Jump to content

Iceflake

Registered User
  • Posts

    881
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Iceflake

  1. Suggestion has been turned down countless times before. Its just not a good idea.
  2. TL:DR version Lvl 100 cap could be thrown out and let pokemon lvl up to lvl 999 where they can Prestige back to 100. (In battle they will always count as lvl 100. stats included, to avoid moves like seismic toss dealing over max 100 damage.) My suggestion is simple, Unlock the level cap. Then add a Prestige NPC that will revert your lvl 999 (insert lvl cap here) back to lvl 100. This will award the pokemon a unique entrance animation. What I have in idea is a small star that sparkles. You will gain another one for each prestige you obtain. Now for balance reasons in battle the pokemon will keep their stats from lvl 100. This is to avoid moves that do damage based on lvl. Whats the point you may ask? You can see how much you used your pokemon! You could also incorporate PVP into it, letting people get EXP from ranked PVP for their team (since you need lvl 100 anyway). You could also rewards players for each prestige they get. They could be one time rewards or rewards you can get multiple times for each mon you Prestige. You could also tie together Changing the pokeball the pokemon is in after X number of Prestiges. Thank you for reading my general useless Suggestion. Have no idea if its even possible or even worth the time but it might be cool for this to be the only Pokemon MMO to do this!.
  3. Thank you for answering and will be glad to discuss it in a further date.
  4. With the recent Outbreak we got the first Ultrabeast being Guzzlord. Now I love how we are getting new pokemon but there's one suggestion I must ask. Remove the ball restriction that is unique to PRO for Ultrabeasts. I don't want this for the future Ultrabeasts since I find Beast balls and Master balls to be simply unappealing visually. I like using pokeballs that match the pokemon in some way in color or style. If this is a way of monetizing Beast balls it shouldn't be a problem as anything other than a Beast ball/Master ball have less than a 10% chance to catch when 1hp and asleep the exception being balls like the heavy ball for Guzzlord getting a 13% chance to catch. (spoiler below shows Guzzlords) With the Custom Pokeball Event going on it would be a shame to not have these Pokemon in other balls. This shouldn't be a paywall as the odds are just so low to being with. Thank you and hope you take time considering it.
  5. Fire: Cyndaquil Water: Mudkip Grass: Turtwig
  6. It deters people away from boosting it also limits the amount of boosting they can do in one sitting limiting the harm they can do to the economy in the process. If you wanna boost you will 100% be caught ;') -1 leave it.
  7. -1 If you don't like normal pvp play Ranked Random.
  8. This is honestly the same thing. Also writing this as my last post wasn't as fleshed out. Still a -1 from me. Scenario 1: GMS saying if sync worked and what nature. You encounter a Bulbasaur with a bold sync. "GMS Sync has worked to Bold!" You get a Bold Bulbasaur. Scenario 2: GMS just telling you it worked. You encounter a Bulbasaur with a bold sync. "GMS Sync Worked!" You get a Bold Bulbasuar Scenario 3: GMS working and stating the nature of the pokemon. You encounter a Bulbasaur with a bold sync. "GMS Failed, Lax Natured!" You wouldn't catch it as then you would just be wasting a pokeball. Only with specific pokemon that could use multiple natures {like Swablu for example) Benifit greatly for it and is seen as overpowered. Scenario 4: GMS failing and not telling the nature You encounter a Bulbasaur with a bold sync. "GMS Failed!" You would just run away. If sync failed then that means its a very lower probability that you will roll into the nature you wanted. As you see it makes no difference either way, you will always catch it if it works even if it tells you the nature or you just don't catch it since it doesn't sync. The only outlier is 3 but for very few pokemon. Hunting by far is one of PROs best money sinks in the game {imo}, giving players the option to always see what they are getting{even if its backhanded} will be bad in the long term. It seems like a minor change but it completely changes the hunting format. It changes the fundamental rules of pokemon. {not counting gen 8 since with gen 8 pretty much everything goes.}
  9. -1 PvP coins should be rewarded for skillful play and consistency. You don't get more rating if you use lower tier pokemon in OU in Showdown. If your good enough to win with lower tier pokemon thats a flex in of itself. PvP is in a good state right now imo and it can only get better with the future release of Z moves. Fafouney opinion above is also well explained.
  10. This basically removes the 50% chance. You wouldn't have to waste money/pokeballs to catch pokemon without the desired nature. This is something That would be unhealthy imo.
  11. -1 Would be exploitable everywhere, in early game as well as late game.
  12. already on the devs todo list for the pc rework.
  13. -1 Other games do this and I don't really like it.
  14. Funny enough if you have a steam controller then playing pro with a controller is just dandy. There are some complication like some message boxes needing you to click on with a mouse that are likely never going to be able to be automated with a button like (space). A ps4/5 controller has a trackpad on it as well that could be a solution for you.
  15. -1 This would just make hunting just to easy. A 50% sync chance is just fine enough.
  16. https://pokemonrevolution.net/forum/topic/161805-recoloring-the-battle-log/#comment-900996 Would go hand in hand with my past suggestion of Color coding it. +1
×
×
  • Create New...