attack animations, and tile animations are 2 completely different things.
Every single tile animation in PRO, was done by hand by myself, or cleanly ripped from a 4/5th generation pokemon game.
Door animations are tedious and long winded, considering how many doors there actually are. Most certainly not a top priority, by any stretch of the imagination. Actual buildings are a bigger priority than that. Especially with heoenn just around the corner, and then sinnoh after that.