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Showing content with the highest reputation on 08/16/25 in all areas

  1. s.o 4m min raise 250k no insta 48 hour auction after s.o is met. CC@480k and Pokedollars accepted
    3 points
  2. S.O 15m Min bid: 500k Insta: 20m Accepted payment: *cc= 500k *rr= 600k *Pokedollars Time: 48h after first bid 15 minutes rule
    2 points
  3. Start: 25m Min bid: 500k Duration: 72hrs after first bid Accept: CC: 480k RR Ivs: 700k Cash 15min rule are available.
    2 points
  4. 2 points
  5. WELCOME TO SAMETREİZ POKEMON SHOP Contact İNGAME:Sametreiz Payment Methods: Pokedollars CC = 450K IV Reroll Ticket = 700K UNTRAINED TRAINED EVENT/SHINY
    1 point
  6. Hello guys and welcome to this auction Information's that you need to know : - S.O will be 17M & the min bid is 500k. - (No insta) - Auction duration will be 48H. note: (the card photo just to explain where the Ra Mount idea come from) Accepting CC : 450K Rc : 6k RR : 500k
    1 point
  7. S.o 500k Min bid 50k No insta ends 48 hours after starting bid
    1 point
  8. Start Price: 1m End Point: 12h 17/8/2025(gmt+7) Insta Price: 4m Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 450k), IV Reroll Tickets (x1 IV Reroll Ticket = 550k) If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.
    1 point
  9. Hello @Leeluckya @Jackstermac, The Trade has been forced. Have a great weekend! Best Regards, Tandemaus
    1 point
  10. satisfactory art bro, really appreciate it as i'm a small artist too xD
    1 point
  11. Can you come golden city?
    1 point
  12. Hi @Gralak21 you have to be more clear with what you are bidding for. Although it may seem clear to you, to others they may not know what you mean. '1m fist' is not clearly identifiable to being metang. Even though this may be what you meant, others are not expected to make this connection. As your bid was unclear, it is invalid. In the future please reference specifically the pokemons name when there is more than one pokemon being sold, in this case metang.
    1 point
  13. Start: 5M Min Bid: 100K Insta: N/A End Time: 24Hrs After 1st Bid Accepted Payment: CC= 450k, IV RR= 700k
    1 point
  14. It's a really good one, I just already have a pretty good ada Poliwrath Swift Swim ^^ but I appreciate it. I'm technically missing a Jolly 20+ Swift Swim set for it though.
    1 point
  15. 330 Crawdaunt
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  16. 1 point
  17. 270 Crawdaunt
    1 point
  18. 1 point
  19. 370k Kommo
    1 point
  20. 1 point
  21. 310k Kommo
    1 point
  22. 1 point
  23. 250k Kommo
    1 point
  24. 1 point
  25. 190k Kommo
    1 point
  26. 160 komo and 240kcrawd
    1 point
  27. 130k Kommo
    1 point
  28. 1 point
  29. Start Teddy 180k Crawdaunt
    1 point
  30. Changelog XX.XX.2025: PC Storage Rework The box size has been increased from 15 to 35, and the maximum number of boxes has been reduced to 29. This means the maximum number of Pokémon a player can have has increased from 1,000 to 1,015. Added filters accessible via the search bar. A list of available filters can be found here: Guide to Search Filters More filters might be added before release. Added sorting. A drop-down menu in the bottom left now contains all sorting options along with an ascending and descending button. Complete list of sorting options: None, Pokédex ID, Pokémon Name, Level, Total IVs, UID, Expiration Time Added the ability to hold a Pokémon with the mouse and switch boxes by hovering over the desired box. Added the ability to drag and drop a Pokémon in front of or behind another Pokémon to insert it in that position. Added a SELECT button that allows players to multi-select any number of Pokémon. This works both with left-clicking and by selecting an entire area, similar to Windows. Search results are now displayed as you type without needing to press Enter. Sorting now displays Pokémon from all boxes. Sorting and filtering now display a scroll bar once the number of results exceeds the size of a single box. Boxes have a progress bar showing how full they are now, so you no longer have to click through empty boxes. When you click the arrow for the next box, the displayed boxes skip by 10. If you have a Pokémon selected or hold the mouse click, it will slide through the boxes. You can only scroll through the box labels now. Added forward and backward buttons next to the close button to step through your previous actions and jump back and forth between them. Work on the box rework is still ongoing, so there may be changes or additions by the time of release. → Preview of the current state Random Battle Updates Random Battle teams will be updated to Gen 9. 1700 sets will be updated and 830 new ones will be added. Added new global rules for all current and future sets. Stat-related rules: The rules are listed in priority order (top to bottom). Example: If a set has Belly Drum + Sitrus Berry and takes either 25% or 50% damage from Stealth Rock, it will get Even HP, because the Belly Drum + Sitrus rule has higher priority than the Stealth Rock rule. Nihilego always has 52 SpDef EVs to ensure Beast Boost always raises SpAtk, regardless of level. Pokémon with Trick Room or Gyro Ball always have 0 Speed IVs and 0 Speed EVs. Belly Drum + Sitrus Berry → Even HP Belly Drum + Gluttony → Even HP Belly Drum + Substitute → Even HP Belly Drum alone (no Sitrus, Substitute, or Gluttony) → Odd HP Cheek Pouch → Even HP Cud Chew → Even HP Harvest + Sitrus Berry → Even HP Unburden + Sitrus Berry → Even HP Substitute alone (no Sitrus, Belly Drum, Cheek Pouch, Cud Chew, Unburden, Harvest, or Gluttony) → Odd HP Pokémon taking exactly 50% or 25% from Stealth Rock → Odd HP Type-related rule: A team can have at most 2 Pokémon of the same type (primary or secondary) Hazard rule: Each player can have only one hazard set on their team. Mega and Z-Move Presence rule: If a player’s Pokémon has a Mega Evolution or a Z-Move, the battle sets will always reflect this in the combinations: The chances of getting a Mega and/or a Pokémon with a Z-Crystal have been significantly increased. Both players have Pokémon with Mega Evolution and Z-Move Both players have Pokémon with Mega Evolution but no Z-Move Both players have Pokémon with Z-Move but no Mega Evolution One player has Mega Evolution only and the other has Z-Move only Neither player has Mega Evolution nor Z-Move Battle System Updates Coded Delta Stream. Coded Desolate Land. Coded Primordial Sea. Coded Red Orb. Coded Blue Orb. Coded Flower Gift. Coded Intrepid Sword. Coded Dauntless Shield. Coded Loaded Dice. Coded Throat Spray. Coded Luminous Moss. Coded Double Iron Bash. Coded Grav Apple. Coded Triple Axel. Coded Triple Kick. Coded Strength Sap. Coded Tidy Up. Coded Moongeist Beam. Coded Menacing Moonraze Maelstrom. Coded Sunsteel Strike. Coded Searing Sunraze Smash. Coded Take Heart. Coded Barb Barrage. Coded No Retreat. Coded Lash Out. Coded Payback. Coded Crush Grip. Coded Wring Out. The in-battle team preview will correctly update back to the regular form sprite when Castform's weather forms, Meloetta-Pirouette and Cherrim-Sunshine switch out. Weather-setting Abilities now will be a 50/50 on which activates 1st if both your Lead and the opponent's have the same Speed. Fixed all incorrect roundings of the 50% damage boost/malus from Rain/Heavy Rain and Sun/Extremely Harsh Sunlight with Water and Fire moves. Encore now immediately ends when the affected move runs out of PP. Heal Bell now fails when no Status could be healed. Fixed Glaciate that had stopped from lowering the opponent's Speed by one stage. Metal Burst now only reflects the damage of the last hit of a multi-hit move. If a hit from a multi-hit move making contact triggers Sleep from the opposing Effect Spore, the move will end, denying further hits after the hit putting to Sleep. Disguise breaking now counts as a hit for multi-hit moves' hit count message. Gastro Acid now will fail when the target was already affected by it. Using Gastro Acid on Castform will make it revert into its regular form when it was already in one of its weather form. Using Simple Beam no longer displays a misleading "suppressed ability" message. Mummy will stop replacing RKS System, Shields Down and Power Construct. A Parental Bond user's 2nd hit making contact on a Mummy user will use 25% of the power instead of 100%. Battle Bond now will only trigger once per battle. Future Sight now is affected by Normalize. A Water Bubble user will deal twice more damage with its Water-type moves and will receive twice less damage from opposing Fire-type moves, making it fully coded now. Ice-type Pokémon now will be immune to Sheer Cold. Fixed that Fling wasn't using the right Base Power for the user's current held item. Upgrading a Normal-type move into a Z-move with Normalium Z now will completely ignore the user's Galvanize, Refrigerate, Pixilate, Aerilate and Normalize. Cloud Nine will stop activating before the end of the turn when a Mega Pokémon that previously had the Ability faints. Poison Touch now can poison a target with Mummy before Mummy overwrites it. Gave Fairy Aura and Dark Aura the right power multiplier of 5448/4096, allowing Fairy and Dark moves to always deal the right damage respectively. Fixed a power rounding issue with Mega Launcher, now it deals the right damage everytime. Fixed a bug where contact-based Abilities (Static, Flame Body, Effect Spore, Poison Point) and Poison Touch failed to trigger if the Ability user had a status condition. Air Balloon message will not be printed again after its holder had its Ability changed. Moves denied by Gravity like Bounce now will be successfully denied on their 1st turn use if a faster Gravity was used before. Damage-reducing Berries' message now will use their holder's Pokéname back instead of the opponent's. Beast Boost now fully respects the priority order (Atk, Def, Spatk, Spdef, Speed) to determine which stat boost to give in case of a tie between multiple stats. User's Disguise breaking will not deny its held Eject Button activation anymore. Pursuit won't activate the opponent's held Eject Button anymore when he tries to switch out. Parental Bond's 2nd hit now will deal 25% damage instead of 100% when Mummy activated after the 1st hit. Pokémon with Sturdy Ability now will be immune to OHKO moves. Reworked Trace. Updated Trace's untrace-able Ability list to Gen 9. Made sure Trace is pending until the opponent brings in a Pokémon whose Ability is trace-able. If your U-turn/Volt/Flip user faints the opponent and then you bring in your Trace user copying an Ability triggering when entering the battle like Intimidate from the opponent's next brought in Pokémon, Trace copying that Ability now will correctly activate it. Reworked Substitute for the 2nd time and carefully rechecked all the main interactions. We named this rework Sub v3. Thanks to Sub v3 the following could be fixed or were found and fixed compared to the old Sub version: Snore is now able to bypass Substitute. Cursed Body will not have a chance to activate if its user's Substitute is the one tanking the hits. Mummy won't activate if its user's Substitute is the one tanking the hits. Disguise won't break if its user's Substitute is the one tanking the hits. Color Change won't activate if its user's Substitute is the one tanking the hits. Eject Button won't activate if its user's Substitute is the one tanking the hits. Shell Bell now will heal its user based on the damage dealt to a Substitute. Other Changes and Bug Fixes Reworked all battle backgrounds so they can be animated in the future. Animated backgrounds are already supported, but none have been added yet. Forms from handheld games, such as the Unown letters, will no longer be announced via the global form announcement. The sandwich menu at the bottom left will dynamically adapt to screen size and will be clearly visible and clickable on most Android devices. Since it was often suggested by Android players, you will be able to lock and unlock the hotkey bar. Preview The new setting Accurate Move Descriptions will allow you to replace the inaccurate descriptions based on the original game text with more accurate ones, including exact percentage-based values. Preview Several bugs related to streaming and downloading our music files in the background will be fixed. Updated happiness evolutions to Gen 9 mechanics. Mysterious Candy should work for it now. Moves that are learned through evolution will no longer be displayed as Lv. 0 in the Pokédex but will instead show up as Evo. Given Raticate Scary Face as Evo instead of Rattata, allowing Raticate to now learn it after Rattata evolving or via the Move Relearner. The gibberish text in the PvP replay window and guild member window will be replaced with the correct text. A critical bug that caused server crashes will be properly fixed. A temporary workaround is already live, but the final fix will be included in this update. Added a few new elevator door animations. Headgear and facegear support female variants now. Reduced performance impact of initial Pokedex initialization. Many of the Dynamax event forms will be added. That only refers to the artwork. Zapdos, Moltres, Articuno and their Galarian versions, as well as Ho-Oh, Lugia, Keldeo and Keldeo-Resolute mounts, will be reworked. Many new cosmetics and mounts will be added for future PvP Chest updates. To prepare for a possible early-game story rework, Partner Pikachu and Partner Eevee will be added. It’s still unclear if or how they will be used.
    1 point
  31. Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, PvP Chests, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not independently own, or using more than 2 accounts, will result in severe punishment. Each account may only PvP on one server. You may only have one account in the Top 25 at any point in the season. This means one account across both servers – you cannot have one account in the Top 25 on Silver and another in the Top 25 on Gold. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated Tanavast - Keeping the thread updated
    1 point
  32. Hey fellow PvP players, In this thread I will explain how we enforce this rule, what counts towards it and why it is important to cooperate with us here. I made the mistake and not thoroughly wrote down procedures, limitations and explanations for the community which resulted in some unfair bans that will be fixed as soon as possible, so count this thread as an apology for our mess as well. This type of stuff shouldn't happen, will not happen again and I take full responsibility for it. The current rule that forbids any type of boosting. What counts towards this rule?: Playing against any accounts you have access to If Bob has the password of Billy and Bob matches against Billy in ranked PvP, you may risk of being flagged as boosting players. The best advice we can give here is that you do not share accounts to avoid any confusion here. Did Billy actually play or was it Bob controlling both accounts. Those are questions we have to answer. Playing against your own alternate accounts If Tom owns the accounts Tom123 & Tom321 and matches against himself in ranked PvP, he will be banned for boosting. Playing on an account you do not rightfully own Jake gave his account to Bob so he can play ranked PvP on it and Bob starts playing in ranked with Jake's account, you will be banned for boosting. Please avoid at any cost playing on someone elses account in ranked PvP unless you have full control over it (E-Mail is yours, you are the only one having access to the account and the original owner does not return) Disconnecting on purpose and receiving payments for it Bob matches against Tom, Tom messages Bob & asks him if he could disconnect or let him win for 50k$. Bob should report Tom however if he accepts this payment both players will be banned for boosting. Disconnecting repeatedly against the same players Billy always disconnects against Jake because he thinks he is the superior player. This might get you flagged as boosting if done multiple times as you are supposed to play out all matches. We can see the difference between server crashes, a user with bad internet or someone boosting. Disconnecting against Guild members on purpose or due to "Queue/Game" guild rules Bob, Tom and Jake are in the same guild [ExamplePlayers]. Tom matches against Jake in ranked PvP and Jake disconnects during team-preview. If done multiple times you may get flagged as boosters. Jake writes in his guild chat or in a matchmaking chat on their discord that he is in the queue. Jake: queue Bob always forgets to write in that chat and matches against Jake. Jake is annoyed and tells Bob to disconnect because he broke the "queue/game" guild rules. This may get you flagged as boosting as well, as you are supposed to play out all matches. Playing against another player under the same network/connection. Unfortunately staff is unable to verify and confirm if someone is really living with other people, making therefore impossible for us to see if it's one single persone with two different account or two different people. Reason we can't do that is simply that we don't live with you, it's not a problem of our tools. As the last thing always gets broken and causes a lot of confusion we made an announcement regarding it: If you have any further questions please write them down below and I try to answer all of them to the best of my ability. Kind regards. Credits to Qeight
    1 point
  33. 825k jolly gliscor
    0 points
  34. Hi i wtb something tell me when ur on
    0 points
  35. 0 points
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