Leaderboard
Popular Content
Showing content with the highest reputation on 04/21/26 in all areas
-
Auction Details: Start Price: 20m End Point: 48H (after start price is met) Insta Price: N/A Minimum Raise: 200k Payments: Pokedollars, Coin Capsules (x1 Coin Capsule = 500k), IV Reroll Tickets (x1 IV Reroll Ticket = 750k) Important Reminders: This is a Silver Server auction. If bidding from an alternative server, state that you will transfer upon winning. If you intend to purchase with an alt account, specify the account alongside your bid. If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes.4 points
-
Hello Everyone, As the set has already been opened, this trade is not reversable. As such, @Henry001, due to the mishandling of this auction, I have taken action in accordance to our policies. Furthermore, please remember you are also required to post a screenshot of the final trade window. I would strongly advise reviewing the auction and trade rules. Sincerely, Tandemaus2 points
-
RACHEL'S GARDEN π©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺ Ingame: Rachelgardner & Kaguyashinomiya Discord: rachelpham169 π©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺ Payment: Pokedollar Coin Capsule - 450k Reroll Ticket - 700k Nature Reroll Ticket - 350k π©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺ Notice: 1. This is a Gold server shop so I will not transfer. 2. You cannot withdraw your offer. Any scam or fake will be reported. 3. I live in the GMT+7 time zone. 4. Price are negotiable. 5. English only. PM me on Discord for a faster reply. < 500k 500k - 1M 1M - 2M > 2M π©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺπ©β§πͺ Thank you for taking a look.1 point
-
Starting price: 1M Min bid: 200k No Insta END 48 HOURS AFTER FIRST BID ALL AUCTION RULES APPLIES (INCLUDING 15 MIN RULE) You can bid from gold but have to transfer if you won ACCEPTED PAYMENTS Coin Capsule: 450k Pokedollars Nature Reroll: 300k IV Reroll: 650k timer: https://www.tickcounter.com/countdown/10074637/my-countdown1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Iβm not sure what you mean by that. The minimum bid is 100k, so the rule is to bid more than that.1 point
-
1 point
-
1 point
-
1 point
-
Good day @Sesosojito I apologize for the delay, but wanted to let you know that I am working on your thread currently and will let you know when I have an update. Regards, Bitterblade1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
Hello @Alhambhaai, Just a reminder that you may only bump your post once every 24 hours. Sincerely, Tandemaus1 point
-
Everyone who participated can now see/download their responses from the link below adjacent to their names. LInk will be valid for next 30 days only. Click here to view Full Question Bank Participants Eligible for the Prize: Rank Points Responses Remarks 1. Sealnado 877 Download Responses Wins Coin Capsule 2. Gracee 814 Download Responses Wins BMS (Delivered) (Mail) 3. Zkk100 and Ghostoff 772 Download Responses Zkk100 Download Responses Ghostoff Wins Choice Land Mount (50C) and Heavy-Duty Boots 4. Motagorilla 736 Download Responses Wins EXP Boost 5. Zizar 536 Download Responses Wins Mystery Box (Delivered) (Mail) 6. Legendeye10 522 Download Responses Wins Master Ball (Delivered) (Mail) Rest of the Participants: 7. Xiatian 329 Download Responses 8. Flameburn32 272 Download Responses 9. Puffola 258 Download Responses 10. Yumeko77 230 Download Responses 11. Princekashyap 225 Download Responses 12. Kallu001 98 Download Responses 13. Manoju23 33 Download Responses 14. Sachinrathore01 -170 Download Responses1 point
-
Changelog 20.04.2026: Previously announced battle changes are now released after an intense testing phase: Moves that are disabled due to items like Choice Scarf, moves like Encore, or abilities like Gorilla Tactic can no longer be selected in the move selection and show the reason in the tooltip now. Coded Shields Down. Coded Infernal Parade. Coded Ivy Cudgel. Coded Wellspring Mask. Coded Hearthflame Mask. Coded Cornerstone Mask. Coded Dancer. Coded Shed Tail. Coded Psychic Noise. Coded Photon Geyser. Coded Toxic Chain. Coded Booster Energy. Coded Jungle Healing. Coded Quark Drive. Coded Protosynthesis. Coded Anger Shell. Coded As One. Coded Baneful Bunker. Coded Beads of Ruin. Coded Berserk. Coded Bitter Malice. Coded Bolt Beak. Coded Collision Course. Coded Court Change. Coded Double Shock. Coded Dragon's Maw. Coded Earth Eater. Coded Electromorphosis. Coded Emergency Exit. Coded Fillet Away. Coded Fishious Rend. Coded Glaive Rush. Coded Good as Gold. Coded Gorilla Tactics. Coded Grassy Glide. Coded Hadron Engine. Coded Hydro Steam. Coded Ice Scales. Coded Mimicry. Coded Mycelium Might. Coded Neuroforce. Coded Population Bomb. Coded Punk Rock. Coded Purifying Salt. Coded Queenly Majesty. Coded Raging Bull. Coded Revival Blessing. Coded Rocky Payload. Coded Ruination. Coded Toxic Debris. Coded Vessel of Ruin. Coded Zen Mode. Coded Fickle Beam. Coded Shell Side Arm. Coded Minimize. Flinging Light Ball and Mental Herb to the opponent now will respectively Paralyze and cure Taunt/Disable/Encore... Rocky Helmet's hurt message will stop unnecessarily displaying if the opponent would faint 1st from either Rough Skin or Iron Barbs. U-turn/similar KOing the opponent that had used Destiny Bond the turn before and moved again 1st will no longer deny the pivoting from the U-turn. Poltergeist's item message now only displays when it will deal damage to the target holding an item. Supercell Slam now will make its user crash against Volt Absorb/Motor Drive/Lightning Rod opponents. Electric-type moves will no longer be able to miss VS Volt Absorb and Motor Drive opponents. User's Download will no longer activate on a fainted target, typically when it was brought onto the field via U-turn/similar and the target fainted from the U-turn. The Terrain removal effect from Ice Spinner will no longer be denied by the opposing Red Card. Focus Sash now will trigger on holder's self confusion damage to leave it with 1 HP if the damage would have fainted it from 100% to 0% HP. Mirror Armor will no longer trigger on Sticky Web's SPD drop. The misleading "Substitute taking the hit" message when Future Sight was used by an Infiltrator user and that user was on the field the turn it hits the opponent will no longer display. Dire Claw and Relic Song will stop triggering the opposing Vital Spirit and Insomnia when they rolled for Sleep. Aqua Ring's extra "HP recovered" message has been removed. Perish Song now will fail to affect the opponent having an Ability making it immune to Perish Song's current type (Liquid Voice/Galvanize VS Water Absorb.../Volt Absorb...) Sketch now will successfully copy the move that can call other moves such as Sleep Talk, instead of copying the called move from Sleep Talk/similar. Sketch now will only copy the move instead of also copying its extra effect like switching, raising/decreasing stats... Disable now will disable the move that can call other moves such as Sleep Talk, instead of disabling the called move from Sleep Talk/similar. Encore now fails by default VS all moves that can call other moves such as Sleep Talk. A PokΓ©mon still asleep from a previous battle that concluded will stop always waking up on turn 1 in the next battle. Gems' "strengthened" message now comes right before damages will be dealt instead of after. Unnerve's message now will mention the opposing team instead of the current opposing PokΓ©mon facing the Unnerve user. Additional changes added to this update: Coded "Guard Spec.". Coded Core Enforcer Coded Heal Block. Coded Flail. Coded Spectral Thief. Coded Rage. Coded Round. Coded Dazzling. Coded Armor Tail. Fixed a bug that could be abused to increase your battle timer. Fixed moves wrongly redisplaying in the move selection from the battle window after pressing the Cancel button when you were in condition to only use Struggle. Double Iron Bash and Plasma Fists now will receive Iron Fist's 20% Power boost. Defog now can remove any of the 4 Terrains. Imprison's lock effect will stop preventing moves from being executed by being called by moves such as Sleep Talk. Throat Spray will stop activating when its holder selects a sound move and faints before having the chance to use it. Moxie, Beast Boost, Battle Bond, Chilling Neigh and Grim Neigh will stop triggering when their user would KO the last alive opponent with a damaging move. Soul-Heart won't activate anymore when the last alive opponent faints regardless of the method. Bulletproof, Soundproof and Sturdy now won't trigger when their user used Protect on a move that would allow these Abilities to trigger. Toxic Orb now triggers for Poison and Steel types if they have Corrosion. Toxic Orb won't trigger anymore if its holder is grounded while Misty Terrain is still active. Only 1 "weakened" message will be printed when the Delta Stream user is hit by a multi-hit Ice/Rock/Electric move. Secret Power now will have the 30% chance to lower the opponent's Spatk by 1 stage under Misty Terrain. Burn Up will no longer thaw out its user if it failed because the user wasn't Fire type anymore. Burning Jealousy now will ignore the opponent's stat raises from its Weakness Policy to determine if it has to burn that opponent or not. Sleep Talk now will have its PP depleted when it failed because it couldn't call another move when used by an asleep user while it was the only move in the moveset. The Choice-lock effect now resets after using Transform, no longer making you Struggle the next turn if you only had Transform with Ditto before. Future Sight now correctly triggers the opposing Red Card only after it dealt its damage. An active Magic Room no longer prevents Pickpocket from triggering. Kyogre and Groudon holding their respective Orb will now transform into their Primal Form upon entering the field for the first time, rather than already being in their Primal Form. Unnerve now triggers before Entry Hazards. Color Change will stop turning its user's type into "None" and give Fire or Flying type instead, when it lost its current typing due to Burn Up or Roost and got hit either by a Fire-type or Flying-type attack respectively. Metronome will no longer be able to call the "Hidden Power Type" we sometimes use. Wishiwashi's Schooling now will correctly trigger after being switched in for the 1st time. Z-Memento and Z-Parting Shot now correctly heal the switched in/dragged out ally only within the same turn they were used. Z-Memento and Z-Parting Shot now can heal a dragged out ally when their respective fainting and switching effect was denied within the same turn. Secret Power now will have the 30% chance to lower the opponent's Speed by 1 stage under Psychic Terrain. Z-Copycat will no longer print "PokΓ©name unleashes its full-force Z-Move!" when the copied move was an offensive one. Using Z-Transform will no longer remove the trapping effect you applied on the opponent such as Block. Blood Moon and Gigaton Hammer that were called by Sleep Talk will no longer count as the 1st use. Mirror Coat now works with the damage from Shadow Half. Hyperspace Fury now will only be selectable and usable by Hoopa-Unbound and by a user transformed into Hoopa-Unbound. User's held Eject Button will no longer activate when the opponent faints before having the chance to use the offensive move it selected. There will no longer be an unnecessary "can't use" message when the user's consecutively executed move like Outrage was disabled and it faints the next turn before having the chance to use it again. There will be an Intimidate message now before Hyper Cutter, Oblivious, Own Tempo, Scrappy and Inner Focus deny the Attack drop to make it less confusing. Glaciate's Speed drop chance now is 100% instead of 50%. A Magic Guard user now will be immune to the damage from Bad Dreams and Aftermath. Rage Fist now gets its +50 Power boost when its user gets hit by Future Sight. Switching out an Unnerve user now allows the opposing held Berry to trigger if it meets the conditions to do so, just after the new user gets on the field and before its Ability triggers, instead of at the end of the turn. User's Unnerve will now always activate before other Abilities that trigger when entering the field, with the exception of Neutralizing Gas that always triggers before Unnerve. Curse not used by a Ghost type won't be affected by Pressure anymore. Magic Guard will stop printing a preventive message for its user at the end of the turn when the residual damage from Black Sludge, Leech Seed, Ghost-type Curse, and Binding moves such as Magma Storm are denied. All sources of indirect damage that are coded are now covered. A Magic Bounced Entrainment will print a "But it failed!" message if the new target has an Ability that makes the Bounced Entrainement fail such as Truant, Multitype, Disguise... Receiving Truant from an opposing Entrainment now will always make the Truant receiver loaf around the next turn, regardless of if the receiver moved before or after having received Truant.1 point
-
Bump ty for all you do ballers and all that you are being part of the clan has been great, Iβm looking forward to more pvp and dungeons1 point
-
MOVES NOT CODED CODED INCORRECTLY ABILITIES NOT CODED CODED INCORRECTLY ITEMS NOT CODED CODED INCORRECTLY If this list is out of date, for whatever reason, please let me know under this post or on discord: thenikifreak. How to report properly: Name of the move/ability/item: What is missing/bugged: The generation: Note: A bugged interaction does not mean the move is not coded or incorrectly coded, it is about their core mechanics not working correctly or not at all. This list is just a showcase of the current circumstances in regards of uncoded or incorrectly coded moves, abilities and items. As the game is constantly being updated and with it are moves, abilities and items, this list will be updated together with it. Last updated: 21.04.2026 Credits to Patchnotes, Unowned, Magicbounce, Middleground, Saltedcoffee, Toxabest, Shiningluck, Holyowl, Scatterbug, Malamarina.1 point
-
Developers to-do list:β― //This list is ordered alphabetically. It's just what we have on our to-do list. Auction House //An auction house that'll be usable in-game and on the Dashboard. Battle animation adjustments //That mainly affects the catch animation and a few small adjustments. Battle log //Some plans but probably not easy with ngui. Box Rework //A general box rework to add more filters, split the boxes, add mass delete and so on. Double battles //Battle together with your friends and against your enemies within and outside the story! Dungeon Γ‘ la Mystery Dungeons //Player will have to climb maps as a Pokemon. Repetitive content with a chance of different rewards at the top. Dynamic window layering //There are so many window layering problems recently that I rather add dynamic window layering a la Windows. Event icons rework //The current icon code is really, really bad and needs a rework so we can easily add more information/icons. EXP rework //Our EXP formular is wrong and uses the wrong value for the exp group. This might need a complete spawn and trainer level rework for the story. EXP share //EXP share Γ la gen2 where the Pokemon that held the item always got its EXP share. Fishing Rework //We plan to make it a mini-game similar to how fishing works in Minecraft. Fixing all incorrectly coded moves and abilities //https://pokemonrevolution.net/forum/topic/233061-list-of-broken-moves-abilities-items-in-pro/ Forum change //Xenforo is everything but not user-friendly nor easy to work with and we need to get rid of unique emails. Higher PvP rating at season start //Would like to start the season with a higher rating so you can actually lose something. Illusion //Hard to do cause you need to send different pokes to each user which requires a rework of the code at 180 different places. In-game layer rework //The character and map layer client code is a mess but that's a mammoth project. Ladders in client UI //Show all kind of ladders in the client UI. That includes OU Ranked, Random Ranked and Total Playtime. Lending Trade //Probably needs another rework from scratch. Mail adjustments //Check whether an item is mailable or not when putting it in the mail and not after trying to send it and a mail confirmation to avoid sending it to the wrong user. Make flying mounts/followers keep flying while standing still //Upgrade of the animation capability for the character sprites. Possibly new animation options. Mod tools updates //Mainly for GMs, a few fixes and small feature requests. Nuzlocke Server //A just for fun server with Nuzlocke features. Data cannot be transferred to live servers. https://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge PRO Editor updates //Many, many updates for the PRO Editor as well as a map server rework from scratch which is already done. The editor is currently in a not working state. PvP elo system //Easy to say, hard to do. PvP encounter rating limit //An option to not encounter users with more than 100 PvP rating less than you. PvP battle replay //Save, play, review and share your battles. PvP battle spectate //Option to allow others to spectate your battles, possibly with a delay. Random Battles and ladder //Not much to say about. Reconnect //That's not only for PvP but in general so users that disconnect unplanned reconnect without even realizing it in the background. Very complex problems. Rework multi-hits //In handhelds every multi-hit has its own damage calculation, crit chance and so on. Required for Parental Bond. Rework winning order //Right now, moves like Destiny Bond and recoil let the wrong user win if both die the same turn. Server merge //Merge gold and silver together and increase the box limit from 1000 to 2000. Show Pokemon and whether they are dead or alive in PvP battles //Initially planned to replace the Pokeballs with the Pokemon sprite but the Pokemon sprites are too big, and resizing them makes it impossible to identify the Pokemon. Android cannot see anything so they were added elsewhere. Slider to change how many users you can see on the same map //To unburden old hardware without the need to use foreveralone. Options to see friends- and/or guildies-only as well. Terrains //Terrain moves, the needed abilities and Terrain Extender for Tapus. Player/Social window rework //Similar rework as PvP window but for the social tab. We could possibly add following features: Boss Cooldowns Page: NPC sprite, name, location, current win-streak, cooldown timer, weekly boss limit counter, friendlist: status message, last online, guild: last online, user rating, Input field with an invite button, guild creating in social/player window, /foreveralone check box, time ladder, PMs enabled for everyone/friends option instead of using the online status as indicator. Team Builder //Create teams with your Pokemon and replace your whole team with a single click instead of looking for every Pokemon in your box. Transform and Imposter //Ditto needs some love. Two-factor authentication //With 2FA, you need to use two things to prove it's really you before you can log into your account. For example, you might need to enter your password (that's one factor) and then type in a special code that's sent to your phone (that's the second factor). By using 2FA, it's harder for someone else to get into your account because they would need to have both your password and access to your phone. Username borders //Didn't think about it any further. Visual for active stat changes //Not sure how to do that yet, might be a space-related problem. Visual for environment moves //Probably just a new background as long as the rooms are active, Artists where are you? Z-Moves //Boom, baam, damage, yknow.. β― β― β― β― β― β£ High priorityβ― β― β― β― β― β― β― β― β― β― β£ Normal priorityβ― β― β― β― β― β― β― β― β― β― β£ Low priorityβ― β― β― β― β― β― β― β― β― β― β£ Completed Please do not suggest any of the features/planned changes above as they are already on our to-do list!1 point
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
0 points
-
@Lordofthetrades ur the winner of the auction , lemme know when u can trade0 points
-
0 points
-
Can i join? IGN: Electress discord: electrocute880 points