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Everything posted by G3n3r4l
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Make Excavation great again [An In-Depth Excavation Suggestion]
G3n3r4l replied to Norex's topic in Suggestions
Expectations: Make Excavations Great Again M E G A MEGA Next mega update excavations will be back walross said something similar in the meantime excavations will be made great Reality: Exca still disabled, mega update come, and they add another mega to the excavations while they're currently disabled -
I'd want to +1 this, however staff have said on multiple occasions that de-evolution is simply not something they have the tools to do. It is not that they would not like to do it (which it also could be it's just not the main reason stated) it's just simply that they lack the utilities to make it possible.
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if you're comparing RMT to in game economy that is a terrible idea. RMT can basically be along the lines of "wealthier = wealthier" more you have in real life, more you get in game, which overall is just not fair. if the economy is blown in game, then it should stay in game and only regulate itself there. its a community that regulates itself not one player. It's how supply and demand works, as i've said. stable income = stable price if the income is damaged (disabled) its no longer stable, and the supply goes down, therefore, the demand goes up if the supply goes down, the price goes up, as there is less goods to distribute. Once digs are re-enabled overtime it should re-stabilize itself
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suggested a couple times already, still +1 from me, my phone has a camera overlayed, so i can't open backpack, pokedex, or pvp unless i flip my phone 180
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new events dont have guides until players make them, simple as that
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so getting money is p2w, or being a veteran player. I'm not sure if i'm seeing it right, but would the solution to that problem be that old players should stop playing? It's not really their fault if they amassed a good amount of wealth throughout their playtime, they played before you, and got money while you didn't, and therefore have that money. And, i was a new player once, now i can do pvp and have a plethora of pokemon to choose from. But over time, many can amass large sums of money. Direct calculations for bosses in one month are as follows, X being the amount of money total. X = (20 000 -> 40 000) * 20 * 4 X = 1.6*10^6 -> 3.2*10^6 So anywhere from 1.6m, too 3.2m every month from bosses alone Feel free to look and compare the statistics of the most in game money, along with in game hours, and you can also use reborn to check the players ratings, to check and see how many of the players that are on top of those lists are hunters compared to pvpers, all this info is available on the Dashboard. but overall, the whole game relies on luck as it is. there's minimal amounts of math behind any it, it's all chance, so yea new players could get luckier than old players, i personally have found no rare shinies, and only got my first event forms during the 2020 christmas event (2018 start for reference) so yea i do understand getting unlucky, and can see where you're coming from. Also i do not see how that ferroseed is a fail by the way @B0t that is overall just a godly 26+ ferroseed.
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alright, you can run one of those megas just to counter mega mawile. there now you lost your only team mega. now what, i listed skarm, he can't do much, torkoal, sure mediocre counter, will make mawile switch out, which just puts the problem again later. aggron, also decent, unless it runs like brick break, or is sub focus punch. rhyperior, if it runs iron head, as most sets are careful rhyperior, you're taking 70% from it. and even if you run full defense, 55-65%
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how are we gen 7 though, what do we have that classifies us as gen 7, besides some moves. we have two pokemon from gen 7, and one of them, does absolutely nothing to mawile. It was unbanned in gen 7 because there were counters for it. I still don't think it'll be banned in PRO, which means it's more fun for me anyways. But this post was overall made so people can't be swept by mawile unless they guarantee to have one of the pokes that actually block it.
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lmfao, did you miss the part where i said i was a trick room player? if it's not banned, it benefits me. i made this post for the good of the meta. if its not banned, its for the good of me
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imo: Sableye has a lot of stuff that could make it bannable, but i think it would get a ban if mawile gets banned for the most part, so if mawile isn't banned, sableye won't be either. But that being said, then it'll most likely be just those two pokemon on every team
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Hello, Have you completed the initial quest to obtain the mega bracelet from the assistant in Vermillion Library? - g3n3r4l
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-1, would break the economy even more Dig spots are disabled for now, not forever, eventually they will come back. The market is controlled by the players, who's ideologies are based off of supply and demand. when the supply goes down, the demand goes up, and the price goes up.
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Uhuh 100% we are definitely running out of gen 7 pokemon to release, while still having only 2 full released, definitely almost 0. so yea, since Mega Mawile is UBERs, because as i clarified in the post, we have two gen 7 mons, and neither can touch mawile, so we're basically gen 6. And where was mawile in gen 6? UBERS! which brings us back to your statement, how are we banning pokes in the OU format. we don't have many of the fast resisting sucker punch counters that gen 7 has at the moment, so until then i'm saying suspect test it at minimum. there can always be another test once more pokemon are released.
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No wammy, it's because in the first few lines of the post i wrote "I simply do not care if you just put a "-1" without any reasoning" so now everyone is just putting a -1 without any reasoning
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did you not read the part where i said to suspect test it? and in all seriousness can the rest of you stop with the memeing unless you have some genuine feedback to give
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Preface: If you're here to read the replies, note the joke about putting a -1 with no explanation in the text, and understand that many, if not all, are simply as a joke. Mega Mawile has proven to be one of the most destructive forces in various PvP games since it first got it's mega form. This read is a simple explanation on why Mega Mawile deserves a ban from PRO PvP. Now as a preface, I simply do not care if you just say "-1" to the thread, as long as you provide sufficient reasoning. And for reference, I am not a stall player, I do not want Mega Mawile banned just because it's a heavy threat towards every type of stall team. Personally, I am a trick room player. Onto the explanation, the first paragraph written will be a detailed explanation of Mawile's threatening ability, with it's stats, and overall power on the field. The next two paragraphs will include detailed comparisons towards two similar pokemon to Mega Mawile. The first of the two, Alolan Marowak, and the second, Aegislash (credit where credit is due, @Jorogumo was the one that mentioned the comparisons for Aegislash). Firstly, I would like to bring up Mawile's general aspects, as when you first bring it onto the field, it will not be mega form. Of the two damaging abilities that Mawile has, excluding sheer force, as that is only used with it's non-mega form, it has Hyper Cutter and Intimidate. Now, both of these abilities can provide some type of competitive use, hyper cutter, can be used to deflect intimidate from pokes such as Landorus-Therian and Gyarados, and it also has it's own intimidate, which can be used to take less damage from physical attackers, giving it more prominent room to set up a swords dance. Mega Mawile also does not change it's typing for a mega evolution, meaning it stays as a very threatening pairing offensively. As we know, Mawile takes the measly 6% damage upon switch in from stealth rocks, and is immune to toxic spikes, and also cares very little about sticky web, as it's speed is already low. Now, speed is also one of the huge factors in game, depending on how many IVs you have, or simply how many EV investments you decided you wanted. Mawile ignores all of this with it's access to sucker punch, now understandably sucker punch only works if the opponent is readying an attack, but how do you kill a steel type without attacking it, if you can't click toxic. The final point about Mawile overall will be covered more in the next couple paragraphs as well, and it is all simply, moves. Mawile has a heavy variety of moves, and thus sets. He can run many different things on many different teams, such as iron head, knock off, play rough, rock slide, focus punch + substitute, fire fang, ice fang, Etc. As a result, Mawile alone already sounds devastating, and it only goes downhill from there. Up next we have the first of two comparisons, the first one being Alolan Marowak. Now these two pokemon have a lot in common, while also being very different. First off, Marowak has 2 immunites, 7 resists, and 5 super effective moves defensively, compared to Mawile's 2 immunities, 9 resists, and 2 super effective moves defensively. Now after this, it immediately puts the ball into Mawile's court in regards to bans, as 3 extra double damage type moves is a lot, along with 2 more resists, and the same number of immunities. However, be it the same number of immunities, they are not the same immunities. Marowak, as we know, is Ghost/Fire type, and is therefore immune to Normal and Fighting moves, which are a lot less common than Mawile's immunities, of Poison and Dragon. Most notably the move Toxic. Other than the type effectiveness, the two pokemon both share a similarity in the fact that they both receive a doubled attack stat with the help of an item. For Marowak, Thick Club, and for Mawile, the Mawilite, naturally. Being granted the Mawilite over just a standard item like a Thick Club however, also means that Mawile gains a second ability upon entering, which I already covered, so I won't do again. The two's stats are also very similar overall as well, Mawile being noted for having 15 more base stats in both of the defenses, being special and physical. HP wise, difference of 10, favor towards Marowak with it's 60 HP, compared to Mega Mawile's 50. As we know, neither pokemon is good in speed, Marowak with 45, and Mawile with 50. For the two remaining stats, being attack and defense, Marowak's defense, a rounded 110, however is not matched by Mawile's 125. And finally comes the attack, the difference here, a whopping 25. Marowak's low 80 base attack cannot match the gigantesque of Mega Mawile's 105 attack. One of the other reasons on why Marowak is no match for mawile, is simply the fact of stealth rocks, Marowak takes the large chunk of 25% HP from switch in, while Mawile only 6%. And finally, as it's come down to it, moves. Marowak runs one common set only, this consists of Swords Dance, Flare Blitz, Shadow Bone, and Bonemerang. Which in itself, provides a variety of coverage moves, and overall can do well. Mawile however, as already listed, can run a vast selection of moves, so every time you come across one, you could be expecting a completely different moveset than the one it currently has. To end this off, this goes to show that Alolan Marowak, while dangerous, cannot be compared to Mega Mawile's grandeur, demonstrating it's pure ability to completely ruin teams with one foul swoop. Continuing on, a comparison that I had not noted originally, but was shown to me by a PvP Icon, Mr. @Jorogumo. This one is compared with Aegislash. Now, understandably, there will be the people that say "Well aegislash can use special attack as well so it can't be compared", and yes, it does, however I do not care, at least, that's how Joro put it. Leading off is the same that I did with Marowak, Aegislash has 3 immunities, 9 resists, and 4 super effective moves against it. Most noteable here is once again defensive ability and anti-stall ability, to not being Toxic'd. For clarification I do not care if this post leads Aegislash to a ban, I'm just arguing M-Mawile's case. The two are easily compared by simply both being slow wallbreakers that, at minimum, 2HKO a lot of defensive checks and counters to them. We can take a look into the past and view some of the old threads made to get Aegis banned, as many said it was unwallable. Which was a fair point, because it was hard to check it defensively. This is the same point for Mega Mawile. Overall if people had trouble dealing with Aegislash, or simply were not happy with it still being in the game, Mawile will only make it worse. Onto the next point of comparison, moves. Now both Aegislash and Mega Mawile have a plethora of sets to choose from, the difference however, is that Aegislash's sets can all mostly be stopped by the same select few pokemon, Mawile however, can simply use a different set, and all of a sudden it needs a new pokemon to check it. For example, someone in PRO Discord's PvP channel had said that Mega-Charizard Y was a great way to stop Mega Mawile, as it could outspeed it. Understandably, M-Zard Y would do great against Aegislash, as most of his sets don't run Shadow Sneak. Mawile on the other hand, has Sucker Punch in it's most common set, which after a simple calculation, does above 55%. Add it onto stealth rocks, and charizard is now dead. Now this comes down to mind games, whether or not he roosts, etc. However if he should click roost, a +2 sucker punch can OHKO. As this seems to be getting to be much about Aegislash I'll call it here. As we can already see Mawile and Aegislash are both very similar in many ways, and one final one that I haven't mentioned yet, is that they are both UBERs. Which brings me to my final, shorter, point. Some nice, Smogon detailing. For reference I am not saying PRO should copy what Smogon has said, however I find that as PRO currently sits in a Gen 6 OU metagame, it's information can be very useful. As we can see on Smogon, Mawile was banned from the Gen 6 OU with a 78.2% super majority, which is almost 4/5 people voted to have it banned. Now, this does not mean we have to ban it, it just gives us a rough template on what could happen. It's also worth clarifying that many players will say that we are in Gen 7 OU, however I don't think 4x to fairy, Mr. Kommo-o, would like to meet Mega Mawile's play rough, nor would Ribombee like to see it's iron head. Mega Mawile's massive power can clearly show that it just mows through many of the defensive checks, see calcs below, leave a comment if you want me to add some other's on certain pokemon, and it just grinds up many offensive checks with it's access to sucker punch. With this being said, Mawile clearly is too big of a threat to leave unguarded in the metagame and should be at minimum suspect tested. Checks/Counters: Listed below are the results of the 10 people that I had asked to provide me with a list of minimum 5 potential checks and/or counters to mega Mawile in order of popularity. 1. Impish Landorus-Therian (9) 2. Mega Venusaur (7) 3. Skarmory (6) 4. Defensive Heatran (5) 5. Bold Volcarona (4) Understandably this says a lot about what could potentially happen with common sets if this remains allowed. Volcarona will be run timid a lot less, in order to cover for this, Heatran will be a lot more defensive, Landorus will need to be played impish in order to tank something from Mawile, Venusaur will need to have some decent attacking move knowing that giga drain and sludge bomb do nothing to it, and Skarmory will most likely be played whirlwind a lot more often to get Mawile out of the way. Calcs: These calcs are for the top 5 pokemon that I listed above, if you want more added, leave a comment. Lando: - 0 Atk Landorus-Therian Earthquake vs. 252 HP / 0 Def Mawile-Mega: 246-290 (80.9 - 95.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Play Rough vs. 252 HP / 240+ Def Landorus-Therian: 217-256 (56.8 - 67%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 240+ Def Landorus-Therian: 129-152 (33.7 - 39.7%) -- guaranteed 3HKO Result: Play Rough + Sucker punch kills Landorus Venu: - 0 SpA Venusaur-Mega Giga Drain vs. 252 HP / 4 SpD Mawile-Mega: 50-59 (16.4 - 19.4%) -- guaranteed 4HKO after Leech Seed damage - 252+ Atk Huge Power Mawile-Mega Iron Head vs. 248 HP / 252+ Def Venusaur-Mega: 154-183 (42.4 - 50.4%) -- guaranteed 3HKO after Leech Seed recovery Result: Mawile wins off hits, if need be falling back onto sucker punch still works Skarmory: Problem here is that most Skarmory's dont run an offensive move, and rather use 4 status moves, so Skarmory cannot well defend Mawile unless it runs counter, in which case it better hope there aren't rocks up. Heatran: - 0 SpA Heatran Lava Plume vs. 252 HP / 4 SpD Mawile-Mega: 224-266 (73.6 - 87.5%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 190-224 (49.2 - 58%) -- 97.7% chance to 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 0 Def Heatran: 157-185 (40.6 - 47.9%) -- guaranteed 3HKO after Leftovers recovery Result: Once again a collective sum of damage, then sucker punch wins it for Mawile, unless running a bold heatran, or getting lucky with the damage rolls. Volcarona: - 4 SpA Volcarona Flamethrower vs. 252 HP / 4 SpD Mawile-Mega: 264-312 (86.8 - 102.6%) -- 12.5% chance to OHKO - 252+ Atk Huge Power Mawile-Mega Knock Off (97.5 BP) vs. 252 HP / 252+ Def Volcarona: 188-222 (50.2 - 59.3%) -- guaranteed 2HKO - 252+ Atk Huge Power Mawile-Mega Sucker Punch vs. 252 HP / 252+ Def Volcarona: 155-183 (41.4 - 48.9%) -- guaranteed 3HKO after Leftovers recovery Result: Naturally, flame body does provide a burn chance on Mawile, if this becomes problematic, Mawile has access to Rock Slide and Stone Edge, both of which cripple volcarona. Should there be no burn, a mix of sucker punch and knock off wins again, depending on the rolls. These calculations were also not factoring potential stealth rock damage, switching in damage, or previous team damage. And in conclusion, I think this provides sufficient evidence on which grounds to at minimum, suspect test Mega Mawile. And also for the record, Mega Sableye is not a counter, to anyone wondering, 60% from play rough while burned is that it gets. And also this goes to say that Sableye's ban is dependant on Mawile's ban. Thank you to @Baganha, @Farzeen, @Jorogumo, @Gio, @Flap, @iceflake, @Nornornor444, @Ghabra, and @MaitrePoulpe for the list of checks. and thank you to @Ghabra for the incredible title. Comments are welcome, just don't be jerks to each other, I do not wish for this to become a stall hate thread.
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Depends on how, generally Pay To Win means that in some way, you beat the game by paying For an MMO, there is not quite any means to "win" other than just, getting all the pokemon, becoming a PvP master, or other things. Now, when it comes to money, yes, i would say it can be considered pay to win, as it costs 5$ for 1 CC, and that cc can be sold anywhere between about 350k, and 450k pokedollars. With that money, you can buy a lot of things, such as pokemon, to complete one of those goals. The second one, which is PvP, is not something that can be bought. You cannot buy PvP skill. One reward of PvP is the amount of money, and items you get, and other various rewards, so naturally, you can get to the same status level of a donator, as just a pvp player. As a result, i would say pro is not p2w, because it is possible to do everything, and reach the same goals, without donating. Now this does mean that you cannot just say "i'm bad at pvp, so i should donate" as that is not what i'm saying, there are many other means to also get this wealth, such as hunting some pokemon, and selling them, which would also at the same time, contribute to getting all the pokemon.
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Also for more context on that lol, i haven't actually been playing much PRO lately, moreoever since it's coming up to midterm for most classes, i've received more work that i have to do. And yes i do understand that if you get insanely lucky you can amass millions from a single dig run, however as that is not the commodity that most get, i would say you've more lost a few hundred thousand each time, maybe less. Understandably every 3 days mathematically rounds itself out after 3 weeks, (7*3) and, you really can't lose that much profit from 3 whole weeks of digs unless you tend to get really lucky. If you factor in all the items you get from it, then there's basically a smaller % chance that you can get more expensive items in every site, and therefore make millions in that time, at most you can probably make like one million every one to two weeks.
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+1 to marvel stuff but since when does iron man use a jetpack, he's got boot and hand thrusters
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-1 i just dislike temporary things that are just means of compensation. You aren't suffering in any way by playing the game, and are using your time to do so. Just because one feature is disabled due to the event of a server crash, doesn't mean you need to have compensation for it. Realistically you need not receive compensation for anything you do, as you are playing the game by your own free will. Digs and excavations aren't a permanent removal, so they'll be back in due time.
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he said that Black was the one that had the idea, and Black is not a staff, so from perspective it is misleading, but he's also mentioning from the standpoint of a player
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You are staff???? i mean yea 30+ pokemon are nice, but for times in like pvp, you wont see the stats, seeing the shiny you just know what the stats are, so it would just work for the staff that show off their pokemon in chats