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Showing content with the highest reputation on 08/27/26 in Posts

  1. I think the hunt time should be reduced greatly. You guys may think no one forcing anyone to hunt 12 hour. But some people will hunt 12hour straight, either they having life or not, and other people will be forced to hunt 12hr as well to compete. Its better if player given 12 hr to compete on ladder but hunting time is 3 hour max, so every party have 3-4 chance to try. Everyone could hunt, specially those who love the games but have limited time (working player or player with family etc) and 'no life' player still rewarded with more chance to win because they willing to go full hardcore hunt.
  2. Hey, the World Quest was actually the inspiration for this contest. We wanted to create a party-based World Quest. Just like with the World Quest, we also wanted access to the maps/the reward to be limited. For the World Quest, that means everyone who contributed at least 0.5%, and for the Party World Quest, it would be the parties that reach a certain placement. I'm open to suggestions, but I don’t want to give up the exclusivity.
  3. Hey, I cant really remember the last state of the Halloween Group Hunting Event, but yesterday evening, I had an idea to make this content for everyone. Not sure, but from what I remember is, the players needed to make a group, hunt for 12h(?) and submit as many rares as you can to reach a high score and have a chance to get access to the cave. As we discussed in the other thread last year, the idea was great, but how it was handled and executed wasn't. The first 2 or 3 weeks, the content was made basically for jobless or sick people only, who could play the game 24/7, which was unfair for everyone else who wanted to hunt Blace or Guzz. And even then it wasn't easy to find other people who could bring the same effort, while simultaneously excluding players which couldnt. At the end the time was lowered to 12h, I think, but even that is too much time for a single session for working people or parents. I'm not in the tester team, so I have no clue if you are already testing something for this content or not, nor do I know if this hunting event will ever come again, but if yes, my suggestion would be: Instead of a group hunting event, what do you think about something like a World Quest, which last from Monday 00:00 - Friday 23:59 where you can submit every rare which has a Halloween Form and if you submit f.e. 5k IVs, you get access to the cave for the weekend. This way everyone has 5 days time to hunt 50 - 60 rares which isn't an excessive amount, but in my opinion, isn't too little either. What do you think about this? I’d be interested to hear your opinions.
  4. This, exactly this. Your total amount of hunting time is still 12h throughout the entire week however you can split those in to 3-4 hunts (3 or 4h each as example). This way ppl still need to hunt 12h in total, however those who work, have family, other responsibilities etc. also have a fair chance to compete. This way the content is made for everyone. I personally would still love a lockout for the next week for the ppl who had access the week before. This way the area still remains exclusive given the requirements but more than the same 20-30 players have a chance to get access. Example: Week 1 Player 1-20 have access to the area Week 2 Player 1-20 are not allowed to compete since they had access Week 3 Player 1-20 are allowed to compete again. But this one is less important honestly.
  5. +1 hope this doesnt go down the same road as the last suggestion of this kind and we dont get another "maybe that content isnt made for you". first of all i really like the idea the creator had and he deserves to be praised for the effort to deliver it 🤴 its just the qualification method that made it very frustrating and needs a tweak imo. for example: let people hunt for a week and submit their best iv rare that has a hlw form. + grinders putting in a lot of hours have a great edge over people putting in less hours. + luckers still have a chance to get in with lower timeframe which makes the whole thing inclusive while it remains competitive. Due to the fact that you wouldnt be hunting for the hunting event. you are hunting in general and catching high iv mons is a byproduct that can make you qualify > participation increases by a big margin because of the former > big participation makes the whole thing very competitive. + dont need to wear diapers anymore, let the nephew cover 2 hours because of responsibilities or put everything else in life to the side for 12 hours to compress as many encounters as possible into a certain timeframe to then have a chance to still not qualify. - rng is involved the number of groups that could get in the hunting area had to be tweaked because of low participation in some weeks last year and i think by tweaking the qualification method as mentioned above you can guarantee high participation and make it a lot easier to determine how many groups get in without the need to have mechanisms for low participation.
  6. If its too easy too access it will ruin "exclusiveness" point. But also 12 hours hunt is for non human. "Forcing" people to hunt for 12hour is stupid. Should make it 3 hour max, and top party who submit the most ivs can enter. Any party could try more than 1 time. Crazy who ever have the idea to make it 12 or 24 hour. Encouraging people to sit and spam adadadadadda for 12hour straight should be put in pewter jail.
  7. Hello, we had similar suggestions in the past and decided against them. That hasn’t changed to this day.
  8. Pro Tracker and Database Please be aware bugs may occur. Added fallback Set Screen BoundariesI promise, I have not disappeared.There will be a MASSIVE update soon. DOWNLOAD - Windowshttps://www.mediafire.com/file/ysmc8bxx14ddzbu/ProTracker%2526Database%2528Windows%2529.zip/file DOWNLOAD - macOS(8/30/2026) Should be fixed now.Rewrote parts of the MacOS setup scriptREADME-macOS-Setup references anything needed. Apple Silicon Macs (M1/M2/M3/M4) https://www.mediafire.com/file/0bnvo0dwnp71jqg/ProTrackerDatabase-osx-arm64.zip/file Intel Macs https://www.mediafire.com/file/ji1j2b0iqkob44f/ProTrackerDatabase-osx-x64.zip/file (Not sure which you have? Apple menu > About This Mac - if it says "Apple M1/M2/M3/M4" use the first link, if it says "Intel" use the second.) How to start it (first time - about a minute): 1. Unzip the download (double-click it). 2. Open Terminal (Cmd+Space, type "terminal", press Enter). 3. Type: cd followed by a space, then drag the unzipped folder into the Terminal window, and press Enter. 4. Run this command: bash macos-start.sh DOWNLOAD - Linux(8/30/2026) Should be fixed now.README-Linux references anything needed. Regular PCs (64-bit Intel/AMD - this is almost everyone) https://www.mediafire.com/file/r2nbesphqeycwnb/ProTrackerDatabase-LinuxX64.zip/file ARM devices (Raspberry Pi 5 and similar) https://www.mediafire.com/file/60fnbtw4hxtivy1/ProTrackerDatabase-LinuxArm64.zip/file (Not sure? Run: uname -m in a terminal - "x86_64" means the first link, "aarch64" means the second.) How to start it (first time - a few minutes, it installs what it needs): 1. Extract the zip. 2. Open a terminal in the extracted folder. 3. Run this command: bash linux-start.sh Githubhttps://github.com/ImColdHearted/ProTracker-Database/tree/Beta https://github.com/ImColdHearted/ProTracker-Database/tree/Beta-2.0-(Cross-Platform) https://github.com/ImColdHearted/ProTracker-Database/tree/Beta-3.0-(Cross-Platformed-again)-(Linux-and-Windows-confirmed-working%2C-no-word-on-MacOS Simply run the Application shown below. What does this do?This application reads the PRO client, specifically the battle window, allowing it to automatically keep track of any encounters. Unlike other trackers, the goal was to create this one without the need to calibrate it every time the window moved, or you minimized. FeaturesAppearance Allows you to edit the color of the text, background, and border colors. Uploading a custom background is also allowed. Added Font choices. (Custom fonts later) Bosses (Redone)Allows you to view all bosses, and their teams (from Pro wiki). Not all bosses have been added yet. Still needs a bit of work CounterpartsAll forms are viewable from here, except the newest summer and soccer forms. Life Time Stats (Hunting)This data is permanently saved, regardless of the amount of times you reset. Multi Client Support (Max 4) Work in progressGuides Interactive Maps (Scrapped) This would have been extremely complicated at this time with Avalonia. Lifetime Stats (PVP) Known IssuesNot resetting Since Shiny/Since Form for some users. 8/22/2026 Random encounters while roaming. I believe this issue has been 100% resolved now. It should no longer get locked on NPC dialogue by accident. It should no longer get locked by dig/excavation dialogue by accident. 8/23/2026 Added the ability to hunt more than 1 pokemon (4 max). Added a section to the right below Total Encounters. (Targeted Encounters Found). Added a button to pause Since Form counting (For end of summer event) Added Always on Top to main form. Since this can be resized, some may want it over compact mode. Encounter tables were fixed. Before it added 15 to the left, and an indefinite amount to the right. Now this has been changed to 25 per side. So only the last 50 encounters show. Added a new screenshot when hitting "Report a problem". This will draw around where the OCR is reading, I want to smash this "It doesn't count my forms/shiny". Added a drop down menu that you can use to show which event is current. (To come....when a form is found, I want to update on the tracker) However double forms may be more tricky. 8/24/2026 Added boss cooldown tracking. Simply having the application open is enough, you DO NOT need to click Start. (No time added) Bosses/Boss Cooldowns. Not all bosses at this time can be tracked, Pumpkin King, Guardians. There may be a couple of others. Pewdie & Diepy/Jessie & James/Shary & Shui. These may start after fight 1, or not start at all. I am not sure. You may click on the bosses to start a 12 day cooldown (Battlebot 14 days) Added PVP Tracking. Simply having the application open is enough, you DO NOT need to click Start. (No time added) PVP/Previously Battled Opponents. This will show another display, showing the previous 250 battles, with time stamps. There will be more added later. Export allows you to save .CSV data, will add .JSON later when other stuff is also. Added the ability to click the Pokémon cards under (Currently Hunting) You can then replace it with another Pokémon, instead of setting all four targets again. Doubled the size of the counterpart sprites when selecting a Pokémon to hunt, they were quite tiny. Added into appearance. Box shadows, sprite backgrounds. (For custom image uploads) Added the ability when importing .JSON or .CSV hunting data to add, not just replace the data. Fixed a couple bugs related to hunting data. Data will appear when the client is detected. This will prevent possible overwrites of data from a 2nd opened tracker with old data. (I did this lol) Added the ability to move hunting stats from right side to the left, and vice versa. Added the ability to exclude hunting stats. (They still get counted) Find this under Stats/Exclude Stats. Multi-Client Support Added support for appearance settings. Added support for boss cooldowns. Added support for PVP battles. Added support for excluding stats. Realized after publishing I forgot to fix a couple boss names. (Maribela/Prehax) 8/24/2026 Again Fixed shiny/event form detection again. This should hopefully be the last time. Linux added back in after a weekend of test. Simplified the setup process as best as I can. Still keep forgetting to fix Maribela and Prehax. 8/26/2026 All Boss Cooldowns should work, except The Pumpkin King and Guardians. (PLZ PRO, CHANGE THEIR NAMES) Added support for 4 clients. All share separate settings. You are able to name them, so you can help keep track of your data. Added to appearance. Text-Shadow, Text-Shadow Color, and the ability to create a custom gradient background, (max 4 colors) PVP Tracking had a bug, I did not account for, and random trainers on the road would be flagged for pvp. This should be fixed now. On the previously battled users, there was an option added to clear all data, or remove the previous fight, Export for .JSON was added as well. All bosses have been added. Some data does need to be fixed though. (If the boss does not load, it does not have that difficulty) Added type icons everywhere. Galarian/Alolan/Hisuian need theirs still. Events is not active. I'm still deciding on that. 8/27/2026 Added soft lock to client. When using more than two clients, and then closing one. It should no longer default a tracker to a different pro-client, causing trackings to stop. PVP Tracking is available again. There were a few bugs in it still. Added to appearance, Button Color, Stats Color, Text-Stroke, Text-Stroke color. Added to exclude stats, the ability to hide the entire stats section. Added 2 sounds (Windows only) Find these under File, Sound Settings. Off by default, you can choose between a yayyy, or shiny sound. New Feature added: Catch Logs. All caught Pokémon will appear here. Timestamped, gender, level (in the works), and map name (in the works) Still fixing bosses, but instead of them erroring out if the difficulty does not exist, they have support for a custom message now. Boss database had names updated, so they look proper. Bosses should no longer close when closing the database lookup. 8/27/2026 Dove deeper on MacOS and Linux having issues. There are now two version to each, referencing what machine to use, how to find what machine you have, as well as simplified read me setups. 8/29/2026 Removed some things from appearance just right before I got word Linux stopped working. I am wondering if this was the cause Remade the appearance window. Now you can see what is being edited as it looks on the main window. Preset backgrounds are removed. Default has been set to the grey with white text. . Remade the links at the top to be more condensed. Allows room for additional things later. OCR for map detection and level detection has been extensively worked on. This should work 99% of the time. Expect more failures on dungeon, caves and so on. Its hard to explore everything. Multi-Client has been reworked a bit. This now acts more as a user profile, allowing you to swap regardless if you only have one active client. New Feature (Encounter History) Clicking a Pokémon on the encounter table on the main window will now show you all past encounters, until you reset. The original idea was this to be catch logs, and not erase. But after while holding data and trying to load 25,000+ encounters is not something we should strive for. Events has been expanded on, but is not active still. Viewing bosses information is now much cleaner. I still need to add information on several of them. Sounds should be fixed (I think) 8/30/2026 Fixed Linux. Hopefully MacOS also, I cannot actually test that without having an actual product. Redid encounter tables on front to be a single row, 25 latest encounters. Added onto the rows, Caught, Fled, Last encountered. Added to Encounter History timestamps, gender, shiny/form. Pages listing 100 per page. Added pages to Catch Logs, 100 per page. Exclude stats was moved to the front after the pin (Always on top). This also allows for removing options on the table. Dropped about 225 pixels on the width and 100 on the height of the main window. Was starting to grow larger and larger. Added sections to the linux start script and macOS start script. While I can test linux on a virtual machine, I cannot with Mac. Report a problem still functions the same, moved next to the arrows that move stats left or right. If the stats are removed it reverts back to its original link at the top. Data was changed on how its stored now, this will allow for longer encounter histories. And maybe later still something that can go 3-4 years. Added a Set Screen Boundaries as a fall back. Use this only if you get no errors, but have nothing tracking still. 8/31/2026 Added .gif support to background image upload. Added shiny sprites. Added experimental feature. When the popup reads shiny/form. It should evaluate the Pokémon on screen, and then display on the tracker the form, as well as add a tag to what type of form it was. Summer, Christmas, Shiny, Pink and so on. Top links (file/game information) should now adapt to black or white depending on your background. This will prevent them from hiding on super white backgrounds. Closing pro should now stop the tracker. Or the tracker should stop if no client is found. This will prevent users from closing the game and having the timer continue. Appearance can now be used, even if no client is open. This will automatically be forced to client 1. Changed font sizes to range from 8-15. This is not updating on appearance yet, but does change on the tracker. 9/1/2026 Sounds fixed. Should work for both windows and macOS. I need to have Linux tested. There is a test button next to the sounds, as well as a volume control. Video Project 3.mp4 Events were added in. Still not sure about this, so just expect stupid stuff in there for the time being. Linux boundaries were corrected, as well as a few additional bugs I found playing at larger screen scales. With this all set, I am moving this up to version 1.0 officially.
  9. Hello, Since the spawns and excavations rework, and the addition of the quasi-entirety of gen 7 dex (plus a part of gen 8), some items are becoming quite rarer to come around, for a good reason : They have little to no accessibility at the moment. There's a few items that are concerned by this, not naming the ones unavailable right now : good examples of this would be Shiny Stones (only available in PVE shop) and Ice Stones (basically a once a year thing, or a rare reward from bosses). And while they are not Evolution Items, a case could also be made for the Gen 8 Fossilized parts. Those items, useful for quite a few sought-out PVP or PVE mons, are quite rare to come by, more often asking for RNG to be kind with them while going for Dig Spots... Or waiting an entire year for the one specific event shop to be open (looking at you, Ice Stones). So, what could be done for those items ? There could be a simple fix : Add them to the Artifact shop in Hoenn Excavations. A lot of items are already available for purchase here, a new section for Evolution Stones could be made, as well as adding a few lacking Evolution Items that could only be bought with PVE coins for the moment. And who knows, maybe the Metal Alloy and Alcremie Sweets could be added there eventually, once the time comes. If you have other ideas concerning this, share those here if wanted, or if you have more to add to it.
  10. you can report that in this case and staff will act accordingly. source: https://pokemonrevolution.net/forum/topic/267630-de-evolve/#comment-1651403
  11. They finally paid me enough to join them. You guys should definitely join them too. Chill guild, chill grind, chill people and they also do chill giveaways.
  12. +1...but should be 10 pve
  13. +1 We need this posted somewhere in plain view so players can quickly see the non-MS spawn update. It would also be ideal to post the time the non-MS spawn was updated. Allowing players to know when it will the non-MS spawn will change will allow players to weigh whether or not they want to activate a BMS or not.
  14. I like the idea of making these items available through regular gameplay rather than waiting for specific events. Even a low drop rate from daily activities would make getting them feel more rewarding without making them too common.
  15. Hello, there was never a technical limitation preventing us from doing it. Staff members didn’t have the option because I simply never implemented it, but I could have implemented it at any time. At the moment, I have no intention of doing so.

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