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  1. PVP Council Hi, I’m NJNP. I’m mostly known for my team building and high level tournament play on smogon. I’ve dipped into the competitive scene here in the past and I’ve fully immersed myself into pro after some push to come back. That is the goal of this post: to improve the pvp scene of pro. On smogon, most decisions especially competitive ones are made by a group of people. That group is called a council. That group generally is of some of the best players in their competitive format and has good knowledge on the meta-game. They proceed to make sure the metagame is in proper order and deal with problematic elements of the metagame as they appear. The council is generally known for holding suspects. The council is to see if these Pokémon are guilty of being killers of the meta or are they innocent and perfectly fine for the meta. The decision to what should be suspected is single handily up to the council but heavily influenced by the community. The council doesn’t suspect something that does not have community interest or concern. Generally before something is decided to be suspected, the council asks the community their opinions before they move forward with a decision. I feel a council would be great for pro pvp as megas are coming and legendaries are becoming more accessible. The council will aid the community in making decisions for the betterment of pvp. I’d want the council also to aid in creating an official viability rankings for pvp. I’m not sure exactly why one hasn’t been commissioned in the past but I think it would make sense for players regarded as the best at pvp to be able to help others understand what is good in the meta-game. I have 2 council concepts that can be decided or at least give an idea on the set up. Concept #1: 2 CO Leaders 1 From Silver 1 From Gold 3 Council Members 5 Members In Total Concept #2: 1 Leader Representing Both Servers 4 Council Members 5 Members In Total I’d like to hear people’s opinions on bringing a council to pro pvp and if anyone has any questions feel free to post them below and I’ll answer them.
    3 points
  2. Hopefully the game staff is willing, it would be for the betterment of pro. Most don’t actively play pvp to my knowledge so it be great for another party to regulate. I don't know why you would assume that the parties would make decisions in their best interest when it states that they refer to the community before making any decision or starting any suspect. If no one is talking about for example: Garchomp then the council can’t randomly suspect garchomp...if they were to for whatever reason the admins can reprimand/terminate the leader. The admins/mods here would elect the leader. The leader would then do his best to make a non bias selection on who represents the council. The council members can be council members as long as they wish but must be active and helping/repersenting the community. Who is on the council will most definitely be public knowledge. They should be held accountable just like any other party and be transparent with any decision.
    3 points
  3. Salve a tutti la gilda Italian's Crew del Gold Server recluta player ita con voglia di giocare e divertirsi insieme,il nostro obiettivo è creare una gilda unita e dare il meglio di noi scalando il ranking pvp con ottimi risultati,poi abbiamo un gruppo telegram dove parliamo del game e scherziamo,se cercate gilda questa è quella che fa per voi, per info contattate me sineij o luppolo. Per entrare in gilda abbiamo imposto alcune regole e sono: -Avere almeno 40 ore di gioco -Avere rispetto per tutti senza deridere nessuno se commette sbagli sul gioco o cose simili -Rispettare le ragazze in gilda senza fare commenti sessuali perchè al primo commento di questo tipo il player verrà espulso dalla gilda e segnalato. -Chi non logga per un tot periodo per (lavoro ecc..) deve farlo sapere altrimenti dopo un mese che non lo si vede piu loggare verra espulso dalla gilda. Mentre come gia abbiamo detto siamo molto uniti come gilda e ci aiutiamo l'un l'altro il piu possibile. Per chi è agli inizi che deve finire le regioni e si blocca nella regione per via della difficolta dei livelli dei pokemon dei capipalestra o altro abbiamo deciso di dare un pokemon liv 90-100 di tale regione.
    1 point
  4. Hey there, PRO'rs! My name is Stix and I just spent the last 10 hours recording in PRO! I compiled my 10 hours into a short 8-minute overview of part of the game in an attempt to help my viewers find the Pokemon MMORPG they're after. Please let me know what you think: I plan on doing one on PokeOne as well soon, where I'll go over the differences and bring more attention to the game. Here is our review of it for those of you more interested in that aspect of this: Pokemon Revolution Online Review. Thank you all for taking the time to watch/read/check it out, and I hope to see some of you in-game! Best Regards, Stix.
    1 point
  5. I'll start off by saying that this is a step towards the right direction. Staff, I know you already had this planned long before my thread but at least the whole concept of letting us catch all legendaries is something you're for after all. Anyway let's get right into it. So first of all this is the information I've gotten about the mysterious ticket: * 1 single ticket costs 100 pvp coins OR pve coins. * The odds for getting a legendary is 45%, odds for rotom is 5% and you have a 50% chance of getting a pseudo legendary. * The legendaries that can be obtained are Mew, Celebi, Raikou, Suicune, Entei, Jirachi, Latios, Latias, Heatran, Azelf, Uxie, Melsprit (12 different legendaries) Based on this information it's clear that the odds of obtaining a legendary that you want already is really low. Let's say you want a relaxed Uxie for example and that you chose to catch Azelf out of the sinnoh trio. The odds of catching the Uxie with the mysterious ticket is 1/12 of 45/100 which is a 3.75% chance. So the let's round that off and say it's a 4% chance. For 100 pvp coins you get a 4% chance of catching your desired legendary which you will also either have to use a bunch of ultra balls or use a master ball to catch (just as catching a normal legendary I guess, but just pointing it out) which means most people will end up spending 110 coins if they do get lucky and encounter any legendary at all for that low 45% chance. What I think should be changed: * The pseudo legendary spawns AND the rotom spawn should be either completely removed or changed to something like 20-10%. Sure, we're able to use both pvp and pve coins to obtain this ticket but unless you spam pvp it will take a long time to get a ticket without having to buy many many expensive tickets in trade chat to obtain that desired legendary you want (this also includes ladder players since they still have to wait until the next month to get those reward coins). Regarding pve coins, you can only get like 25(?) every 4 days from the battle tower and also the sinnoh underground where you can go once a day and get 1-3 pve coins if you find the treasure. What I'm trying to say with all this is that it's wayyy too much of a gamble to make it worth it and only the really rich players and the players who ladder every single season will be able to get their desired legendaries except a few lucky players. Keep in mind, there's also a 50% chance to even land the sync once you encounter your desired legendary which makes the odds even lower of getting what you want. * Either what I wrote above or make it a lot easier to obtain mysterious tickets or lower the price A LOT. With the current odds I would say it's just a big scam until those tickets cost about 30-40 pvp coins and 50 pve coins. Another way of solving this could also be to always include free mysterious tickets in upcoming events and make some bosses give them as reward (and not with incredibely low odds). With all this being said I still think just letting us catch all the legendaries that are available from this instead of making it a huge gamble, but it is what it is. This feature does have the potential to become something useful but right now it's just a big money sink. TL;DR Either remove pseudo legendary spawns and Rotom spawns, make the mysterious tickets much cheaper or add them as boss rewards and give out free mysterious tickets in upcoming season events. I'm not satisfied with a 4% chance of catching my desired legendary and I assume most players would want better odds as well. Thanks for reading another wall of text if you did. Edit: They lowered the price to 75 pvp coins. This is 1 step towards the right direction. Thanks for the support everyone. Edit n2: The price has went back to 100 pvp coins. Edit n3: Thank you for changing it back to 75 coins, staff xD
    1 point
  6. Hi! i just wanted to make a suggestion to save time and allow games to be done quicker in PVP. There are many scenarios where forfeiting the match and moving on to the next would be the better option rather than playing it out. Some of the examples are like when you know you lose on match up because it is extremely one sided or also when your playing vs stall and it can be super time consuming. This way we can just forfeit and move on to the next game , allowing us to get in more games done rather than being stuck in one game when you could of gotten many done in the time that it took. I Think making a FORFEIT BUTTON would help make pvp faster and will save a lot of time , it is in every competitive pokemon game as well.
    1 point
  7. Hey guys, I just seem to be unable to log in to my account on the Gold server (I try to log in and it simply says that it was impossible to connect). According to the website, both servers are currently active. Any clue on what might be happening? Cheers.
    1 point
  8. Around 100K.Torrent totally ruins it unfortunately :s
    1 point
  9. Everyone can teach Defog to Rotom-W as much as they want now :) Enjoy. One minute please... Rotom-W can currently learn defog as a TM. I know this is incorrect but it is temporary to allow you all to teach your precious washing machine Defog.
    1 point
  10. Good work, Prehax^ But I beat you to it ;) ~DP~
    1 point
  11. It's hard to make a topic and fair discussion on an item that's not even out yet. What I mean by this is, it's all subject to change. The information we have now might not make the final grade. Let me put in my opinion though: The way it is as far as random goes is completely fine with me and that includes having those pseudo-legendaries in there. Why? Because you have quests in place to catch one of your desired legendaries of the trio's and the Ion's. This means you already have the Pokemon you wanted and this is merely increasing pokedex count. Otherwise you'd waste your coins away rerolling the IVs instead of attempting to get new legendaries. The legendaries you get again can't be used in PVP alongside the original one you had and I highly doubt anyone will be taking 2 Suicune to a boss battle. They are literally redundant. As long as the pseudo-legendaries have a shiny chance (Maybe halved.) to warrant their inclusion I see nothing with them at the current percentage they're at. To summarise: Percentages and current Pokemon in the pool should remain as it is. Legendary Pokemon obtained for a second time should give a prompt of three things: Do you want to keep this? If yes, you get a duplicate. If not; 1 free Reroll of the ticket. (forcing you to keep the rewards of the reroll); and a third option of exchanging the repeat legendary for a portion of the currency you obtained it with. (PvE or PvP Coins) Like I mentioned earlier, it's hard to discuss practices that aren't even in motion. Guess we have to wait and see.
    1 point
  12. +1 Like Smooge said, PRO's metagame is not the same as Smogon's due to the limitations we have when it comes to capturing legendary and Gen 7 Pokemon. In order to maintain a balanced metagame, this needs to happen because of new things being consistently added into the game: Megas, Legendary Pokemon, etc. Smogon is the best competitive Pokemon community out there and their system works well with a PvP council guiding them so I don't see a reason not to try it here. Making PRO better in every aspect should be the focus and a PvP council would be a great addition to make sure this happens. I'm all for both concepts provided above.
    1 point
  13. Yes, PvP in PRO isn't really something you can avoid. After so long, you've done everything there is to do and so battling other players is kind of the end of the line. But that also means that nobody will be able to avoid the decisions that will be made by this council forever. It's not like Smogon where you can just choose not to take part in it. All of the players of this game will be beholden to the decisions made in some way. It's not about PvP knowledge. It's about setting up a proper system of governance and not just going "This is wonderful idea!" without there being a concrete idea. Staff will have to back this council for any of their rules to go through anyway. What should really happen is that some people with a really comprehensive understanding of the competitive pokemon scene and how their meta's shift should be given a role on staff to moderate the PvP circles of the game. But in becoming staff, they become ineligible to actually play competitively in PRO. Without staff consent this is just five guys setting up tournaments with house rules, and that happens all the time already.
    1 point
  14. I would assume that the people assigned to this counsel would have vast knowledge in the pvp aspect of the game so therefore I don't think antyhting they would do would tech hurt the game. End game for Pokémon is either like I said in prev posts battle frontier/ filling the dex/ pvp now the pvp area, a lot of people have invest so much time into this game and want a well working pvp system and being like I said before pvp is finally getting the attention it needs I think it's time that we come together and clean up pvp. Having to make post after post after post and waiting several weeks thengetting a pole to possibly agree or disagree to get one Pokémon or ability banned is a bit of an annoyance. So this imo would clean everything up an make pvp how we want it *most people in pro at least* like we had to make a post to get genesect banned and gren is still in ranked and that's saying something. Unless someone steps up and takes full control of pvp and does what's right the this is the other option * you have people with far better pvp knowlage outside of staff fyi*
    1 point
  15. Is the game's staff willing to support a council of PvP elite making decisions that affect their own welfare and standings within the game? In a normal game, competitive rules are laid out by a staff who aren't eligible for competitive play. Their interest is strictly in making a good and non-toxic gaming experience. In this proposal, the rule-making body is composed of players who have a vested interest in being or remaining the best. As stated, they would be picked from among the best PvP players. If those players are eligible for competitive play, we have to assume that they will make decisions with their own best interests in mind. Who will elect these councilors? How long will a councilor be allowed to remain in the position before a new one must be cycled in? Will who's in the council at any time be public knowledge? There's a lot of decisions that have to go into governance of any body that if made incorrectly could screw things up more than help. And these are things to consider just on setting up the group, not even on making decisions.
    1 point
  16. This council have to access to ingame PVP datas to see the most used PKM, the PKM with the most win, etc. It would help a lot for decision making. I think Walross is creating a website to make this datas public, but not sure about it.
    1 point
  17. +1, just need to make sure the right people are on the council. Also, PRO needs its own council because the metagame isn't the same. On showdown you have things such as Kyurem-Black and Hoopa-Unbound and other things PRO may never have just running around the tier, causing their own influence on the metagame. It doesn't take much for a metagame to crumble, just 1 pokemon can make or break the game. For example, if Landorus-t were to disappear from gen 7 OU, the entire tier could potentially fall apart due to the amount of Pokemon it keeps in check. In PRO, I can't really think of a Pokemon that does the same, but I guess Ferrothorn is somewhat similar; being able to check a few things that could potentially be meta-breaking.
    1 point
  18. +1. We wouldn't want someone who can't code to be a developer just as we don't want someone who's completely new to competetive to be in charge of pvp here. Show us the way
    1 point
  19. This was an idea in the past that never got totally brought to light, but now that pvp is getting some real attention it may be reasonable to go forward with this. ESP with Megas possibly coming to light and mons like greninja roaming free in ranked. It just needs some support so I 100% like and promote this post
    1 point
  20. Yeah I agree.Don't see any downside and it could bring only good things to the game,especially the pvp side in my opinion.Take my +1
    1 point
  21. Agreed,remove that random factor it will be just frustrating
    1 point
  22. Hi there and welcome to the Guilds Guide! This guide is designed to inform you on how to join, create, and manage a guild. This guide will also include the benefits of being in a guild. ❋ 2.5% Experience Bonus for a guild with 50+ members. ❋ 5% Experience Bonus for a guild with 75+ members. ❋ 7.5% Experience Bonus for a guild with 95+ members. ❋ 25% Experience Bonus if the guild is ranked in the Top 10 Guilds Monthly Each guild has their own requirements and recruitment methods. Please check out our Guild Sub-forum for more information on each Guild an their requirements. You will have to receive and invite from a the Guild's Leader or Officer. To accept the invite, you will have to do /gjoin or click accept on the pop up. You must not be in a guild to join a guild. ❋ 400,000 Pokedollars. ❋ 100+ hours of playtime. ❋ All 8 Kanto Badges. ❋ You cannot be in a guild. ❋ Guild Name must be 4-15 characters long. *Guild Name must not contain any numerical or special characters Step 1: Check if you meet the Requirements. You can do so in your Trainer Card. Step 2: Type in /gcreate <Guild Name> and accept the confirmation. Region: Kanto Access Point: Saffron City Guild Master: Teaches you how to create a Guild. Logo Master: Allows you to edit and set your Guild Logo. *You must be the Guild's Leader to set the Guild's Logo. Step 1: Talk to the Logo Master in the Guild House Step 2: Edit your logo. *Take note that the grid is 16x16 Pixels. *For Transparent Pixels, click the gray box in the lower left corner. Step 3: Click Okay once you're finished. You will receive the confirmation below afterwards. Guild Leader Permissions: Invite, Kick, Demote, Promote to Member/Officer Guild Officer Permissions: Invite, Kick Initiates/Members, Demote to Initiate, Promote to Member Guild Member Permissions: No significant permissions Guild Initiate Permissions: No significant permissions Info: Motto of the Day, Guild Leader, Guild Name, Member Count Roster: List of Members and their Positions Manage: To be added! Step 1: Click Social in the lower left corner of your screen Step 2: Click the Guild Tab /gdisband <GuildName> Function: Disbands the guild. Rank Requirement: Guild Leader /gmotd <Text> Function: Sets the Guild's Motto Of The Day (MOTD) Rank Requirement: Guild Leader /ginvite <Username> Function: Invites a player to the guild. Rank Requirement: Guild Officer /gpromote <Username> Function: Promotes a player to a higher position. Rank Requirement: Guild Officer /gdemote <Username> Function: Demotes a player to a lower position. Rank Requirement: Guild Officer /gkick <Username> Function: Kicks a player from the guild. Rank Requirement: Guild Officer /gleave Function: Allows the user to leave his current guild. Rank Requirement: Guild Initiate /gjoin Function: Allows the user to accept a guild invite. Rank Requirement: None The Reborn Bot allows you to gain information on different guilds. You may access the Reborn Bot in the PRO Official Discord or you may invite it to your own server. ^memberlist <GuildName> <Server> Function: Gives you the list of members and thier positions of a guild. ^guildladder <Server> Function: Show the current Guild Ladder. *Guild rating is calculated by combined PvP ratings of members ^guildseasons Function: Shows the guild ladders in previous seasons.
    1 point
  23. - Magic Room works now. Visual effect will be added next client update. - Trick Room works now. Visual effect will be added next client update. - Wonder Room works now. Visual effect will be added next client update. - Infestation works now. - Mental Herb works now. - Liechi Berry works now. - Ganlon Berry works now. - Salac Berry works now. - Petaya Berry works now. - Apicot Berry works now. - Starf Berry works now. - Babiri Berry works now. - Charti Berry works now. - Chilan Berry works now. - Chople Berry works now. - Coba Berry works now. - Haban Berry works now. - Kasib Berry works now. - Kebia Berry works now. - Occa Berry works now. - Passho Berry works now. - Payapa Berry works now. - Shuca Berry works now. - Tanga Berry works now. - Wacan Berry works now. - Yache Berry works now. - Rindo Berry works now. - Colbur Berry works now. - Roseli Berry works now.
    1 point
  24. - Stealth Rock and Spikes visual bug was fixed. - Trick bug was fixed. - Team Preview bug was fixed. - Analytic works correctly now. - Baton-Pass passes the boosts correctly now. - Baton-Pass Clause added. Baton-Pass fails in rankeds if you try to Baton-Pass SPD and another stat. - Speed Boost has a message now. - Solar Beam has a message now. - Foul Play bug fixed. Boosts won't be ignored anymore.
    1 point
  25. - Slush Rush works now. - Choice Scarf bug was fixed. Activates without using a move first. - U-Turn should work the way it used to before. - Overcoat works now. - Dry Skin bug was fixed. Cannot burn from Scald anymore. - Protean works now. - Trick works now. Wild Pokemon can permanently steal your items. - Switcheroo works now. Wild Pokemon can permanently steal your items. - Destiny Bond works now. - Trace works now. - Cursed Body works now. - Disable works now. - Psystrike works now. - Flare Blitz has a 10 % burn chance now. - Hydration ability will cure poison, paralize, sleep, burn, and freeze now, aparently it didn't before. - PvP statistics were added, more information soon. - Superbosses were added, more information soon. - Eggs were added, more information soon (nothing to do with breeding). - Mysterious Ticket was added, more information soon. - Fixed some pokemon not appearing in trade and causing issues. - PvE coins are now shown on the trainer panel like the PvP coins do. - A link to appeal section is provided if you are banned. - If you hold down add/minus buttons in the shop, it will automatically increase/decrease at a fast rate. - Some new pink pokemon added to pink island. - Pink chance is now 1/1650 instead of 1/2048. - Rhydon & Evolutions can be pink now. - Various item descriptions updated. - Client should be somewhat smaller in size when unzipped. IMPORTANT: Trick/Switcheroo currently have a visual bug where they always hold their original item. I added the move after the client was already compiled, so it wasn't added but will be added in the future.
    1 point
  26. hello, I continue to receive "The code execution cannot proceed because unityplayer.dll was not found. Reinstalling the program may fix this problem" error when trying to open PRO. I have reinstalled PRO like 15 times now, I have checked to make sure unityplayer.dll is in the same folder as PRO and it continues to give me this error. help please
    1 point
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