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Zinsmiter

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Everything posted by Zinsmiter

  1. Some rules: 1. I can remove my pokemon from the auction if i don't find any offer i like or decide otherwise. 2. Minimum +50k from previous BO. BO:
  2. 300 is a decent sample size i suppose. Anyway, it wouldn't be the first time a secondary effect had the wrong percentage. I think i reported shadow ball or psychic for having a too high spdef drop chance a long time ago and it was indeed bugged. It would definitely be nice if extra hax wasn't added to the already RNG heavy game.
  3. As the title says you dont get the healing. It just says failed.
  4. Yea, it's weird. It has only happened to me a single time where my gengar absorbed the opponent's Toxic Spikes. Not sure how to reproduce this.
  5. This. I wrote about this in my topic about speed boost being bugged when 2 pokemon died on the same turn as well. As i wrote in that thread, i tested it with leftovers and sandstorm as well. Naturally, it makes sense that it also affects Fake Out.
  6. Re: Magnezone - HP Fire - 48H timer added - Insta added <t>Ronny321 wins the auction</t>
  7. Re: Magnezone - HP Fire <r><QUOTE author="Kaechi"><s> </e></QUOTE> Currently no. I will probably make a 48h timer tomorrow.</r>
  8. As the title says, volt absorb doesn't prevent volt switch from making the switch even though the damage was prevented. I guess the same goes for the Motor Drive ability.
  9. Daen :Frown: It was good times. I hope you accomplish your dream. Take care :Heart:
  10. I'm aware that you can use /ignore but apparently the people you ignore will be unignored when server reboots (according to a staff member i asked) So i suggest a dedicated ignore list like friend list where it doesn't get reset. It's pretty annoying that i have to ignore the same people over and over again.
  11. Some rules: 1. I can remove my pokemon from the auction if i don't find any offer i like or decide otherwise. 2. Minimum +50k from previous BO. BO: 1.2m Insta: 1.8m TIMER ADDED: 48H from 27th January 12:20
  12. Re: PRO Viability Rankings (PVP) v0.95.9 <r><IMG src="https://media.giphy.com/media/GjYjLvGErsggg/giphy.gif"><s></e></IMG></r>
  13. So it lost like half of its hp lol? If that's the case, Protect on Ferrothorn should probably get banned =/ (or maybe just Protect in general) It could ruin the tournament afterall.
  14. I was gonna write some more but i don't really bother tbh. Make a poll.
  15. That's the most grown up comment i've ever seen xD I think every community you go to you will be in kindergarden since you brought it with you. If you wanted to take this seriously you would have been more specific with well based arguments. But you replaced this with " xD". These are half-assed suggestions. Of course no one will take you seriously. But go ahead and suggest it to Shane. You are free to speak.
  16. Giovanna is not my friend. I don't really know him. You clearly don't know what butthurt means. A wild copy paste warrior appears i guess. I'm just saying that no one agrees with you so it's not like anything will happen, which is the truth. You are suggesting custom changes to game balancing on a spur of the moment. Don't think anyone cares about whether you are "done" (or started for that matter) with the community.
  17. Don't worry Giovanna. No one agrees.
  18. I know that you can count it still. I'm just saying it's easier to overlook now and it's a bother so it should be adressed. The bug with the turn being skipped is already one of the most gamebreaking bugs still in the game.
  19. Sounds like a great idea Quakkz. I think it will be hard to define the tiers though.. Unless you got some battle statistics Don't listen to Prehax lol
  20. Even though the animation thing doesn't happen anymore it still counts down a pokemon on the opponent's team. So if an opponent's pokemon dies to hazards it will seem like 2 pokemon just died. Before it was easy to take account for this because when you saw the animation bug you knew that the count bug was gonna happen as well. Now that the animation bug is gone it's just more difficult to keep track on this. And of course there is still the bug where the opponent just gets his turn skipped if you sacrifice a pokemon to hazards.
  21. Title explains itself. I used spikes on my opponent's protect and i didn't get my spike on the field. Tested on showdown just to be sure that it's not supposed to be like that, and it is indeed the case that protect isn't supposed to block hazards.
  22. Is Snivy back as a reward yet? Don't wanna burn cooldown
  23. Re: Official Legendary Tournament Round Two: Registration. <r>[align=center]I would like to register!<br/> Server: Red<br/> Timezone: GMT+1<br/> Trainer Card: <IMG src="https://image.prntscr.com/image/aa22a1e41e0d4b228a12c30c42306864.png"><s></e></IMG>[/align]</r>
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