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G3n3r4l

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Everything posted by G3n3r4l

  1. It's a "Cause and Effect" feature Cause: you can only ladder on one server Effect: if you can't make it, transfer and try laddering on the other server I'm not saying to stop people from PvPing on both server, I'm saying to allow more people a chance on ladder
  2. I respect the players skill and dedication to be able to ladder on both servers, and realize that doing this is not an easy feat. I also however realize, that this continuously makes these players wealthier and wealthier amongst PvPers. And while no, it might not promote frustration, i do not fully understand how it's motivating to lose to the same people that make it to ladder every month on both servers. and yea i do understand that you're a ladder player and don't want your rewards to be nerfed
  3. Now, many of you may have been confused by the sly wordplay I added to the title, but the suggestion is simple: - Prohibit players to ladder on both servers And for all people wondering, this is not hard to do, one simple way is just to watch the results of top 25 ladder, and punish those who break the rule. It's simple, and how it's already done for two accounts, this time it just varies for one account by server. Which should be easier to find because they have the same name Why, on two questions, I see being asked. Why does it concern me, g3n3r4l, a low ladder, not very PvP skilled player, but can fend for myself when it comes to it. And the other question, why should this be added. To answer both, in recent months, the ladder has been littered with the same players on repeat getting the same rewards by doing the same thing as they always do, which is respectable, congratulations for grinding. The problem here, is that there are still many other people that try and ladder, and are almost able to get there, but in the end can't. Why can't they? Because someone else is on the ladder, logically. And who might this be, perhaps on of the dozens of people that have already been laddering on both servers. The outcome of this is simple, there will in turn be more players able to play in the Ladder tournament, as it will total to a maximum of 50, as neither server will have the same people laddered, and it will also prevent a single player from gaining double rewards. This will in turn deflate the PvP market, lower the economy's value on many things, and provide less PvP shop items to be sold in the masses from these players. Now considering there is already the PvP rule saying: Now what this says, is already clear. Players cannot ladder (Top 25) with 2 accounts. So how is that any different to different servers ladders. Players are free to transfer once every 30 days, which is ample time to ladder on one server, then transfer and ladder on the other.
  4. I'm not opposed to moving it out of excavations, but i think it should stay, but maybe move to one of the easier accessible sites, rather than the wondrous site that requires 3000 excavations to get to
  5. would just break the economy, -1 It's the issue with pokes whose base form is better than their evolved ones, such as chansey and blissey, eevee and any of it's evolutions, etc.
  6. -1 training one poke with macho brace for full evs is possible in the 20 minute time span with consistent farming, you can basically hit like, 2 encounters a minute if you have a fast poke, and 12*20 is 240, which, with simple maths, is 2 battles under the max evs, so if you can shave off an extra few seconds with every encounter, it is easily possible to get this number complete. (including travel) and 20 minutes is also a nice round number, in comparison to the 25 that you're proposing
  7. for those that are saying no to lowering the price, how about a buy back option: For a month, two months, a week, etc. an option to sell back the aggronite/steelixite to an NPC for the price of 1000 artifact pieces, then close this NPC and open the quest, or the lowered price.
  8. yea it was a not so recent but still new-ish change that allowed you to have the backpack open. And to the idea of the items tab, not opposed to the idea, i jsut think it's a bit small and that you'd basically be forced to go to a larger GUI scale due to the size of the battle window, and what would be the size of said search bar, of being even smaller
  9. there are also some pokemon that require a membership to catch that don't have non membership spawns, such as gothita. and there are other pokemon like that but that you can also get withotu a membership from bosses
  10. bumping for another +1 it's something i feel that is very simple to add, and as there are already the other herbs i don't see why it's not added
  11. Honestly, very well said by the best man Prehax, well detailed and everything. What i think would be a simple solution would be to have a couple other people be as "Tournament Staff" and not just Keita and some moderators in the game that are already busy with in game moderation duties. Just people that are active and supervise the playthrough of the tournaments, and doing this would also probably relieve some stress off of said moderators, and probably the players too, as they won't be as rushed to get some games done. Sure recording gameplay would always be something tricky to do, and it just relies on honesty, but at least the games would be played on PRO. But yes i do overall agree that the PvP rewards focus heavily on ladder players, and care little for the other PvPers
  12. +1 it's a standard move in it's most used moveset so should be available
  13. +1, before release i had bought a nice aggron so that i could try it, and it's very disheartening to see them be from excavations. I haven't been one to do them in the past, so to start from 0 to get all the way to 1k points is just a lot. And with the current state of excavations being locked, it doesn't improve the case either. I would understand if it were just Aggron, because Aggron is a hoenn pokemon, hoenn excavations, kinda hand in hand, goes together, but steelix as well is just not going well. And not being rude, at least not trying to, but i kinda feel like there was a lack of effort put into some of the wave 1 mega stones, like aggron and steelix were both dumped into excavations, and abomasnow is some random tree in the middle of a route, heracross and then beedrill both added to bug catching.
  14. it already works, you can also change the keybinds of them in the settings, you can use the buttons for everything: on the main selection, you can use 1-4 (or whatever keybind you associated it with) to select "Fight; Pokemon; Items; Run" in the next selection, if you click fight, 1-4 will select moves, ordered top down, so 1 is the top move, and 4 the bottom move, and there is a "Go Back" button, i don't remember the default but i think it's escape. If you select "Pokemon" you can use 1-6 to select which one you want, 1 being the top left, 2 the top right, and 6 the bottom right. Items i don't know how works, but you can use 1-6 and maybe more, i haven't tried, to select stuff like pokeballs (using 1). and finally, run, which is self explanatory.
  15. also consider that the other two herbs from those sisters is already in the pvp/pve shop, so clearly the staff thought that there was a need for it to be added to the shops because 2-4 a week clearly wasn't enough and excellent farming, though it may be easy, the rewards are just bad
  16. +1, i do like a good trick room lead yes there are the herb sisters, but 2-4 by weekly is just lacking. Let's say you run like, mental herb shuckle, cresselia, any lead really, and run mental herb in pvp. How many pvp games do you play a week, maybe once a day on average, twice, 7-14 times a week, even more, can be a lot more, maybe hundreds of games a week. And how will 2-4 mental herbs that week serve, 2-4 pvp games, maybe, unless not taunted, so maybe like 10 games that you don't get taunted I think overall either mental herbs need to be added to the PvP/PvE shops, or the sisters need a rework. Because nobody does them, because you can already buy power and white herbs from the PvP coin shop, so it's just missing
  17. -1, imo, out of battle effects would make the game much easier for farming certain things, and also i don't think would prove that useful. for example: - intimidate, you don't really need lower level pokemon as is, so it won't do much, it just means more training later on. - Suction cups, fishing isn't good in the game so again, wouldn't do much. - Arena trap/illuminate/magnet pull/no guard, would just make hunting to easy - teleport, nullifies escape ropes - compound eyes/pickup, are used for items, which would make item farming so much easier
  18. G3n3r4l replied to Tahajarraf's topic in Suggestions
    -1, norex explained well if you have a problem with mega swampert, something like alomomola, or mega venusaur, or just another grass type or water type will counter it well also as a side note, you can't go into pvp not knowing anything, basic knowledge is required. you can also ask people to evaluate your team and give pointers if you need, as there are people that do that, and will help you, so your team doesn't get swept by one pokemon.
  19. -1, pokemarts are always useful money sinks, they're simple and reliable, and offer numerous different healing options for you to buy already. If you run out, you just have to buy more
  20. -1 for the fossil change, don't really mind the other pokes, they're two t1s so replacing with hoenn t1s seems fine. I think fossils should be hard to be farmed, as it's not supposed to be something simple, i think t9 suits it well, and you can get every fossil pokemon there, so it's very advantageous if you intend to hunt there
  21. then just do an auction on forums, it's already on the devs to do list so soon it'll come
  22. G3n3r4l replied to Chonky's topic in Suggestions
    It's probably in the works still, it's a big job for artists to do i'd imagine, so in time more will be added
  23. just want to say -1, OT i don't really mind, can be +1 Moveset -1, and here's why: Mainly just the fact that it would significantly negate people "showing off" their pokemon, because then just by that the entire movepool is known, and it would mean a lot less people would want to show their pokemon in chats, so that their moves could stay hidden instead.
  24. G3n3r4l replied to Shrumu's topic in Suggestions
    -1 would make players tend to reset for a better starter every time, and it could have a serious impact on the economy for doing that

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