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Showing results for tags 'denied'.
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Hello, Currently in Normal Ranked PVP we the option to enable (avoid last opponent). This is good cause like that we could play more to other players and not always to the same ones in a row. Currently In Random Ranked, something like this doesnt exist (yet). My suggestion would be to add the same for Random Ranked. I battled sometimes 4 or more times the same player in row. Personaly i think its not a bad idea if we could enable (avoid last opponent) for those who want this. Thanks for taking this in consideration .
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I've noticed from time to time at a decently common rate, that newer players myself at one point had no clue that evolving our Pokémon causes the exp requirement to be higher for the next level an further up, many newer players pop into the help chat asking or are confused as to why their Pokémon are taking forever to level up and when confronted with the fact that its because they evolved them, they feel a little let down or maybe some of them lose the will to want to put more effort into playing, my suggestion is simple add in Bold or capital letters that evolving a Pokémon will increase the amount of exp required to level them. I think adding this to oak at the start or in his lab will give newer players a chance to not feel like they made a mistake that slows their progress. this way at least they're informed, I was also told that a optional to talk to NPC will tell players this but not every new player just talks to every NPC they see so making it part of standard dialog will keep a new player well informed about this. TLDR; Add exp rate changes when you evolve a Pokémon as a warning for new players to a mandatory conversation so that it is less likely to be missed.
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Hello, I would like to make a complaint/suggestion concerning Ditto shiny (Imposter abililty) . I owned a shiny ditto imposter for a few years. In Pro shiny ditto imposter could transfer in any shiny when sent out in battle. Apparently since a few months ago we noticed that this was changed and that imposter ditto shiny only transformed into a shiny if the opponent is a shiny poke. Pvp players told me that the change is normal since (in current gens it works like that). see below. (What was frustrating back then was that NO ONE annouced this change). Due to this change me and other collecters (sia , and justbillionaire others) lost value on our shiny dittos imposters and so we sold for less then the actual value. An other point: Whitout this change to new gen mechanics me and the others collectors would never have sold our dittos. Apparently since recently (this month april 04/2023) players were telling me that shiny ditto is changed back to as it used to be in past (transform in all shiny pokes). Again this change (was NOT annouced). Past Generation 4 (Diamond/Pearl/Platinum), whether Ditto is shiny or not, a Ditto will transform into the coloration of its opponent. If the opponent is shiny, shiny Ditto will Transform into shiny. If the opponent is not shiny, shiny Ditto will Transform into normal coloration. This is cleary not fair for people that sold their pokes before due to this change. The people who bought got basicaly an upgrade of their pokes. i am an old player, and things like this make it very frustrating to play this game again. As mentioned me and other players sold our shiny ditto only for these reasons. To make it fair for everyone DITTO should be changed back to current gen (Only show as shiny when the opponent is shiny) I hope my concerns will be taken in consideration. Thanks for handel this.
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Hi, i usually play pvp on pc since it easier to check smogon, db, sd etc. Problem is sometime my pc got dc from wifi and when it does, usually it takes times to reconnect. if it takes time to reconnect system auto kick us from server and its instant lost at pvp. My suggestion is we can relogin on other device but not getting insta lost. As we know per turn we have like 2min to make move. i think its enough for player changing device in case got dc (to phone or else). iam aware sometime people rage quit on last move and if it does opponent have to wait 2min but i think its not really problem. my suggestion; when we relogin on ther device there will be team perview feature but it show 'will u continue battle or no?'. its really anoying when we lost rating because dc, but have to wait 10 min to play again is much worse anoying what if people boosting using this feature? like 'hi iam losing againts this guy, can u login on my id and beat this guy'. i think its not hard to track down something like this if its really happen, and besides, if people really want to help for boosting, they will ask friend to come/ using dc share screen or somthing.
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I have an idea to reduce toxic and annoying behavior among players. Players interact with each other during PvP, chats (such as All, Trade, and Help), and trading. My proposal is to introduce a rating system that allows players to rate each other without affecting the rated player's PvP/PvE gaming. The rating system could help in several ways: 1. During PvP, if a player time-stalls, abuses, or taunts others, a low rating would show that the player has a poor attitude in PvP. 2. In All chat, players may share irrelevant or personal information, which other players could ignore if they notice a low rating. 3. During trading, if a player tries to scam others or engage in any bad behavior, they may receive a low rating. The rating system would not impact players' gaming experience, but others could see their reputation. Each player would start with a 3/5 star rating in each category and could build a good reputation from there. To provide positive reinforcement, a reward system could be implemented for players who achieve a full five-star rating in all three categories each season. I have also attached a concept image for reference, so you can better understand what I have in mind.
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The Reborn bot of Pokemon Revolution Online is a crucial tool for players in a competitive environment. It provides essential information such as the leaderboard, guild ladder, and member list of a guild, all of which are necessary for players to make informed decisions and strategize effectively. Although the bot is available in the official Discord server, it is better to have the bot in the guild server. This is because it allows players to access the information directly from their guild server without having to switch between different servers, which can be time-consuming and inconvenient. The leaderboard displays the ranking of the top players in the game, allowing players to see where they stand in relation to their competition. This information is essential for players who wish to improve their skills and climb the ranks of the game. However, manually searching for this information can be time-consuming and tedious, making the bot a vital resource. The guild ladder is another critical feature of the bot, as it allows players to see how their guild ranks compared to others in the game. This information is especially important because guilds often participate in battles and events together. Knowing the strength of other guilds can help players prepare and strategize accordingly, which can give them an edge in the game. Furthermore, the bot provides players with a member list of their guild, including each member's rating and other essential information. This feature is crucial for guild leaders who need to keep track of their members and ensure that they are active and contributing to the guild's success. Therefore, it is essential that the developers of Pokemon Revolution Online consider increasing the limit on the bot or creating a new bot that can perform the same functions. This would allow players to continue to access this important information and compete on a level playing field. The absence of the bot would significantly impact the competitive environment of the game, and players would be at a disadvantage without it. In Conclusion, the Reborn bot of Pokemon Revolution Online is a crucial tool for players in a competitive environment. It provides essential information such as the leaderboard, guild ladder, and member list of a guild, all of which are necessary for players to make informed decisions and strategize effectively. Having the bot in the guild server allows players to access the information directly, which can save time and improve convenience. It is necessary for the developers to consider increasing the limit on the bot or creating a new bot to ensure that players can continue to access this information and compete on a level playing field.
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I don't know what is the idea of random PvP ,but for sure there is something that needs to be fixed. So my suggestion is when you make a dun team 's and add them there at least make them with some strategies inside. Cuz most of the time i face situation like this: What kind of hun or experience any player can get from situation like this. This topic is open for everyone with fresh idea how to change this system.
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hi all; please add an npc to the event map who is able to change the color of spring brushes ( blue - green - yellow - red ) for daily artist Daniel quest
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I suffer from carpal tunnel and this limits to how long I can sit here pressing A and D over and over to encounter pokemon. Even using controller hurts after a bit. I really enjoy the game and want to farm and catch good pokemon but it is severely limiting for me to do this without some kind of automation. I can't use a simple macro to move my character left and right to remove the physical pain since it is banned. I want you guys to just literally add a built in movement macro in the options. It would basically be just set your character motion in two directions (left and right) or (up and down) and make you character run/walk in those two directions switching directions at 1, 2, or 3 second intervals. You still have to be present to catch the pokemon that you encounter and it cannot farm for you but it will heavily reduce the amount of inputs my hands have to endure while farming events or rare pokemon. This would help all community members and especially members with disabilities. I'm a software engineer, I would even help writing the code to implement this. I just want to play one of my favorite games without feeling pain from playing. I think this would be very useful for the whole community and would help with inclusivity for those with disabilities. The change is simple and quick to implement and it would honestly reduce the amount of people who would want to look for external macros or cheat in my opinion. Let me know if you like the idea and if I can help get it implemented asap
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Admin Can't you reintroduce paypal because I will donate over 800€ immediately and I don't have a credit card?! :D
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Dear Staff team, You removed the Option to "Donate" with your PayPal adress, also i heard why you guys did that so no explaination needed. For alot of People Paypal is the only Method to pay without giving all your "Personal information away". Please consider working on a fix. the best from the best regards Onyxxz
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The recent update and talk in the discord heightened my awareness of scripting in the PRO community so I wanted to suggest adding a captcha prompt on a player that could occur between X-X minutes (staff decide value). With the onscreen captcha, you would need to complete it before resuming your battle or movement. Maybe it is possible to blacklist certain areas from this if there are movement related puzzles, to avoid frustrating anybody unnecessarily. The reason I thought to suggest this is because with the current change, if there's a popular script players are using, the writer of that script can likely easily add a pause to script activity upon reading a shiny pop-up. With the captcha stopping movement, players trying to move while force stopped should send flags, and prolonged & repeated attempts to continue moving while paused should be an obvious sign of somebody who is away and breaking the rules. Thank you for taking your time to read my suggestion
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I suggest to the developers to reopen the trade of pokeballs and revival herbs or other items, it’s not so logical because i have now 1000+ pokeballs since I don’t use them ( i use other balls ) and a lot of herbs, they sleep on my bag and can’t sell them. Believe me that a lot of players have the same problem, they have a lot of pokeballs and don’t use them.
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Hi everyone, hope everyone have a good day! Straight to the point,my suggestion is purely directed to the player who missed the chance to get their legendary with form(1st edition quest of event).such as:- Kyurem - Christmas event Manaphy- Christmas event Darkrai-halloween event Volcanion-summer event So here I wanna suggest if Dev can bring this form of Legendary back to the game in a form of Boss Battle(just like Nikola;instead of Legendary respawn they gave the form for selected legendary with form,) or mini quest just like victini(dungeon), Latios /latias (summer quest),shaymin/diancie (Easter quest) The reason is this suggestion is being made as I can see some of active player right now is the player whose not yet play PRO during the release of those form legendary.... And maybe not that too but maybe some of player is being a comeback player and comeback in-game..... I hope that this suggestion can be made into a reality in PRO content^^
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Hey, could we have an actually healthy discussion on if it is possible to revert this change? Return and Frustration used to be always base 102 power when used. Now you completely depend on happiness. While it is like the base mechanic in the original games, in PRO this is pretty restrictive. If you trade your pokemon away, its happiness resets and you have to grow it up again. If you accidentally walk around your happiness will grow and you'll have to faint your pokemon to use Frustration. If you accidentally use items on your pokemon this can happen too. I don't think there's a bad reason to revert the change, while I understand trying to be similar to the originals and accomodate to it, PRO is its whole different game and we don't really have a reason to follow them all the time (check the Repel + Sync mechanic, Shadow pokemon, Dig Spots, Pokestops and many more features). Could this change be reverted and just always have Return and Frustration at maximum base power or atleast have a discussion on it without throwing stones between developers and users? Like adults?
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Hello guys, In this topic, I intend to present to your attention a theme already known and addressed, but (in my opinion) presented in a hasty and unclear way. I'm talking about Shinies Pokemon. Pro is becoming an increasingly complete and organic game, many new features are introduced and many old dynamics are constantly updated. Regarding this, I want to make the warmest congratulations to all the staff working on this project. In any case, I would like to bring to your attention this problem, which does not seem to have been adequately taken into consideration. In the game today many people have Shinies, but with the current game system, 95% of these are totally unused and abandoned in the PC. This is especially due to the low tier and the fact that they have very bad characteristics for PVP. In fact, even many high-tier pokemon find it very difficult to be sold on the market due to their bad characteristics. Let's face it, having a shiny even rare but not suitable for PVP does not bring any advantage, it remains abandoned in the pc. I aim to reactivate Shiny's importance, so that they have a practical utility in the game. Therefore, make sure that the player perceives the usefulness of finding a shiny and can benefit from it, using it, and not just hoping to sell him for a small change. To do this, I thought of a competition that can give them back this importance and give new life to the game: the SUPER SHINY CONTEST! The contest could present these features: - It will be an annual competition, in which all players can participate, and whose purpose will be to obtain the highest score determined by the capture, or purchase, of Shinies during that year. - Each shiny, based on the Pokemon represented, will have its own score, so that the one with a higher tier allows you to have a higher score. The points obtained by the Shiny caught or purchased during the year will be added together to obtain a total score. - There will be an NPC in the map port cities (as for the NPCs of the World Quest) that will record the captured or purchased Shiny, and will keep in memory the total score obtained. Only properly registered Shinies will be considered in the competition. - Shinies can be captured or purchased, and either way will earn points for beneficiaries, albeit to varying degrees. By way of example, I present an overview of how I thought about the attribution of value: . common shiny: 3 points / common shiny purchased: 1 point . uncommon shiny: 8 points / uncommon shiny purchased: 3 points . rare shiny: 15 points / rare shiny purchased: 7 points As can be seen from the prospectus, greater importance is given in points to the shiny captured rather than to those purchased, to avoid the millionaires of the game having the monopoly of the situation on the market. I will explain this in detail later. - The player, who trades or sells on the market, shinies registered by the NPC, will automatically lose the registration of the same and the corresponding score. On the other hand, the player who buys a shiny and registers it at the NPC, will get the score as indicated in the table described above. A further sale of the same shiny will follow the same rules mentioned above. - Being annual, only shinies caught during the considered year will be admitted. Shinies already owned or that have been captured or purchased in previous years will be valued in the manner that will be explained later. - The object of the competition will be only the shinies, and not alternative or event forms. - For those who reach the first 3 places in the ranking, the prize(s) will be awarded. by way of example, the prizes taken into consideration will be: PVE, Pokedollars, a common or uncommon shiny with best IVs and nature, the improvement of the shiny encounter equal to 1/6000 (or 1/5000) for 3 months, transform one of your legendaries in shiny, get an amazing and unique form of your legendaries (for example a golden version!) and so on (for the prizes just have imagination, the important thing is that they are rightly precious for the importance that this contest will play in the game!) - PARTICULAR ATTENTION (1): It is important to value both the shinies caught and those purchased, with the necessary differences. This is because the market balance will give a new value to all Shinies, and even those of low tier will acquire greater importance, both on the market and for the personal objective of the player. The buying and selling of Shiny according to this model will generate a new and more dynamic flow of money, but in a more balanced way, so that not only the Charmander or the Froakie Shinies will gain importance, but all the shinies will be more appetible for everyone. The richest may have an initial advantage in the market, but with the new value being attributed TO ALL SHINIES, they will be forced to bestow large sums, and wealth will be redistributed in a more balanced way on the market. There will be much more trading on the market in this area. - PARTICULAR ATTENTION (2): I was hoping to be able to describe here the other half of the project, which includes the use and enhancement of all shinies, including those already owned or years prior to the competition, but the topic is becoming very long. I'm sure I've forgotten some details about the first part explained here but I'll add it if it comes in mind. I would particularly like to see, however, your reaction to this project, if you like it and may be interested. In that case, I will explain the second part immediately. However, I would like to emphasize that, if it is not to your liking, something must still be done to move the current situation. In the current state of affairs, having shinies is not engaging at all! This idea, which is still the basis, can be implemented and improved in any way with suggestions and observations. To conclude, I sincerely hope you can embrace and support this project. Again, it is only the basis, and any support with suggestions and observations will be more than appreciated. I thank everyone in advance for reading, and I hope that together we can contribute constantly to the enrichment of this fantastic game!
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can you make the ash pikachus in world quest be able to hold ash cap to wear for player? would be a nice addition for people who didnt choose pikachu and still want to have the hat for long time
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This is something i always wondered when playing the original pokemon games and was eventually expecting to be implemented eventually, but it never was. So now i can see a great opportunity for a more direct feedback instead. I always thought about a fifth move slot that would only show up and could be used outside of battle. This would get rid of the annoyance of having an HM/TM slave and improve the game overall, it would be like a slot for useful moves but would still preserve the competitive aspect of not needing to make space in the 4 original slots for one. From the top of my head i can think of: The HMs (obviously) Headbutt False Swipe Dig Teleport (if eventually implemented like in the original games to go to the PKM center) Rock Smash Sweet Scent Secret Power Milk Drink I hope that this can be useful somehow even if it doesnt get used this way. :Grin: .CCTO.
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Hello iam apocalypse leader 5 years i play this game i have alot game hours , i wanna make one suggestion. My suggestion is why no exist one more pvp ladder for only shiny or events pokes? In game exist many events and shinies pokes and no one use because is difficult counter normal pokes in pvp rank , so why not pvp shiny - event ranking. These suggestion give value all shiny - event pokes , now only for collection. Thanks alot.
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Could it be possible to add in a permanent escape rope which would be similar to the already existing tools such as flashlight, battering ram, shovel etc. I often find myself stuck in areas with no escape ropes without realising and it can be a small inconvenience if there is no npc's around to teleport back to the PC, but with a permanent escape rope, I can add it to my hot bar without worrying about buying more. I get that its a form of money sink but maybe it can be a win/win if it can be added as a coin shop item. Thanks for considering my suggestion.
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Mounts that fly or float, such as the broom, should be able to act as both surf and land mount. It just makes sense, even if it makes the mount cost higher.
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A percentage of the population is not a fan of PVP but are very interested in the items in PVP Shop, like mounts, please make pvp coins tradeable.
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Hello PRO staff Having to link a pokemon in chat to see its hidden power is literally tiring. It is an important information that should be quickly displayable and considering how many pokemon a player can have, the linking can be tedious and time-consuming. (examples: tangela, magnemite) The card opened by clicking on a linked pokemon has 4 couple of lines, for ability, nature, region, hidden power. The space required for these 4 couple of lines is exactly the same used for the 3 couple of lines (ability, nature, OT) displayed in the card that opens clicking on an owned pokemon, without linking required. I believe -this is my suggestion- the hidden power should be displayed on the cards without requiring to link the pokemon, fitting this information between nature and OT, there is just enough space to keep it clear.