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Everything posted by Desumi
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Make Zoom able to see all of Vermilion Pc (MAP) whatever the Resolution
Desumi replied to Allsmell's topic in Suggestions
-1 Because this current update won't last long. Everyone seems to hate it. And the only defenses PRO has for these new changes are currently this and this... And if that isn't enough, the lack of communication between PRO and their community is none existent, unless its some top PVP guild requesting changes on their Guild Exclusive island... -
Day Care Section Update: Updated information on Day Care: Added how much Medical Experience you need, in order to reach the needed tier. Added better instructions on how to unlock the Pokemon Day Care and get a Medical certificate. Added information on how to level up and how to gain Medical Experience. Fixed a few spelling mistakes from the previous version. New layout [*]Added missing information to the "miniboss" section. Now mentions that it will also give you the "caught" data.
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Not to sound rude, because that's not my intention, just to put that out there. Just think of it as a friendly comment. With that mindset, then you can't really do much with the game, in terms of new content that replaces old content and new updates. You need to be open-minded about it, and not use your own past as an argument to counter the suggestion, that's not the right way, IMO. I do agree that the OP's suggestion makes it much easier to gain the desired IVs and that it will be unfair for everyone else who has gone through a lot of rerolls. That's exactly why I gave some examples in my reply to counter that issue, without straight up saying "no" to the suggestion.
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I don't think this deserves a -1 based on the suggestion alone, as its an okay and interesting suggestion. But I do think that there are ways to improve this suggestion, so it doesn't go over into the area of "making the game easier". And for the money issue, if you know how to grind money. Then making 1 mill is easily done in a single day worth of grinding. So, here are 2 examples that can be utilized to prevent it from being "easier" to get the IVs you want. Example 1: Having a different tier of the Reroll Ticket. Obviously obtaining one will be very difficult, to make it worthwhile. What I mean by "different tier of the Reroll Ticket", I mean a new Ticket which allows for modifying a single IV stat (obviously the stat will be randomized) And the currently existing Reroll Ticket will remain as is, as it still has a strong purpose. While it also will be difficult to obtain the other version of the Reroll Ticket. Example 2: When you have a Reroll Ticket, you can get the option of paying $X (where X represents a set value) Which can allow you to modify a single IV of your choice, but for a very high price. This will eliminate the concept of having to obtain a new version of the Reroll Ticket, as suggested in example 1. I noticed the two comments above with -1. And I do want to say that I don't particularly disagree with that. But I'm sure if the OP took some inspiration from my given examples, it might be a suitable suggestion.
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Update to Index Post: Created a new section "Shortened URLs" located at the top. Added two shortened URLs to the new section: https://tinyurl.com/CompletePROPokedex (Thanks to @Scara for notifying me about this tinyurl link) https://bit.ly/PROPokdex (I created this link)
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Update to Generation 4, 5 and 6: Added Evolve information on every Pokemon, following the same format as the ones added to Generation 1, 2 and 3. Fixed up in some evolve information that was already added, but displayed wrong evolve criteria. Fixed a few spelling mistakes in gen 4 and 5. Do note that only evolve information was added to the evolved Pokemon. For example, Pichu has no evolve information, but their evolved forms Pikachu and Raichu will have one. This is simply to reduce the time it takes to even cover 721 Pokemon and all their evolve information in the first place. Trust me, this took a long time to complete. To check through each Pokemon, then check my BBcode if I already covered them, then do the BBCode manually. Feel free to contribute with information that isn't already covered. Update to Index Post: Added Page Index as a separate section. Added Pokemon Generations as a separate section. Added Anchors that will take you to topics in the index post faster. Added #X for every Anchor, you can use them to go back and forth between anchor and goto link. Added them above the topic title, so it matches up better, then when using the title as Anchor. The reason I added the #X above the topic title was that it cut the title in half when you got directed from the anchor on "Page Index".
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Revamp the Suggestion section It's easy to get suggestions buried in the current version of the Suggestion section. And I've seen this particular issue on a Minecraft forum I was part of before they revamped it to what I'm about to suggest. So I thought about sharing what they did in hope that maybe PRO can benefit from a similar system. Do note that It's a fairly simple revamp on paper, but it might require some advanced knowledge on XenForo on the other hand. But I'm sure the staff here who operate the forums can do it if they decide to go in for improvement on the current system. Benefits: - The public will only see suggestions that the staff has deemed as "approved for discussion". - Players can give feedback on the most important and helpful suggestions. - Easier to see the accepted suggestions that were added to the game. - Also, it reduces the number of suggestions that is currently in the suggestion section (230+ pages? That's just messy!) - A better layout and a more functional Suggestion section. - Very efficient - No duplicate suggestions - And as a side bonus, it will reduce the number of messages people can post boost their own message stats to get forum trophies (Only applies to those who might post-boost) What will change: Instead of having your suggestion public the second you post it, it will be going through an approve/deny process. Do note that If it's approved, it's deemed as discussable by the staff team, but is not accepted as a suggestion. You will also see fewer suggestions, but you will now only see the suggestions that the staff has deemed as discussable. Accepted suggestions are more visible. So everyone knows which suggestion has been accepted, added to the game and who actually suggested them. No more duplicate suggestions that people aren't aware of. Since there are 230+ pages of suggestions to browse through... Self-explanatory. Disadvantages: - Depending on how well the Staff team on PRO is, it might take longer for a suggestion to be accepted. - Can clutter the suggestion section for staff, if they aren't active on a daily basis to deal with it. - Longer time between new suggestions. - Fewer suggestions to post on. And that's about the disadvantages that I noticed when the system rolled out on the Minecraft forum. How should the layout look like? First of all, add an own folder for "Accepted Suggestions", which will include all the added suggestions. This will be located at the top of the section. Then add a "Read before posting" folder beneath that, which includes the current pinned post/updated post. And beneath that, a folder called "Archived Suggestions" (Only for denied and not approved suggestions) Note: This will only show the suggestions from the user viewing the folder if they have any. And, not every suggestion that was denied. Under all those folders, you have all the suggestions that have been deemed as discussable by the staff team. In other words, these are the suggestions that are up for discussion. How will the submission process work? You will be able to post a suggestion as you do today, but it will be sent to a section that only staff has access too. You will still be able to view and edit the suggestion, during the processing period. Then a staff member will either approve it and move it to the Approved Section. OR a staff member will leave a reply saying why it was denied and it's then moved to the archived section. I know this is a big suggestion and a huge change forum-wise. And I may have explained it poorly, or left some important details out. So if you don't understand entirely what I mean, feel free to pinpoint it out and I'll explain it better. The same goes for if you believe something is missing, please pinpoint it and I'll see what I can do.
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+1 As I've stated in another suggestion, PvP does indeed need improvement to attract more players. But also, according to the suggestion, maybe also think about weekly challenges? This way, it will keep players playing more on a daily basis to complete the weekly challenge as well as the daily ones. If I would come up with some cool rewards for daily and weekly challenges, here are my suggestions; Rewards for the daily challenge: Commonly used PvP items PvP coins 1-5 Items (Picked from a random set including items like fossils, focus sash, etc) A sync poke (from a random set that changes weekly, like the game corner) Other middle-tier rewards Rewards for the weekly challenges: Shiny Sync Poke? (from a random set that changes weekly, like the game corner) Event sprite Poke (Sync or not?) 10-15 PvP Coins 1-2 CC? Other high tier rewards Do note that I have not included Pokedollars as a reward, because both daily and weekly should have a fixed amount on completion. For example, the daily challenge gives 25-50k, while the weekly challenge gives 75k-100k.
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Option to immediately release a pokemon in "caught preview" window
Desumi replied to Coono's topic in Suggestions
+1 Since I'm too lazy to clean my own PC, I find it often that I run out of PC space and I have to walk back to a Pokecenter to clean it up every time I sync hunt for a Poke. -
Okay, hold up for a second here. I don't think the conflict is between PvP and PvE players at all. But I know that they are still a part of it in the bigger picture. As they are the two main groups of a Guild. It's only natural both sides have a different opinion on the Guild island and the matter at hand. Thus is why I mention them as part of my posts to let people know this, before complaining that I'm just another "PvE'er complaining" when I don't belong in any of those groups. Its also to convey that I don't have any standpoints with any of them, and remain solely neutral to both sides with my own opinions as an outsider. Yes, I do give my own insights and I do side more with one side of the topic "More accessible Guild Island VS Current Guild Island ". And I do know the topic of this suggestion is not "PvE VS PvP players". As for my arguments on the actual topic, my stated views are indeed not neutral and that I haven't claimed as such either. Well if It came out as the opposite, it was not intentionally meant and I'm more then happy to fix up in that.
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I'm not getting worked up over this topic, so I'm as relaxed as any other individual here. Well, I'll give you a quick TLDR to summerise my posts altogether then. I'm neither a PvP'er or a PvE'er, nor part of any public Guild. So my perspective remains neutral between both sides. Guild Island was not the correct thing to add, because of the following reasons: The Guild system should first and foremost be updated. Because it's severely outdated/behind on everything else. It is unfair for the counterpart guilds who don't PvP as their main focus or own the top PvP'ers on the ladder. It caused a lot of issues with people leaving/switching Guilds to secure the top 3 for "Guild" Island. [*]The true meaning of a Guild is not all about PvP. But I understand that PvP players feel excluded from events. [*]A "Guild" Island should be for ALL guilds, not just the top 3 PvP Guilds. Then it should have been named "PvP Island", not use the word "Guild". [*]Paying to enter the Island, is a good and a bad idea altogether, as it's easy to farm money and hard to pinpoint a good entry fee. [*]Multiple maps on the Island are an okay addition, but only if the Island is opened up to everyone who is part of a Guild. (Not just for every member in top 3 guilds) [*]And a whole lot more miscellaneous things I've mentioned in my previous posts.
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As a reminder for the Deoxy fight you mentioned. You can easily use this method if it's still a thing? Use a geodude with sturdy and toxic. Usually carry two or three in your party, if the poison effect failed the first or second time. So it literally doesn't really require much grinding beforehand, besides 12-15 super potions, and 2-3 geodudes with sturdy. And all you need to do is apply the poison and stall with healing. The most cowardly way, but it worked. As for the difficulty of the game, it surely does lean a whole lot on grinding more to progress further. But as you noted, if your game knowledge is great, you can solo an entire region with 1 or two pokes easily, if played correctly.
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I will continue to give constructive criticism, so if you're easily offended, then stop reading this. I think you're misunderstanding the general idea here. No, the Guild island is NOT OPEN to everyone who is part of ANY Guild that isn't ranked top 3, as what the general bunch is argumenting about. And the idea for having multiple maps on Guild Island was based on an idea to limit the top 3 Guilds to those maps only, while the public had access to the Guild Island in itself. While I would still want it to be only based on the top 15, 10 or 5 PvP'ers during a season, to retain fairness for everyone we'll see how that will work out. The issue with the Guild Island is the fact it causes people to leave guilds to join better guilds, and better guilds kicking worse PvP'ers to secure top 3. And the fact that other guilds who don't focus on PvP, and only focus mostly on PvE are excluded from the "Guild" island entirely. And to be honest, I don't believe a Guild on PRO is all about PvP, which is exactly what PRO has stated by making a Guild Island only accessible for top PvP guilds. And if that was the case, they should've named it PvP Guild Island, because that's essentially what it is. And if the Guild System wasn't outdated enough, the first thing they should've done was NOT to add a Guild Island that is excluding over half of the Guild Player base. But to begin actually developing a better and updated System. And to release content that doesn't exclude a large part of a player base. Or at least make an addition to the counterpart Guilds, to make it fair for everyone. While I know it must seem frustrating to see someone "argue" about the future of the Guild Island, when they aren't even a "PvP'er" or a "PvE'er". But, I believe that those who are part of the PvP group, and those part of the PvE group would have a split opinion on the matter. So I believe a neutral viewpoint would allow more insight into what issues this has caused or will cause in the future.
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Update to Generation 2 and 3: Added evolve criteria/information for all Pokemon. The same update as the one I added to Generation 1. Adjusted the content of Generation 2 and 3 to now follow the Generation 1 template. Now added bold text on evolve criteria that should be highlighted. (Example: It evolves from [POKEMON] starting at level 20) Added information for when a time cycle starts and ends. (Example day: 10:00-19:59). Minor cleanup in the general layout on a few Pokemon (wrong section order) A lot of spelling mistakes were fixed on the way
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I would increase the entrance fee to be far above 25k. Even possibly over 150k for each member. As stated in this reply, money is way too easy to farm on PRO. And you can get large quantities of money in a short time, let alone if an entire guild farms for money. This is also another approach for it, but then again, a large portion of players will still be left out. Especially Guilds who don't really PvP too often. Which only increases the thought that being in a guild is only "PVP based" and not "PvE and PvP based". That is not what a guild is supposed to be like. As I mentioned in this reply. Sure a second or third map would be an okay addition if the main problem with it being only exclusive to PvP guilds wasn't there. If It was open for everyone who is part of a Guild but had areas with additional content, which were only open to the top 10 or 15 PvP'ers on the ladder. Then maybe additional maps were a good addition, but at this point, it surely won't really benefit anyone at all. This is just constructive criticism, not trying to prove you right or wrong, just stating my humble opinions on the suggestions you put forth.
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I'm sorry to tell you that I'm neither a "PvE'er" or a "PvP'er", so you can't really categorize me in any of them. It should be a bigger eye-opener when someone from outside the main two groups of PRO, who also isn't part of any Guild*, is addressing the issues they spot. *Not part of any public guild. I guess my own small guild isn't really something to count in here so. If I was part of any of the two main groups, my standpoint would be one-sided and narrow-minded. But since I am neutral to both sides, but still are referring to the problems at hand, I guess you can't say I'm "narrow-minded", as what you refer every "PvEer" to be like. The main problem is the Guild System as addressed in this reply. Whether the PvP player base is waiting years for an update or not, is another case that should be brought up. I refer to the Guild system's progression, where nothing is actually happening with it. Then suddenly the guild system gets an update, but only PvP'ers can enjoy it. Okay, time to break down your reply. Okay, so as I've stated above, that's an entirely different case to be bought up. And I support the thought that more PvP content should be released, I've got nothing to say against the little development that has happened with the PvP front. But as I can see, more Legendaries/Mythical Pokemon seems to make its way to PvP to balance out the Meta, so it kind of gets small updates on a regular basis too. So it's not entirely excluded from getting minor updates every now and then, but the difference is huge between PvP and PvE updates, that's true. I can't really recall ever whining about anything, I just addressed the issue, as an outsider, who actually has a bigger view of the entire situation. The content team is not exactly adding things in the right order, IMO. Before any Guild Exclusive Island should be released, a much better Guild System should have been in place. And a lot more should have gone into the thoughts of creating a PvP Exclusive Guild Island because that's essentially what it is and should have been called. As I've also stated in this reply, I rather want content everyone can enjoy, then just a small portion of the player base. As for PvE related content, the PvPers can still take part in this without having any particular skills, unlike the other way around.
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Interesting guide I may add this guide to my own guide's "Additional Helpful Guides" list as a source for all evolutions on PRO. If it's okay with you? I've already done quite a few evolutions as well on mine, but I suppose I can always double-check with this guide once It's complete.
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Don't get me wrong, I'm not exactly saying that the PvP Guilds don't have a good time together in their guild, or that all of them are bad and hungry wolfs. I'm just merely pointing out the fact that the Guild Exclusive Island was a bad addition to the game, and that it caused more issues than solving any. Having set criteria for it makes it exclusive. But at the same time, it's unfair for a large portion of the player base. I would rather get content that everyone can enjoy, rather than a few PvP top ladder players. As for paying an entrance fee, sure, it can work to some extent. But then again, the whole Guild system is outdated, so what good will that do? It took a long time for something to appear in the "Manage" tab on the guild section in-game, and all it got was "Leave Guild". The entire logo creation system is outdated, the rewards for hitting certain milestones are too high, you can't promote/demote someone offline. You can't even invite someone who is offline. The entire Guild System should receive a major overhaul before things like a Guild Island is added. It doesn't benefit anyone besides a small portion of the PvP player base and it only further the case that things are being done in the wrong order. And I guess the content team needs to take a step back and re-think what they've done. And someone needs to point them in the right direction.
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Okay, so this reply is gonna be a bit heavy to take in. But it focuses on some of the most important things we should begin to think about. Sorry in advance if you feel like I've hit a nerve or two. But if you cannot take a minor offense, then you should stop reading right now. To first clear up in one thing: Paying to get access to the exclusive island would not make things any easier btw. It would only escalate the issue even further. As smaller guilds on the ladder would still lose players, even if it's limited to top 10 on the ladder, regardless of the small player base as mentioned above. I honestly think that the guild exclusive island is kind of a facepalm situation. A bad idea that escaped and caused mayhem. Like, where is an exclusive island for those who focus on fighting bosses and doing other PvE events? Why is PvP the only thing that matters? [spoiler=In my opinion]Its the worst thing I've seen being added to PRO by far. Tutor Heaven was a good addition as it didn't give anyone any more advantages. Besides TM tutors. But a guild island with a PvE boss that changes and wild spawns on top of all that? And a very detailed map design? That's not how it should work at all. Pokemon has never just been about PvP to begin with. In the early days of Pokemon, the only thing you did was PvE. Only the newer Gens introduced PvP and made it popular. But that doesn't mean you can entirely disband the concept of Guilds focusing more on PvE instead, whereas you can only focus on PvP to be rewarded. That's not how it should work at all. The entire guild system is kind of a facepalm situation if you look at it from a non-guild member's perspective. As stated above on the OP, it has caused a lot of issues, compared to solving any, if any at all? People leaving guilds to get into a stronger guild? Possibly stronger guilds kicking players to get more powerful PvP players to secure top 3? It has / will cause future guilds to disband / possibly scramble for powerful PvP players, and is that the development PRO really needs? Where is the fun in being in a guild then, if you cannot get rewarded for your hard work? Unless you PvP your entire guild to top 3? Do guilds really have to host giveaways, lend pokes or give out in-game items to survive from their own pockets? While people in PvP Guilds don't really need to do all that, because PRO essentially rewards that guild exclusively? But what should a guild be like then? I know my post is probably gonna be looked down at with evil murderous eyes from those top 3 guild players. Because they believe they've deserved it. But be real. Do you really think so? Well, I'll let you dwell on this while reading my point below. And then you can ask yourself again, if you really deserve the reward, compared to the counterpart guilds. Well while you're dwelling on the question above, let me tell you one thing. The amount of time you've grinded for a high PvP rank, a few 1000+ players in guilds have used the same amount of time on helping guild members fight PvE / Bosses. And yet you should be rewarded with something exclusive for your guild? And not the guild who help players out with PvE? I just can't see how that is any fair at all for the counterpart guilds, who don't focus on PvP. Or guilds that don't own the top PvP players on the ladder and can't at all even the odds. Now, ask yourself, do you still deserve the reward? If yes, you don't see the bigger picture. TL:DR: Just read it anyways
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You can use in addition to Wake-Up-Slap, the move Uproar to wake up the sleeping Pokemon. I found this out when I had a Rotom in my party with Uproar in 4th slot, while I still had a Pokemon with Wake-Up-Slap in my 6th slot.
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Update to Generation 4: Updated information on Cresselia Added a Forum Guide on how to capture Cresselia. Added a Youtube Guide on how to capture Cresselia.
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More skin tone options don't necessarily bring more players to PRO, as stated by someone in this thread. However, it will give people a much better and wider variety of choices for the desired skin tones they want in-game. While the majority of people seem to already be adjusted to the skin tones that exist today. And by that alone, I suppose it really isn't a huge deal if no more skin tones are added in the future.
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Update to Generation 1: Added Evolve criteria for every Generation 1 Pokemon, even if they already have a wild spawn. Added information regarding a Pokemon that has multiple evolve forms. (Example: Tyrogue's 3 evolve forms) Added "Spawn Locations" title above the Pokemon spawn list, to highlight it better. Added "Evolves" title, to keep it consistent with the change above. Adjusted a few titles, as some were not scaled properly while others were not color-coded at all. Fixed up in some minor detailing issues on some Pokemon, where a section should come before another. Visual cleanup and other miscellaneous cleanups. Do note that only Generation 1 has been given the updates above, the other Generations will follow soon. If you spot a Pokemon in Generation 1 that has not received an Evolve criteria and that should have one. Feel free to reply to this thread or PM me and I'll fix up in it.