot of hate so let's get this over with. While i understand your anger and frustration , you need to know that pokemon pvp is not a game where you can exactly predict what's going to be really op in the meta 100% ( with exceptions of course ) . I myself wrote a post months ago about banning mega sableye , but i was never in favor of instantly banning it. Everything deserves a chance , and it's your job to keep up with the pvp meta and try and predict what is going to be and not going to be banned , and act accordingly . That is what winrate and usage stats are for at the end of each month ( i know i'm contradicting myself a bit here because it hasnt been a month since wave 3 , but if you kept up a bit with what was going on on the pvp cuncil, you would have known that alot of well known big pvp names and council members have been demanding a mawile ban and a sableye ban was inevitable if mawile gets banned since they come in a pack) , not to mention that people have been crying FOREVER in the pvp council fora greninja ban. Pro staff are not obligated to tell you what will be banned, do your own research for that. You re complaining about spending hours hunting only for pro to ban that said mon , but look at another game like Yu-gi-oh. People are spending actual money to buy the cards , (unlike pro which uses virtual money) , and are buying and selling them all the time for insane prices . Here are some examples: (as of current date) -Ten Thousand Dragon, worth around $188 -Trishula, Dragon of the Ice Barrier, worth around $171 - Sengenjin, worth around $107 And yet , Konami bans /limits Yu-gi-oh cards OUT OF NOWHERE ALL THE TIME. People are losing ACTUAL MONEY because of this . So, what's the solution to this you ask? They just keep up with the meta and the usage stats , and predict what is going to be banned or limited and sell them beforehand. It's not Konami's job to refund the players who lost their money , it's their job to balance the game. And this is the exact same case with pro right now. Although the banning process was handled very poorly from walross and the rest of the staff , these bans were kind of predictable if you have taken 10 minutes of your time to look at #council-chat in the pro pvp council discord. Heck if you asked any decent player , they would have told you that mawile and greninja are absolutely broken in the current meta state. Sorry to say this but money frog has overstayed it's welcome , i agree with these quickbans ( aside from metagross , but if that's the sacrifice i have to make to get rid of the others, i'll take it any day of the week) -
I lent a pokemon a while ago and i forgot who i lent it to...
Ghabra replied to Ghabra's topic in General Support
oooooh thanks alot @Exotyc , much appreciated -
Hello , i kind of lent my poison heal breloom a while ago to someone but i do not remember to who. It should date to a few months back but i do not remember the exact month. I have been very inactive so the trades i made shouldn't be alot to go through in the trade logs , so do you mind helping me find out who i lent it to? Could have traded it on either gold or silver , because i kind of jumped from server to server for a while. Sorry i have a really bad memory so i write this stuff down all the time , this time i happened not to write it down. Not to be confused with this breloom , the breloom i lent had better stats , full atk and speed evs: THERE IS ALSO THE POSSIBILTY THAT I SOLD IT AND FORGOT THAT I SOLD IT BUT THATS UNLIKELY , sorry again i have really bad memory...
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if you re not leading sableye and not getting your mega off first turn , then you re playing this wrong.
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No offense , but did you even read the post? I mentioned that one of the main problems with sableye is how hard it is to get hazards against it and you say chip it down with hazards? And if you would will o wisp as a sableye against a team with a heatran unless you absolutely need to, that is horrible play and you deserve to lose ( assuming magma storms hit in the first place). Heatran absolutely dreads switching on a knock off . And as sableye cannot be taunted or toxicked, it can stay on the field against the heatran and just knock it off to death while the best thing heatran can do is maybe burn it with lava plume. I did not mention mega lopunny because i thought how obviously it could be handled by the unaware clefable and skarmory on the stall team , but apparently it was not obvious enough for you. Not to mention it cannot switch into sableye in fear of will-o-wisp 252 Atk Lopunny-Mega Return vs. 252 HP / 252+ Def Clefable: 153-180 (38.8 - 45.6%) -- guaranteed 3HKO 252 Atk Lopunny-Mega High Jump Kick vs. 252 HP / 252+ Def Skarmory: 126-148 (37.7 - 44.3%) -- guaranteed 3HKO Again , you did not even read the post , mega pinsir cannot switch into sableye in fear of will-o-wisp and is competely walled by skarmory. Mega alakazam with dazzling gleam could be a nice niche but good luck slotting it in , since mega alakazam already wants to slot in so many moves ( hidden power ice/fire , psychic , psyshock , calm mind , substitute , recover , shadow ball , focus blast ...) Next time read the post properply before posting nonsense please.
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Disclamer: i wrote this post about 3 months ago and posted it in the pro pvp council discord chat , so from my perspective here i'm speaking before the introduction of wave 3 ,and it was copied straight from discord, so some wording might be off , i'm a bit lazy to just go through it and change it. Since council chat is lively , only a few people managed to read this post and it was just lost in chat and that's the reason why im reposting this here. Hi, today i would like to make a rant about the upcoming mega sabeleye in wave 3 , and that it deserves some looking into. Experienced players know how strong of a defensive presence mega sableye is . It walls everything that is not a dedicated wall breaker and that does not rely on setup , and ones that do rely on setup are walled by its partners ( unaware clefable and skarmory since its basically played only on stall anyways) . Mega sableye will never get 2 hkoed unless its facing something like a nuke mon that does not fear getting burned ( like darmanitan) , but thoes can be easily worn down or walled by its partners. In gen 7 , mega sableye was not a huge problem due to the plethora of fairy types ruling the tier (the tapus) that can easily check it ( tapu fini with misty terrain and moonblast , and tapu lele with its nuking stabs, with both of them having access to taunt to cripple whatever sableye is switching out into) ,and also due to the various powerhouses like kartana that hit extremely hard , not to mention z moves that make it possible to break through it . Even though pro is using gen 7 mechanics and moves, its much much closer to gen 6 so far because the meta defining pokemon of gen 7 are not available yet in pro. I will now bring up the biggest 3 points i can think of as to why mega sableye will be a problem 1- Mega sableye has tremendous bulk and will almost never be 2hkoed by non super effective moves: This means that mega sableye can shrug off hits from these mons and retaliate with nasty status , a knock off that will really annoy whatever is switching into it , any other attack , or even get the opportunity to set up with calm mind even though that's kind of rare to see. It can basically stay as long on the field as it wants because the list of pokemon able to break it is not that long , and the ones that can switch into it safely can be easily handled by its partners , which brings me to my next point. 2- The Lack of viable fairies in the meta : Like previously mentioned , mega sableye is very hard to ohko by a non super effective move , and since it's only weak to fairy we do not have many options. So what fairies that are viable in the meta can handle it? -Magic guard Clefable : can easily switch into anything mega sableye does , but does not appreciate getting knocked off. But also cannot exactly do anything once it's in due to the combination of its partner chansey and unaware clefable ( which are and should be on every decent stall team). -Unaware Clefable (Mg and unaware clefable do very different jobs so i'm seperating them): Can switch into mega sableye but does not appreciate getting burned or knocked off , and is heavily crippled by the occasional toxic. It could carry heal bell, but heal bell has only 8 pp compared to the huge pp numbers of toxic and will-o-wisp. Best thing it can do is wish into one of its partners as mega sableye switches out but the cycle will just repeat itself and mega sableye will have better longetivity overall. -Azumarill: Can almost never switch in safely in fear of a will-o-wisp , also does not apppreciate knock off(yeah im repeating this alot) , does not appreciate chip from it's attacks. The banded set is walled by skarmory , and the belly drum set is walled by unaware clefable and the opponent can easily figure out the set since sableye justt loves to spam knock off. -Mega altaria: Can easily take a hit from mega sableye , and doesnt mind getting burned that much if it's carrying heal bell or refresh. But can't exactly do much once it switches in , dragon dance sets are absolutely walled by unaware clefable and are hazard fodder for the sableye's skarmory partner , and bulky support variants also cannot do anything to clefable. -Togekiss: yeah no. -Alolan ninetales: well it's a fairy and it's kinda meta so i had to bring it up but it can't do anything to mega salbeye. -Mega gardevoir: while walled by chansey, it can carry an encore or a taunt to annoy it but it loses in the long run. - The incoming mega mawile: while mawile can ohko every variant of mega sableye with play rough, it can never switch into it safely in fear of a will-o-wisp, it also doesnt appreciate the chip from shadow ball. It can also never be brought it safely through volt/turn because there is no viable pivot who is slower than mega sableye. Meaning the only way to get it in is to have to sacc a mon to be able to switch it in , or to hard switch on the sableye which is very risky. In addition , mega mawile does not always carry play rough because of its wide movepool and its desperate need for coverage ( knock off , sucker punch , fire fang , thunder fang , swords dance , focus punch , iron head , play rough, the very rare rock slide or stone edge for zapdos etc... ) and if it's carrying play rough but not carrying to perfect set to break through its partners , it can't really do much. The best thing it can do is make a dent in the opposing team when played very well which can lead to breaking the stall team eventually , but that's all in theory, applying it in an actual match is a bit harder. - The incoming mega diancie (?) : while mega diancie can bounce status back on mega sableye and threaten it with moonblast , it's kind of walled by its partner chansey since diamond storm has a 54.5% chance to 3hko chansey , and diancie not having access to taunt. **While there are some other pokemon that come to mind that can break through /annoy mega sableye and are not fairy type , they are also not exactly solutions : - Heatran : does not appreciate getting knocked off , can kind of shrug off the chip from other attacks thanks to leftovers , it can't really do much once it's in. It can't put up rocks or taunt it due to magic bounce ( which i'll get to later) , magma storm from defensive heatran does not even 2hko it , and even if it gets a flash fire boost from will-o-wisp , sableye can just sit on it and recover until it exhausts its measly 8 pp ( this is all assuming magma storms connects in the first place) - Mega charizard Y: while it can shrug off hits with roost and threaten sableye out due to its nuke fire stabs , it can't exactly come in every time if rocks are up , and is also competely walled by chansey. - Mega charizard X: while it sounds good on paper because it's very hard to wall , and can switch in to mega sableye basically for free , and set up for free , there is a reason mega charizard X has a 47% winrate at its peak last season. Its x4 weakness to rocks before it mega evolves is not exactly helping , it could be walled before it can set up by sableye's alomomola partner , slowbro , unaware quagsire and toxicked which basically puts it on a timer . It can take a pokemon or two down with it but the problem persists. -Keldeo: Keldeo is never a switch in , it really really does not like getting its specs or leftovers knocked off, and once they are , it really can't do much to sableye anymore , even if it manages to switch in on a will-o-wisp from sableye by any chance , specs hydro pump does 57.7 - 68.3% to spdef focused sableye , which it can just recover to scout the move it's locked into and switch into an appropriate teamate. And the calm mind set just loses to unaware clefable. - Mega pinsir : (edited in) While return threatens to 2hko all types of mega sableye , cannot exactly switch in to it in fear of getting will-o-wisped ,and is completely walled by skarmory . While it's usually partnered up with a magnezone which can trap skarmory , skarmories on stall often run shed shell for this very reason. ---These should be all the pokemon that i could think of that could possibly annoy mega sableye and why they are not viable answers. Would appreciate it if you tell me if i missed one or two. Now let's move the cherry on top. 3- Magic bounce : This is what all stall teams were missing all along : a way to shrug off the best way to deal with them ; hazards and status. This is how balance teams for example usually beat stall (balance has the best matchup against stall , but idk maybe bulky offense could be better): Since stall is really hard to break through by brute force , the premiere way to deal with it from a balance team's perspective is through continuous chip and patience. What would have been a 3hko is now a 2hko after stealth rocks chip . Their unaware clefable that was pestering you is getting slowly worn down by rocks and from passive damage from what could possibly be status (burn or toxic) or other status moves like leech seed , and you can finally break through with your setup sweeper once clefable is down or heavily chipped. Magic bounce basically negates all this and makes it alot harder to wear down the stall team over time. It can safely switch in against every single stealth rocker in the entire game , except for maybe jolly garchomp with rocks and swords dance and mold breaker excadrill with maybe toxic ( although the careful set with toxic exists , its ver rare) and again , thoes are easily handled by its partners. Magic bounce is just the perfect solution for all the problems stall was suffering from , it can beat taunters 1v1 and wall most of whatever stall was weak against. I'm pretty sure the only way to beat a well played stall team with mega sableye in it would be through pp stalling it ( happy Deidaraa noises) or waiting for the stall player to mess up which could very much happen . Either way i think it's going to be very opressive. To whoever reads this , thank you for your time , this was just me expressing my concerns towards what's coming in the soon to be here wave 3 and i hope you have a great day. Constructive criticism is obviously welcome.
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Suggestion for finding the bug that causes the server crashes.
Ghabra replied to Coup's topic in Suggestions
keep dreaming -
Great suggestion , maybe the lootboxes should be purchasable for pvp / pve coins , maybe rewards for excavation so it would be less dead of a game mechanic , reward from a couple of bosses , limited time event reward , bcc reward etc... My favourite out of these ideas would definitely be buying with pvp / pve coins because they actually hold some value and would give these custom pokeballs good prices and help integrate them into the economy.
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Make Excavation great again [An In-Depth Excavation Suggestion]
Ghabra replied to Norex's topic in Suggestions
-1 just because you suggested a mareanie spawn Jk , people who have reached the pinnacle of excavation in pro have been crying forever for a change or an update , which is well deserved. The current spawns are outdated and some of the mons can be hunted outside of excavation , so there is really no incentive to care about excavation . Updating the spawns to what you have suggested or something similar will also be a great way to integrate gen 8 pokemon slowly ( we still havent forgotted about that wishiwashi spawn and corsica island ) . The items do need a slight buff imo , but not to the point of getting too much profit , because i think getting the high tier pokemon is the profit in itself but i won't delve too much on that , just saying a slight buff is appreciated. Big +1 -
Pretty sure adding weapon accessories will get pro into trouble since technically its target audience is children , just like with the actual pokémon games. Even though , let's say 80% (random number that is by no means correct) of pro's player base is 18+ , children still play the game so that idea is a out of the question imo , they do not want to walk on even thinner ice with nintendo than they already are. That aside , i'm really really digging the rest of clothes and accessory ideas , i do not know how this was not thought of before . Huge +1
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Suggestion for finding the bug that causes the server crashes.
Ghabra replied to Coup's topic in Suggestions
at least someone is thinking of ideas , +1 -
i hope the sick xmas lopunny gets better soon