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Eaty

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  1. Hello, there was never a technical limitation preventing us from doing it. Staff members didn’t have the option because I simply never implemented it, but I could have implemented it at any time. At the moment, I have no intention of doing so.
  2. Hey, the World Quest was actually the inspiration for this contest. We wanted to create a party-based World Quest. Just like with the World Quest, we also wanted access to the maps/the reward to be limited. For the World Quest, that means everyone who contributed at least 0.5%, and for the Party World Quest, it would be the parties that reach a certain placement. I'm open to suggestions, but I don’t want to give up the exclusivity.
  3. Hello, we had similar suggestions in the past and decided against them. That hasn’t changed to this day.
  4. Hello, we’ve considered this several times already, but ultimately decided against it because it could raise too many tax-related questions and issues. It would also create a significant amount of additional work for us, so it won’t be happening.
  5. Kowiit started following Eaty
  6. Eaty replied to Red's topic in Announcements
    Changelog 09.08.2026: Coded Mega Sol. Coded Dragonize. Coded Spicy Spray. Coded Eelevate. Coded Fire Mane. Coded Jaw Lock. Coded Gulp Missile. Coded Hunger Switch. Coded Aura Wheel. Coded Octolock. Coded Pastel Veil. Coded Screen Cleaner. Coded Ice Face. Coded Last Respects. Coded Burmy's form changes and its evolutions. Added accurate move descriptions for moves affected by other moves or abilities when the Accurate Description setting is enabled. The respective sub-category is now also displayed. Affected-by effects include King's Rock, King's Shield, Magic Bounce, Mirror Move, Pressure, Protect, Snatch, and Spiky Shield. Sub-categories include Ball / Bomb, Biting, Dance, Explosive, Powder / Spore, Aura / Pulse, Punching, Slicing, Sound, and Wind. Fixed move tooltips in battle not disappearing correctly and sometimes having multiple tooltips displayed simultaneously. Fixed Pokémon-specific Z-Moves becoming unavailable after using a semi-invulnerable move. Fixed the battle window occasionally getting stuck when clicking a locked button in certain situations. Fixed several bugs with the Replay window and its tooltips. Fixed scaling issues with ball physics in the battle window. Fixed several incorrect Pokédex, move, and item descriptions. Added the in-battle snow effect to all Christmas forms. Removed the white border from 228 inventory icons and generally improved them. Added almost all new Mega base sprites, many of their event forms, and Stereo Rotom. Linked the new Mega Pokédex entries to their non-Mega variants. This means you will now receive the corresponding Mega entries when obtaining the regular entries This does not apply to existing entries, as updating them would require an extended maintenance period of approximately three hours. We will take care of this in the future. Fixed the TM movesets for some Hisuian Pokémon.
  7. Nhokkio79 started following Eaty
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  11. Hello, we do not plan anything in that direction.
  12. Eaty replied to Red's topic in Announcements
    Changelog 01.05.2026: The setting Accurate Move Description has been renamed to Accurate Descriptions and includes item and ability descriptions now. Item descriptions show whether an item is tradable and whether it is a single-use item now. Preview Abilities and happiness have tooltips in the Pokémon cards now. Preview, Preview Added a separate GUI Scale setting for the battle UI. Fixed a bug that caused not all boxes to load and made the UI get stuck showing only Box:30. Fixed a bug that caused a range of issues, including the battle window not opening after accepting the team preview. Added more sprites for the new Mega Evolutions, their forms, and for forms of Gigantamax Pokémon. More optimizations, improvements, and changes to make it easier to find and fix bugs players currently struggle with.
  13. If you have 0 rating and set it too 100 then you can encounter players with -100 or more rating.
  14. I think there's a fundamental misunderstanding here about how the setting works. You are not selecting a minimum opponent rating. You are defining how far below your own rating an opponent can be. If you have 300 rating and set it to 100, you'll only encounter players with 200 rating or higher, not players with 100 or higher.
  15. Hello, in the next client you'll be able to see in the tooltip whether an item is tradable or not.
  16. Hello, I didn't fully follow your suggestion, but in the next client you'll be able to see in the tooltip whether an item is tradable or not. I think that covers the core idea, so I'm marking the suggestion as implemented.
  17. Hello, I removed a large portion of the message because it contained incorrect information. The giveaway will continue as usual. This topic will be continued in General Complaints.
  18. Hello, we do not offer such a service.
  19. Eaty replied to Red's topic in Announcements
    Changelog 22.02.2026: Reworked client settings. Android has different modes to simplify settings that adjust refresh rate and FPS now. Instead of Save, Apply, and Cancel, there are only Save and Cancel now. Settings should always revert if you don't save them now. The flickering that used to occur only in the regular Android client should no longer happen at all. Reworked reconnect. It is much more stable now. You are always connected to the proxy server you have the best connection to now. Reworked the network code. The client is now more robust against poor internet connections and corrupted packets. Together with the new network code, this could potentially also fix bugs like not being able to see all boxes but only Box:30. Windows 7 is supported again. Tags work on Android as well now. The D-PAD and movement no longer get stuck when switching maps or entering battles. Fixed some bugs that caused music to not play temporarily in certain situations. Z-Cosmic Power works correctly and is properly displayed in the client now. Fixed that balls are visually shown in Random and NPC battles again. Pokeballs are no longer always shown. Legendaries always get Master Balls, Ultra Beasts get Beast Balls, and all other Pokémon have a small chance to get a different ball than a Pokeball now. Fixed a bug that caused the online status of the friend and guild lists to not update correctly. Fixed a bug that in some situations caused the client to become unresponsive until restarted. Fixed a bug where trades with Pokémon from the box used the team count and could cancel the trade. Fixed tooltips on Android. You can see all tooltips by pressing and holding now. You can use all letters in PMs that you can use in global chats now. The random sets have been thoroughly reworked again. You should now encounter less setup sets overall.
  20. Hello, the PvE Coin Shop definitely hasn't received much attention for a while, which is mainly because we only have a few active artists working on cosmetics or mounts. We always have to allocate our limited resources very carefully. Over the past ~16 months, these resources were heavily focused on the PvP Chests. We are currently in the process of redistributing them a bit, but the PvE Coin Shop will still take a back seat for now. The current priorities are drops for new content, followed by the Event Coin Shop. Only after that, I planed to add new content for the PvE Coin Shop. As for the new legendary-specific items we added to the PvP Token Shop and as PvP Chest drops, there are currently no plans to make them available elsewhere.

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