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G3n3r4l

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Everything posted by G3n3r4l

  1. -1 i just dislike temporary things that are just means of compensation. You aren't suffering in any way by playing the game, and are using your time to do so. Just because one feature is disabled due to the event of a server crash, doesn't mean you need to have compensation for it. Realistically you need not receive compensation for anything you do, as you are playing the game by your own free will. Digs and excavations aren't a permanent removal, so they'll be back in due time.
  2. he said that Black was the one that had the idea, and Black is not a staff, so from perspective it is misleading, but he's also mentioning from the standpoint of a player
  3. You are staff???? i mean yea 30+ pokemon are nice, but for times in like pvp, you wont see the stats, seeing the shiny you just know what the stats are, so it would just work for the staff that show off their pokemon in chats
  4. I don't think this is such a good idea, simply because of staff pokemon, understandably there aren't many, but all the same, it would remove the specialty from them, as they would become the norm
  5. The only thing this really benefits that i'm thinking of, is garchomp quest, and mega bracelet quest. so sure, i guess, depends on the fee
  6. what map is this?
  7. i just think it's a funny and interesting idea, agreeing with Keita on it though I see it as a large money sink, depending on prices. rather than have players spend millions on pokemon, buy real estate instead
  8. G3n3r4l replied to Jthekax's topic in Suggestions
    heavy -1 custom pokemon just take the original feel away from the game, and i just don't think it's a good idea keeping the original pokemon and not adding any custom ones is better imo, and the custom ones would not only heavily change the pvp meta, but also the overall style of the game
  9. G3n3r4l replied to Rhev's topic in Suggestions
    been suggested before Here, just with less detail still, i like the concept
  10. you should make a post in This Thread for spawn suggestions But yea +1, or at least add a repel to it. It's pretty hard to use mega abomasnow if you can't get a good snover
  11. G3n3r4l replied to Freekshow900's topic in Suggestions
    more space is probably in the pc rework, it will come eventually
  12. Well if it shouldn't be hard to do, it would've been done. so clearly, it's harder then you think it is. That, or it's just a much bigger project than expected, so it's taking longer to do But i do like the idea of these pokes cosa, for simplified sorting
  13. +1 to this, also in ignoring the guild it would ignore invites from them But from what Limit said, yes understandably it would be toxic, but the reason would be because of the toxicity, so you would be toxic, to ignore the toxic And if you ignore people when you try to buy a poke, unlucky for you
  14. -1 Walking into a pc auto healing pokes is just bad, for story it can be useful, but post-story it's bad, with stuff like repel trick especially, or just fainted syncs, just for hunting pokemon. And even stuff like poison heal, you want to keep the status on.
  15. been suggested multiple times, also i think a rework of the icon is in place on the devs to do list, which i think would include information such as remaining time, on stuff like BMS and MS
  16. -1 to that airports idea, there's already plenty of travel methods and i just don't think adding another one would do well About the goldenrod/saffron subway thing, i'm not opposed to it, the first dialogue is pretty useless anyways, it can all be merged into the second dialogue as it is, so yea +1 to that part (if i've understood it correctly)
  17. G3n3r4l replied to Alelinsa's topic in Suggestions
    yea +1 I've got a Motorola G7, and on the one section of the screen it's got the camera, and speakers above the actual screen, so it cuts into a part of the screen. So when playing PRO it makes it more difficult because i can't click on certain things because it's small, and i can't make the GUI scale bigger because then the buttons would be covered. So i do agree thinking a larger GUI scale would be nice
  18. G3n3r4l replied to Airl1947's topic in Suggestions
    -1 would simply break the economy it's an mmo, you're supposed to grind for stuff, a lot of pokemon are "almost" and that's fine, but it's part of the grind and shouldn't be changed
  19. already suggested in a thread by DrDoctor, but yea still +1 i've been wanting to try out this aggron i bought for trick room since before it was released, but without mega it's pretty bad
  20. yea i'm just chilling on 10 coins since i bought an outfit, the prices of clothing stuff and BMS doesn't fit with the CC price so you always end up with a few oins remaining so +1 from me
  21. With this message, if a mod/staff could lock this as whatever, it would be appreciated Thanks
  22. -1 don't mean to be rude saying this, but it's a terrible idea Understandably in a small tournament style event, 3 losses and you're out is a good concept, and works well for it, you play everyone in a cycle formation and if you lose 3 times you're out, last one standing wins. However, I do not think that this will not fare well in such a large environment, let alone a competitive one. It would make controlling the ladder in itself a lot harder, to compare the month long one, and the week long one with just 3 losses. How would it be tallied, who would win, what determines rating at the end of it all, if I get 10 wins, and someone else gets 10 wins, and we both end on that, who's better between us, if this happens in for example, second place, with the same person having beat both of us, would it just be the person that lost last that gets the win? that would promote not playing it until the last day. On the other hand, what I do like is the concept of the 1 week ladder, just not with the 3 losses. It would I think most definitely spread around players, because maybe some certain ladder players can't play that week, etc. etc. And then it would show different players all getting the chance to be ladder contenders, and it would also not go so high in rating, to an almost unreachable point for someone that starts late.
  23. defintely +1 to berries, there's no reliable way to consistently get them, this would be a great addition And also some other pvp items that you can't buy yet (understandably they're not coded, but if they are add them) and overall just some other items for pvp
  24. Random battles really promote the idea of not knowing what to play and how to play, because you just don't know. This i think is a good thing because then it lets players practise with different styles and develop more adaptation. to simply not play the same team. I like the idea alot Rewards i think should be about the same as normal ladder, maybe a bit nerfed in comparison for it though The one thing i am thinking about though, would rating for this ladder also contribute to guild ladder. As doing this would then promote guilds to have users who are good in both randoms and normal in order to get the most rating
  25. Unless apple allows 3rd party installations, it can't happen, and knowing apple, it never will. so this just relies on apple. Nothing the devs can do.

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