Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 02/15/22 in all areas

  1. Changelog 15.02.2022: Changes: Cleaned up Hazard Code. Flying-type Pokemon with Poison-type no longer absorb Toxic Spikes. Toxic Spikes will now fail when you try to stack up to 3 layers. Removed unnecessary immunity message. Reworked Sucker Punch. Fixed all known bugs with Sucker Punch. Reworked Hydration. Hydration should work properly again. Yawn works correctly with Hydration now. Reworked Flash Fire. Fixed all known bugs with Flash Fire. Fire-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Fixed: Fixed all known Yawn bugs. A textual bug with Yawn and Rest. It doesn't overwrite the target's current status anymore. Solar Beam Damage will be halved now while Sand Storm, Rain or Hail is up. False Swipe is able to break the opponent's substitute now. Block is affected by Magic Coat and Magic Bounce now. Curse bypass the accuracy check now. Sweet Scent doesn't fail anymore when a weather is active. Shell Bell activates on all damaging moves now, not just moves that make contact. Rest will automatically fail if used by a Pokémon with Insomnia or Vital Spirit now. Bug Bite activates the effect of Kee Berry and Maranga Berry now. Thief and Covet are able to steal multiple items as long as they are consumed every time now. Fixed a visual bug with Quick Claw. Fixed a visual bug with Protect and lock attack moves that cause confusion (Outrage, Petal Dance and Thrash). High Jump Kick and Jump Kick no longer cause crash damage if the attacks failed due to Disable or similar. Toxic Spikes no longer activates Synchronize. Newly added: Coded Metronome (Item). Coded Red Card. Coded Natural Gift. Coded Stomping Tantrum. Coded Entrainment.
    7 points
  2. 2 points
  3. Hi I want to auction this godly brave Ramphardos for Trick Room. Iam grom silver server, i will transfer to gold if winner from gold Start 500k Min bid 200k No insta Time : 24 hour Accepted Payment : cc 400k iv rr 700k https://www.tickcounter.com/countdown/3070634/my-countdown
    1 point
  4. 1 point
  5. Hello @Gray10Fulbuster, Apologies for the inconvenience and late reply, I have forwarded your issue to the CS team and awaiting for a check. In the meantime, we ask for your patience and understanding. Have a good day. SaltedCoffee
    1 point
  6. Hey @Phetus I don't know if your coins could be refunded or no. But I can suggest you a solution. You can sell your EXP Boost Potions in Trade Chat and can buy the things from trade which you want. Regards, PrinceKashyap | TheWaterDrop
    1 point
  7. Changelog 08.01.2022: Changes: Staffs cannot be inspected anymore, regardless of their online status. Players can inspect each other cross map now. The Battle AI got a few improvements: The AI have now the same movement restrictions as the player and will struggle if there is no other way. This includes Choice, Assault Vest, Taunt, Gravity, Disable, Encore and PP. The AI can now switch out the Pokemon. The battle code now uses an item enum instead of the ItemID. This makes the battle code much more readable. Reworked the Stages Changing Code. Colourized the battle messages. It now way easier to implement new moves. Defiant and Competitive should work in any case now. Contary now decrease a stat if an effect would increase the stat. Added a message when a stats reduction was prevented by the target's ability (Clear Body etc.). Status moves do not employ type effectiveness anymore. Ground Type is still immune to Thunder Wave based on type interactions. This fixes a bunch of type interactions with status moves. Flash is able to hit Ghost type now. Reworked the Accuracy Code. Status moves respect now the user's accuracy and the target's evasion. Reworked Lighting Rod. Lighting Rod absorbs Status Moves now. Electric-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Even if the Pokémon would be immune to the move due to being Ground-type, Lightning Rod activates now and boosts the Pokémon's Special Attack. Reworked Storm Drain. Storm Drain absorbs Status Moves now. Water-type moves used by the opponent will never miss the Pokémon with this Ability now unless it is in the semi-invulnerable turn or uses a protection move. Baton Pass passes Accuracy and Evasion changes now. Fixed: Shed Shell should work properly again. Status moves are able to activate Lighting Rod, Sap Sipper, Storm Drain, Motor Drive, Water Absorb and Volt Absorb now. Focus Punch should work properly now. Weakness Policy and Enigma Berry now work properly with item removal moves like Knock Off or Thief. Defog no longer removes trappings. Synchronize no longer transfers the freeze status. Pokemon under self invulnerable are protected from Self Destructing moves now. The Quick Claw message is displayed only once. Rapid Spin removes Leech Seed again. Shadow Tag makes the Pokémon immune to the effects of other Pokémon's Shadow Tag now. Skull Bash increase the defence stat in the first turn again. Black Sludge and Poison Heal activates only when the holder doesnt have full hp now. Dry Skin and Rain Dish activates only when the Pokemon doesnt have full hp now. Non-ghost curse works even if the opponent is semi invulnerable now. Will-O-Wisp activates Flash Fire now. Self Targeting Fire Type Status Moves doesn't activate Flash Fire now. Encore works properly if the opponent get flinched now. Binding Moves like Whirlpool last now 4-5 turns. Pokemon behind a Substitute are no longer immune to Toxic Spikes. Fixed a bunch of typo issues ("Abillity" etc). Fixed that the move Acupressure is still attempt increasing a stat that has already been maxed out while other stats haven't been yet. Fixed a visual bug with Pursuit and Volt Switch and other switch out moves. Sketch should work properly again. Future Sight will fail now against semi-invulnerable targets. Soak will bounce back by Magic Bounce or Magic Coat now. Solar Beam will skip the charging turn again when the sun is up. Fixed that you didn't lose PP when your enemy used switch-out moves like Volt Switch faster than you. Power Herb won't be used anymore when using Solar Beam while sun is up. If Normalize makes Thunder Wave a Normal-type move, Thunder Wave can affect Ground-type Pokemon but not Ghost-type Pokemon anymore. Newly added: Coded Harvest. Coded Venom Drench. Coded Glaciate. Coded Klutz. Coded Dragon Ascent. Move-sets added: Wooloo, Dubwool, Zacian, Zamazenta, Skwovet, Greedent and Falinks. Client changes: Cancel Button is added and useable now. Z-Move Button is added and useable now. Z-Moves in the move select menu have a breath-effect after selecting the Z-Move Button now. Fixed the Guild right-click menu. There shouldn't be any weird behaviours anymore. Removed the LinkColor code from the client, it's server-sided now. We can fix/change event Pokemon colors in chats without a client update now. We can give out caught event Pokemon statistics now, overall or event specific.
    1 point
  8. Changelog 01.12.2021: Reworked: Reworked Sleep Code. Sleep Clause should respect all cases now. (Yawn too). Chesto Berry activate immediately now and not at the end of the round. Reworked Freeze, Burn, Poison and Para Code: Lum Berry activates immediately and not at the battle end now. Pecha Berry activates immediately and not at the battle end now. Cheri Berry activates immediately and not at the battle end now. Aspear Berry activates immediately and not at the battle end now. Reworked all binding Moves. A Pokémon can be only affected by one partial trapping move at a time now. Grip Claw remains in effect for the duration of the binding move, even if the item is removed afterwards. Reworked all Moves with a semi-invulnerable turn Added a visual "Effect" for these moves. Gale Wings' interaction with Fly works properly now This should fix all known bugs with these moves. Reworked client layering. Fixed all weird layer issues. Fixed all weird follower issues. Fixed lighting near bridges/different heights. There will be one footprint per step now instead of two. Many, many, many other changes/fixes. Fixed: Poison damage and Poison Heal trigger after you hit yourself in confusion now. Hyper Fang and Psychic Fangs receive a boost in power if the user has Strong Jaw now. Trap and Bind Effects are separated from status conditions and act as volatile status condition now. Magma Storm, Whirlpool etc. should do extra damage each turn now even if your opponent is paralyzed. If a Pokemon transforms into a Pokémon that has no type (i.e. it was a pure Fire type that used Burn Up), it will become Normal-type now. If a Pokemon transforms into a Pokémon whose last used move was Roost, it will copy the Flying-type part now. Explosion or Selfdestruct faints now even though there was no target. Before it simply failed instead. Added a dead check in the check berry method. This should prevent that Oran Berry gets activated after the usage of self-fainting moves. If a Pokemon with Immunity is poisoned and holding a Pecha or Lum Berry, the Berry will be eaten and cure the Pokémon of poison before Immunity has a chance to activate now. Leppa Berry, if held by a Pokémon, restores 10 PP to a move that drops to 0 in battle. Toxic's accuracy is now 90% instead of 81%. Toxic will never miss If is used by a Poison Pokemon now. Quick Claw shows an activation message now. Pressure' interaction with Freeze works properly now The success rate of Protect, Detect or Endure will now reset when you can't move through paralyzing, sleeping or freezing. Trick and Switcheroo now interact correctly with Choice items. Newly added: Coded Binding Band. Coded Gluttony. Coded Ice Ball. Added Cancel Button. Coded Custap Berry. Coded Micle Berry. Coded Enigma Berry. Coded Lansat Berry. Coded Jaboca Berry. Coded Rowap Berry. Coded Roseli Berry. Coded Kee Berry. Coded Maranga Berry. Coded Figy Berry. Coded Wiki Berry. Coded Mago Berry. Coded Aguav Berry. Coded Iapapa Berry. Coded Phantom Force. Coded Shadow Force. Coded Heal Pulse. Coded Recycle. Coded Bug Bite. Coded Unnerve. Added in-battle hotkeys. Your hotkeys change whether you are in or outside battle. Added IPv6 support. Users without an IPv4 do not need a VPN to connect anymore! With that, all berries are coded in PRO now! Z-Moves coded. This includes but is not limited to: Type Z-Moves: Breakneck Blitz All-Out Pummeling Supersonic Skystrike Acid Downpour Tectonic Rage Continental Crush Savage Spin-Out Never-Ending Nightmare Corkscrew Crash Inferno Overdrive Hydro Vortex Bloom Doom Gigavolt Havoc Shattered Psyche Subzero Slammer Devastating Drake Black Hole Eclipse Twinkle Tackle Specific Pokemon Z-Moves: Catastropika 10,000,000 Volt Thunderbolt Stoked Sparksurfer Extreme Evoboost Pulverizing Pancake Genesis Supernova Sinister Arrow Raid Malicious Moonsault Oceanic Operetta Splintered Stormshards Let's Snuggle Forever Clangorous Soulblaze Guardian of Alola Searing Sunraze Smash Menacing Moonraze Maelstrom Light That Burns the Sky Soul-Stealing 7-Star Strike All 240 Status Z-Moves. Full list: https://bulbapedia.bulbagarden.net/wiki/Z-Move
    1 point
×
×
  • Create New...