You'd be better off posting it here as it's dedicated to suggestions like that one
https://pokemonrevolution.net/forum/topic/156933-map-improvement-megathread/
So basically a way to make people read quests even less (making scripters' work less important), get rewards faster with less work and without thinking, while simultaneously making guides easier to make.
-1 obviously
Hello there.
Thank you for taking the time to report this issue, it has been properly handled by the mapper team. Have a nice day.
Kind regards
Aspheric
Hello there.
This is a visual issue entirely on your end, try restarting your client to see if it gets fixed. If it doesnt try reinstalling the game instead. Waiting for an answer to see if it gets fixed. Have a nice day.
Kind regards
Aspheric
Hello there.
Thanks for taking the time to report this issue. It is a known visual bug that has to do with how the digspot NPC sprite and the mounts/bicycles interact with each other. Hopefully we will be able to solve this in the future and get a smaller NPC sprite for it. Have a nice day.
Kind regards
Aspheric
Hello there.
Thanks for taking the time to report this issue. It is a known visual bug that has to do with how the digspot NPC sprite and the mounts/bicycles interact with each other. Hopefully we will be able to solve this in the future and get a smaller NPC sprite for it. Have a nice day.
Kind regards
Aspheric
Hello there.
The way @Bhimoso mentioned is the only viable way of exiting that spot without staff interference. I also checked the map myself and there is no way to stay inside that part or get stuck unless you use the same trick mentioned before.
Kind regards
Aspheric
Hello there.
Thank you for taking the time to report this issue. It has been properly handled by the mapper team, with the exception of one spot that would require a lot of map modifications. Have a nice day.
Kind regards
Aspheric
Hello there.
Thank you for taking the time to report this issue. Unfortunately it cannot be fixed due to how the collision on bridges works, so unless that changes this visual issue will remain.
Kind regards
Aspheric