Xytreh Posted December 26, 2020 Share Posted December 26, 2020 Hello. I'd like to suggest that after using escape rope pokemon won't get fully healed. It's annoying to kill synchronize each time you get to new spot just because you used escape rope to get there faster. Thanks! "To hurt others is part of being human but... Sometimes we hurt people so much That there is no way to fix their soul... And we lose them Forever." Link to comment Share on other sites More sharing options...
Madtrainer Posted December 26, 2020 Share Posted December 26, 2020 +1 Link to comment Share on other sites More sharing options...
Starlight Posted December 27, 2020 Share Posted December 27, 2020 (edited) +1 Yeah, escape rope already teleports us into Pokemon Center anyway, if someone wants to heal just walk up a bit to the nurse. IMO, Escape Rope should either: 1. teleport us to the entrance of the cave like in official games, but with team fully healed like it is now in PRO or 2. teleport us to Pokemon Center, but does not heal team But not both teleport us to PC and fully healed team. What's even the point of force healing our team when we're in Pokemon Center anyway? Either the Pokemon Center or the healing feels incredibly redundant. Edited December 27, 2020 by Starlight Link to comment Share on other sites More sharing options...
G3n3r4l Posted December 27, 2020 Share Posted December 27, 2020 I like the idea, makes it easier on repel hunting, but at the same time, i like having mons healed. and i feel like starlight well added "teleport us to the entrance of the cave, like the original games, but with fully healed teams like it is now in pro" which puts the point saying, pro does the full heal like the original games, and teleports you to the pokemon center, which is logical, because how else do you get a healed team. I think a solution to this could simply be to have another item to either faint your mon, OR a seperate escape rope that won't heal you. Link to comment Share on other sites More sharing options...
Xytreh Posted September 13, 2021 Author Share Posted September 13, 2021 Bump "To hurt others is part of being human but... Sometimes we hurt people so much That there is no way to fix their soul... And we lose them Forever." Link to comment Share on other sites More sharing options...
Darthxd Posted September 13, 2021 Share Posted September 13, 2021 (edited) +1 it would even be great that when using the teleport on hoenn the pokemon would not be healed, as well as the teleport on sinnoh Edited September 13, 2021 by DarthXD 1 my master war: https://discord.gg/fNcNgYxs6Y Link to comment Share on other sites More sharing options...
Xytreh Posted September 14, 2021 Author Share Posted September 14, 2021 Bump "To hurt others is part of being human but... Sometimes we hurt people so much That there is no way to fix their soul... And we lose them Forever." Link to comment Share on other sites More sharing options...
Sirchancelot Posted September 20, 2021 Share Posted September 20, 2021 +1 Definitely annoying to have syncs and repel pokes be revived. Would make a great quality of life change. Hi I'm Chance. _________________________________________________________________________________________________________________________________________________ If you would like to commission me for Pixel Art Character Sprites next to your favorite Pokemon PM me on discord SirChancelot Support me here if ya want Link to comment Share on other sites More sharing options...
Xytreh Posted September 21, 2021 Author Share Posted September 21, 2021 Up. "To hurt others is part of being human but... Sometimes we hurt people so much That there is no way to fix their soul... And we lose them Forever." Link to comment Share on other sites More sharing options...
G3n3r4l Posted September 21, 2021 Share Posted September 21, 2021 I feel like it would be more annoying to have to constantly walk up to nurse joy to have pokes healed afterwards, like sure post-story you don't need much of it, but escape roping has always been for healing when it goes to a pokecenter so imo it should stay that way Link to comment Share on other sites More sharing options...
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