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Everything posted by Desumi
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The latest news from Discord announcements about this is... So I guess new client release is the only current ETA.
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Felix Argyle > Astolfo Gasper Vladi > Astolfo Yukimura Kusunoki > Astolfo Astolfo overrated imo. But as a major fan of the FATE universe, I still think hes a cutie regardless uwu But I think Felix Argyle from Re:Zero or Gasper from highschool DxD is better. Though artwork wise, Astolfo is superior.
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Hey @maslooq PRO staff can't compensate nor temper with your story progress for any loss that might occur during a server crash. If you are fighting a boss that has a cooldown, the fight will simply reset. The same applies to a story NPC boss. Sorry to hear about your hard efforts going to waste because of a server crash. I can only say one thing. Best of luck with your contineous efforts and hopefully you'll be able to win. A good tip: If you're having a hard time, make sure to read up about what moves you have that are super effective for each Pokemon they have. Or just stall them with a good and well trained tank Pokemon like (Blissey or Chancey) and use toxic, protect, softboiled (or potions) and repeat. Nothing is impossible if you can repeat the battle as many times as you want. And also having the luxery to find out what types of supereffective moves to use against each one.
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My Pikachu Won't Use Headbutt on Trees or Dig on Dig Spots
Desumi replied to Bowtoyoda's topic in General Support
Hey @BowToYoda Dig Spots and Headbutt trees, along with Excavation are currently disabled to prevent further server crashes, until they've found a solution for the new upcoming client. There is no ETA on when they'll be enabled again, but you can find more information about this on their Discord server. New updates are posted in the #Announcements channel when there is new information available. -
Changelog #5: Changed the evolve criteria for Goodra. Level Trigger => Original Game Trigger As the original game evolve process has been added to the game, replacing the old level trigger at x. Fixed some grammatical errors along the way.
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Guess this served as useful information for myself as well. Guess I'll update my guide. Anyway, thanks for letting us know. Well, and I guess I'll have to contact my sources for Pokemon information to rely that their information was outdated.
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You are right about that, however its level 55 as far as I am aware. Sliggoo's original game evolve criteria has been altered on PRO. So it does no longer level up during rain after x level, but is instead a level trigger. I'll quote my own forum guide, from this thread below. #706 Goodra If you want to know everything about a Pokemon on PRO, feel free to check out my megathread forum guide, consisting of every Pokemon from gen 1-6 here.
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Clone forms should be released for a short time now!
Desumi replied to Titaniaplayz's topic in General Game Talk
I agree. Its been quite a while now. Last time this mini event was announced, was on PRO's Discord on the 26.03.2020. And last time they were released for a limited time, I accidently stumbled upon one when doing my daily run by accident. Honestly, it sounds too good to be true, also no sync in lead, as I was just doing my usual route, so who would have expected this. But its... really bad. So I hid it in a spoiler. But I encurage you not to open it. I even at some point thought about selling it, but it wouldn't go for much anyway... But, I hope it returns soon. So I can accidently stumble across another one. -
Umbreon cant learn thief... but in other games it can??
Desumi replied to Skythekid8's topic in General Off-Topic
Hey @Skythekid8 If you got any Pokemon PRO related questions in the future. Feel free to post them in General Support subforum next time. This is both for faster response time and for keeping questions in the right subforum. Now to answer your question. While its true that Umbreon can learn the move Thief from TM/TR in VIII. But in any other generation its not supported as a TM. I'm not entirely sure which Pokemon version PRO wishes to follow, but it could be that this is due to it being farily newly added as a TM/TR in VIII. If you want, you could suggest to add support for it in the Suggestions subforum. But be sure to read this post before posting a suggestion. Hope this helps answering your question! -
Coming Back to Pro After A Long Hiatus
Desumi replied to Ameryllrowe's topic in Player Introduction and Partings
Welcome back to PRO @AmeryllRowe Hope you will enjoy all the new content and all the upcoming content since your last visit. And hopefully with a much more stable client then ever before! -
Frequently Asked Story Questions and their Answers! - Johto
Desumi replied to Bhimoso's topic in Work In Progress
You forgot the most important question... How do you have stamina to write all these? Anyways, since its basically a W.I.P post... Hope for a contineous effort to improve this even further! Best of luck. -
Wanna travel back in time with me to 2017 and re-create this one? Honestly, too long, too detailed, too Bhimoso. But that is what makes this your style. Anyway, well executed. As always, hope it reaches the targeted audience and may it prosper with positivity and improvements along the journey!
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+1 to the idea. However, I don't think this would be anything the general player who inspects a player would want to see. But this could be interesting as a personal statistic, perhaps shown on the dashboard? Or through Reborn Discord bot?
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Hey @Matteo172542 Having encountered the Pokemon before or having the seen or captured data for it, should not have anything with the encounter rates in the wild. Pokemons have a rarity tier ranging from 1-10, where 10 is a Pokemon not found in the wild. 1 is the most common, and the highest tier found in the wild is 9. The spawn rates number for each tier are sadly not made public. However, if you are very unlucky, it could take an entire day just to find one tier 9 Pokemon. And reversing this, it could also just take a few minutes to find several ones, depending on your luck. There is also a much more efficient way to hunt a specific Pokemon, through the use of repel tricking. However, this is not impacting the spawn rates. And not every Pokemon has a repel trick location. TL;DR - No, Pokemon does not have better spawning rates if you've previously caught or seen it in the wild. It all relies on different spawn rates, with different tiers, ranging from 1-9 for wild pokemon, where 10 is not catchable in the wild. Hope this helps resolving your question.
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If you took some time to read the pinned topics, as stated in this section's rules, found at the very top. You could easily find out that this is already on their DEV TO-DO LIST as the highest priority. However, this reconnect system is not just for PvP, but in general. Here is a reference from the list: I'm sure your suggestion is already a planned feature within this system. If not, hope it will be.
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Was messing around with this just now. Simply to see if changing the stream and applying a new stream with some slight modifications would help resolve it. But got no luck. The only thing I noticed is that if you make a new stream and delete it. It will go back to showing new content from the Activity tab. But by doing so it would for a brief moment remove the "Unread Content" from the tab and instead replace it with "Activity". Also, a fun fact, but also a cute bug... The dropdown menu for options don't overlap, so it vanishes behind objects.
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Hey@supertrainers I've now added the poems + location screenshots that you provided and allowed me to use. As for the poems, I did crop them down, as well as blured the screenshot containing a PM in the background for poem #4 (Picture here => To this). I've also used your guide as a reference to polish up the existing PROwiki page section about this side quest. Here is the wiki page - direct section link, if you wish to check it out: https://prowiki.info/index.php?title=Aphrodia_Island#Valentine.27s_Day_-_Side_Quest Thanks again for allowing me to use the provided screenshots on PROWiki.
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PRO is easily doable without paying for anything. While donations is nice, it only helps one do "better" on PRO, rather then "winning". And if you do want to pay for something, all you have to do is grind for a good poke that's either fit for PvP or PvE and sell it. There is also other means of earning money, such as EV training, dex service, story poke, etc. A coin capsule is selling for around 400k-440k right now, which yields 100 coins, which in terms could be used to buy a 15 day MS. The only "P2W feature" for PRO is if you want to get better spawns, do more bosses, reach Sevii Islands or increase the H.A chances 20% for 72 hours. But again, this is not a "Pay 2 Win" feature, but rather features that could help you do better in the game. While 100% money gain and 50% bonus EXP gained from a 15 day MS is handy when doing the story, its not necessarily needed. The only time you really need to grind is when you want to reach the final region, being Sinnoh. Compared to the others, this is more challanging. (Besides fighting Youngster Joey to reach Hoenn)
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+1 If Dig Spots was never coming back. Unfortunately they are coming back, so -1. They should rather focus on fixing the concurrent server issues, than to compensate their users for the missing means of earning a income on PRO. As someone who have never had over 1.5 million in concurrent money balance, I can say that I am not at all bothered by losing one means of earning money. But since you have 200+ millions and is one of the ones with most money on PRO, can you say the same? I believe its important to look at the future and not about being compensated for everything. In the first place, staff has no need to "compensate" for anything, regardless. In fact, this is for a better future with a much better server stability, and that is what they will compensate their playerbase with. I don't understand why you would resort to rash out foul language to someone who actually took some time of their day to comment on your suggestion. I understand that you might not agree with everyone's opinion. But at least don't ignore his constructive critism, especially when its not negatively directed at you.
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I'm just surprised that Thanos has yet to be mentioned. Well, who knows. Perhaps Iron Man had a jetpack in a alternate universe.
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These already exists in-game, in case you were not aware.
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I see. I did also use the DC method, while in a battle. Instead of surrendering and having to go all the way back or waste a escape rope. But, each time I did. I interacted with the stone table and it gave me a new clue. I never once encountered the same set of levers. Well, regardless. I am sure a staff could converse this to the right people and find a solution for you.
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Hey @Iampvp Is there any way you can provide a screenshot of the issue you're having? You mentioned that you can't get to the Forest Maze NPC, I suppose you mean the boss found in Forest Dungeon Boss Room? Have you tried interacting with several objects, in order to find the right ones? Besides the one you had from your previous run? I have personally done this step several times, and I had no issues with it. But it did take me some time to find the right one, as it randomizes each time you leave the boss room. Here is a reference from PROWiki, it currently has the list with all the objects that could hold the lever. There might be a chance that you would have to interact with the stone table again. I did this each time I entered the maze, just to be sure that I had redone all the previous steps and to get a new clue. Hope this could help you solve the issue you're facing.
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World Map showing wrong place
Desumi replied to Gremlin151's topic in Client Bugs; Music, Graphics, etc.
Its a currently known bug. It defaults to the starter town, if it cannot find your current location or if something went wrong. Its also known to show the starter town on locations which yet does not have any location on the map (i.e Matsuki Village(Kaldeo Quest), other event islands, certain caves and areas) A simple relog should fix the map bug, or by moving into a different map/route. I am sure that they've already added this to their to-do list when it comes to fixing map bugs.