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Auction Details Start Price: 2M End Point: 48 Hours (after start) End Time: 7 Feb, 2026, 8:20 A.M. UTC Insta Price: N/A Minimum Bid: 100K Accepted Payments: Pokedollars / 1x CC = 480K / 1x Nature RR = 300K / 1x IV RR = 700K Server Name: Gold Important Reminders This is a Gold Server auction. You may bid from any server but you must transfer to Gold Server upon winning the auction. If you intend to purchase with an alternate account or from other server, please specify the account name and/or server name alongside your bid. 15 minutes rule is applied. (If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes) The auction end time will be announced after start. Kindly note that the time and date will be in UTC (Coordinated Universal Time) format. Please check the Trade Rules and Auction Rules if you are new to trading in PRO. Note: Please read all the rules and details carefully before placing your bid. Discord: sir.alcatraz3 points
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Please add Random Rating alongside the Normal Rating in player inspection. Currently we need to switch to Discord to check random ratings. Showing it in-game would make guild recruitment faster and easier.1 point
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Dear @Laodeng, Kindly define the starting bid of the auction with more specificity. Example for everyone's reference: For this auction, the starting bid is initiated by @Vegetarox at 1:43 PM, 4th February 2026 (GMT+8) with 500k. 24hrs auction initiated from this time. Dear @Gracee Since your message is an inquiry to the auction host instead of a follow-up bid, kindly proceed with bidding if this is still of interest. Regards, Balladeer1 point
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Hello @Babasti I have force the Trade of the Cutiefly 350k have been deducted from @Artiga24's Account. 350k have been added to @Babasti's Account. Cutiefly has been transfered to @Artiga24's Account Kinda Regards Glitterwing1 point
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Hello, since im at hospital atm i will replay with delay,so just be patient.1 point
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Hey my name is Nicholas im 29 Years old from germany im studying to become a teacher and i want to transition to gold My Discord is : Jokschi I Play Pokemon since im very young and Pro since the beginning I Love to do everything in PRO like lvl services/daycare or hunting aswell as PVP and PVE content I would be pleased to hear from you Have a nice Week1 point
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I understand your point and you are right about the devaluation if it would be a free thing. But what if you also put a fee on it, which makes it worth more to hunt with the special balls instead of just changing for free? F.e. 500k per change -this would be around 100 - 150 special balls This would also remove a bit of the money from the game, if it will be used much1 point
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Hey, thank you for your suggestion. Items like Red Card and Eject Button will become more obtainable in the future and an update to the Excavation Sites is planned as well. Greetings~1 point
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Hi there yāall Iāve been thinking about World Quest for a good while now and we all know that the current system of how it works is not good or not bad. The current system works the way how its intended to do where you need to be available to partake in the day of world quest, submit the required pokemon to beat the big IV submission number to complete said world quest while reaching your 0.5%percent for the one mysterious ticket. However thereās always a lot of players(both new and old players)who participate in the world quest from the start and still canāt reach to their 0.5% percent for just one mysterious ticket. Also other players who are interested in the world quest canāt participate in it due to the time zones when the world quest happens. I have an idea/suggestion that could help with the current system of World Quest. 1. Time Duration - 24 hours. Removing the goal submission part ending the world quest entirely. So that Everyone has a 24hrs window opportunity to participate in the World Quest, Both New and Old players. 2. Change how the World Quest Event works - Completing the big IV Submission Number (Total Individual Values) will not end the world quest, instead the total individual values will be for earning additional mysterious ticket(1). We will still have our 0.5%percent contribution(Single Individual Values)to reach for the standard one mysterious ticket and removing the 3% percent goal for two mysterious ticket . So in total the players will be able to earn up to 2 tickets if the submission goal is met. The Total Individual Values number could be adjusted for balance. 3. Possible In Game Bonuses - if any of the servers manage to finish beating the goal submission when the 24 hour time period is up, it will rewarded with either - Outbreak of Pokemon, Safari Zone Event, EXP Party Share, or XP Bonus. With these changes, more players will be able to participate in the world quest and grow more within the pro community. Pros for this Suggestion 1. Everyone can join 2. Even if a server doesn't meet its goal, individual players get rewarded. 3. More player activity in game Cons of the Suggestion 1. Some players could experience some lag(just use foreveralone command) in game due to increased number of active players in a single area of the game(device dependent) 2. Participants who donāt meet the server goals can still be rewarded if they do the minimum required IVs. Please noted that all of this is just suggested change for the concept of World Quest. Rewards, IV Goals and other stuff are always up for discussion1 point
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Hey, it came up a few times and as much as I like the idea personally, it would devalue special pokeballs completly as you could just purchase/collect a single one when needed instead of needing multiple on hand when hunting. Players are wanted to actually own and throw the pokeballs they want to have their pokemon in. Greetings~1 point
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Hey, thank you for your suggestion. An additional check would definitely help to avoid these situation where you choose the wrong option on accident. We will look into getting this changed in the future. Greetings~1 point
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I believe this has happened to many beside myself but id like to recommend on adding a "are you sure u wanna give up" option on bcc . It has happened many times before to me since i always keep only sync and fs on team when i enter bcc , but when i find a quick 230+ points mon i just go and submit but sometimes i give up instead of submitting without being able to take back my decision . Having the option on taking back the decision would be a great adittion and save us from repeating the same mistake over and over . - Arbnoriii: thank you for your time.1 point
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Hey, thank you for your suggestion. We already had and still have a lot of plans for dungeons in the future. A shop dedicated to dungeons with fitting mounts and cosmetics has been a plan for a long time already and I hope we can make it a reality in the future. Greetings~1 point
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Hello everyone! PokĆ©mon Revolution Online has always been a game Iāve deeply enjoyed, especially for its rich PvE content. Unfortunately, due to personal life circumstances, I had to step away for a while - but my passion for the game remains strong. Thatās why I wanted to take a moment to share some suggestions regarding one of my favorite features: the Dungeons and the exclusive Shadow Zones. Shadow Zones ā PvE Suggestions 1. Dedicated Dungeon Shop It would be great to introduce a shop specifically tied to dungeon content. This could offer exclusive items such as: Shadow-themed mounts Unique outfits or cosmetics (masks, clothes, Face Items..) (These rewards could be purchased using existing PvE Coins, or preferably through a new currency earned exclusively by completing dungeons. This would encourage more players to engage with this content regularly and reward consistent participation) Special items obtainable only through dungeon achievements (Unfortunately, I'm not very up to date with the latest PokĆ©mon games, so you would know better than me, but for example, EV bracelets such as the Power Bracer) Additionally, a unique and prestigious reward could be the Shadow form of the Legendary PokĆ©mon tied to each dungeon. For example: Shadow Meloetta for Crux of Melody Shadow Victini for Ruins of the Vale Shadow Hoopa for Scattered Realm This special Shadow form could be granted only to the best individual runner for each dungeon. However, this idea would require a dedicated PvE leaderboard for solo players, as currently there's no reliable system to track individual dungeon performance. If implemented, it would add a strong incentive for high-level, strategic PvE play. 2. Rethink Shadow Spawn Rates or Time Limits Shadow PokĆ©mon are some of the most desirable rewards, but their encounter rate feels extremely lowāeven for common ones. It's often possible to go through a full 40-minute session without encountering a single Shadow PokĆ©mon. Possible improvements: Increase the time limit in Shadow Zones Or ideally, allow unlimited time inside once access is granted However, unlimited time could make the current ladder system less meaningful. To offer a more balanced and progression-based approach, here's another suggestion: Purchasable Time Extensions ā Players could be allowed to permanently unlock extra time in specific Shadow Zones based on their performance. For example: for every 250 points earned in a dungeon, a player can unlock +5 minutes of time in that Shadow Zone This time bonus would accumulate and be permanent, acting as a reward for consistent effort and mastery of that specific dungeon This system would let players "reap what you sow" their progress over time - encouraging replayability and giving everyone, not just the top-ranked players, a way to gradually gain more value from the content. 3. Weekly Rotating Shadow Dungeons Just like the Guild Island rotates based on community votes, you could implement a rotating Shadow Dungeon system with a unique Shadow Zone linked to each weekās dungeon. The PokĆ©mon available in these zones could change weekly based on a vote system involving the top 3 dungeon-performing guilds or players. Example rotation patterns could be: Fire Pattern: Shadow Charmander + Shadow Torkoal + more Rock Pattern: Shadow Larvitar + Shadow Rhyhorn (I know it doesn't exist) + more Grass Pattern: Shadow Bulbasaur + Shadow Shroomish + more Earth Pattern: Shadow Gible + Shadow Phanpy + more and others.. This would: Let you include a wider variety of Shadow PokĆ©mon that currently donāt fit existing Shadow Zones Allow spawn editors to create unique and thematic environments Make dungeon competition feel fresh and worth coming back to weekly The voting window could be from Monday 00:00 to Sunday 23:59 GMT+0, giving eligible players a full week to vote on the next rotation. These are just a few ideas I had in mind, and I truly hope they can inspire future improvements. I know how passionate the community and staff are about this game, and Iād love to see these kinds of enhancements make the PvE experience even more engaging and rewarding. Thanks for reading!1 point
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I miss having a notification that I received a message in my mailbox. Currently, if you send a message to another player, they will only know they have a message in their mailbox if you ask them to look; similarly, you will only know you received a message if the other player notifies you. With the game's own notification, we would receive a notification on the game screen. For example: Sometimes I need to talk to a player, but I never see them online, so I would leave a message for them in the mailbox and they would see it as soon as they logged into the game. It would also help with chat trading. Sometimes I saw a player selling something in chat trading, but when I messaged them they were no longer online. With the game's own notification, they would see my message in the mailbox saying that I am interested in the item or PokƩmon they were advertising, and they would contact me to negotiate. This improvement to the mailbox would greatly facilitate communication between players, especially because of the different time zones.1 point
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Hey everyone Iām happy and proud to be here! My name is Fabian, Iām 34 years old and Iām from Hamburg, Germany . MIāve had a physical disability since birth, but gaming has always been a huge passion for me and something I put a lot of time and energy into. Iām a motivated player whoās constantly working on improving and learning every day. My main focus right now is getting better at PvP, rebuilding my team, and understanding the meta more deeply. Iām still on the grind, but Iām committed and enjoying the process At the moment, Iām also working on completing my PokĆ©dex, including legendaries, and investing a lot of time (and money ) into building a strong foundation. I might not be a PvP expert yet, but Iām always open to advice, discussions, and learning from others. I appreciate a chill but competitive environment, teamwork, and respectful communication. Looking forward to grinding, improving, and having a good time together1 point
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Changelog 11.12.2025: Updated the chat font, which now supports many characters that were previously unsupported. Updated the in-battle poison icons so poisoned and badly poisoned can be visually distinguished. Added a workaround for a class of bugs that caused the client UI to become unresponsive. It is possible to drag PokĆ©mon directly from the PC Storage into the trade window now, including region-locked PokĆ©mon. The Region Locked Megathread Service is discontinued. Players can now own up to 1,056 PokĆ©mon by default, six in the team and 1,050 in the PC Storage. The Box-Full icon only reflects the status of the PC Storage. This means the PC Storage can be full while you can still catch PokĆ©mon if your team is not full. Improved the PC Storage Search parser. It should now work more naturally and consistently in some situations. There is no longer a limit for search results in PC Storage. Added box= filter to PC Storage Search. Added PokĆ©mon Tags in PC Storage. You can use as many characters for tags as fit into the window visually. You can create up to 30 custom tags. A PokĆ©mon can have any number of tags assigned. As soon as a PokĆ©mon has at least one tag assigned, it gets a tag icon in the box. All assigned tags are shown when hovering over (hold on mobile) the tag icon in storage. PokĆ©mon with at least one tag cannot be deleted. Tags that are assigned to at least one PokĆ©mon cannot be deleted. You can delete them once they are removed from all PokĆ©mon. You can search PokĆ©mon with tags using Tag=. The following emotes can be used both for tags and in chat (except :poop:): :fire:, :bolt:, :droplet:, :boom:, :heart:, :leaf:, :poop:, :pumpkin:, :snowflake:, :star: Added autocomplete to PC Storage Search. The autocomplete suggestions include results that can be found with different filters. Some autocomplete suggestions are colored red if no PokĆ©mon in your box matches them. You can cycle through selections using tab, and apply a suggestion with space or mouse click. Added new legendary mounts and their shiny counterparts to the PvP Coin Shops. Cosmog Mount Baby Lugia Mount Lunala Mount Full Moon Lunala Mount Magearna Mount Magearna Mount Original Manaphy Mount Neutral Mode Xerneas Mount Added a few new Chromas for Easter Mimikyu, HW Bronzor-family, and some new forms. We plan to focus more on Chromas in the future. Coded Mirror Armor. Coded Mind's Eye. Coded Blood Moon. Coded Gigaton Hammer. Coded Focus Band. Trace will no longer remain stored after you Mega Evolved when you hadn't the occasion to activate Trace before Mega Evolving. Fixed an issue where Future Sight could incorrectly bypass Substitute. Multi-hit moves making contact will stop their execution after their user faints off an opposing Rocky Helmet/Iron Barbs/Rough Skin. Clear Body/similar now will activate for its user to deny the stat-lowering effect from the move that was Magic Bounce'd back at itself. White Herb now will activate when its holder got its Attack lowered by King's Shield. Your PokĆ©mon's Analytic now will trigger in due times when you are the one who started the battle. Acupressure now is affected by Contrary and Simple. A user's Substitute will stop counting as āaliveā the turn it breaks. This allows opposing multi-hit moves to trigger effects if they would hurt the user with more hits after the hit responsible for breaking the Substitute within the same turn. This also fixes Rage Fist getting its Power boosted when its user's Sub would take the hit and other interactions in general. The holder's White Herb will no longer be consumed if it used a offensive stat-lowering move making contact like Close Combat and fainted because of the opposing Rocky Helmet/Rough Skin/Iron Barbs. Fixed multiple issues related to Abilities still active the turn their user fainted by changing the ability method. Unnerve, Magic Bounce and others in general should no longer remain active the turn their user fainted, including with a Mega PokĆ©mon fainting interaction. Clangorous Soul now targets its own user, allowing it to no longer fail against a Soundproof user. Misty Terrain/Misty Surge now will protect grounded users from Toxic Spikes. Beak Blast now will burn its opponent whoever started the battle. Focus Punch user will no longer lose its focus when its Substitute took damage. Arceus holding a removable item like Leftovers/Life Orb will now be affected by item-manipulative effects such as Knock Off, Trick etc. Knock Off now will gain its 50% Power boost against an Arceus whose item is removable like Leftovers/Life Orb etc. Knock Off no longer triggers Multitype message when used against Arceus holding one of its 17 Plate. Bug, Dark and Ground Memory held by Silvally will no longer be affected by item-manipulative effects such as Knock Off etc. which make the 17 Memory equal now. Knock Off hitting a Sticky Hold user now can remove its held item as long as it would faint from that Knock Off. Magic Guard will no longer print a preventive message when its user is either poisoned/badly poisoned or burnt. Reworked and improved the stat change logic for all existing moves/abilities/items. New "won't go any higher" and "won't go any lower" messages were born to make a clear distinction between stat-increasing and lowering effects going above +6 and -6 respectively, replacing the "already reached its limit" message that was printed for both positive and negative stat changes alike. All positive and negative stat change messages now will display using this priority order: Positive stat changes 1st, negative ones 2nd, "won't go any higher" 3rd and "won't go any lower" 4th. All stat change messages linked to stats directly now will display using this priority order: ATK, DEF, SPATK, SPDEF, SPD, ACC, EVA. An example, Quiver Dance will always display "SPATK, SPDEF and SPD rose!" instead of a random order. All stat change effects boosting/decreasing multiple stats by the same amount were shortened into one single message: Example, Shell Smash will print "X's ATK, SPATK and SPD sharply rose!" as the 1st message, then "X's DEF and SPDEF fell!" as the 2nd message. Destiny Bond will be kept active for its user if the opponent switched out in the same turn. The flickering in the regular Android client might be fixed now.1 point
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Loot Resource Quantity Location Verification Date Revive (Medicine) 2 Route 104 (Hoenn) 26/12/2022 Star Piece (Misc Item) 1 Mt. Moon B1F (Kanto) 27/12/2022 - - - - Pokeball (Balls) 1 Viridian City (Kanto) 27/12/2022 - - - - Paralyze Heal (Medicine) 1 Mt. Moon 1F (Kanto) 27/12/2022 Potion (Medicine) 1 Mt. Moon 1F (Kanto) 27/12/2022 Escape Orb (Misc Item) 1 Mt. Moon 1F (Kanto) 27/12/2022 - - - - Vitamins: Resource Quantity Location Verification Date - - - - - - - - Calcium 1 Cinnabar Mansion 2 (Kanto) 27/12/2022 Iron 1 Route 12 (Kanto) 27/12/2022 - - - - - - - - - - - - - - - - - - - - TMs: Resource Quantity Location Verification Date TM012 - Water Gun 1 Mt. Moon B1F (Kanto) 27/12/2022 TM046 - Psywave 1 Goldenrod Underground Path (Johto) 27/12/2022 TM061 - Sunny Day 1 Mt. Chimney (Hoenn) 26/12/2022 TM009 - Take-Down 1 Mt. Moon 1F (Kanto) 27/12/2022 TM148 - Trick Room 1 Eumi Island Theme Park 2 (Hoenn) 06/06/2023 TM019 - Seismic Toss 1 Route 25 (Kanto) 07/06/2023 TM087 - Sandstorm 1 Route 111 Desert (Hoenn) 07/06/2023 TM013 - Ice Beam 1 Abandoned Ship B1F Room 4 23/09/2024 TM068 - Rain Dance 1 Abandoned Ship B1F - Storage Unit 23/09/2024 Evolution Stones: Resource Quantity Location Verification Date Leaf Stone 1 Safari Zone Area 1 (Hoenn) 27/12/2022 Moon Stone 1 Mt. Moon 1F (Kanto) 27/12/2022 Thunder Stone 1 1 Power Plant (Kanto) New Mauville (Hoenn) 27/12/2022 26/12/2022 - - - - - - - - - - - - - - - - - - - - Rare Candies: Quantity Location Verification Date 1 Viridian City: Bottom side after the bridge (Kanto) 27/12/2022 1 Viridian Forest: Behind the tree next to the maze (Kanto) 27/12/2022 1 Route 12: 2 tiles down the Camper Justin's visible Pokeball. (Kanto) 27/12/2022 1 Route 16 (Kanto) 27/12/2022 - - - - - - - - - - - - - - -1 point
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What Ƭs the role of an Artist? Pokemon Revolution Online Artists are in charge of the graphic aspect of the game. This is done through the use of pixel-art to create to things like outfits, mounts, special event PokƩmon forms, environment tiles, etc. Requirements At least 30 days since Account Creation. 18 years or older Be able to speak English at an understandable level. (Mandatory) Understanding Pixelart/ Digital art at a decent level. Portfolio containing Pixel Art / Digital art work. What if I've never done pixelart before or don't have any pixel art in my Portfolio? I can't properly distinguish your level without any sort of work to measure by. Which makes it harder for me to figure out what kind of training you may need to be viably recruited. I'll gladly train up people of any skill level. My general lookout point is for people who are dedicated and willing to learn. Do not apply to this position with content that isn't your own. It will be discovered. And may affect your possibility of admission to staff in the future. Where to start when you've never done Pixelart before Interested but uncertain where to start? We got a big tread of tutorials with basics: Click Here to Open it! We got some blank sprite sets as well for people who want to train making pixelart costumes. Click Here to Open it! Application form Contact To apply, please make a thread here Pixel-Art Application SubForum1 point