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Ghabra

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Everything posted by Ghabra

  1. Player name: Ghabra Showdown name: Ghabra Server: gold Timezone: GMT+1 Rank on ladder: 16
  2. Maybe the spawns should be less about the theme , and more about the synch. Not gonna lie , most of the guild island spawns are absolute rubbish , guild island is definitely not the reason guilds compete for the top 3 spots ( And the fact that a guild can get into guild island using a ton of mysterious tickets is an absolute joke ). The only good spawn guild island has ever had (to my knowledge) was when the cave had these 3 pokémon in the same spot : sneasel , gligar , and gible . And for one reason , all of them share a common nature which is jolly. And from what i've witnessed , that actually gave people the incentive to hunt on guild island. You need to give guilds reason to try to reach the top spots , aside from the prestige and fame . Having spawns revolving around nature will make guild island a success for sure . This might be a bit too overpowered , and its still just an imperfect idea , but something along thoes lines will definitely make guilds compete for the top spots. Examples : ( i'm not saying have all these pokemons in the same spot , 2 or 3 per spot would be perfect ) -Jolly spot : Gible , Sneasel , gligar , beldum , buneary , mimikyu , charmander , drilbur , jangmo-o , meditite -Naive or hasty spot : Chimchar , froakie , honedge , ralts -Timid spot : Snivy , charmander , abra , larvesta , treeko , deino , houndour , magnemite -Adamant spot : mudkip , pawniard , dratini , azurill , hawlucha , mawile , larvitar , corphish These are the pokemon just on top of my head , you can be as creative as you want with the spawns. And implementing the rotating spawns idea with this would make this even better. Something along these lines will definitely give guilds a reason to aim for guild island.
  3. Not having a practical UI makes it easier to lose focus and forget about things that actually matter in the battle . We also need things like weather turns counter , its annoying to keep the count yourself each game with how prominent weather teams are in pro. Battle log was a step in the right direction , this is the big next thing to do , +1
  4. Great work my guy , coming from a happy customer
  5. Ghabra

    Pvp rewards

    1- Boosting ladder pvpers will not break the meta , it's ladder pvpers that actually need a boost , lets do some simple math : Let's say the average ladder player gets 500 pvp coins each month , if you translate that into in game money , that's worth around 2.5m ( the item with the most value to buy with pvp coins is masterballs at 10 pvp coins each , 50k*50=2.5m) .THAT'S PER MONTH . Now let's say this person gets ladder on both servers , that is 5m per month. Do you actually think that 5m per month is actually going to break the economy? Have you seen how much pve players , people who do services , and hunters are making? Let's do some simple math again : the aevrage boss gives around 30k on hard difficulty , and thats 20 bosses a week , thats 600k a week = 2.4m a month , and thats considering they do it on only one account , and they are allowed 4 , that's 9.6m GUARANTEED PER MONTH for an activity that takes around 2 hours per week per account . That's double what pvp players earn in a month that actually takes alot less time than pvp which brings up my next point. 2- The time investment to get 500+ rating is absolutely not worth the rewards : Unless you're some kind of god who doesn't lose any games , getting to around 500 rating is not exactly an easy feat. Some are going to say that they very easily got 500 rating in the past , but in the past getting higher rating was actually easier . You won more points for winning and you lost less points for losing. But now , how many players do you see above 500 rating? Maybe 1-2 per server? It's by no means an easy feat , at 400+ rating you're winning around 7-8 points from defeating people around 300 rating and losing 20-25 per loss. And if you literally win all your games , which will never happen due to the rng factor in the game , it takes around 60 wins and 0 losses to get 500+ rating. That is ASSUMING you win all your games and you do not fall victim to any rng shenanigans or crashes which WILL happen . Unlike showdown , the game pace in pro is very very slow . The queues are long , and even longer with the new min rating option , the animations and transitions are long and the average pro player takes alot of time to decide their move. Unless you crush your every match , each (match + queue) take around 10 minutes . Assuming you win all your matches , getting 500+ rating equals 600 minutes or 10 hours for ONE server . Again assuming you win ALL your matches somehow which is by no almost impossible , congratulations you earned yourself 2.5m in 10 hours , i'm talking about a literally perfect scenario which is by no means close to reality. According my point number 1 , if you spend 8 hours doing bosses per week on your 4 accounts , that is guaranteed 2.4 m each week . And you re arguing how boosting rewards from pvp is going to break the economy? But the thing is , pvp players do not play pvp for the rewards , if they wanted rewards and money they would just go and do pve , it's mathemathically more benificial and time efficient to do pve than pvp , the pvp rewards are just nice to have , and having better rewards will just encourage people to try pvp (100 , 200 , 300 rating rewards is a great example and a step in the right direction) , but pvp players are just feeling frustrated because of how bad the rewards compared to pve for how much effort they put in. 3- Boosting pvp rewards is actually going to encourage more people to pvp and try and reach new heights : I am personally in 2 guilds in the game , and since the implementation of the 100 , 200 and 300 , i have seen a drastic increase in pvpers in both guilds . More people are welcoming the idea of trying out pvp , and alot of them actually liked it and stuck with it. They are mostly stopping at the 100 and 200 benchmark but that's fine to be honest , it's giving the pvp ladder a fresh experience and helping it revive . Rewards for 400 and 500 rating will make players actually try to push even further than they ever reached before , players who reached 300 last season will have a new goal to reach 400 this one , thoes who reached 400 will go for 500 and so on... What motivation is better than this? You are giving players rewards for doing something they actually enjoy . You're introducing more people to pvp by promising them rewards , how is this stagnating the meta? Pvp is what keeps this game alive . PVErs hunt pokemon so that PVPers will use them in pvp , the more people that get into pvp the more alive the game will get , it's simple demand and supply. I can still go on about how stressful , and mentally exhausting pvp is , i haven't even included how much hunters make per month because there is no math for that since it's competely rng dependant , but anyone that hunted before can assure you that they definitely make per month way more than the average pvp player , with less time invested , and with less stress involved . Geting 500+ rating is a nightmarish experience for most . It's an accomplishment that not every person could do , and only one or two people that upvoted this post actually made it there. But people who didnt reach that height still upovted it because it's going to encourage them to go for it in the future. In the current pvp ladder , players just reach a "safe" spot on the ladder and just stop there . If that's not stagnation , i don't know what is . They want to go for higher rating but they have no reason to , its very high risk with absolutely no reward , which just kills the competitiveness of the game . And like @Pispi13 said , we're not asking for much , we're just asking for a hallmark that actually proves we accomplished something , i don't think that's much to ask.
  6. +1 , #MakeExcavationsGreatAgain
  7. Ghabra

    Pvp rewards

    +1 , there is absolutely no benefit to going 500+ rating unless you re aiming for ladder position number 1 , or just flexing . Not to mention how mentally tedious and time consuming it is to reach that rating , its a very high risk very low reward process. I think players who can achieve that should at least get some sort of reward for their effort.
  8. +1 , there is absolutely no reason solosis should be this high a tier when its a gen 5 mon when we're closing in on gen 7 , its also not going to be meta breaking by any means.
  9. Normal mega lopunny looks pregnant .I know yoga is a popular activity for pregnant women but they kinda took it far here.
  10. An army swiss knife but for pro lmao. Jokes aside , that item would be too expensive and would have a lower resell value than reselling all thoes items combined probably. Notice how no one buys 60 days ms even though its 190 coins instead of 200? Selling that is almost impossible unless you sell it for cheap. You could argue that it's a bad comparison since people dont buy 60 days ms because there might be wasted days , and 15 days ms i just safer , but i think my point still stands. Also there is absolutely no disadvantage in just buying all the tools , since there is no inventory limit and you dont have to directly use them from inventory ( except for flashlight i guess?) . From your idea you re just saving 25 coins by buying this item (which is about 100k) for an item that is practically unresellable outside of the week of its release . And the regular HM items have a good resell value since they are relatively cheap and are in good demand in case you want to sell them for whatever reason. This is just pointless in my opinion , thats a -1 from me chief.
  11. S.O: 2m Min raise : 200k Insta: 6m Duration : 48 hours after first offer I accept cc as 400k good luck
  12. well then grats on the insta and good luck i guess
  13. no screenshot for the offer, no screenshot for the trade??? didnt even mention it was insta. @Hawluchaa sorry but this looks fishy as hell
  14. 500k PS: it learns flamethrower and fireblast ( yours already has it :harold:)
  15. @KuroRichhas won the venusaur for 1m contact me on discord Ghabra#9970
  16. auction will end in approximately 1:20 hour(s)
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