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Everything posted by Thor
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protect isnt coded. i.e. protect doesnt work
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johto recently had a bunch of NPCs added to the area between olivine and cianwood, and the route before johto safari. should lower the difficulty a bit
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more sets of clothing takes time to make, you see there are 6 different sprite sets per item of clothing. for example with the clothes in the clothing shop, that would make 72 individual sprites per 6 sets of clothing (36 male, 36 female). there are also exclusive clothing sets, such as the winter clothing range that were only available during christmas. More clothes will come, dont worry :) Our artists are working tirelessly creating stuff for hoenn currently
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heh, yeah i didnt read fhe whole thing but anyway, PRO only supports Native HID based input controllers. most PC generic USB controllers, PS3 (with the correct driver) will work fine. Xbox 360 controls use a proprietry Xinput for input mapping, which PRO doesnt support
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you never mentioned what type of controller. Im not usually a betting man, but, xbox 360 controller?
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no...flying pokemon dont get hit by ground moves...charizard is fire/flying. Please, when you come and complain about something, actually do research on typing. This game isnt meant to be easy. Gym leaders are supposed to be hard.
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charizard is part flying type...dig shouldnt hit it at all
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It is to grindy we need to make it like the original.
Thor replied to Tweedzy's topic in Suggestions
This game was made with the intention of being more difficult. Most of the core team here could beat the handhelds while blindfolded riding a unicycle tight-roping. The games werent challenging, they held ur hands effectively. We are trying to create an experience that is similar to the games, but steps the difficulty up. Gym leaders are hard because that's how they should be. If you can't win, you don't deserve to until you train enough, it's that simple. I recently did some balancing to johto because that region was *too* difficult, adding more filler battle NPCs, things of that nature. Players should get a bit more joy out of that. And to be honest, we do need to buff the levels of victory road a little, to help players train a bit better for E4, but kanto wise thats about it. -
no, blame apple for skimping out on quality parts. PRO requires 1.5GB minimum RAM to be able to load all the resources. Even the best apple devices only have 1GB. even if we were to code something for jailbroken apple devices, it wouldnt run Note i said JAILBROKEN. Standard iOS devices are locked down so that you cannot install applications from a 3rd party source
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I agree with this. I will be mentioning this to shane, shouldnt be too difficult to do :)
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Want quick healing? Use an escape rope.
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https://prntscr.com/ag51uw confirms conversation ingame
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Solid idea, I will speak to shane about adding this
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thats because the latest verion is .94_1
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leech seed/poison point luck probably. but yeah, that battle you lose either way. so it doesnt matter
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1vs6 Lv120 Boss Team Hacker! (Kanto Region Bosses Updated!)
Thor replied to Carlho's topic in NPC Battle Guides
Re: 1vs6 LV120 Boss Team HACKER! (Vol.9 - VS Prof. Oak Updated!) <t>nice guides :)<br/> <br/> also gotta say unlucky with not getting anything from oak :p</t> -
music isnt a top priority atm. we are more worried about getting actual features into the game at the moment
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the tool is a CONVENIENCE item. it basically means you dont need to teach a pokemon the move. You still require the actual HM item. there is no paying for shortcuts on this game.
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Re: Members get priority in queue <t>this game is a free to play game.<br/> <br/> donations are always welcome, and donators get nice bonuses, but thats it. I personally dont want a system where members get priority over non members. while some might say its not fair, everyone should be entitled to equal access, paying or not.</t>
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PRO isnt meant to be 'handheld easy'. if you came here expecting to walk all over NPCs, and steamtoll the game like them, you would be sorely mistaken. PRO is meant to be more difficult and challenging. Sure, you dont need to worry about stats to do the main story, but endgame content requires you have good pokemon (Boss Battles and other things like that).
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want to find them all? they dont exist without serious background audio overlaps. believe me, ive tried to get them all.
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i have been chatting to shane a while back about the logistics of what would be required. it would be possible, but as someone said, it would require a lot of time to do. personally i would like guild bases people can pay pokedollars for. the houses would be prefabricated (sorry, no dynamic maps yet) and vary in size/cost.
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this is a good idea, i will get working on this today :)
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1. hell no, this isnt PWO. Shinies are staying as they were intended. 2. this isnt a bad idea, in itself. However, this ruins the spirit of pokemon. so most likely wont be included. 3. Lurn2Subway
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Re: Cinnabar Island "Loading Map" black screen, Can't Click Anything <t>looks like new maps arent loading for some people.<br/> <br/> Cinnabar island and cinnabar lab recent got some updates. with the webserver host having issues, this is where the problem is</t>