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Thor

Former Staff
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Everything posted by Thor

  1. to be safe, get a device with 2GB RAM. Shane developes android PRO on a Samsung Galaxy S3 LTE, and a note 4/5. the former of which has 2GB RAM.
  2. 1GB RAM isnt enough to run PRO. it may say 1GB, but due to system preserving and other things, that 1GB is like 840MB. My note 4 is supposed to have 3GB RAM, but in actual fact the true number is 2.77GB, this is to account for different cell chips, for example LTE.
  3. PRO requires upwards of 748MB of free operating RAM to work properly. I ran benchmarking tests on my Galaxy S4 and Note 4, and this number popped up both times. Both are running CM12.1
  4. Thor replied to Raphiesm's topic in Suggestions
    you can already check any map. see that little box with the 'map name'? means type the map name in there, u will see pokemon on that route.
  5. some trainers levels are hidden on purpose. this wont change.
  6. are these gen 6 moves? if so, some gen 2 and all of gen 3-5 only have gen 5 moveset, not gen 6
  7. Thor replied to a post in a topic in Resolved Bugs
    we already have a login queue. also, look in the top right of the screen. theres a server user count.
  8. Thor replied to Deidara8's topic in Suggestions
    We are in the process of actually redoing how ranked PvP gets rewarded. Players wont recieve item prizes like they have done previous. we will be introducing a whole new currency - PvP Coins. Which will be able to be spent on exclusive prizes like the PvP clothes, battle oriented items, maybe even exclusive mounts. The coins will be distributed in quantities according to where u place in the ladder. everyone who participates in at least 1 ranked match (as long as they are in positive points) will receive coins. it will just depend how high u are as to how many coins u will receive at the end of a season.
  9. each NPC has what is called a LOS (Line of sight). this is what triggers automatic dialogue/battles. to turn it off would mean turning off a critical element of the story, i.e. trainers who flag u down for a battle. we make NPCs Rebattleable mainly as a low level pokemon training outlet. however it is currently impossible to turn the LOS off after battle
  10. to add to what zero said. We will never add a way to get shinies easier. this will not happen. ever.
  11. Thor replied to Pokerespect's topic in Suggestions
    u do realise this isnt a 'DS' pokemon game right? if u have come here for an exact handheld experience, uve come to the wrong pkace MMOs are built for longtivity, and PRO is no different. there wont be anything like the hand holding idea of super EV training here. we already have the macho brace ingame. this is enough
  12. ive explained several times on other threads that doing this with dig and headbutt is simply impossible it will never happen.
  13. i have this thing called an emulator u know those things invented 20 odd years ago? yeah wont be wasting money on this lol
  14. this should be added very soon. (first suggestion) I have been asking for this too :P
  15. Part 2 of my response. Just analyzed PROs runtime usage, and : You need more free RAM than that number says to the right of the PRO app
  16. Or, maybe u should own better hardware. GTA SA is directly ported. This uses the Unity engine for portability, but uses a lot of memory in the process. FYI: Works perfectly fine on mine (Samsung Galaxy Note 4 LTE with 2.77GB operating RAM) Also works just fine on my Samsung Galaxy S4 LTE with 1.77GB operating RAM.
  17. Re: Additional info in the PokeDex (IVs+Moves) <t>You mean EVs, not IVs.<br/> <br/> but yes the first is a good idea.<br/> <br/> the second suggestion, well thats what google is for :)</t>
  18. linux is the sort of OS where u need to know how to use it linux isnt like windows.
  19. i like this idea. i personally have been toying with the idea myself. however a community driven video would be better.
  20. attack animations, and tile animations are 2 completely different things. Every single tile animation in PRO, was done by hand by myself, or cleanly ripped from a 4/5th generation pokemon game. Door animations are tedious and long winded, considering how many doors there actually are. Most certainly not a top priority, by any stretch of the imagination. Actual buildings are a bigger priority than that. Especially with heoenn just around the corner, and then sinnoh after that.
  21. hello old friend :)
  22. is the device on a stock ROM?
  23. how is something thats meant for convenience, not necessity, a pay2win item? U cant 'win' with it anyway. u still need to go out and do the story, earn the HMs for use.
  24. no. its possible, but wont happen. blame microsoft.
  25. ysah, i had some issues wifh 4.4.2 also. its the ART runtime on 4.4.2. its incomplete.

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