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Desumi

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Everything posted by Desumi

  1. Bulk Update to all Pokemon sprites: Removed all Pokemon sprites Now more performance-friendly for everyone Faster thread loading time. No issues with images not loading in on other browsers, due to safety settings. No more weird spaces in a spoiler, due to sprite not loading in. Also added Changelog, so you can directly jump to any of these changelogs and read about them! The reason why I removed the sprites: I've been monitoring this thread regarding the loading performance. And I've done a few "benchmark tests" of sorts. And in the end, the loading time had decreased tremendously when I removed the animated Pokemon sprites. Compared to when they were added. Or if I added them as an attachment, I tried around 4 or 5 max, it would still take around a second or two less then from the external site. The main issue with the sprites loading time was the external site I loaded them in from, being the raw link on their site. I was thinking of maybe saving them locally and adding them in as attachments. But I believe there is an attachment limit for each post, which may limit how many I can show (but I haven't tested that yet) Maybe I'll add them back in the future if there is a less performance heavy solution I can use.
  2. Bulk Update to all Generations: Added all abandoned Pokeball drops location to every Pokemon that has one. Kind of tried to recreate the sprite version on PRO's Wiki, which is so small that it looks poorly on this forum post. At least in my opinion. Includes links to important locations, which have documentation. [*]Added a few NPC's you can trade a Pokemon with to gain a Pokemon. (Also includes if the Pokemon is holding anything) [*]Pokemon rewards during the storyline (Example the Eevee rescue questline in Celadon City) [*]Re-designed the overall layout for Pokemon. Should now follow the same pattern, more or likely. Just to keep the pattern consistent. [*]Any Pokemon you can fight and capture during the Storyline is now also added information on. (Such as Snorlax or Sudowoodo)
  3. Bulk Update for all Generations: Added new Banner designs. New Animated Index Banner. Now showcasing the megathread's features. New Banner designs for each Generation. Now includes the dex number range. [*]Added all Honey Tree Spawns. Added the sprite of the in-game Honey Tree. Added which stage the Pokemon belongs in. Added which Honey Tree type chain the Pokemon is in. Added an in-depth information section on Honey Trees for each Pokemon. Added locations of each Honey Tree type. Added a useful guide and a youtube video explaining Honey Trees. [*]Added remaining information on Battle Tower All Legendaries and Mythical Pokemon that you can obtain the seen data on are fully covered. Which Pokemon set that Cynthia has, which includes a Legendary or Mythical Pokemon. I also confirmed the fact from @stavd regarding Tornadus.'s appearance during the Battle Towers. [*]Cleaned up the layout + Other miscellaneous changes Removed whitespaces. Fixed up in BBCodes which could be shortened down Fixed up in BBCodes which had a duplicate of the same setting applied to the same line. Corrected a few spelling mistakes here and there. Included spoilers for "F.A.Q" and "What is included for a Pokemon" to shorten the index post length. Removed and adjusted some information on the index post. Removed the useless useful "some stuff that will blow your mind or not" section to shorten the length. Cleaned up in the Credit section. Adjusted a lot of title sizes to make them stand out more if they are important. Added more colors where they were needed. There are most likely a few more changes I've done, but have simply forgotten to include due to the fact it can take between 1 and 2 days to update this thread. Should there be anything else you find that has changed and isn't mentioned in this changelog or in any of the other changelogs, feel free to tell me.
  4. Indeed it's an MMO game. But wasting 15 hours on nothing. That isn't an MMO game I consider a good game. If people actually did the WQ, instead of a small handful of people, at least we who did the hard work would get rewarded. But they consider the prize as too low value compared to a special outbreak, and those who submit less than 1% just gives up because they gain nothing. And those who ditched the WQ for the Outbreak could still have done the WQ with a lot of time left to hunt the special outbreak Pawniard. And on top of all that, the set percentages are quite high in regards to the rewards. If I was to adjust it accordingly, I'd decide on a random prize pool with a variety of high valued items. Such as PvE items, PvP items, Shiny Pokemon, Alolan Pokemon, Event sprite Pokemon, 1 CC, MS, etc for every 0,5 percentage (or 1 percentage) of contribution after 1%. And if the Mystery ticket is such a high valued item, then have it on 2% contribution, and another at 4 or 6%. But that's just my humble opinion on the subject. And for those who use repel trick on pokes. Just drop the overall spawn level of the WQ Pokemon in those spawn areas to be below the lowest.
  5. I think those who disagree don't understand how long it takes just to get 3% on a WQ with over 100K IVs. I spent around 14-15 hours online yesterday and only got up to 2,4% percentage in the end. If I was lucky, I met a Skiddo every 45 minutes and if I was really unlucky, up to 2 hours between each. And the fact the IVs where trash on top of all that, is even worse. I think a fair compensation for those who got at least 2,5% or above should be rewarded nonetheless of the completion of the World Quest. The fair amount of time I put in on my first WQ yesterday, was a waste of time in the end, because of the special outbreak also taking place in the midst of things. I could have done other productive things, but I wanted to try out the WQ for the first time and it saddens me to see people ditching the WQ, because of the reward not being better than a special outbreak and because of that, all my 14-15 hours invested was nothing but an unproductive time-space.
  6. Bulk update to all the Fossil Pokemon Added an F.A.Q section to the Index post, to help answer some common questions one might have. Complete coverage of all Fossil Pokemon Which Fossil they can be revived from Fossil Image Where you can revive that specific Fossil Digable Patches that can drop the specific Fossil Rarity tier Map names with a link to the map Maps with no documentation have been fully described and showcased. [*]If a Boss drops either the specific fossil or rewards the Pokemon [*]Any other obtainable ways (such as story quest, events, daily challenges, a random NPC, etc) [*]If it's buyable with PokeDollars. [*]Buy the Fossil from the Artifact Maniac Hastor for Artifact Pieces. [*]A few useful links to helpful guides. [*]Switched from external URL to Attachment on some banners. Because it didn't load the image properly when shown on other browsers besides Google Chrome. [*]And a few more things I forgot I did but is now also added somewhere, sometime, during something I did yesterday. OwO Best visual change: For the best example of the changes, see #698 Amaura or see before and after comparison images. The after picture is zoomed out to fit all content inside. Before this update, it was completely empty, now it has full coverage with all information that I could possibly "dig" up.
  7. Thank you! I'll be sure to add this information as a side note for Tornadus. I haven't really touched on the Battle Tower yet. Mainly because I currently have nobody who knows all the Legendaries/Mythical Pokemon who shows up there.
  8. A bulk update to all generations: Corrected A TON of spelling mistakes, and simple grammatic errors. More compact layout. No extra space between each spoiler. Fixed some broken BBCodes. Since I've manually written every code outside the editor. I don't have the luxury of a live preview. Added some colors. Added additional information on SEVERAL Pokemon: All Daycare Pokemon's that you can cure. Which tier the Pokemon is in. A link to the Doctor Pokemon Quest Guide by @Fluffles. [*]All Excavation Pokemon spawns: Rarity Total Discoveries you need in order to encounter it Which Excavation site it can be found on. A hyperlink to a Guide that explains Excavation [*]Added Minibosses section to Legendaries, for those who have one. It serves as another method of getting their seen and caught data. [*]Added Fossils info. [*]Added new hyperlinks and guide links to some Pokemon. [*]Added new information to some legendaries [*]Removed some information on Legendaries. [*]Fixed up in two Sprites: Hydreigon's sprite had a weird pixel on its animation. Switched to a better Sprite. (Still animated) Vivillon's sprite was not matching the same as the one used on PRO. It's now showing the correct Sprite. [*]Added a few new hyperlinks to relevant Guides to the Additional Helpful Guides section. [*]Reduced the banner Images file size. To resolve an issue where they would not show up when loading the page. [*]And a lot more... A huge thanks to ShinyCelebi for helping out with all these changes!
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  15. - This guide has been removed. For all those who still follow this guide or have used it in the past and sees this. I have made a new and much more updated guide here. It has all 7 generations of Pokemon (with Generation 8 ready to be posted once PRO released that) added. With a few exceptions of some still being partially finished, due to not being a capturable Pokemon in PRO or is not coded into the game yet. I can guarntee that it will stay for as long as PRO forums is around. After a talk with staff a year ago, I decided to take some time off and improve on my older one. And then eventually post it again, a year later its now posted. Hope people will continue to use it. And I'm so sorry that I removed it a year ago for those who used it actively.
  16. Such beauty *-* Love the thread design! Well done with this magnificent and helpful guide!
  17. I agree, the current lending system isn't optimal for ev training, which is sad. As I hoped pro would see that about 30% (not any official statistics) is also ev training trades/requests. I do hope they take some time to replicate their system, but turn off the "safety" features on lending a Pokemon. +1
  18. That would be interesting! It would bring a unique side to being in a guild, from what it currently is: just climing a PVP ladder and be #1. It would bring elevation to what the guild system currently is, which is "a clash between guilds in PVP". However, if they were to introduce double battle, it would make your idea even better. I strongly believe your idea would bring more efficiency to the current clan structure. And perhaps form a better clan system in overall. I hope the dev team will work on forming a complete clan system in the future. As for the Youtube part of it, I do feel like PRO is lacking attention from streaming platforms in general. So this could perhaps benefit PRO in a way that they earn more attention on streaming platforms. +1
  19. The real question is why they even have such a role in the first place... It's in a way "useless". (without meaning it in the bad way) Even with the high requirement to apply for it or the unrealistic points to keep the role, it serves no real or great purpose at all. From past forum experiences and being part of major forums running XenForo, as a member, developer and administrator on many servers. All that does is making it a "competition" between those who want to obtain it, usually they tend to steal (or "borrow") others guides as they are perhaps "better". Making people write about the same stuff over and over, just better. Which leaves us to.... is there even up-to-date content being released by pro continually? - No they sadly don't. So the content being released is a replica of someone else's thread... just a slightly bit changes in layout, content etc. Which is not what PRO want, is it? - I don't think so. I wouldn't change the requirement, but the role instead. Either give it a purpose or just trash the idea behind it, tbh. Got any thought on what I said? Feel free to give constructive feedback!
  20. I highly doubt they would code something like this . . . as to seeing some other replies on previous good suggestions, sadly. :( However, on the bright side. It would surely decreased the general time for IV catching Pokemon, and make it easier to find the right one. I personally would've loved to have a release (Releasing a Pokemon into the wild again) button. However, it should than just be free for everyone. Well what I mean is, if it was a quest or a buy-able item, like a portable pc / bag as you mentioned... That people would rather have it free, or just bump the price of it from 150~ coins and up to around 250k? (grinding is this fan-game's main factor) But I love your idea. Seen a lot of useful ideas on here lately, too sad most of them are seen negatively on, by staff and some members, or deemed as "possibly not gonna happen". Which is kinda sad, as those suggestions (yours also included) is what differ this game from other fan games and the original game itself. Rather quality above quantity, right?
  21. I agree. I know this game is meant to be grindy... and very challenging compared to normal Pokemon games... But adding something like this, would not improve or remove the grind part of the game. But will tremendously help consuming less time grinding for Pokemon, by not having to go miles to find the nearest PC storage... just to find out it has trash IVs and not the preferred ability... xD But I agree, something like this should be coded, and I am sure most of the pro community and its players would appreciate something like this. Even if it does impact a lot on how the previous version of grinding was, it would improve the efficiency of it by 200%. Hope this suggestion gets accepted!
  22. Yea, I agree. It would be nice to see some more/or brand new grass-type/pokemon mounts or clothing styles. As far as the list go now, the items including grass-type/grass Pokemon is indeed very low. Would been interesting to see some new hats, mounts or clothing anyway, even if it isn't grass specific tho.
  23. I agree, this should be fixed so it can function just like it does in the Pokemon games. However, there are a lot of things that still hasn't been coded yet and or is currently broken. Hopefully they'll add this, if it isn't already added, onto their to-do list for future patches. It would surely make my Snorlax a tiny bit more useful with its current ability xD
  24. I think that would make an great custom add-on onto the current Pokemon addition, as well as some more diversity into the game during events. And I think the game is still somewhat broken. Example, some Pokemon that is meant to be evolved at night, can evolve during daytime randomly. But as time passes, I hope they would in overall fix that bug, and that would make your suggestion x2 times better. :P But, this seems like a good idea, considered its a halloween themed one. ( Doubt that it would've made a great Christmas event, lmao xD )
  25. I believe that the game is kinda missing out on having emotes in-game. In certain scenarios, for instance, if you are looking to trade with someone/or just in general are looking for a trade partner, an trade emote could come in handy than. Or if you just wanna be a bit friendly and just say hello or pop a heart to someone in-game, that could also be useful. I think it'll make life a bit easier instead of depending on pm'ing a user all the time. I know this isn't the biggest suggestion, but it does put some possibilities on the table. It also do put a bit variety into the game. Otherwise, I don't see any negative sides with this suggestion. And I know for instance that it doesn't require a lot of time to implement such a system either., which is why I suggested this. Thanks for reading the suggestion! Feel free to leave a feedback, it can be negative, as long as its constructive and not just flaming. - John | Electrocute4u
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