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Showing content with the highest reputation on 08/25/25 in Posts

  1. I hope pvp can be done anonymously. I spend a lot of time to improve my team and change my skills.But it only takes 1-2 days, Most people will know my team just by name. This makes me very depressed. because I often fight the same people repeatedly,they or their friends will know my skills. I like a lot of unpopular pokemon,I hope more usages can be developed. I hope pvp can be diversified. So I hope to open an anonymous pvp battle. I hope to get an answer.
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  2. Starting offer:1.5m Min raise : 250k Insta : 5m ends in 26 hrs after start.
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  5. Char 250k ursa 350k
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  7. WTS GODLY 26+ Honedge. s.o 7m insta n/a min raise 500k Ends 48 hours after first bid. This is a cross server auction. payment. cash cc= 500k location of seller is atm gold.
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  8. I was whole day online. Im online in a few Hours again
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  12. ursa 300k char 200k
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  13. Welcome to PRO. Always nice to see another Pikachu fan. Pikachu in PvP is a tricky one - it’s not the strongest mon out there, but with the right build (and especially with a Light Ball) it can actually hit surprisingly hard. Here’s a breakdown of what to look for: Ability: Lightning Rod is generally preferred since it gives an Electric immunity and boosts Special Attack when hit. Static is usable (chance to paralyse on contact), but it’s less reliable overall. Nature (Personality): Timid - boosts Speed, great for special attacking sets. Modest - boosts Special Attack, gives more damage if you don’t mind losing some Speed. Naive / Hasty - useful if you want a mixed build (using both special and physical attacks). Jolly / Adamant - best for a pure physical build with Volt Tackle. Jolly gives you Speed, while Adamant sacrifices Speed for Attack power. IVs: For special sets: focus on Speed and Special Attack. For physical sets: focus on Speed and Attack. EVs: Special attacker: 252 Special Attack / 252 Speed. Physical attacker: 252 Attack / 252 Speed. Mixed: 252 Speed / 128 Attack / 128 Special Attack (or similar split depending on your moves). Moveset Options (depending on your set): These are some of the most popular moves people run on Pikachu. The exact combination depends on whether you’re going special, physical, or mixed: Special Attacking options: Thunderbolt (main STAB), Hidden Power Ice/Grass (coverage), Nasty Plot (setup). Physical options: Volt Tackle (main nuke), Iron Tail, Brick Break, Knock Off. Utility / mixed options: Encore, Substitute, or running one physical move (like Volt Tackle) alongside special moves for surprise value. Item: Light Ball is absolutely the best item for Pikachu, since it doubles both Attack and Special Attack. Without it, Pikachu just can’t hit hard enough to compete. Extra tips: Pikachu is always fragile, so don’t expect it to tank hits - think of it as a glass cannon. If you love Pikachu but want something more reliable, Raichu can be a better option since it doesn’t rely on Light Ball and has more bulk. So overall: For special builds - Timid or Modest. For mixed builds - Naive or Hasty. For physical builds - Jolly or Adamant. Good luck with your hunt, and may you find both your Light Ball and your Shiny Pikachu soon!
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  14. bisharp 450k
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  21. Hello everyone! With the rise of newer PvP players since the release of the PvP chests, I wanted to go over some simple, but effective ways to continue PvP'ing with friends/family but not risk being involved in Illegitimate Rank Boosting! (click on the link to read about what is considered rank boosting) This is by far the most important feature that we will talk about. This feature isn't widely known, but today we're going to change that! It is best practice to avoid queueing at the same time as someone you know such as a close friend, family member, or anyone else you may share a network connection with. However, if you do happen to encounter them, do not surrender or continue the battle. By doing this, you could be rank boosting! With the /draw command there's no harm and most importantly no foul! Using this command is simple: Type /draw into the chat: This brings up a dialogue box for your opponent: They click 'yes' and the match ends without a winner. Thus this isn't rank boosting. This next one isn't exactly a feature but it is something plenty of guilds have in place in order to avoid queueing with guildmates. Anyone can utilize the same system in order to avoid matching with a family member or someone with a shared network connection. Suppose Billy and Bob are brothers living in the same household and they wish to partake in ranked PvP. Billy sends a private message to Bob with just a 'q'. This informs Bob that Billy is in the queue and is waiting for an opponent. When Billy matches with an opponent, he sends Bob a 'b'. Now Bob knows Billy is in a battle and he can now queue without worrying about matching with Billy. You can use private messages like in my example, or in guild chat like many guilds do. This is another feature that may be overlooked. You are certainly free to send battle requests to your family and friends without worrying about rank boosting! Make sure you aren't in a Pokémon Center, and click on the person's character, in chat, or in your friend/guild list. From there you can send them a request for either a regular battle using your own Pokémon or a random battle so you can practice! It is important to note that because these are friendly battles, there wont be any gains such as PvP coins or PvP chests, but you will have bragging rights! I hope this visual guide helps to explain how you can enjoy ranked (and unranked) PvP while avoiding being accidentally involved in Illegitimate Rank Boosting!
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  22. start scyther will trade using nell1el acc if i won
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  23. Thank you so much for the kind words, It was a pleasure having you here and I’m really glad you enjoyed the deals. I’ll always do my best to provide great items and smooth trades. Looking forward to seeing you again soon
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  24. Hello, @Calmlax you have 24 hours to finish this trade. Very Respectfully, Larfleeze
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  26. Hello everyone! Pokémon Revolution Online has always been a game I’ve deeply enjoyed, especially for its rich PvE content. Unfortunately, due to personal life circumstances, I had to step away for a while - but my passion for the game remains strong. That’s why I wanted to take a moment to share some suggestions regarding one of my favorite features: the Dungeons and the exclusive Shadow Zones. Shadow Zones – PvE Suggestions 1. Dedicated Dungeon Shop It would be great to introduce a shop specifically tied to dungeon content. This could offer exclusive items such as: Shadow-themed mounts Unique outfits or cosmetics (masks, clothes, Face Items..) (These rewards could be purchased using existing PvE Coins, or preferably through a new currency earned exclusively by completing dungeons. This would encourage more players to engage with this content regularly and reward consistent participation) Special items obtainable only through dungeon achievements (Unfortunately, I'm not very up to date with the latest Pokémon games, so you would know better than me, but for example, EV bracelets such as the Power Bracer) Additionally, a unique and prestigious reward could be the Shadow form of the Legendary Pokémon tied to each dungeon. For example: Shadow Meloetta for Crux of Melody Shadow Victini for Ruins of the Vale Shadow Hoopa for Scattered Realm This special Shadow form could be granted only to the best individual runner for each dungeon. However, this idea would require a dedicated PvE leaderboard for solo players, as currently there's no reliable system to track individual dungeon performance. If implemented, it would add a strong incentive for high-level, strategic PvE play. 2. Rethink Shadow Spawn Rates or Time Limits Shadow Pokémon are some of the most desirable rewards, but their encounter rate feels extremely low—even for common ones. It's often possible to go through a full 40-minute session without encountering a single Shadow Pokémon. Possible improvements: Increase the time limit in Shadow Zones Or ideally, allow unlimited time inside once access is granted However, unlimited time could make the current ladder system less meaningful. To offer a more balanced and progression-based approach, here's another suggestion: Purchasable Time Extensions – Players could be allowed to permanently unlock extra time in specific Shadow Zones based on their performance. For example: for every 250 points earned in a dungeon, a player can unlock +5 minutes of time in that Shadow Zone This time bonus would accumulate and be permanent, acting as a reward for consistent effort and mastery of that specific dungeon This system would let players "reap what you sow" their progress over time - encouraging replayability and giving everyone, not just the top-ranked players, a way to gradually gain more value from the content. 3. Weekly Rotating Shadow Dungeons Just like the Guild Island rotates based on community votes, you could implement a rotating Shadow Dungeon system with a unique Shadow Zone linked to each week’s dungeon. The Pokémon available in these zones could change weekly based on a vote system involving the top 3 dungeon-performing guilds or players. Example rotation patterns could be: Fire Pattern: Shadow Charmander + Shadow Torkoal + more Rock Pattern: Shadow Larvitar + Shadow Rhyhorn (I know it doesn't exist) + more Grass Pattern: Shadow Bulbasaur + Shadow Shroomish + more Earth Pattern: Shadow Gible + Shadow Phanpy + more and others.. This would: Let you include a wider variety of Shadow Pokémon that currently don’t fit existing Shadow Zones Allow spawn editors to create unique and thematic environments Make dungeon competition feel fresh and worth coming back to weekly The voting window could be from Monday 00:00 to Sunday 23:59 GMT+0, giving eligible players a full week to vote on the next rotation. These are just a few ideas I had in mind, and I truly hope they can inspire future improvements. I know how passionate the community and staff are about this game, and I’d love to see these kinds of enhancements make the PvE experience even more engaging and rewarding. Thanks for reading!
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  27. Please, do note that while our Developers are actively working on PvP updates and fixes, you may still encounter some bugs during battles. Keep an eye on our PRO Official Discord and our Update Logs to stay updated about any rule change and in general any game announcement/update. As a reminder, PvP reports should be filed in our Report Center. Please make sure to provide enough evidence to support your claim. Failure in doing so will result in the dismissal of your report. PVP Rules Every match should be played out in a timely manner. Time-, PP-, Switch- or any type of stalling beyond reasonable usage is not allowed. Video evidence is required and without it we will not take actions. Video evidence may be deemed insufficient at Moderators discretion. PP-stalling: Using moves to unnecessarily extend a match's duration with no proper reasoning such as using healing moves instead of attacking Switch-stalling: Switching your Pokemon around with no proper reasoning instead of attacking. Time-stalling: Waiting until the last few seconds to make your move on every single turn, prolonging the match more necessary. Boosting in any form in Ranked PvP, random ranked included, is forbidden. Action will be taken if caught or attempted. | Rule explanation Playing against someone under the same network connection is considered boosting as staff is unable to verify if it's actually two different people playing. Intentionally queuing against a user to aid yourself or another user in the form of Rating, PvP Coins, PvP Chests, etc will be considered as Ranked Boosting and will be punished accordingly. You can use only 2 of your own accounts to PvP within each season. Using any account you do not independently own, or using more than 2 accounts, will result in severe punishment. Each account may only PvP on one server. You may only have one account in the Top 25 at any point in the season. This means one account across both servers – you cannot have one account in the Top 25 on Silver and another in the Top 25 on Gold. Using false information or offering compensation to incite players to disconnect or draw in a Ranked Battle is prohibited and considered Illegitimate Rank Boosting. Please refer to Rule Explanation for more information. Violating any of our specific PvP Clauses will result in sanctions. PVP Clauses Species Clause: The same two Pokemon should not be on the same team. This includes the use of more than one Rotom form or a Pokemon together with its Alolan counterpart. Sleep Clause: If you have already put a Pokemon on your opponent's side to sleep, and it is still sleeping, you cannot put another one to sleep. This rules is not induced by self-sleep inducing moves, such as Rest. Video evidence is required. Natural Cure - Two Pokemon can be put to sleep if, and only if, the first Pokemon has Natural Cure (The reverse order would violate the clause as the Natural Cure Pokemon would be on the field asleep with an additional Pokemon being asleep in the party). Pokemon that use U-turn/Volt Switch on the turn that they wake up will show as asleep until they are back on the field Endless Battle Clause: Any moveset that is capable of intentionally cause an endless battle is banned. More specifically: Recycle + Leppa Berry. Harvest + Leppa Berry. Trace + Leppa Berry. Role Play + Leppa Berry. Banned Moves / Abilities / Pokemon / Items / Combination The following moves are banned from the Ranked PVP Battles. The system is developed in a way where you cannot queue with them. Credits to: Singham & Flik - Established the first PvP Rules thread. Windypuff, Kagawa & Alaris- Updating thread. Letrix - Revamped and updating thread. Qeight - Revamped and keeping thread updated. Shinohara - Revamped and keeping thread updated Tanavast - Keeping the thread updated
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  28. Hey fellow PvP players, In this thread I will explain how we enforce this rule, what counts towards it and why it is important to cooperate with us here. I made the mistake and not thoroughly wrote down procedures, limitations and explanations for the community which resulted in some unfair bans that will be fixed as soon as possible, so count this thread as an apology for our mess as well. This type of stuff shouldn't happen, will not happen again and I take full responsibility for it. The current rule that forbids any type of boosting. What counts towards this rule?: Playing against any accounts you have access to If Bob has the password of Billy and Bob matches against Billy in ranked PvP, you may risk of being flagged as boosting players. The best advice we can give here is that you do not share accounts to avoid any confusion here. Did Billy actually play or was it Bob controlling both accounts. Those are questions we have to answer. Playing against your own alternate accounts If Tom owns the accounts Tom123 & Tom321 and matches against himself in ranked PvP, he will be banned for boosting. Playing on an account you do not rightfully own Jake gave his account to Bob so he can play ranked PvP on it and Bob starts playing in ranked with Jake's account, you will be banned for boosting. Please avoid at any cost playing on someone elses account in ranked PvP unless you have full control over it (E-Mail is yours, you are the only one having access to the account and the original owner does not return) Disconnecting on purpose and receiving payments for it Bob matches against Tom, Tom messages Bob & asks him if he could disconnect or let him win for 50k$. Bob should report Tom however if he accepts this payment both players will be banned for boosting. Disconnecting repeatedly against the same players Billy always disconnects against Jake because he thinks he is the superior player. This might get you flagged as boosting if done multiple times as you are supposed to play out all matches. We can see the difference between server crashes, a user with bad internet or someone boosting. Disconnecting against Guild members on purpose or due to "Queue/Game" guild rules Bob, Tom and Jake are in the same guild [ExamplePlayers]. Tom matches against Jake in ranked PvP and Jake disconnects during team-preview. If done multiple times you may get flagged as boosters. Jake writes in his guild chat or in a matchmaking chat on their discord that he is in the queue. Jake: queue Bob always forgets to write in that chat and matches against Jake. Jake is annoyed and tells Bob to disconnect because he broke the "queue/game" guild rules. This may get you flagged as boosting as well, as you are supposed to play out all matches. Playing against another player under the same network/connection. Unfortunately staff is unable to verify and confirm if someone is really living with other people, making therefore impossible for us to see if it's one single persone with two different account or two different people. Reason we can't do that is simply that we don't live with you, it's not a problem of our tools. As the last thing always gets broken and causes a lot of confusion we made an announcement regarding it: If you have any further questions please write them down below and I try to answer all of them to the best of my ability. Kind regards. Credits to Qeight
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