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Unscarred

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Everything posted by Unscarred

  1. Username: UnscarreD Server: Silver Ty
  2. sorry to open a thread about this but anyone can tell me what is this window that appeared in the bottom right corner of forum and how to interact with it?
  3. Unscarred / Unscarredll
  4. x

    Unscarred posted a topic in Resolved Bugs
    X
  5. - IGN: Unscarred - Discord name: UnscarreD#0576 - Pokemon name: Versus - Pokemon Typing: Electric - Dark - Pokemon description: The result of the collision between positive and negative charges of Plusle and Minun is Versus, the BlackOut Pokèmon, which gains the Dark type and the Anti-Matter ability. The Fusion can be triggered like a Mega Evolution (or Battle Bond for Greninja), but only if both Plusle and Minun are in the party. Versus stats assets changes between Defensive (Minun) and Offensive (Plusle) according to the active pokèmon who triggered the evolution. Versus has IVs, EVs, Nature, Item and Moveset of the pokemon which is evolved from: the other one faints (the concept is that the active pokèmon assimilates its counterpart). Named it Versus bc it originates from [minun VS plusle], i like how does "minun, plusle and versus" sounds, and it also recalls "VERSatility" PROs: > Unique typing > Insane Stats > Extreme Versatility: [2x movesets / 2x items / 2x Natures / 2x IVs and EVs assets] to choose from > Do not requires any specific item to evolve (Fusion) CONs: > Waste of a party slot because the assimilated pokèmon will faint > Once switched out Versus turns back to its original pre-fusion form and, with its partner fainted, it cannot be summoned again Its personality is only known inside battle and its very unstable. In the wild can happen that wilds Plusle and Minun clashes each others originating a Versus and it happens really often in mating season. If a trainer catches a wild Versus it will turn back to its Plusle/Minun form inside of the pokeball. - Picture/drawing (optional): imgur
  6. try this to forget about sashes, sturdies or prio moves and lvl up nmw i use a Whimsicott [Jumpluff is the alternative] > Toxic (if u run leech seed first it doesnt work) > Leech Seed > / (Cotton Guard - dont do damage) > / (Cotton Guard - dont do damage) > Memento Select poke to lvl up and let Leech Seed do the job just follow the steps and dont miss memento @turn 5
  7. * CLONE ALERT *
  8. ragequitted dblegends because i didnt get ss vegeta >:P
  9. good test for my luck
  10. I tried to reduce it but this is the smallest I managed to do even if it's not really good im goin to post it in spriting corner but before i have to thank you for your suggestions :)
  11. Unscarred replied to Myllz's topic in Suggestions
    Use a Guild only for you and your gf and set your own logo aswell
  12. X

    Unscarred posted a topic in General Game Talk
    X
  13. Hi all fellow trainers! First of all I have to say that this is not exactly a NEW battle UI: its just a "rework" of our actual (beloved) battle UI with just the add ons u asked for the main reason is that it matches the theme of others UIs of the game, but also because im a nostalgic and i like to copy-paste a lot on paint xD I chose old school buttons bc -as said above- im a nostalgic [vertical layout allows android users to reach all buttons with the thumb while holding the device] the only differences in the fight menu (First Image) are: -buttons for Mega and Z moves (that should "turn on" when available) - "Fight" button that turns to "Cancel" when the menu is opened -The name of the attacker displayed above its moves (needed for 2vs2 and 3vs3) in order to make enough space for it i did the battle timer round 2nd image shows a 2vs2 fight in the image we can see the "Current Turn" infos > - displayed where the moves are in the fight menu - clicking on "Current Turn" will change it to "Battle Log" [spoiler=Navigate Fight/BattleLog/CurrentTurn] In Current Turn we can see current wheater with its turn count: Rain - 3 The "Status" infos tells the actives stats boosts, handicaps and conditions in the exaple we have a sleeping (since 1 turn) Kyogre, a full swords dance Groudon, Lugia used calm mind once and Ho-oh cursed 3 times at the bottom we have a "dimensions" info that works like "weathers" and tells if any room is triggered / > Normal Trick Room > Twisted - x Magic Room > Magic - x Wonder Room > Wonder - x where Xs are the turn counts Finally we have a 3vs3 battle and here is displayed the "Battle Log" > It records and shows all the battle events - we can tell that Raikou thunderbolted Moltres at the start of the battle Both Battle Log and Current Turn menus requires a side scroll to navigate the infos *I've wrote Dogs but someone calls them Cats* I did the status icons that should be used mainly in Current Turn: [spoiler=Status Icons] Red frame = Damage Background = type of the move White background = not specific move Here's an example of stacking multiple statuses in battle (imo volatile statuses can be displayed only in Current Turn: there is no need to show them like normal statuses -as I did-) [spoiler=battle example] the only thing missing is the window that shows entry hazards bc imo it already works fine - Very well done works here - i just enjoy to partecipate hoping the appearance will not change TOO MUCH because i like it as simple and clean as it is :) Lucky New Year to everyone!
  14. ok ty no problem i will die saving up pve coins xD one day my son will be able to claim a prize :P
  15. there is no need for shiny version xD ...btw i think its too large to fit into a character's space :/
  16. i was battling room #6 when i got disconnected obviously i got rolled back to eumi pc :( anyone can verify that and eventually reward me with my 6 Pve coins? sorry for asking without screenshots but im struggling saving up on coins and battle tower has its painful cooldown and fee
  17. if u mean the island where survival area is u can reach it by talking to the sailor @ Snowpoint
  18. ty didnt knew that :o so cool
  19. Hi all dear colleagues trainers the idea comes from some bad android pokemon "remakes" i used to play where once u have created your guild u gain access to your own "map": the guild hall! i dunno what it means in terms of work but imagine a "small town" (something like floraroma) with nothing more than a pc to meet guild mates there was also a tree to harvest for prizes iirc some cool adds - secret base themed stuffs - members of the guild should submit a pokemon to join some kind of challenge like points ladders (based on ivs i guess) - submitted pokes will run around the map as npcs im posting this just to see what u think about it and hear some ideas that could improve the guild experience (or why u like it the way it is)
  20. Armpit
  21. Unscarred replied to Letrix's topic in General Game Talk
    despite my roster i gotta go with Kanto old school always wins

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