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Thor

Former Staff
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Everything posted by Thor

  1. this was designed with android in mind also. i too would like a keyboard based battle system, but its just more ergonomic to use the analogue ranges the mouse provides. also means its touchscreen compatable.
  2. not possible. headbutt pokemon are stored in NPC scripts, not map data. it was made this way on purpose.
  3. let me ask you this. why would you install an OS, that you have no idea how to use? Linux isnt windows. Linux is mainly a command line based OS. I suggest installing windows 7, then your user experience would be best if you arent proficient with linux
  4. Thor replied to Cryo23's topic in Suggestions
    we're going to be working on something to this affect fairly soon. we have our hands full with hoenn atm.
  5. Thor replied to Kairi's topic in Suggestions
    We havent long since pretty much DOUBLED our potential max capacity for players (we used to only have the 1 server with 1900 players), now we can fit 3500+ in with the 2 servers. Sometime fairly soon, we might get a 3rd one. but not until we have released hoenn, and done some other things. So, for now just hang tight :)
  6. other channel is for other languages.
  7. about 35 hours. did it with a Gyarados, Persian and Shadow Lugia. all about lvl 75
  8. Thor replied to Oype's topic in Suggestions
    double battles will be a thing. requires major server rewrites however, so wont be available for a while. also...the map name is already displayed wherever you go...so i dont know what youre asking here.
  9. i used to use a 210, and a dual core processor. still got 240-360fps on PRO. there must be something else wrong. what else are you running in the background?
  10. this most likely wont happen, but you never know.
  11. PRO doesn't support non HID controllers. Since xbox 360 ones fall into that category, that is why it doesn't work
  12. PC specs? i have a PC with 2008-2014 parts in, i get 600fps top out. Only a junk PC wouldnt run PRO smooth
  13. Thor replied to Oscar's topic in Suggestions
    uh...yeah we actually have got like 5-6 different colour bikes. they were just never added. I would like to get these added at some point in the very near future.
  14. Thor replied to Elrohir's topic in Suggestions
    the point of the early membership access to pokemon, is that you find them earlier, not easier. Theyre rare for a reason. If we did your idea, we would create a 2 tier game immediately, making non-members seem like the lesser player. Membership is there for little non-game affecting boosts. That is all
  15. this may appear in Hoenn, however this isnt a current planned thing to add.
  16. the cut tree and dig spots are 2 mechanically different things. Cut is hardcoded into the client, so the client controls the action. Dig spots are NPC objects, and NPCs cannot do anything without prior checks. So what you are asking would be simply impossible. Same goes for Headbutt trees
  17. its not a bug, there is just no delay in the data showing. Visually it looks weird, but mechanically it isnt broken.
  18. pineco isnt MS btw. pineco can be found in a lot of the headbutt trees, so just a bit of luck is needed.
  19. Thor replied to a post in a topic in Resolved Bugs
    on windows 10?
  20. epic should be 25+ in every stat, with correct nature/ability.
  21. this is because the battle is a noexp battle. you arent supposed to win it anyway, but in the event you do, the outcome acts like a loss anyway.
  22. protect isnt coded. i.e. protect doesnt work
  23. more sets of clothing takes time to make, you see there are 6 different sprite sets per item of clothing. for example with the clothes in the clothing shop, that would make 72 individual sprites per 6 sets of clothing (36 male, 36 female). there are also exclusive clothing sets, such as the winter clothing range that were only available during christmas. More clothes will come, dont worry :) Our artists are working tirelessly creating stuff for hoenn currently
  24. heh, yeah i didnt read fhe whole thing but anyway, PRO only supports Native HID based input controllers. most PC generic USB controllers, PS3 (with the correct driver) will work fine. Xbox 360 controls use a proprietry Xinput for input mapping, which PRO doesnt support

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