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Posts
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Everything posted by Thor
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Yes. It turns out the NPC IDs were already taken most likely. This will be fixed shortly
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this sometimes is the case. and then same people complain when we refuse to translate. this is a game made by english speaking/native people.
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✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Thor replied to Leekhoasoooo's topic in Game Data
Re: ✰ Headbutt Trees Location ! [updated 128 trees !!!] ✰ <t>yeah, it seems the pokemon randomizer spits out wrong pokedex number.</t> -
✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Thor replied to Leekhoasoooo's topic in Game Data
Re: ✰ Headbutt Trees Location ! [updated 128 trees !!!] ✰ <t>wooper isnt catchable in a tree. u must have had a wild encounter lagged.<br/> <br/> chimchar isnt in route 29.<br/> rattata isnt everywhere.<br/> joltik isnt in viridian forest.</t> -
also it would be impossible. trust me.
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Ur cell phones obviously dont match the requirements. The requirements are about to be updated since this was the old set before decembers update. Also, android Kitkat on ART runtime is known to cause some issues, due to the system being in beta, and not recommended. I am running a samsung S4, and note 4, both on modified OS versions of android 5.1.1. Both work without issue. Although the S4 crashed on loading hats on android 4.4.4. Phones that arent 'de-bloated' (i.e running manufacturer bloatware rubbish) are going to struggle to run PRO, due to increased background memory those apps use.
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its got to the point where we have more users than server bandwidth. putting it simply: Our server network has maxed out its traffic. We cannot add more slots until this increases.
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what OS is it running? i have phones with worse specs (well, worse screen size, not power/memory) and it works fine.
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headbutt trees are a good 3-4 levels higher than wild pokemon in the area. that should help temporarily until i write up a solution for decent level scaling for johto.
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request denied. heres a suggestion: dont play ranked until we fix/add more stuff.
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sorry, it needs the pokemon check so it knows which pokemon to check for the move. cant be done otherwise.
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None of these match minimum spec requirements. Android version requires 1.5GB RAM minimum
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If you can extend this to Dig Spots and Headbutt Trees, it would be awesome :Crazy: cant do that, because of how they work. the NPC disappears, meaning there is nothing to talk to to check.
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or, how about i could just script them all so it shows how much time they have left when u speak to them.
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for future reference https://prntscr.com/9pjgaw
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they are 2D renders of the 3D models. and infact they are rendered in 3D, just not in a way players can see. if someone asks a stupid question, they get a stupid response. its pretty simple. Like i said, dont like the exp system, blame nintendo because we use the exact same formula here. We put in exp boost potion to give users the chance (for a small fee) to boost their gain and level up a little faster. i have seen many people compete at the top level and not spend a penny, we dont charge for people to play the game, we simply add extras to make things a little easier for people who want to support the project and ensure that we pay our server bills. Dont like the grind? dont play a F2P MMO. Edit: Also, i must appologise. I didn't realise it was you who spent 17 months and 1000's of hours of your free time painstakingly recreating images from DS pokemon games, and creating tiles that dont exist anywhere else on the internet.
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GBA graphics? never played a DS pokemon game then? this game uses DS style gen 4/5 gfx throughout. EXP gain is based on gen 5, which is the same in gen 6. EV gain is based on gen 6. Please, before u come in to rant, learn2pokemon. Gen 5 was hard at the start too, blame nintendo.
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moral of the story is, dont lose you must not have advanced knowledge of PRO because this has been in literally aince the start.
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this game uses dinput for controller input those 2 controllers dont use standard input drivers for PC.
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this is a game made by english speaking/native people. respect that.
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thats not a bug. that just plain isnt a dig spot
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✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Thor replied to Leekhoasoooo's topic in Game Data
Re: ✰ Headbutt Trees Location ! ✰ <t>yes sync works.<br/> <br/> PRO on android doesnt have them, requires a client update.<br/> <br/> they act the same way the mew encounter does, so i dont think its possible to get shiny versions in trees.</t> -
✰ Headbutt Trees Location ! [Ferroseed | Trevenant !!] ✰
Thor replied to Leekhoasoooo's topic in Game Data
Re: Headbutt Trees Location ! <t>wrong :)<br/> <br/> there are 8 trees in route 1 and viridian city. some of the trees are incorrectly mapped however, so i will fix them.<br/> <br/> cooldown is 1 day.<br/> <br/> MANY more will be added once the kinks are worked out.</t> -
low power computers just arent good enough to play PRO with. theres nothing we can do to help that