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I'm writing this post while stuck in a hospital bed since 20 days, so there’s a chance I might make some typos, so please bear with me.
It's purely logical that the Hunting System is meant to be a main feature of a Pokémon game, exactly like cooking would be for a cooking game.
However, it’s completely false that Hunt is the only way to earn money. The game provides a wide range of methods to make money, such as:
Dig Spots
Excavation
Dungeons
Bosses + Mini Bosses
Bug Catching Contest
Mono Tournament
Rebattling NPCs
PokeStops
Providing Service (e.g Quest Service, EV TRining, EXP Training, etc)
etc (many other).
If you play all that content using a single account, without hunting, you can earn around 1.500.000 Pokedollars every 7 days.
If you decide to ignore some content, that's going to reduce your income, but that’s intended. It’s up to you how you choose to play the game, but the more content you play and the higher will be your income.
Economy Status
The economy is far from being in good shape, and there’s plenty of room for improvement. However, you’re compltely clueless about the situation and think that simply making content pay more will solve the problem, while not realizing that it will actually make everything 10x worse than it is now.
It's like if your country is facing economic issues and someone suggests "'Hey! Print more money!'" While that might sound like a quick solution, it actually sucks and will make the situation even worse (check Venezuela's history)
The reason some content doesn't pay as much as it should is that nerfs were necessary to save the game's economy. Over the years, we've added a lot of content to provide more variety and give players more things to enjoy. However, maintaining control over the large influx of items and resources dropped from various in-game activities, which then entered the game’s economy, was not easy. Some players began exploiting this system.
A large number of players began using multiple accounts (e.g., 4x on Silver, 4x on Gold), leading to an overwhelming amount of tradable goods, which damaged the game’s economy. This drastically decreased the price of many items.
For example, if the market has only 50 pieces of an item, it might be priced at $1000. But if millions of that item are generated, the price will drop drastically, to something like $5.
Yeah, it sucks a lot that players that did not abuse this also ended up harmed , finding themselves in the midle of the fire, but it was the only thing doable to save the game.
Future of the Economy
With the upcoming Account Merge, many things are going to change in how the content system works. For example, a lot of the content will no longer have character-based cooldowns but will instead have account-based cooldowns.
This means that if you have 4 characters, you will only be able to play Bosses (just an example) with one character, rather than using 2, 3, or all 4 characters.
So, if you have Jhonvga1, Jhonvg2, Jhonvga3, Jhonvga4, you will be able to play Bosses only with one of them.
This change will give the Staff more freedom to determine the best rewards for content activities, allowing them to reward players in a better way without worrying about potential "abuse" (which, as said above, is the reason rewards got nerfed).
Please, be patient and stay strong for a little bit more, we're almost there.
This is simply not true. It's false and far from the reality.
While it may have been the case in the past to some extent, playing Stall is no longer viable in most of the situations today, especially due to the recent PvP changes. The high presence of varied offensive threats makes defensive role compression impossible, or almost.
If you’re aware that someone is playing for others and have evidence to support it (because how would you know without evidence?), just report it to us, and we’ll ban.
While adding new content is crucial for any video game, I believe our content team is doing their best to make the game as enjoyable and fun as possible for players in terms of content (see Dungeons, for example).
That being said, there's still a lot of exciting things in the works:
We’re not just getting 1, not 2, but 3 Gen (Gen 7, 8, and 9) and it’s not as simple as it sounds. PRO is a pixel-based game, while the upcoming generations are 3D-based. We can’t simply download files from the official games, so there’s a huge amount of work behind the scenes that our Artists are doing.
A totally new region (and also something more!) to host these new generations.
New game features, systems, challenges and game modes;
New PVP rewards to incentivize PVP;
etc.
There's a lot of content on the way.
Regarding Rockruff, to my knowledge, we never announced that it was huntable.
Not everything added to the client is immediately obtainable. It simply means it’s ready to be used when necessary. It could be a week, two weeks, or even months after an update before it becomes available.
Sometimes, a Pokémon is added but not released because we may not be fully satisfied with the result and want to avoid reworking forms (like we did with Drillbur) as much as possible to prevent causing problems for players (e.g., a player buy a HW Drillbur, but then we rework the form cuse we think it does not fit the game, and the player received a damage).
As for the claim that "PRO only does cosmetics," it’s a misconception of the players who.
We have around 20 artists organized into groups: for example one for cosmetics, one for event forms, one for the client, one for tiles and NPCs, etc.
While we release "800" cosmetics, there are also artists working on Astrella and other game features simultaneously. So no, cosmetics are not delaying any other content.
On the topic of item descriptions, yes, there can be errors. If you notice one, please report it to help us fix it, rather than just complaining. We can’t fix issues we’re not aware of.
Finally, regarding translations: no, 50% of our community is not from Brazil. Nothign wrong with Brazilians. We love all players unconditionally, but where did you even get that number from??
In this specific moment, the actual distribution is around:
12-13% from Brazil;
25-30% from the USA;
15-17% from Vietnam;
India 12-13%;
etc
You can get real numbers here: https://dashboard.pokemonrevolution.net/dashboard
Keep in mind that some players play on both servers, so the numbers may be slightly inflated (this applies to every country).
We simply cannot and will not translate the game into languages other than English.
Translating the entire game, including dialogues, moves, quests, etc, would take even years.
If we translated it into Portuguese (Brazil), we’d have to do the same for other languages like Chinese, Vietnamese, and Indian languages.
This would not only takes year, but would also case significa delays to updates (since we would need to translate every single update). Keep in mind that even games much bigger than ours don't offer translations for the same reason.
We hope you understand.
It's currently 4 AM in Europe so everyone is sleeping, and 9 AM in Asia (China, Vietnam, India) is 8-10AM, so kids are at school, adults are at work.
This leaves only America (continent) available to play, and yet we have 650 players online:
383 + 267 = 650.
650 players online while everyone in Europe sleep + Asia is at school/work is not a bad number.
During December + XMAS:
14 December: 6 AM EU (so all Europe Sleeping + Asia at school and work, and late evening in America)
455 + 394 = 850 players online
9 December: 4 AM EU (so all Europe Sleeping + Asia at school and work, and only America up)
542 + 429 = 971 players online
25 December: 1:40PM EU (late night for America, EU+Asia available)
This is 25 December, where people should be celebrating with their family.
914 people online.
1, 2 and 3 December:
1564 players online at the same time (940+624)
4th January:
1429 Players online at the same time
I don't know where you're getting your numbers from, but at this point, it’s just misinformation.
It's the same as when you previously claimed that 50% of the PRO community was from Brazil or that current PVP is heavily centered around stall.
You're throwing out numbers randomly without taking the time to research or verify anything.
We have two servers, while other games (pokemon fanmade) only have one, so only counting the players on one server is pointless.
'OMG, Gold has only 400 players online!'
Yeah, no shit, but if Silver has 550, that’s 950 players in total. Sure, some players may be online on both servers, but from my 6 years of experience as staff, I can tell you that number is no more than 30-50.