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Posts
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Everything posted by Olker
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Would a program that played a chime be allowed?
Olker replied to Rahkeesh's topic in Resolved General Support
I believe it would be allowed, as it doesn't really do something in game for you. There are tools that count the amount of encounters of each mon you had, and they are allowed, so under the same logic, a tool that makes a specific sound when you hace a specific encounter should work. (I understand we don't pay much attention to the pokémon cries when multitasking). -
PM, speak to me in game, or discord, Locrito#6699
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Selling bulk of cosmetics and mounts pm OPEN AGAIN
Olker replied to Majorpriyangshu's topic in Coins & Items - Silver
No normal glaceon mount? :c -
Rotom + Drilbur + Duskull + Honedge + Larvitar bundle
Olker replied to Bhimoso's topic in Selling Pokémon - Silver
Gg @Henry001, got distracted. -
Rotom + Drilbur + Duskull + Honedge + Larvitar bundle
Olker replied to Bhimoso's topic in Selling Pokémon - Silver
1.01m -
Rotom + Drilbur + Duskull + Honedge + Larvitar bundle
Olker replied to Bhimoso's topic in Selling Pokémon - Silver
903k -
Rotom + Drilbur + Duskull + Honedge + Larvitar bundle
Olker replied to Bhimoso's topic in Selling Pokémon - Silver
901k -
[Story][Battle][Mechanics] Some suggestions from a galaxy far away ~
Olker replied to Vilrose's topic in Suggestions
Most of these ideas were either rejected, are being worked on, or are already being discussed. 1. Agree, story mode might need a rework. However, at this point of the game existance, it would be something REALLY hard to do. 2. Double battles have already been discused. Respecting the visuals, don't expect hyper animations and graphics from a free game, keep in mind mods work on this game on their free time, and work on in completely free. 3. Apricorns... I'm pretty sure they are in the low priority list, as there are more important things to worry about. 4. Agree, fishing mechanic needs a rework. 5. Terrains will probably be introduced when the Tapus are released. However, I don't know if they will be implemented in biomes. I think it would make story more interesting. Don't know if it would be new user friendly thougjh, lol. 6. A doubles region sounds interesting. Why not give the whole game the possibility to be played like this? But again, time and workforce is limited. 7. As you said, already discussed and highly needed. I think it is in the high priority list. -
Elite Four Hoenn Before Sidney Before Phoebe Before Glacia Before Drake Before Steven After E4 Hoenn completed. Given that you have to grind SIX mons to lvl 80 to go to Sinnoh, I'll give my final thoughts here. Hoenn is known for having a lot of exp. This might be the region that new players will probably have less trouble leveling up with the new system due to the enormous amount of exp there is. However, it's also fair to say that there are multiple maps that, as a newbie, you may not know that exist, and that provide plenty of exp, specially in the water routes. Wild pokémon grinding is completely useless, or takes HOURS to become significabt. I think a buff here in all regions would be a must. Something I have seen in common in all regions, is that in mid - late game the get way harder. I understand that the game has to get harder the mlre you advance, but a tremendous skip in powerlevel (or the abscence of it from our part, in most cases) isn't the solution. Maybe, as said before, incease wild pokémon levels? Or maybe buff the AI of gym leaders? Nevertheless, I'm pretty sure very few people are going to Sinnoh. That is an indicator of the flaw in the new exp system.
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Run as admin.
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5th Hoenn Gym (Petalburg) before and after, almost forget the "before" screenshot again (I must set an alarm or something, lol) Swampert was lvl 54 though. Exp is really starting to be hard to grind, even considering Swampert is overleveled.
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4th Hoenn Gym (Lavaridge) I killed two trainers, almost forget the "before" screenshot. Swampert was lvl 50 and a half though.
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After Hoenn 1st gym, forgot to take screenshot of before, but before gym, Marshstomp was a lvl 14 Mudkip. I evolved it at lvl 16 after the second gym trainer, and went from 16 to 17 with Roxanne.
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Now, Elite Four, Johto. Before Will Before Koga Before Bruno Before Karen Before Lance After beating E4 Johto This region I didn't use exp share other than to level up certain mons I needed (geodude for stealth rock, Butterfree for sleep powder). Similar to the last region, experience becomes way harder to get after mid Johto (yes, taking into account the fact that I only used Gyarados). Honestly, as someone who has done the story mutiple times, I can say it is easy for me if I play using all the ai abuse, and tricks I know, however, I still think that a new player will find it hard playing the regular way (even I struggled in Kanto playing as a "new player" with a whole team of six and such).
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