-
Posts
974 -
Joined
-
Last visited
-
Days Won
4
Everything posted by G3n3r4l
-
I don't think this is such a good idea, simply because of staff pokemon, understandably there aren't many, but all the same, it would remove the specialty from them, as they would become the norm
-
implemented No loss of happiness for pvp battles
G3n3r4l replied to Citizenpete's topic in Suggestions
The only thing this really benefits that i'm thinking of, is garchomp quest, and mega bracelet quest. so sure, i guess, depends on the fee -
what map is this?
-
Buy a house on PRO (with buyable add-on facilities)
G3n3r4l replied to Desumi's topic in Suggestions
i just think it's a funny and interesting idea, agreeing with Keita on it though I see it as a large money sink, depending on prices. rather than have players spend millions on pokemon, buy real estate instead -
heavy -1 custom pokemon just take the original feel away from the game, and i just don't think it's a good idea keeping the original pokemon and not adding any custom ones is better imo, and the custom ones would not only heavily change the pvp meta, but also the overall style of the game
-
been suggested before Here, just with less detail still, i like the concept
-
you should make a post in This Thread for spawn suggestions But yea +1, or at least add a repel to it. It's pretty hard to use mega abomasnow if you can't get a good snover
- 1 reply
-
- 1
-
more space is probably in the pc rework, it will come eventually
-
Well if it shouldn't be hard to do, it would've been done. so clearly, it's harder then you think it is. That, or it's just a much bigger project than expected, so it's taking longer to do But i do like the idea of these pokes cosa, for simplified sorting
-
+1 to this, also in ignoring the guild it would ignore invites from them But from what Limit said, yes understandably it would be toxic, but the reason would be because of the toxicity, so you would be toxic, to ignore the toxic And if you ignore people when you try to buy a poke, unlucky for you
-
Time until Membership runs out! (not urgent, quality of life)
G3n3r4l replied to Littleoleg's topic in Suggestions
been suggested multiple times, also i think a rework of the icon is in place on the devs to do list, which i think would include information such as remaining time, on stuff like BMS and MS -
-1 to that airports idea, there's already plenty of travel methods and i just don't think adding another one would do well About the goldenrod/saffron subway thing, i'm not opposed to it, the first dialogue is pretty useless anyways, it can all be merged into the second dialogue as it is, so yea +1 to that part (if i've understood it correctly)
-
yea +1 I've got a Motorola G7, and on the one section of the screen it's got the camera, and speakers above the actual screen, so it cuts into a part of the screen. So when playing PRO it makes it more difficult because i can't click on certain things because it's small, and i can't make the GUI scale bigger because then the buttons would be covered. So i do agree thinking a larger GUI scale would be nice
-
-1 would simply break the economy it's an mmo, you're supposed to grind for stuff, a lot of pokemon are "almost" and that's fine, but it's part of the grind and shouldn't be changed
-
already suggested in a thread by DrDoctor, but yea still +1 i've been wanting to try out this aggron i bought for trick room since before it was released, but without mega it's pretty bad
-
Low cost Shop items suggestions and other item ideas.
G3n3r4l replied to Lyfr's topic in Suggestions
yea i'm just chilling on 10 coins since i bought an outfit, the prices of clothing stuff and BMS doesn't fit with the CC price so you always end up with a few oins remaining so +1 from me -
With this message, if a mod/staff could lock this as whatever, it would be appreciated Thanks
-
-1 don't mean to be rude saying this, but it's a terrible idea Understandably in a small tournament style event, 3 losses and you're out is a good concept, and works well for it, you play everyone in a cycle formation and if you lose 3 times you're out, last one standing wins. However, I do not think that this will not fare well in such a large environment, let alone a competitive one. It would make controlling the ladder in itself a lot harder, to compare the month long one, and the week long one with just 3 losses. How would it be tallied, who would win, what determines rating at the end of it all, if I get 10 wins, and someone else gets 10 wins, and we both end on that, who's better between us, if this happens in for example, second place, with the same person having beat both of us, would it just be the person that lost last that gets the win? that would promote not playing it until the last day. On the other hand, what I do like is the concept of the 1 week ladder, just not with the 3 losses. It would I think most definitely spread around players, because maybe some certain ladder players can't play that week, etc. etc. And then it would show different players all getting the chance to be ladder contenders, and it would also not go so high in rating, to an almost unreachable point for someone that starts late.
- 1 reply
-
- 1
-
defintely +1 to berries, there's no reliable way to consistently get them, this would be a great addition And also some other pvp items that you can't buy yet (understandably they're not coded, but if they are add them) and overall just some other items for pvp
-
Random battles really promote the idea of not knowing what to play and how to play, because you just don't know. This i think is a good thing because then it lets players practise with different styles and develop more adaptation. to simply not play the same team. I like the idea alot Rewards i think should be about the same as normal ladder, maybe a bit nerfed in comparison for it though The one thing i am thinking about though, would rating for this ladder also contribute to guild ladder. As doing this would then promote guilds to have users who are good in both randoms and normal in order to get the most rating
-
Unless apple allows 3rd party installations, it can't happen, and knowing apple, it never will. so this just relies on apple. Nothing the devs can do.
-
It's a "Cause and Effect" feature Cause: you can only ladder on one server Effect: if you can't make it, transfer and try laddering on the other server I'm not saying to stop people from PvPing on both server, I'm saying to allow more people a chance on ladder
-
I respect the players skill and dedication to be able to ladder on both servers, and realize that doing this is not an easy feat. I also however realize, that this continuously makes these players wealthier and wealthier amongst PvPers. And while no, it might not promote frustration, i do not fully understand how it's motivating to lose to the same people that make it to ladder every month on both servers. and yea i do understand that you're a ladder player and don't want your rewards to be nerfed
-
Now, many of you may have been confused by the sly wordplay I added to the title, but the suggestion is simple: - Prohibit players to ladder on both servers And for all people wondering, this is not hard to do, one simple way is just to watch the results of top 25 ladder, and punish those who break the rule. It's simple, and how it's already done for two accounts, this time it just varies for one account by server. Which should be easier to find because they have the same name Why, on two questions, I see being asked. Why does it concern me, g3n3r4l, a low ladder, not very PvP skilled player, but can fend for myself when it comes to it. And the other question, why should this be added. To answer both, in recent months, the ladder has been littered with the same players on repeat getting the same rewards by doing the same thing as they always do, which is respectable, congratulations for grinding. The problem here, is that there are still many other people that try and ladder, and are almost able to get there, but in the end can't. Why can't they? Because someone else is on the ladder, logically. And who might this be, perhaps on of the dozens of people that have already been laddering on both servers. The outcome of this is simple, there will in turn be more players able to play in the Ladder tournament, as it will total to a maximum of 50, as neither server will have the same people laddered, and it will also prevent a single player from gaining double rewards. This will in turn deflate the PvP market, lower the economy's value on many things, and provide less PvP shop items to be sold in the masses from these players. Now considering there is already the PvP rule saying: Now what this says, is already clear. Players cannot ladder (Top 25) with 2 accounts. So how is that any different to different servers ladders. Players are free to transfer once every 30 days, which is ample time to ladder on one server, then transfer and ladder on the other.