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Mebzerg

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  1. I understand there being a reward for top pvp guilds, I don't feel the entirety of guild island being their reward is the best use of the content though. Giving it a different entry requirement and then rewarding top guilds with a better version of the island or features on it could be a good way to give more sense of purpose to guilds across the board while still giving reason to push guild ladder. Some people are saying guild island isn't anything special and that we shouldn't make a big deal out of not having it, but at the time there is practically no content for guilds that aren't focused on pvp. Anything would be nice.
  2. PLAYER CATEGORY Smartest: idkup Friendliest: Iriztha Funniest: Invar Coolest: Kaba Comeback Player of the Year: Skyflair Most Talkative: Fairview Most Trustworthy: Iriztha Most Helpful: Char59 Most Missed: Scorpia Most Influential: idkup Most Intriguing: CrystalHunter Most Experienced Player: maemae Best/Funniest Username: ImaLegal Most Professional Guide Maker: Waleed1301 Most Professional Discord Moderator: Joltyena STAFF CATEGORY Best Mapper: Chariot Best Artist: Candace Best Content Scripter: Yamette Best Community Coordinator: Shinohara Best Moderator: Qeight Best Trade Moderator: Artorias Best Tester: WideSwing Best Game Master: Logan Best Admin: Red Best Developer: Eaty Best Staff Username: YuiFelwood Most Professional Staff: Shinohara Most Dedicated Staff: Shaolan Funniest Staff: Eaty Friendliest Staff: Novus Most Honorable Former Staff: Eyebeam Most Missed Former Staff: Shaui
  3. Smartest: idkup Friendliest: iriztha Funniest: ironcoque Coolest: kaba Comeback Player of the Year: idkup Most Talkative: iriztha Most Trustworthy: iriztha Most Helpful: iriztha Most Missed: skyflair Most Influential: idkup Most Intriguing: crystalhunter Most Experienced Player: skyflair Best/Funniest Username: osteoporosis Most Professional Guide Maker: idkup Most Professional Discord Moderator: scorpia STAFF CATEGORY Best Mapper: BersekerOP Best Artist: Sirmeowington Best Community Coordinator: Brannon Best Moderator: Letrix Best Trade Moderator: SaltySully Best Game Master: Noisia Best Admin: Shaui Best Staff Username: Astraea Most Professional Staff: Shaui Most Dedicated Staff: Eaty Funniest Staff: Shaui Friendliest Staff: Shaui Most Honorable Former Staff: Shamac Most Missed Former Staff: Thor
  4. Where are you from?: Pennsylvania, US How old are you?: 23 How much playtime do you have on PRO (including alternate accounts if any)?: 3954hrs on main, 31hrs between alts/other server Has the game improved since you first joined? If yes, how?: Yes it has. I started playing 2 years ago in July and since then soo much has been added and fixed. Staff presences in gold still feels lacking compared to when I started though. Is there a staff member or player who you feel is underrated?: I don't really interact much outside of my guild so I don't really know. If you could change one thing about PRO, what would it be (no restrictions, be creative)?: I would just want that updates aren't so sporadic. They just sort of come whenever and are just however big they are. More consistency would be nice so I could have something to look forward to at a specific date, and so that there aren't periods where the server is being reset multiple times every day for a week for things such as spawn updates. Huge updates are great but I think spreading those huge ones a bit out I would like more.
  5. Well mmos are always designed to get you to grind as money hours away in them as possible, especially free to play ones where the more you play the more likely you are to spend money. I did other things such as unlocking areas, fighting bosses, etc and I never had to wait long to unlock legendaries, and that was before all the boss hour requirements got reduced to what they are now. Also the majority of people who play pro are people who aren't experienced pokemon players. A lot are people who never really touched pokemon until pro.
  6. I really like the 3 difficulties, should be a nice way to get new people into it and give a chance to challenge themselves. But the rewards template looks like a pretty major downgrade to what we currently have. Granted we probably get too much money from bosses at this point (several hundred thousand just from bosses), but no garaunteed shiny reward, no pvp items, and it seems no more synching 3rd win rewards? However seeing the pve coins reward is really nice. Its not much but after doing all the bosses will add up and make the grind for pve coins much better. Not sure how pve coins and the loss of previous rewards stack against each other. Even if the changes got pushed through as is it would still be a nice change of pace and reignite interest is bosses for me.
  7. Also shiny rocks give a lot of discoveries and can really help speed up the processes of unlocking excavation stuff.
  8. Yeah right now a lot of "auctions" are "I want at least 1 mil but that would drive people away so I'll say start at 300k so that it drives up to 1mil and if it doesnt hit that much I'll just cancel"
  9. It is weird that all the regions dont have the same name listing method, but I REALLY appreciate the port city being the first city on the list, and I have the lists all memorized anyways so I don't consider it a worthwhile problem personally.
  10. Sweet finally something I can do with all the stuff I've been hoarding xD
  11. Requirements: I'm far past all the requirements so its hard for me to say but I don't think there is a problem with me. The hours might be annoying for people who know what they are doing, but when I was learning the game I had plenty else to focus on and had to build up my teams before I could face bosses anyways so the reqs werent a problem. Bosses that just completely disallow a typing are annoying so if an alternative could be find I'd like that. Difficulty: Bosses can be pretty easy, but they can also be pretty annoying to deal with depending on what mons you have available and your rng. And considering a big part of bosses is the 3rd win reward, making them harder and it more likely you just won't get the rewards you're doing the fight for in the first place does sound right. When I started bosses even the easiest ones were difficult for me, I think if difficulty got increased it would just basically poop on newer players. Making some bosses harder is okay, some are too easy for what they give, but making them harder across the board no. Cooldown: When you have all the bosses even 12 days doesnt feel that long. Also I DEFINITELY would not want bosses to have lower rewards regardless of how often I could do them. More frequent just means I have to put in more time to them. Then theres also the fact that even if the cooldown were 6 days and we got half of what we got before, getting twice as much from 1 win just feels more rewarding than getting something two different times.
  12. I believe I remember hearing that 2v2 probably wont ever come to pro because the way the coding works 2v2 just can't happen.
  13. I really dont think money sinks are hurting the economy. In games you can just keep generating money out of no where, without money sinks then the amount of money floating around just keeps rising and rising and rising(not that it isnt already). I started playing while the economy was in a period I've heard some people considered "great" due to all the botted money. It sucked being a new player during that time period where even a meh dragonite was running 1 mil and most mons were easily over 500k. Its a lot harder on new people if the amount of money in the economy isnt kept in check. Better money sinks that the really rich are willing to use might be a good idea. It seemed like thats what Pinkan Island was originally intended for but pink mons just weren't a good enough reward for the investment in most people's eyes.
  14. Because pokemon like this arent op. Chansey/blissey? fighting types murder them, excadrill has a really easy time against them, gengar with taunt shut them down completely, and many other things. Things like skarmory, magnezone traps and either kills or procs sturdy and then whirlwinded out then something else finishes it off. Snorlax you just switch a ghost or a fighting type into and it has to switch out. Stall doesnt need to be nerfed or banned.
  15. If you really care about trading the silver will probably be more up your alley but i'd say gold is more chill.
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