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How about just not allow the Insta option in an auction so we can avoid all the shenanigans behind it? I personally have not experienced any auction format irl with an insta option. Taking Ebay for example, there's no insta enabled, and you either bid normally or snipe in the last seconds of the auction. Imo, this should remove the issues that a changed insta currently causes. You won't have to feel a "loss" when someone dealt an insta under the table, or when a new insta is set when you are not online. You know exactly when the auction will end, and if you can't be online at that time, u can ask a friend to place the bid for you. Allowing an insta does have its advantages, such as it will save time for both the seller and buyer when a price is agreed. However, removing it will certainly improve the transparency and fairness facet that an auction should have.4 points
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I- Introduction : Anarchy Guild, created on 20 / 06 / 2020, is a new international guild that aims to become part of the elite in a near future. We aim to join the race for the podium in the guild ladder, but also creating good vibes between our members, which we hope become friends by the time. We are looking for active PvP players, but not only. A guild can't be full of PvP players, so this is why we are also looking for active Pokemon hunters, and Daycare service sellers. II- History : After a long time away from gold server, i came back on Thursday the 19th of June, and after seeing how guilds changed, I felt kind of lost. And this is where my good old friend, FastedCorsi, who also spent some time in Silver, messaged me. After sometime, we found out we both think that the already Top 3 guilds don't suit us both (They are great guilds, I'm not being randomly salty against them, it's just that there are some factors that makes us not wanting to join them), so we decided that we would create our OWN GUILD that we hope will become a great guild in the near future, so here we are. III- Why join us : - Active Discord server. - Trustful Lending and Daycare services in guild. - Provide assistance to beginners in PvP and PvE. - Full transparency. - (Events in the furure, WIP). IV- Requirements : - Be able to provide 100 PvP points in a season (first season doesn't count). - Have a Discord account and be on the server. - Have completed Hoenn atleast. - Be able to speak in English (Being fluent isn't mandatory, as long as other members can understand you) V- How do I join ? Simply answer this questions : - Name / IGN : - Discord ID : - Age : - Current Progress ( Which Region / Which Badge) : - Type of player (PvP / PvE / Daycarer / Hunter) : - Origins (Country / City (city is not mandatory)) : - Favorite Pokemon : - Favorite PvP Playstyle : - Tell us about yourself : Example :3 points
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Changelog 11.08.2020: Bumped Unity to newest version. Ball animations show the ball while summoning and catching a Pokemon now. We save the balls you caught Pokemon with from now on. All previously caught Pokemon were set to Pokeball. The ball used to catch a Pokemon is displayed in the Pokemon card now. [*]Reworked swaping move positions in pokecards from arrows to drag and drop. BEFORE, AFTER [*]Reworked the client options menu. Added Show D-Pad and Relative Touch Control options. Keybindings can be removed with Escape now. [*]Reworked code parts in the Windows client patcher to make verifying a lot faster. [*]Fixed a bug where changing your Pokemon resulted in changing enemies Pokemon. [*]Super/Not very effective sound parsing which resulted in playing the wrong sound sometimes works correctly now. [*]Fixed Ferroseeds abilities, it can no longer become Anticipation. [*]Struggle no longer gets the priority from the selected move. [*]Fixed/Improves EXP mathematics. [*]Poison Touch works properly with Protect now. [*]Contrary works correctly with Intimidate now. [*]Outrage and Protect work correctly together now. [*]Outrage can only hit three times now. [*]Life Orb and Water Shuriken work properly with Water Absorb now. [*]Pressure works as intended now. [*]White Herb gets consumed now. [*]Encore and Disable work as intended now. [*]U-Turn works properly now. [*]Volt Switch works properly now. [*]Baton Pass works properly now. Baton Pass passes SPATK now. Baton Pass has priority with Prankster now. [*]Healing Wish works now. [*]Lunar Dance works now. [*]Substitute works now. [*]Protect works correctly after enemy's switch out now. [*]Foul Play ignores enemies ability and holding item now. [*]Choice items do not lock you anymore when the move does not go off due to paralyze, flinch etc. [*]Minimize now raises the user's evasion by two stages, instead of one. [*]Simple Beam works now. [*]Leech Life heals correctly now. For some reason it healed 50% of the attackers life. [*]A few moves still had Gen5-6 Base Powers and Accuracies. They were updated to Gen7. Base Power: Assurance, Chatter, Draco Meteor, Energy Ball, Hydro Pump, Lick, Magma Storm, Overheat, Power Gem, Smog, Surf, Thunder, Thunderbolt, Vine Whip, Meteor Mash and Leaf Storm. Accuracy: Gunk Shot, Poison Gas, Psycho Shift, Will-O-Wisp, Meteor Mash, Roar, Topsy-Turvy and Whirlwind. [*]Trick Room and Wonder Room will now be used if the opponent switches in a Pokemon that dies to Stealth Rock. [*]Battle Bond works now. Water Shuriken gets 20 BP and always hits 3 times with activated Battle Bond. Greninja with Battle Bond is not yet catchable. [*]Stance Change works now. [*]King's Shield works now. [*]Mega Evolutions are implemented now. Megastones cannot be removed in battles (via Knock Off, Trick or Thief f.e.). NPCs can mega evolve their Pokemon correctly now. Pokemon can hold Megastones but Pokemon holding Megastones and Megastones are not tradable. More and more Megastones will be available in-game with new content over time. [*]If a Pokemon dies before the opponent used a move the move will be used and fail now. This is the correct behaviour, triggers choice items lock and reveals a possible new move. [*]Fixed a bug where Destiny Bond killed the wrong Pokemon. [*]Fake Out and Truant work correctly with U-Turn, Volt Switch and Baton Pass now. They used to fail if used after getting switched in via one of these moves. [*]Tailwind works correctly with Prankster now. Prankster should be fully fixed with that. [*]Filter works now. [*]Endure may fail if used in succession now. [*]White Herb gets consumed correctly now. [*]Reworked Encore and Disable, Struggle works correctly with that now. [*]Focus Sash works correctly with Hazards, Stealth Rock, Spikes and Poison now. Shedinja with Focus Sash is no longer banned in Ranked PvP. [*]Added [iCODE]/surrender[/iCODE] command and button in battles. [iCODE]/surrender[/iCODE] works in all battles, counts as a loss and has a five minutes cooldown in Ranked PvP battles. The five minutes cooldown is only for the command and has nothing to do with the battles. [iCODE]/surrender[/iCODE] does not add a ten minutes cooldown to enter the Ranked PvP Queue again. [*]Added [iCODE]/draw[/iCODE] command in Ranked PvP battles. [iCODE]/draw[/iCODE] only works in PvP battles and ends without a winner or loser. Draw requests can only be sent alternately to avoid spam requests. The draw requests expire after 30 seconds. [*]Technician works properly now. It didn't use the base power before. [*]Expert Belt works properly for physical moves now. [*]Fixed three bugs that possibly made your PvP battles go stuck. The first bug happened when both Pokemon died with Weather Effects involved. The second bug happened when you went in Queue with a dead Pokemon. That's the bug where you summoned a Pokemon and it instantly died and made your battle stuck. [*]The third bug was a combination of switching moves and Choice lock items. [*]Fixed an urgent bug in received and sent mails. [*]Removed Xanascript shops entirely from the server code. [*]Added user.gender in Python. [*]Changed quite a bit of the client-server API. We use the UID instead of the index in many cases now. [*]Pokemon instantly get an UID now. [*]Fixed a bug with the max visible users. The code was simply wrong and caused that users stopped moving, disappeared or took too long to appear. Reworked NPC LoS with the same code. [*]Fixed a bug where Xanascript NPCs returned the wrong Hidden Power. [*]Client battle code completely reworked and battle animations slightly changed. This does not include attack animations. [*]Catch rate was adjusted to the handhelds and every shake has a chance to break out now. [*]Added many cosmetics (mounts, headgears) and tiles for future content. [*]Reworked PvP timer. Everyone has a 180 seconds overall timer that gets +15 seconds every round. Infinite time stalling should not be possible anymore. [*]Improved layer handling. The Pokedex and other stuff don't flicker anymore. [*]The catch rate chance has been reworked based on gen7 and works as intend now. It should be easier to catch pokemon like Beldum. [*]Many, many, many code optimizations, clean-ups, small reworks and bug fixes. Known Issues in Mega Edition These are no new bugs but affect this update Multi-hits do not heal absorb abilities (escept Water Absorb). Multi-hits do not have Independent calculations.2 points
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It will be so great if there is a sign in top left corner when any outbreak is live so that everyone can know easily that any outbreak is live cuz many people playing PRO aren't active on discord so pls add a sign in top left corner when any outbreak is live i have created a pole for this suggestion if you agree click on agree if not click on not agree Thank you1 point
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Im Closed My Shop. Anyone Interest Any Of My Shinies And Special Poke Let Me Know. Pm Direct Thank. Discord: Sayedkhairill#8834 IGN: Sayedkhairill1 point
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During all this time, competitive Guilds (PvP) have been forced to use an internal Queue system to prevent their members from bumping into a qualifying battle and from getting their ratings removed and / or damaging the Guild points. This system is the Q and G, which many Guilds currently continue to apply, the truth is that we have become accustomed to this, that practically a large part of users place it and respect this rule as if it were an official game, but, there is always one That another problem, someone unnoticed, someone ignorant who breaks the rule, and even sometimes bored waiting for the "G" of your guildmate to send your "Q", this perhaps, is not very noticeable in a Guild PvE, but in PvP happens very often. So I suggest that a Queue system be added to prevent fighting between Guildmates. That is, that 10 users from the same Guild can search for battle at the same time and they do not bump into each other, on the contrary, each of the 10 obtain external rivals, outside the Guild. While it is true, with the current PRO client system it is impossible to add my suggestion, but, many changes are coming soon and I think, the PvP in the Guilds will grow massively, I mean people playing it and this would be very necessary and would help the community to maintain order within the Guilds.1 point
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Hello @Madtrainer, I forwarded the Problem to our Scripters to look into it. I will let you know as soon as I hear back from them :-) Please be patient with us until then. Greetings, M3ru3m1 point
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Hello. I would like to inform currently this game don't have a client for Apple phones to play the game on, Android only for now sadly. They will announce it on announcement once it released. @supertrainers1 point
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Hellow @Here To check nicknames that are already in use ; follow these steps- 1. Go here - https://pokemonrevolution.net/register 2. Then on username put that nickname which you want to use. If the username is available then it will show ' This username is available ' in green colour and if not available it will show ' This username is already in use ' in red colour. This is the only way to know which username is in use which is available OR which is already in use. I think only staff can close the thread so they will do it Otherwise you may have option near the thread. But if you can't find any option staff will close it. ;;; @supertrainers1 point
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You need to go dashboard then go to second last option which is Change username. Click there and he will ask you for your new username. Write it and send request. Note- you can't use abusive name. Staff check it before applying the name. So it takes some time too. If your problem is solved pls close the thread. @supertrainers1 point
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To the concerning parties, the Rotom was indeed sold on Silver. This post is from the same player for what i can see. We will investigate what happened and why. Thread will now be locked to avoid any further confusions. Sorry for this inconvenience. Have a nice day, Sincerely Hawluchaa1 point
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this happened to my friend too. i've also saw her try and switch out and it switches the wrong pokemon, turning your active into the wild or trainer pokemon. it would faint and still be in battle. i will attach a video of this too in a second1 point
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I understand both sides of the argument, the main problem is that say I bid a fair amount for a pokemon and I have to head to bed or work. I cannot then monitor if an insta is set and therefore cannot do anything about it. Would it not be fair that if an insta is set after the auction is announced that the current highest bidder has the first right to insta at that price? If the highest bidder at the time declines then it is anyone's game and the highest bidder stays the highest bidder and risks someone else instaing, but the right should pass to the last person who bid on the auction.1 point
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I disagree. The timing problem of when an insta is given is the same whenever you must give it. If you're not online for the start of the auction and it's insta'd straight away how is this different to now, those offline still missed out, they are just less aware of it(mabye). Yes insta negotiation happens, we all know it. But personally I don't think it's a bad thing. It still needs to be announced, allowing for snipes. And also you know if you have two people trying to negotiate instas with you, you can set the price higher. I also think plenty of people struggle to put a price on the Pokémon they are selling, and providing starting instas will lead to less money overall for the sellers(either through underpricing the insta, or through putting the insta too high so it's irrelevant). Basically in any trade a buyer should never be sad, they always know what they are buying. But a seller often doesn't know what they are selling(ppl buying dirt cheap shinies off newbies ect). I don't think this should be removed from a seller's arsonal. Opinion given as someone who 99.9% of the time gives instas at the start of auctions1 point
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Hi there, You will not lose any Pokemon, however, if you have any clothing items equipped to your character on the Red server that you wish to keep, you'll need to have unequipped the items so they're safely in your inventory: If you've never played on Red server, you don't have to worry about this. You may want to take a look at the Server Merge FAQ for any followup questions you may have. If you have a question and it isn't answered in the aforementioned FAQ, feel free to quote me with your inquiry and I'll do my best to help you out. Kind Regards, Astraea.1 point