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Showing content with the highest reputation on 11/02/25 in all areas
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I'd love to see titles introduced to PRO, which players can earn by achieving specific milestones. This would give players extra motivation and a sense of purpose for many in-game activities. For example, titles could be earned from: Completing all regions Pokedex Reaching certain PvP ratings (Like 400, 500, or 600) in both random and normal ranked. Achieving PvP win streaks (such as 10, 25, or 50 consecutive wins) PvP Ladder streaks (3, 5, or 10 consecutive ladder seasons) Farming Excavation points. Winning Pve events (like Multiplayer Bcc or Fcc). Earning Money Collecting shinies or rare form. Hunting Rare forms or shinies. Exclusive Titles for Streamers or Staff Dungeons Playtime Players could equip one title at a time, which would be displayed next to their name in chat. Additionally, they could pin up to four titles on their profile for others to see. This feature would make many existing things of the game like dungeons, excavations, Pokedex, Playtime, Shiny hunting and PvP more rewarding and meaningful. With good visual designs and creativity, titles would add a strong sense of accomplishment and individuality to Pro. What are your thoughts on this? Feel free to drop your opinions!6 points
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Excavation System Improvement Suggestion Excavations currently go unnoticed by most players and are mainly used only to obtain Therian forms of legendary Pokémon. It would be great to see some updates that make them more engaging and worthwhile. One idea is to rotate the excavation spawns each season to include PvP Pokémon which are most used in the previous season, helping new or aspiring PvP players farm useful Pokémon more easily. Another nice addition could be changing the excavation spawns during events, keeping the content fresh and exciting. Additionally, updating the Artifact Point Store with exclusive items for Pve & PvP or limited-time items would make it more rewarding. Adding a cap system based on excavation points for item exchanges could also help balance rewards while keeping players motivated to participate. What are your opinion on this? Feel free to suggest more.2 points
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+1 Good suggestion, There's no point of excavation title been in tc for so long atleast add other titles as suggested.2 points
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+1 Rotational Spawns might be too much work, It didn't went well when it was planned for guild island and guess we may get seasonal updates for each event just like guild island rn. And I would love to see Misc Items for PvP/PvE stores, There are only two ways to obtain an ordinary reroll now and finding a seller for reroll or an ability capsules from trade chat takes a lot of time even in silver, it must be really hard for gold players. This rework will actually bring more players to excavation sites atleast for rerolls.2 points
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+1 Achievements are a good way to encourage players to explore, learn new mechanics and complete difficult tasks, such as dungeons, keeping players engaged for a longer time.2 points
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+1 This will bring more personality to the game and make it more motivating.2 points
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+ 1, rotation suggestion is good and more stuff could be added for artifact exchange.1 point
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+1 This idea actually very good. This will make the normal pro players grind more for titles and help to build larger community. If this added this game will be too good if compared to mmos and games1 point
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Um... it wasn't ragebait at all, I don't know what could have caused that feedback. I was just responding that it seemed more than difficult to qualify for a single player (even with multiple accounts) or two players. Regarding the scores you mention, 12 500 IVs per account "on average" is practically impossible (and certainly not "average"). Based on the averages we've observed over several weeks, going to the most optimal farming areas, we're are at about 10 rares per hour. With an average of 95 IVs per Pokémon, that's 950 IVs per hour. Knowing that you'll be farming for about 11+ hours out of 12 (the time it takes to submit your Pokémon, go to the bathroom, deal with life's little surprises, etc.), you'll reach 10,500 IVs per account. Depending on the RNG, you can indeed do much more, but talking about averages at these levels seems excessive to me. Getting back to the overall format of the event (12 hours, farming from Monday to Friday, etc.), are there any discussions underway among the staff? I saw that you found the idea of farming from Saturday to Friday (by blocking the teams that qualified the week before) interesting. Are there any discussions underway on this? That was the reason for my initial comment, not to revisit the ego war I saw in previous posts. Once again, I like competition between teams, and I think it's important to encourage improvement based on the best feedback!1 point
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Publishing weekly news article every Friday 11-12pm EST. Issue #8 Credits Extra links *Editor's note: If you'd like to advertise anything, let us know by sending us a DM or by joining our Discord server and reaching out to us there.1 point
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