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Showing content with the highest reputation on 11/13/25 in all areas
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Hello everyone, I would like to suggest the introduction of PvE Chests. They should be similar to PvP Chests, but obtained from PvE means. The reason I'm suggesting this, is because at the moment PvP is the only way to obtain some tm/cosmetics/mounts. That benefits the PvP veterans who get a lot of chests from wins, or the rich people that just buy them. That's very punishing to the casual PRO players who just want to enjoy the game and have cool things. Yes you could say that newbies should do PvP to learn, but that would lead for more chests to the veterans instead. Also there should be some balance between PvP and PvE rewards. We could obtain PvE Chests the following ways: BCC/FCC Rewards Top 25 get 1 chest for participation Top 15 get 3 chests Top 3 get 5 chests and 1 golden chest Dungeon Rewards Random Drop of chests inside the dungeon that you can find and collect while doing the run. X amount of chests for being Top Dungeon Ladder. The rewards from chests would be PvE coins, TMs, cosmetics and mounts. It's not necessary for the rewards to be exactly the same as the PvP Chests, they could have some that are the same, and then some exclusives to PvE and others exclusives to PvP. The introduction of PvE Chests should increase the overall amount of online players instead of only focusing on PvP, and it wouldn't take away anything, but rather instead just bring more things to the table. Thank you. Kind Regards, Lugario2 points
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1. More hotbar slots. 2. Hovering over items in the hotbar shows the amount. 3. Name trainers in the trainer tower to match their typ. 4. Remove the auto heal when using a escape rope. 5. Add region names to the sailors at the docks. 6. Rename nature reroll tickets to nature change tickets to avoid confusion. 7. Hovering over a ability gives you description. 8. Show if attacks are effective in battle like added in sun and moon. 9. Add a in battle timer to reflect, lightscreen, trickroom, psychic terrain, grassy surge, etc. in the same stlye showdown has. 10. Give the area names from events a diffrent color to easily distinguish between them. (For membership pokemon you could add a (MB) at the end.) 11. Remove all (boss) cooldowns from quest e.g. mega absol quest. 12. Make it only 10 bosses per week but double the rewards so you need less time doing them and need to decide which boss rewards you want. 13. Give pokemon a ingame tier rating for pvp. 14. Add PVP rotations where you can only take 0/1/2 legendarys/ubers/Tier 1 pokemon with you. 15. Add a Questlog ingame or per discord bot to easily show you what you have already done.2 points
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Auction Details Start Price: 1m End Point: 48 Hours (after start) Insta Price: no insta Minimum Raise: 100K Accepted Payments: Pokedollars , nature reroll=375k , iv reroll = 750k Server Name: gold Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) Please check the Trade Rules and Auction Rules if you are new to trading in PRO1 point
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Note: After opening, these items become non-tradable. The cosmetics included in this set are Cursed Seal Wings, Cursed Seal Clothes, Cursed Seal Eyes and Cursed Seal Wig. This set can be worn by both male and female characters, except for the wig, which is exclusive to male characters. View PvP Chest Rewards Auction Details: Start Price: 20m End Point: 66 hours (after start price is met) Insta Price: 40m Minimum Raise: 250k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. However, you may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!1 point
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+1 great idea. I can suggest some rewards like new pokeball, shadow mounts, cosmetics around bcc and fcc themes etc..1 point
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Auction Details: Start Price: 5m End Point: 48 hours (after start price is met) Insta Price: 20m Minimum Raise: 200k Accepted Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k), Nature Reroll Tickets (x1 Nature Reroll Ticket = 375k) Important Reminders: This is a Cross Server auction. You may bid from any server, and I will transfer to your preferred server upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Happy Bidding!1 point
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hi can u contact me ingame or discord: verseey Edit: we talked ingame trade will be completed within 24 hours of time.1 point
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The Blacephalon belongs to @Titaniaplayz However, because of the commotion caused in the thread I can understand why people may feel repelled to bid. It was also damaging for the owner of the Pokemon because the legitimacy of the auction was brought into question. I will extend the auction for 24 hours from this post. The current offer is 20m by @Itzrohan All the very best. - Rebilak1 point
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Hello @Lacomus We're aware of the situation, we will give an update soon. Please keep a hold of the Blacephalon until we come to a conclusion. All the very best. - Rebilak1 point
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Drop heatran A ->B Heatran lost his trapper strength a while ago. Flip-turn, teleport, and chilly moves don't make him comfortable enough to be a good wallbreaker. Now comes Clodsire, and Boots. Two things that Heatran doesn't take advantage of. Clodsire can completely negate Heatran. Scorching Sands and bodypress It scares him, pivots too, and the lack of versatility is real. I don't think I need to say much here; we'll all notice Heatran gradually losing its strength in the coming days until it's forgotten.1 point
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WTB service story 4 regions + tele and subway in silver sever1 point
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wtb Z-Move service and 4 accounts Story Kanto1 point
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Reasons to rise Kommo-o: 1-Versatility: when we see a kommo-o, there is no predefined set. *subs belly *rocks + toxic careful *iron defense bodypress +def *zmove 4 atks *zmove rocks *zmove Clangorous Soul 2-It has a consistent presence in the meta, high usage, and a decent/good win rate. 3-Counters meta-game Pokémon, defends against most Volcarona sets, and in its physical form punishes Tyranitar and Bisharp well, for example. 4-Besides the variety of sets, it has varied stats(sp atk and atk sets) and moves. When dealing with Clodsire, for example, subs or EQ can punish it effectively. 5-The lack of Fairy-type Pokémon in the meta means Clefable is basically the only Pokémon that defends against it well, but even so, I've seen some Z-Poison sets that were surprising.1 point
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Hello there @Clickicebeam In short, no; there is no specific reason why Incineroar and Araquanid have not been introduced into PRO yet. New Pokemon, like Sneasler, Clodsire and the recently announced; Corviknight are being added to the game, along with the introduction of Generation 9 mechanics. It is simply luck of the draw in regards to which new Pokemon are added and when. I hope this helps. Have a great day! Houndstone1 point
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Bad nature but good shiny dragon. I'd say 10-15m depending on buyer. You could try to auction to see what it goes for. Gl to you and nice mon.1 point
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Developers to-do list: //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon á la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share à la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. ▣ High priority ▣ Normal priority ▣ Low priority ▣ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point