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Posts
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Everything posted by Thor
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editing the client is against the games ToS. The reason kitkat is the minimum is because jellybean was found to crash relatively consistently when animations are played, also kitkat is a newer OS, much like we don't support XP, we use kitkat as a minimum to ensure that any device running that OS will be capable of running PRO.
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A few suggestions (Battling, EXP-Share, Controller)
Thor replied to Kazumorikuro's topic in Suggestions
We already have controller support. What we do not have though is Xinput support (which means Xbox 360/One and PS4 controllers will not work properly), however there are ways around this *cough* Joy2key *cough*. As for the xp 80/20 split, this also bothers me. I believe it is a residual bit of code from an older dead pokemon MMO, and I will ask Shane to look into it once he finishes other things. This isnt a way to sell Exp boosters, I promise you that. Exp share wont happen, sorry to say this, as wont lucky egg or amulet coin (and yes for this, membership is the reason these wont be added). Swapping pokemon wont happen either, this is a MMO, and as such conforms to the PVP setup of the handhelds, which lack this feature. Hopefully this answers your questions amicably. -
Also, withlut knoedge of how the scripting system works here, you can't simply come on here and say that it is easy and in our best interests to make multi-lingual dialogues. Most of the team speaks english as their first language, this game was built as an english game, we simply cannot let people have access to proprietry code to add translations (as this is what would need to happen). Also, text dialogue is stored per NPC, so even the most basic NPC would be huge if we instantly had to cater to other languages. Long story short: There wont be translations outside minor things such as items/pokemon.
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An Auctionhouse is already in the pipeline. The problem with this idea (while its actually quite good in theory) is that like someone already said, maps would just be swamped with trainers.
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No It has been said time and time again that we wont be making PRO for iOS
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i see that youre missing the point entirely why we use non tradeable items. No easy route to get good stuff here.
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wont happen. Dig spots are NPC coded, not client hardcoded. Arnie and myself have explained this on multiple occasions.
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it should work like gen 5 i think, but the back end stuff will be updated to gen 6 soon, due to old code needing to be replaced.
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or, u could just use the newly installed teleporters to skip them? and walk to them when u want to fight
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what is the issue?
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Most of those are map related. the glitter lighthouse is a genuine error, which i will fix when i get home later on. The 'black ceiling' is infact the top part of the wall, which u are seeing from above, not an error.
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that is in our long term plans (i personally would like a Thor or Flash costume) i think.
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my ipega bluetooth controller works just fine on my note 4.
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they still will be, u get given coins to spend on what u want. Those prizes are set to increase and prices will change too.
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the rewards system is about to change. Everyone will earn PvP coins based on their position, which they can then spend on whatever they want. There will be a PvP shop, with plenty of prize stuff, including the elusive Masterball, and unique mounts, clothing and other things.
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Uh, no. A trade area would force everyone to be in the same spot to trade. I have played many MMOs that have done this, and they are all terrible because of it.
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PRO doesnt support Xinput at this time.
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Ranked PvP is only for players who have level 100s, its a post-story feature. Saying that, you obviously havent unlocked Mt. Silver or Cerulean Cave. Those areas have higher level pokemon in there.
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Only Arcanine is obtainable through general playing of the game. the rest are donation only Mounts serve the exact purpose the bike does
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try checking routes, most already have pokemon roaming about both ends that teleport u
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sorry, but legendaries will always be untradeable. This was the compromise that allows them to be ingame without melting the games economy.
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At Team Revolution, we like to acknowledge current staff, however former staff get pushed out of the focus occasionally. This is no longer the case. I would like to therefore show appreciation to the former Staff members who in some positive way helped PRO be the game it is today! Be sure to thank these people for their hard work when you see them: Deathwing DoSantos Emmanuel Enki Fblaster Flik Genell Hexy Kagawa Keres Knuckles Lafleur Milkha Nereus Piine Pretentious Quakkz ScottyScene SiddhantR Singham Wargreymon Zaik Zero Zyvex If I have missed anyone out (and your leaving was positive), get in touch with me and I will add you to the list. Right, onto the other thing. we have been receiving a LARGE amount of complaints about trainer rebattling and the like. We have decided to do something to address this. Try talking to a randomly wandering psychic type poke on each end of a route Essentially, you will be able to pay a small fee to route skip. this will be available for most routes, and will take a couple of days or so to roll out. Thank you for your time and enjoy playing PRO :)
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Things, things and stuff
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When we have Rotom's forms properly coded in, I may end up doing this. It will be the hardest Pokemon to get from Oak, though. Thanks for the suggestion