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Thor

Former Staff
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Everything posted by Thor

  1. 1. this would be cool, except the current scripting system cannot store a pokemon without losing it entirely. This is something i hope we fix in the future so that old style daycares can be possible. 2. I'm sorry you feel that way. However legendary availability is already restricted to what you described (they are already untradeable, cannot be shiny). the difference is you cannot and will not be able to catch 601+ base stat ones. However, they will all be 'seeable', due to some legends require complete seen pokedex data (mew, jirachi, celebi for example). Some aren't ingame yet, because their appropriate region hasnt been added or we haven't gotten to a point where their appearance is relevant and purposeful. Most catchable legendaries require huge gametime requirements.
  2. Thor replied to Jbdcr1's topic in Suggestions
    not a bad idea. I will design the icon and then propose the idea to shane. Should be simple to add :)
  3. Thor replied to Oscar's topic in Suggestions
    i like this idea, i know where ur coming from. However, do u know how many sprites we would have to make to accomodate this? literally 1000s. The concept is cool though.
  4. uh, yeah i didnt change the respawn time on the berries. my bad. they should be daily :p
  5. Well, when raikou, entei and suicune becomes catchable, a pre-requisite will be 1000+ hours anyway. Fyi no legendary with 601+ base stats will be catchable, ever.
  6. Thor replied to Naye's topic in Suggestions
    There is now a lum berry farmer at the back end of lake of rage
  7. You will be glad to know I found another way to do the boss cooldown checker. I just tested it and it works. It will however still require me to edit every boss NPC, so will take a little while But its being worked on :)
  8. this sounds like the new anti botting feature mentioned in the update log
  9. its all well and fine adding animated sprites, but we have a good ~25 custom pokemon for which we would need to make 16-32 frames for. I would prefer the Gen 5 style over gen 6 because gen 6 has absolute horrible edge marking.
  10. Tre....err i mean 0
  11. what youre suggesting is fairly improbable, without recoding the whole scripting system. NPC data cannot be accessed without interacting with that specific NPC. Only specific variables can be read by other things. I will be experimenting with some things in the near future, if it works, then maybe it could work, otherwise this revised way i mentioned earlier would be the only way for now to give u guys a reliable way of checking boss availability
  12. well, i could always relocate the tutor to somewhere else?
  13. uh, gulpins hold pearl (and so do shellders if i remember rightly).
  14. Thor replied to Garvaz's topic in Suggestions
    I will add a couple more locations for it when i get some free time.
  15. The disappear/reappear thing is doable. the issue then is people would want to know (exact) cooldown. However, I could do this and then make a NPC that checks for this visibility on each NPC, and depending on their state say whether theyre battleable or not, and place one in each region. How does that sound?
  16. Thor replied to Therealrosso's topic in Suggestions
    Thank you for the suggestion. However, we already had a well structured and thought out discussion even before starting to make PRO even (2 years ago) regarding legends and this plan wont change due to the MMO structure.
  17. Thor replied to a post in a topic in Suggestions
    Legendaries will never be tradeable Denied.
  18. Yeah...no The PS Vita (while technically powerful enough due to raw CPU numbers) has nowhere near enough RAM for PRO. wont happen, sorry
  19. I think we're doing these already. But that would be a better question for Carel, our lead Artist to answer.
  20. stones have been removed until their functionality is coded.
  21. Thor replied to a post in a topic in Resolved General Support
    buy the Magic Mirror item from the donation shop
  22. some people do try and get as much as they possibky can for pokemon, but generally pokemon that are considered overpowered (Hidden ability Dragonite for example) do generally cost a lot more.
  23. Headbutt/dig tracking is impossible. the NPC actually disappears so there is nothing to click on to check. It IS possible to redo, but that requires rescripting every single tree (thars 600+ trees)
  24. Thor replied to a post in a topic in Suggestions
    I would like to have a bank system in PRO, then i could draw an ATM :p the thing is it might take shane a little while to code this, so it wont be a priority, also it could be used as an extra security system if your account gets hacked, at least ur money stored will be safe behind a pin code. an alternative to this however is make an account with the same name but add BANK to the end. then get 4 badges, and use it to store ur money in. It isnt against the rules to multi-client if ur using it for trading between ur own accounts, so thats always an idea.
  25. Thor replied to Spacedoge420's topic in Suggestions
    It is not currently possible to turn NPC rebattles off, without recoding the whole NPC system. this is why the teleporters exist, as a workaround.

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