Leaderboard
Popular Content
Showing content with the highest reputation on 10/11/25 in all areas
-
Note: A Dark Star–themed Pokémon — a Halloween sub-genre found only in the Haunted Cave Depths. Making its first public appearance at auction, this marks a singular opportunity to add this exclusive piece to your collection. Auction Details: Start Price: 10m End Point: 60 hours (after start price is met) Insta Price: N/A Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!3 points
-
Publishing weekly news article every Friday 11-12pm EST. *Editor's note at the end Issue #6 English Credits Extra links *Editor's note: Hoopa's dungeon is always available and not limited to being open during the Halloween event. Due to the Halloween event, I didn't really want to disturb the team, and instead let everyone enjoy the week for now. Nothing really new or exciting with this issue apart from the party hunting and general event. Enjoy the Halloween event, happy hunting, and see you guys in the hunting party leaderboards! ; ) We're also trying to recruit more artists and reporters. If you're interested, send us a DM or join the Discord server.3 points
-
Hello , I recently used the HP-Reroll Ticket and found out that it rerolls all the ivs on the pokemon entirely when attempting to give you the desired hidden power and I felt absolutely robbed. I personally felt this ticket completely loses its purpose since people would rather prefer getting the hidden power manually using IV-Reducing ticket since it does not disturb the other ivs and also cost *300 tokens* less which is an extreme difference. My point is , usually there is a need to change only 2-3 ivs to get the desired hidden power on a lengendary. So why would someone spend 600 tokens which guarantees nothing but only the hidden power over 2 qty of IV-Reducing tickets that guarantee the hidden power while also retaining the other ivs which are already good. The HP-Reroll Ticket just feels extremely overpriced for what it is offering. Suggestion I think that the HP-Reroll Ticket would suffice its purpose if it just randomly increased or decreased the ivs (by 1) that are needed to be altered to get the desired hidden power while retaining all the other ivs. I feel this would justify its cost of 600 tokens and right now its just not worth so many tokens This makes it very reasonable for a person to buy it who needs a change on 3-4 ivs instead of 2, because for 2 ivs , 2 qty of IV-reducing ticket can itself do the job and if its only 1 iv , IV-Reducing ticket comes out to be the obvious choice having half the price of the HP-reroll ticket.2 points
-
Genuinely ridiculous, absolute -1. Do you want a button for the game to auto-story, auto-boss, auto-pvp too? Why do you want to play a game if it will do everything automatically for you? This is just trying to pass cheating as a game feature as a whole. The original games are like this too, there is no auto-hunt there either. If you have to legalise macros and botting into an ingame feature just because you can't even participate in the most basic activities, this game might just not be for you.2 points
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Hi @Bommixiduc I have changed your title. In the future please ensure your titles (as well as any other instances) use appropriate language.1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Hey, I will answer this thread as the leader of the mapper team because I wont accept accusations in that form based on uninformed assumptions. First of all I would like to clarify that its not the devs who are working on content, instead there are different staff roles like Scripters, Artists, Mappers, Testers that are required for content projects like Astrella and any other content addition. Many resources, work and time is required from these different teams. We are not a company with a set employee count and worktime, instead we are regular people who have their own real jobs, school, studies etc., with families, children, hobbys and other interests., we are working for free and in our own free time, next to all IRL-responsibilities to provide PRO more content. Anyone out of the different content-teams could have less time for any reason at any moment or anyone could also leave the staff team completly for more important matters in their real life. That is why it is really hard or rather impossible to predict how long a project like that may take and to give updates about the project in general without either leaking more than we want to or to give the community false hope. We have to take so many different factors in mind, so in the end giving updates about the project would just make the situation worse. I understand the players frustration on this but you also have to keep in mind that Astrella was passed through so many different staff members already, many left and many joined. It is not easy at all to keep track of a project like that unfortunately, we are trying our best though. The fact that it was announced this early was obviously a mistake back then and the content-team suffers from it a lot as the playerbase was expecting it soon, leading to many comments that can de-motivate anyone working on it. The people who are currently working on Astrella are the ones you are blaming but we werent the ones to announce it or built hype around it, instead we are the ones trying to save the project and bring it to the players regardless of anything else. We were short-staffed, presented with low free-time or other unforseen events a lot over the last few years and it was and is still hard to meet the expectations of the playerbase. It is hard to release new content for events and content in general (new forms, mounts, cosmetics etc. from artists, new maps from mappers, new quests from scripters etc.) every year while still working on a big project like Astrella which requires full focus usually. As you probably noticed in the past, we skipped some event-content releases to focus more on Astrella but there was still other stuff we released, however I can assure you that the progress on Astrella didnt suffer from that, we only worked on other things if we couldnt work on Astrella for some time for different reasons (resources needed from another team first for example). Many things had to be reworked as well because it was simply outdated or wasnt correct (story- and map-wise for example). Personally speaking I am looking forward to still put my time, love and effort into this project, together with the others from the content-team. Astrella is the main focus for the coming time but please try to understand the current content-team for all the things I explained in this message.1 point