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Prehax

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Everything posted by Prehax

  1. Kingdra 150k Tangrowth 100k Volcarona 70k Scizor 200k Sold Cofagrigus 70k Dragonite 70k Azumarill 400k Blaziken 50k Sold Greninja 50k Empoleon 20k Medicham 150k Sold Crobat 400k Linoone (TM Slave) 20k Nidoqueen 20k Lucario 300k Glalie 300k Sold Avalugg 70k Eelektross 70k Porygon2 70k Sold Lapras 100k Salamence 70k Lucario 70k All trades are in cash only, all trades are in Vermilion, no negotiations.
  2. @VictoAdd me on Discord Felix#5505 or let me know a time when we can trade
  3. Player name: PreHax Server: Silver Timezone (in GMT): +2 (Germany)
  4. Actually decided to give a bit more insight as a reply. Reasons why this happens and leaves players not satisfied with the outcome of an event: Let's say a rare Pokemon has a 1% chance to spawn (about the rate that I would usually go with from back in the day), you have add the usual rates of 1/100 to 1/250 for form chances onto that. This obviously makes hunting rare form Pokemon just a RNG-fest. This was never different, this was the same way back in the day & will be the same now. The only things that changed were overall rates for Pokemon They used to be like that, in some ways they still are for certain areas. I can't comment on anything really that was made after I left but even those people doing spawns now got the updates rates that I made for spawns. I doubt they would be that stupid and go back to the old rates. As GM you are pretty aware of why people bot and use macros. It is often just for the money, so that can be sold for real money. Players that are more invested in the game (speaking like hundreds if not thousands of hours) will try to macro/bot for pokemon. The "2 hours" for a target species, while this can happen, it shouldn't. If this happens in an area frequently it is the Spawn Editors fault for not reacting accordingly. RNG is obviously a factor for all these things but certain areas you can see right away that something is wrong with it. Major Spawn Rework: This isn't a project that is done "easily", there is a lot that would one would need to consider just from a logical standpoint fun fact, I had this planned a long time ago but staff work tilted me way to hard to ever go through with it, still something I would consider doing though Event Form chances: Devalue the high tier spawn vs devaluing the form pokemon, pick your poison however there are ways to make this more equal the higher the tier of a pokemon is, the better the odds for a form pokemon but with form chances Spawn Editors never had anything to do with, this was always up to Eaty You are 100% wrong, you didn't even try. This alone has hundreds of changes, this doesn't even include this. Playing since 2015 you would know better. Everyone has equal chances to encounter a Pokemon, spawns are better by a mile than what they used to be back in the day. They are far from perfect and honestly could use a lot of work but players like to complain a lot about their RNG, bad luck, fail catches. If it were for the players everything would be the same rarity, the market would be non existent & this game would evolves into a sub-par battle simulator. Spawns were a passion project of mine for a long time (the 2017 changes above were all suggested by me, so were Repeltricks. Spawns take a lot of time and actual passion to execute them correctly since you have to consider a lot of things, PvP focused people will make "easier" spawns but ruin the economy/market prices with that. People who got no idea, will just do random stuff like Shamac used to do it (the person I build the thread on that was linked by Raika). Personally only Nikola and me had a good sense for things, while his POV was to make things a little harder, mine was to take make things more comfortable for players but he was always open for changes because spawns were a topic many complained about but nobody really had a really good feeling for it. Others that did spawns made them either way too hard, way too easy or had the wrong focus in mind, hence a Spawn Rework will be hell of a project if anyone ever considers it. The game really could use one before Gen7 releases. Peace o/
  5. Oh boy, sk8tr. Aren't you an old player from back in the 2016-2017 era? Half the stuff I read in this thread is utter bs and just plain false. Take it from the person who did most of the changes in summer 2017 and in 2018 onwards till like 2020.
  6. I obviously don't play the game but reading the feedback makes certain things pretty obvious. "too frequent" changes don't give enough time for people hunting with BMS change to 72h hunting period (still relates to about 10 changes per month) spawn sets remain uninteresting, a broader variety would fit very well here random high tier spawns per set, e.g rain set; instead of whatever high tier spawn it has right now, it could have 5 different ones, so every time it switches to rain the high tier pokemon could be different Put the vote guy next to the entrance? votings should dictate the spawn set changes, nothing else if a spawn set gets changed, it can't be selected again for the next two times A, B, D, A As McSchitter already said, the island is a "PvP" reward but nothing but a PvE focused island so the purpose on its own is already wrong but we knew that since the beginning kekw
  7. You can bump that as much as you want, this is never ever going to happen. Only people who are permanently banned are people who deserve it in the first place (speaking of bans due to rule breaking behavior and not for investigation/security reasons). What makes this thread funny is the fact that you probably lied in your appeal hence the rejection, 99% of people get a 2nd chance on a permanent ban if they are honest from the get go. You also only get permanently banned on very very severe cases, like botting, cheating & other stuff. No chance this will ever be a thing.
  8. More power to you, if you have the time to do 24 matches for, lets check, 8 PvP coins (rewards based on my suggestion), then sure lmfao. You aren't the target audience but could just solve this problem oh wait following PvP rules aka 2 accounts in PvP.
  9. Why does there have to be a ladder/ladder rewards in the first place? Go with the idea of rewards based on activeness, meaning "quest/task" based rewards. Could split them into "daily, weekly and monthly" tasks and/or streaks. Daily Play 3 random battles (Reward: 1 PvP coin + 5 Ultra Balls) Win 1 random battle (Reward: 2 whatever the things are called that fully heal you, the green things) Gain 50 cumulative rating (Reward: 2 PvP coins) Weekly Play 15 random battles Win 7 random battles Gain 200 cumulative rating Monthly Gain over 200 rating Gain over 300 rating Gain over 400 rating Gain over 500 rating Streaks Do the daily task 14 days in a row to get X reward Do the weekly task twice in a row to get X reward People suggestion "just" 100 less PvP coins than the current system, special clothes or even anything close to the current system or let alone special mounts, nametags etc are completely missing the point. Random battles are for some quick non-thinking fun, without any time investment prior and should be for everyone. Hell it should be unlocked with 0 badges. You want to attract people to play the game, which is pretty evident, so you shouldn't restrict them in anyway. Make random battles available at 0 badges, 0 hours (they can't do anything with rewards till they reached 4 badges anyway). Also: "With this laddering on more than one server will be prohibited." Laddering = playing ranked, you really gonna prohibited that? Innovation over stagnation, ladders are an old system and will result in the same struggles the current one has lol
  10. Having only 25 "good" players that hog the top spots on both servers speaks for itself. I really never cared if people got 2 or even 3 accounts into the Top25 back in the day or if people like Pispi get 1 account on both servers onto Top25. Each their own, if the PvP communities on the servers are that small that 1 player can hold 2 spots then it is really on them. The "problem" isn't them, if you want a ladder spot, get good. If you want a competitive environment you want the best players to get the Top25 spots, regardless of how many spots they filled before. There are other problems that I could name like using alternative accounts (that is allowed thanks to Eaty) that are used to to "snipe" or just in general grief high-rated players due to the poor PvP activity at times (if nobody queues up, the game will put you against anyone who is in the queue currently). Guilds with their Q/G systems boosting themselves intentionally/unintentionally, screensharing your matches with your friends in VC & getting help, etc. All the stuff staff can't ban for, I wish we could have gotten rid of screensharing as a whole for the ladder PvP matches but lol The game should be innovative and not fall into stagnation. If you want some ideas: 1 PvP Ladder You can play on both servers and get rating, swapping servers doesn't effect your rating Good players might swap servers for "easier" games because gold might be less competitive, that thought many will have and it will balance itself out. Cap it at Top 35, not Top50 anymore. I think Eaty would like that as well to get less stuff into the economy but maintaining some form of "rewards". No more "double rewards" through double servers etc. Less work for staff, initially it would require a decent bit of Dev work but that is literally any "bigger" change to system that have been in place since 2015 You can suggest stuff endlessly about "how" it should be or what needs to change but generally speaking a portion will never be happy. Especially PvP players are one of the worst offenders in that regards, they whine about everything and everyone. Not all of course but a decent chunk.
  11. All changes I did you can find here: https://pokemonrevolution.net/forum/topic/97479-spawn-changelog-current-06302019/ Anything else that was changed and isn't noted anywhere, you can thank Spawn Editors that came after me for that.
  12. Didn't make any sense a year ago, doesn't make sense now. Ladder rewards are generous enough for their time commitment, they used to be flat 500 coins when I reached ladder in 2017, where the economy was hyper inflated by bots and got increased at some point for some reason. There is not enough uniqueness behind the ladder rewards though. Screw that but I can with 100% certainty say that you can blame the PvP players for that. I believe Eaty doesn't want them on the tournaments on Showdown either, any staff with a decent chunk of braincells doesn't want them on Showdown either. You reach ladder with your Pokemon in-game by moving tournaments to Showdown it completes invalidates everything but good luck getting that into the head of those thick skulled staff members. They should be in-game, in the end you are getting rewarded in-game as well. Showdown is only "fair" if you put Showdown and PRO on the same scale. PRO is PRO and Showdown is Showdown, they made the mistake by mixing that in the first place. Yup, good luck getting that changed, It should. Yes sir, why? Mostly uninspired staff, lack of support for creative staff, too much of a headache to deal with certain staff members and ah getting anything "bigger and better" for rewards through Eaty is a big no-no probably. Holding it every month is actually the dumbest thing really. It should be every 3-4 months, only Top 25 from those months should be eligible to participate. It makes the tournament have a higher value overall, more participants, less time crunch on matches, etc etc. As someone who checked the Top25 ladder for over a year for boosters/cheaters, seeing the same names with a 50% win/lose ratio and 700 games in the ladder made me cringe pretty hard (hyperbole btw). Yes but realistically no. Rank 1,2,3 should get something but not the tournament rewards (the spawned Pokemon mostly). Tournaments should be every 3-4 months, that would result in 4 Pokemon spawned and 2 Legendary spawned from the summer tournament. Instead of the current 12 spawned Pokemon+2 the Legendary ones. But as I said, good luck with getting that kind of stuff through staff, it was a discussion over a year ago (the exact same topic you are bringing up) Edit: I lied, I tried that in 2019 already lol.
  13. Prehax

    SERIOUS FIX

    Devs should fix these bad servers, I pay good money for my cosmetics, the least they can do is keep the game up. Sad.
  14. I am just pointing out some flaws with it and why it can't work regardless of how you feel about it.
  15. Unranked without incentives remains a dead queue. It was never active since its introduction and will remain that way. People thinking staff aka Eaty can just turn it into another queue without any issues are pretty funny. It's a logistical nightmare for Moderators to moderate (if it were to be turned into ranked/with a ladder/rewards tied to it). It would literally just double their work which already was annoying to do. On top of the fact that 1 ranked queue has dead times where you can face the same enemy multiple times in a row, I can't even imagine how that would work with 2 separate ranked queues. Another thing since Eaty is on a "save the economy"-trip, ladder rewards simply wouldn't exist or you would cut current ladder rewards in half to give it to a new ranked ladder. No way he will pump double the current ladders rewards into the economy. Just get rid of it & accept the fact that PRO isn't big enough to support 2 ranked queues to maintain a certain level of activity.
  16. As seller you can literally set almost everything for condition for your sale (within the Trade Rules of course). Why is this even a thread? Just make seller define what server the trade is going to happen on. Buyer/people bidding on the Pokemon instantly know where it is gonna happen and can decide for themselves if they wanna trade. Honestly, why even making a complicated thread like this where obviously the opinions are gonna be split. If anyone refuses to transfers after an auction, just Trade Ban according the the Punishment Policy. It ain't that hard chief. Just edit #2 in the Trade Rules Pokemon/Item being auctioned: Starting price/point: Ending point: Exact time/Duration(no last calls) Insta Price: Can not be changed or added once an auction met the Start Price. Available payments: f.e. Pokedollars+CC=250k/280k/300k Minimum raise: Optional, but if set, cannot be changed. Server where the trade will happen:
  17. God no, just someone sent me the spawn stuff, so I figured I would reply. I didn't log into my account in like 8 months. The idea is good if done successfully and in limits. Imagine the following; Silver Server has 3 Pokemon exclusive to that server, Gold Server has 3 Pokemon exclusive to that server. It gives the server more identity but doesn't really limit massively due to server transfers every 30 days. This doesn't really work with current spawns but could work with Gen7 spawns.
  18. The idea isn't even that bad, server transfers are free every month/every 30 days so majority of the counter arguments fall flat like "competitive integrity" or "unfair" advantages. How practical is the suggestion though, PROs current spawns don't allow for that kind of flexibility because either a) the spawns already exists somewhere else or b) there aren't enough interesting Pokemon for it so it doesn't have any identity. If the game every receives a complete spawn overhaul, this idea is probably something I would implement to give servers more meaning and making more use of server transfers.
  19. Always gives me a good laugh thinking about this. Spawns are something that should always be decided by people who know what they are doing & aren't influenced by people with lack of understanding what everything entails. I did spawns back in 2017 already (https://pokemonrevolution.net/forum/topic/69218-spawn-revision-2017-and-repel-trick/), this was all me, going as far as writing changelogs for Red to copy paste & the sole reason why Repeltricks are even a supported feature. I was Spawn Editor (a role that was created pretty much for me at the time), so I can confidentiality say that suggestions are the one of the most important part about spawn changes. It is near impossible to check everything on your own, so Spawn Editors heavily rely on suggestions. Rates, chances, items, repeltricks, levels etc should be decided based on factors such as economy, viability, availability, progress access. If you misjudge any of the following factors you get bad spawns, spawns that are unbalanced, destroy the value of existing Pokemon etc. As for the post itself: Themes are something that limits the Spawn Editors creativity massively, often times results in heavily unbalanced spawns in terms of value but also in terms of what gets added. Who is Spawn Editor also influences a lot of the decision making, know-it-all people will never succeed to players satisfaction, inexperienced/less caring Spawn Editors will add stuff way beyond their usual rarity tier levels (adding a Tier6 spawn when they only show up as Tier9 spawn everywhere else) or very PvP heavy Spawn Editors will focus on that & will fail to take all factors into account. This, brilliant idea. How can you make the most of the time spent hunting at a specific place, needing the same nature is a perfect example on how to respect players time. (Pinkan Island has the rough idea behind it when I changed them a while ago) Morning, Day, Night cycles are also a good way to get incorporate more to a spawn area than just a theme. I was never a fan of the Guild Island spawns in general (if nothing changed, then I think it still remains that only Top3 guilds can enter those areas?). If that remains true then you are insanely limited as Spawn Editor as you can not make them "too good" as you will leave out majority of the community, especially smaller and/or PvE focused guilds. If you make them too bad then what is the point of it all? The middle-ground is usually not satisfying enough for players to go and grind out the guild ladder. Spawns are something a Spawn Editor needs passion for, asking the community about spawns will results in the same scenario as with incompetent Spawn Editors from the past who do what they want with no real thinking behind it. The community feedback can be incorporated once spawns are finalized and actually tested. This shows by the lack of responses to the thread and from past experiences, majority of the hundreds of changes that I made were directly from player feedback to existing spawns. To sum it up: Don't ask players about what themes they want, they don't know what they want. They want their time respected and it is your job to deliver something players will enjoy but also has to be adjustable in accordance to player feedback. Peace & happy new year
  20. Pokemon/Item being auctioned: Starting price: 7.5mil Start point: After first bid was made Ending point: 3 days after the first bid was made (72 hours) Insta price: 10mil Available payments: Pokedolars, CC (400k), Rerolls (360k Nature /720k IV), masteball (50k) Minimum raise: 100k
  21. Pokemon/Item being auctioned: Starting price: 7.5mil Start point: After first bid was made Ending point: 3 days after the first bid was made (72 hours) Insta price: 10mil Available payments: Pokedolars, CC (400k), Rerolls (360k Nature /720k IV) ,masteball (50k) Minimum raise: 100k
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