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Posts
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Everything posted by Thor
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I am still kind of absent atm, i cant seem to catch a break with PC hardware. my new 1TB drive i bought for storage messed up. (hence why i havent been on in the last 3 days). i will address things and finish this up once my backup restoration is complete (about 24 hours or so).
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unless u battled them after october 30th, jessie and james is bugged on the cooldown checker, its the same with koichi anyone who battled them after will be able to check them properly.
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Sgath and keres come under special :) (although technicaly love island is in kanto)
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Jessie/James and Koichi will be bugged, until you battle them again. I will check out wargreymon and pumpkin king however.
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Resolution Problem Samsung Galaxy S7 edge
Thor replied to Kaktusman's topic in Client Bugs; Music, Graphics, etc.
install any force rotation app, it seems as if your screen isnt rotating, it should say 2560x1440 -
Fixed thanks for the report :)
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yeah I like this idea tbh this is very possible, however the whole point is to guarantee a top tier prize with consistency. And gives players incentive to get good and win.
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a few months ago: hurr durr we can't do this bcz it's hard to get the variables of each npc into a separate one hurr durr hurrrrrrrrrrrrr now: gg Thats because I figured out a way to do it. maybe you should focus on an attitude adjustment hurr durr hurr
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Greetings PRO world :) As the title suggests, i will be making some changes to how boss battles work after taking in feedback from the suggestions thread. (yes, suggesting things really does work :p) I will be adding these things in the near future: - Most bosses will ask you if you are ready to battle if you meet the requirements (except jessie and james, because they are terrible and nasty people and like to steal money from unsuspecting trainers). Additionally any Boss that gives access to special tutors will allow access to the move within this dialogue before battle. (Complete) - Prizes will receive tweaks, including the possibility of automatically receiving the best prize from a boss after beating them a certain amount of times without losing. You will also be able to check how many times in a row you have beaten a boss by talking to them.(In Progress) The following bosses have the new prize system: - Morty - Erika - Brock - Professor Oak - Officer Wargreymon - Arnie I will updste this list once more are added. - There will also be an easily accessible NPC, one per region, that will be able to tell you whether bosses in each region are ready to battle or not (which saves you from going to each one individually, although to check the exact time left you still will need to do this). (Complete) - More Bosses will be added aswell. This will take a bit of time due to my current time constraints, so please be patient.
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I can confirm that there will be haloween mounts, but it wont be a broomstick :p
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Maybe at least have the currently existing clothing be separated into top and bottom so we can mix and match? Casual clothing for example. if right now if I want a purple shorts, I'm stuck with a lime green top. Or I want a red top, but it means I also have to wear blue shorts, which clash with the rest of my character. Separating the top and bottom would make us able to mix and match the colors, making our character have a better looks. I agree with this, actually. It all depends on what shane wants to do though.
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It would be nice, but impossible. You cannot get data from NPCs except when you are directly interacting with it, and since headbutt trees 'are' NPCs, this wont happen anytime soon.
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Klefki is also a boss prize from beating keres/sgath bosses
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I will come up with some ideas in the next week or so once i am all moved in to my new house, this is something I would like to take on. (it would most likely have a 2 week cooldown, such as bosses do, and offer decent prizes, maybe 4/5 such as the current double boss Keres/Sgath do now). Sound good?
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I dont know about you, but I PvP to win, winning = fun, so therefore why would i then use a pokemon that isnt using its optimum movepools/stat distributions, im sorry if I sound harsh but that is stupid and you should feel bad. People seem to forget that PRO is a work in progress. That means things will get done. it's just a matter of time.
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I mean like u can get mewtwo from mew mewtwo poke from clone machine like in the 1st movie like the other person said, not going to happen.
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also, that mewtwo already exists in PRO. battle giovanni, that is the pokemon movie mewtwo.
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This game has also been built for android aswell, so there will never be 'full' keyboard support. At least until Shane gets a generic bluetooth controller and learns how android OS acts on inputs.
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good point. this will be fixed shortly.
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not bad (hmm)
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fixed :) they now spawn daily
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If i may ask something about the 2. topic, whould love to hear your opinion about it. Like i understand the whole reason why we cant obtain a pokemon with more then 600 base stat, couse otherwise pvp whould be completely unfair. That much makes sense. However is it not possible to add a tier system "something like smogon have" like NN,NU,OU and ubers(which are banned in pvp.) and have the pvp side of things following the rules of that. Having a system like this whould prob solve that 600 base stat problem. Aswell adding balance to PvP, making tournaments easier to set up etc. Also might be possible to add the same function to bosses aswell so a per say pokemon cant be used for obvious reasons. No. its not about the battling. We simply don't want players to have them, full stop. Pokemon was made as a single player game, with obvious restrictions of there only being one of each legend available. to tweak it for a MMO setting, we have had to make some adjustments, to keep things fair for everyone, this is why we have allowed some legends to be catchable, so that the highest BST pokes people can own are 600 base, and the 601+ ones can then be used for extreme purposes (such as currently staff are allowed one for prolonged dedication to working on the game, or for example in the future when we run proper widespread tornaments, you may find a player with a Lugia and another with Dialga in Red server, for example. These ones are already banned in ranked PvP (but not normal), you will only find one example of any of these pokemon in game, ever)
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1. this would be cool, except the current scripting system cannot store a pokemon without losing it entirely. This is something i hope we fix in the future so that old style daycares can be possible. 2. I'm sorry you feel that way. However legendary availability is already restricted to what you described (they are already untradeable, cannot be shiny). the difference is you cannot and will not be able to catch 601+ base stat ones. However, they will all be 'seeable', due to some legends require complete seen pokedex data (mew, jirachi, celebi for example). Some aren't ingame yet, because their appropriate region hasnt been added or we haven't gotten to a point where their appearance is relevant and purposeful. Most catchable legendaries require huge gametime requirements.
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not a bad idea. I will design the icon and then propose the idea to shane. Should be simple to add :)
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i like this idea, i know where ur coming from. However, do u know how many sprites we would have to make to accomodate this? literally 1000s. The concept is cool though.