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Showing content with the highest reputation on 04/25/18 in all areas

  1. Bosses Kanto ● Johto ● Hoenn ● Sinnoh ● Others ↑Content --------------------------------------------------------------------------------------------------------------
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  2. Howdy folks! Have you ever been annoyed By Spam in Trade Chat Have you ever done spam yourself by mistake? Well today I bring you an Idea that will Stop Trade chat spam for good! There should be a 1 minute cool down to Comment again in trade chat BOOM! Many issues solved Issues from Novince Players who dont know that is not Ok to spam or got no clue that they are spamming, Veteran players who spam by mistake, Evildoers who spam on Porpuse, and also Limits Cruel Bad players who break the rules by commenting on the prices of other players in trade chat Order now! Call 1-800 End-Spam-Now thats 1-800 End-Spam-Now And Enjoy from this improvement that will leave a more Pleasent Gaming Experiance for Players By having this Suggestion Implented, it will also Save time from Staff who work by Supervising the Trade Chat in search for spam I spam once by mistake and got muted, the Staff told me that to post again i needed to wait 1 minute, so by having this Implented, they no longer need to Supervise us in this aspect Dont delay! Order now! Order it by Support it and in Hopes to have it some day Implented Your Opinion/Comments is Welcomed Thanks
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  4. Sometimes. Always be on your toes!
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  5. Several Spawn Changes Added water spawns in Route 205. Removed MS exclusiveness of Buneary in Eterna Forest. Cubchoo levels were decreased in Route 216 to meet with Mt. Coronet Summit. Berry Forest pokemon levels were balanced. Added Petilil there. Riolu added in Route 203 as MS spawn. Pal Park now have spawns. Swablu is now a bit easier in Hoenn. Added more spawns in Jagged Pass. All maps of Sinnoh Safari zone were edited in order to have less rare spawns and more emphasis on the best spawns. Yamask was added in Lost Cave lowest floor. Heracross repel sync is easier in Pattern Bush. Route 228 has a new spawn. Few Repel Syncs were added. Qwilfish is now huntable in Route 220. Inkay has a new spawn in one of the Moon Maps. The 3 elemental monkeys have been added to 3 different Johto Safari Zones. Added Tympole on Nap Forest lake. Added Skrelp in one of the Meteor Falls maps. Fossil spawns in Mirage Island Cave has been switched. This will start a routine of changing the pokemons there. Those will be changed once in a while and has no specific cooldown. Added Rotom NPC spawn that will appear once in a while, this is to give access to the pokemon before the upcoming quest. The NPC is somewhere in Sinnoh and it is not visible but it is working. It has a cooldown for the meanwhile the quest hasn't been done. IT IS SYNCABLE. Good luck finding it.
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  6. ah...that's how the game designed you can check out the effect of anything from wiki https://bulbapedia.bulbagarden.net/wiki/Main_Page
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  7. Greetings rolmsantos and porresive, The red/blue servers have merged into a single server called Silver. You can merge your old red account + blue account into a silver account by going to the dashboard. Here is a link to the dashboard. The staff have also created a Common Merge Errors FAQ which has issues which you may experience during your merge of the old accounts into the new account. Also, within the Common Merge Errors FAQ you can find a visual guide how to merge your old red and blue accounts together. If you require anymore assistance feel free to join the Official Pokemon Revolution Discord and ask for assistance in the #support channel or just reply here. You can find the invite link to the Discord in my signature. Have a wonderful day.
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  8. IMPOSSIBLE...No bro u hve to finish hoenn story without tht u can't back to other regions
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  9. Hello, You can make a report at the link below! https://pokemonrevolution.net/forum/index.php?forums/report-center.39/ Have a good day! :)
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  10. I have been a member of TAW for six months. Not only are they always super active but there is a family connection there. Our members do care about other members. We are always looking to add more people to the TAW family. I have never looked back to question my choice to join. Its been one of my best choices that I have made.
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  11. Bin seit ca 1 Jahr schon in die Gilde und sie ist immernoch top <3
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  12. In a perfect world, it would nice if PRO worked exactly like showdown since there all moves, abilities, and pokemon are coded. However, I understand that is not achievable in a realistic timeframe. Because of this, any reasoning label with "because thats how it is in showdown" should be immediately dismissed". Which is why I agree Arena Trap should be unbanned. Along with Speed Boost Blaziken as well, for example. I think its important to separate changes that are rule based and things that are based on coding to help establish realistic goals and requests. And it would be nice to hear from staff on the viability of what can realistically be coded and what can not. For example, can team preview be coded in PRO? If yes, how much work would this involve? If the answer is yes and a long time, then it would be nice to have that communicated to PRO so we stop spamming "add team preview now!" Versus "unban Arena Trap" which is a matter of change a few sentences and making an announcement, but still understanding the thought process that goes into making that change (discussions, voting, whatever.) Walross's coding will so be able to inform the community with what is most played in ranked pvp, etc. I believe this tool can help influence decisions for ranked pvp rules. If teams that are primary used for stalling dominate the ranked ladder, it would be health for PRO to introduce pokemon, alter rules, or code new things that help counter balance them.
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  13. Before you jump into PVP matches, make sure you have at least a good grasp on: Types - how each type interacts with each other, what's super-effective, neutral or ineffective against what; Base stats - the six stats each of your Pokémon have, and what roles they'd be better at fulfilling; Battle stats - possible stage increases and decreases on one or more of those base stats, that only last during the battle they're applied on, and that can be either self-inflicted (Swords Dance, Withdraw, Nasty Plot, Amnesia), inflicted by/on your opponent (Growl, Tail Whip, Sweet Scent) or activated by held items (Petaya Berry, Salac Berry, Apicot Berry); Abilities - special skills that your Pokémon inherently possesses, what activates them, when do they activate, how to use them to your favor - note that while a species may have access to more than one ability, a Pokémon may only have one ability as its own; Natures - each Pokémon has a different nature, that either increases one stat by 10% while reducing another by 10% (Adamant is +Atk - Sp Atk, Timid is +Spd - Atk), or is neutral and doesn't alter any stats at all (Hardy, Serious); Effort Values (EVs) - points your Pokémon earns that add to their stats, most commonly by battling (each Pokémon yields a different number: defeating a Magikarp yields 1 Speed EV, while defeating a Chansey yields 2 HP EVs), but they're also attainable with the use of specific consumables for each stat (Protein, Zinc, Calcium). A Pokémon starts with 0 EVs, and you can attribute a max of 252 EV points to a stat, with a limit of 510 overall (only 508 being actually usable) - EV gains can be amplified with the use of Power items (they all cut your in-battle speed by half, but increase EV gain, like how Macho Brace doubles EVs gained after a battle while every other Power item - Bracer, Anklet, Weight, etc - gives you +8 on their specific EV); Individual Values (IVs) - fixed hidden values that affect each of your Pokemon's base stats separately, randomly assigned from 1 to 31 - these are defined when you catch a Pokémon, and cannot be changed; Teambuilding Movesets - what's worth having on your team, choosing between physical and special moves, damaging or non-damaging/utility moves, and so forth; Secondary Move Effects - if and what are the potential secondary effects of your moves, and who's affected by them (Leaf Storm decreasing your Sp Atk in two stages, Dynamicpunch confusing your opponent upon connecting, Waterfall may flinch upon contact); Roles - what position each Pokémon on your team occupies, whether it's better suited to be a sweeper, a cleric, a tank, a lead, a revenge-killer, and so on; Weaknesses - not only the type weaknesses your team has, but also type matchups that your team struggles to deal with (like having too many Pokémon being weak to Ground types, or being unable to deal with threats like say a Garchomp or a Forretress); Counterplaying - applying your knowledge on your team's strongest and weakest features in order to maximize the former and minimizing the latter, having different ways to deal with multiple/common threats, not relying on a single strategy to win all matches, adapting to the flow of each battle; Held Items - understanding the different held items and their uses, if they need activation before being used (pinch berries, for example), and what secondary effects they may carry (Life Orb dealing recoil damage, Black Sludge healing only Poison types, etc); Battling STAB - an acronym for Same Type Attack Bonus, a 50% damage boost of an attack when it is the same type as one of the types of the Pokémon using the attack, and whether it's better to use a STAB move versus a super-effective, non-STAB one; Status conditions - ailments that affect your Pokémon's performance in-battle, their effects (Burn cutting your physical damage dealt in half, Paralysis reduces Speed and has a 25% chance of making it unable to move for that turn, etc), and whether they're non-volatile (remains outside of battle and after being switched out - Burn, Poison, Freeze, etc), volatile (inflicted by a move or ability from another Pokémon and wears off when switched out of battle or when a battle is over - being binded, Confusion, Cursed, etc), or while a Pokémon is in battle; Prediction - trying to make intelligent guessing based on collected experience and information throughout the battle, and taking moves in advance of expecting your opponent to make a certain play; Setup - moves that buff your Pokémon's stats (Quiver Dance, Calm Mind, Nasty Plot, etc), and spotting ideal moments/opportunities with using them during the battle; Entry Hazards - status moves that alter the battlefield and interact with Pokémon switching in/entering after those were set, either by dealing damage (Stealth Rock, Spikes), spreading status conditions (Toxic Spikes) or reducing stats (Sticky Web), as well as how to get rid of them (Defog, Rapid Spin) and if your team needs either of them. Although this is an extensive list and some may argue that it covers things that someone who's just beginning on the PVP world shouldn't worry about yet, I believe this is a good starting place for a solid foundation that'll serve you for many battles and seasons to come. Have fun on the competitive world!
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  14. Auction house in guilds accessible to anyone with an island so we can easily sell pvp mons to each other. This would weed out any spam low ball offers more than likely as well. Minimal information to track and process if limited to serious bids. I.E. minimal bid increase of 50k and other limits/buy instant options etc. Time limits on the auction such as 8 hours, 24 hours, 48 hours, 3 days, 1 week or 2 weeks. Unable to bid without the cash in inventory. Offers are directly transacted when auction ends in game. This would overall alleviate some stress from the now overused trade chat.
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  16. Goldenrod/Saffron Train Station, pay 5k to enter, then in front of the train, pay 10k to go to Trainer's Valley instead. Go to the right area of TV, the big lake area, and surf up until you reach a beach with a cave in it. Enter the cave, and keep going up until you reach "Unknown Place". However, note that to have access to TV, you need the same requirement as Love Island - 120 different species of Kanto Pokemon owned, 35-40 evolved.
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  17. How do guilds work. Exact rules/specifications/roles and benefits from guilds please! I can't find it elsewhere/idon'tknowheretolook. :o.
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