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Everything posted by Zinsmiter
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Critical hits igoring Burn effect? (halves attack)
Bit off-topic since this is specifically about the burn effect's interaction with critical hits but ok. If you use Iron Defense once it should effectively double your defenses against drill run. If it dealt 1/3 of your Bronzor's hp after the first iron defense that would mean it would deal 2/3 before. As seen from the posts so far in this topic or on bulbapedia you can see that stat stages will be ignored on critical hits (which is what Iron Defense gives). So if it would have dealt 2/3 before any boosts and then crits. It would deal 50% more damage and ignore your boosts resulting in 3/3 of your hp (the damage is slightly varying due to the damage formula but you get the point). In that case it seems reasonable that your bronzor could die.
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Critical hits igoring Burn effect? (halves attack)
From Bulbapedia: "When a move lands a critical hit, the attacker's negative stat stages will be ignored while the defender's positive stat stages will be ignored, as well as the boosts from Light Screen and Reflect. Other stat modifiers, such as burn, Eviolite, Defeatist, the Sp. Defense boost that Rock types get under Sandstorm from Generation IV onwards, or Slow Start will not be ignored." Stat stages are referring to the boosts granted by moves such as Nasty Plot, Swords Dance and Cosmic Power. It literally says after that, that modifiers such as burn will not be ignored.
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Critical hits igoring Burn effect? (halves attack)
There are updates in generation 6 regarding the crit mechanic but the burn crit interaction mechanic remains unchanged and is thus the most updated.
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Critical hits igoring Burn effect? (halves attack)
If you had taken the time to look how bulbapedia is made you would see that your quote is taken from Generation 1 mechanics. If you click the link i posted there is a picture of generation 3-5 changes which is the most updated mechanics of the crit mechanic.
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Critical hits igoring Burn effect? (halves attack)
It's a good suggestion. However, i'm pretty sure that is not the case. Because of the following 1. Everyone uses No-guard because of 100% Dynamic Punch accuracy (from 50%). 2. I didn't see him miss once, (which is quite common with the normal 50% without no-guard). 3. I should be dead from the attack then since it would deal like 4.5 times the damage (compared to the 50% from burn).
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Critical hits igoring Burn effect? (halves attack)
So i had a battle where i burned a Machamp with Will-o-wisp and then he crit me and it looked like it dealt more lke 3 times more damage. So i assume he had 50% attack because of burn and then 150% because of crit where burn didn't get applied. https://prnt.sc/ahnzcc
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sleep talk not working
Sleep talk will select one of your moves that isn't sleep talk and use that. If it selects Rest while you are already asleep it will fail. That's how it's supposed to work. In that way, using Sleep Talk will do nothing 33% of the time because Rest is selected. If you had other moves besides Sleep Talk and Rest that weren't ever selected it would seem bugged, since there should be an equal chance of 33% for one of the 2 remaining moves to be selected. Otherwise no.
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Magnitude/dig? Error? I think
Hahaha, that's hilarious :P
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Move - Bind - incorrect squeeze duration - not correct damage
Bind is supposed to last 4-5 turns. at the moment it seems to last 2 or 3. Furthermore it's supposed to do 1/8 of the opponent's max hp in damage each turn. It seems like it deals close to no damage. Maybe it's 1/16? Anyway, it's definitely too low. The accuracy is supposed to be 85%. I'm not sure if it is already but seeing as the move has been changed through generations, you could check if it is correct or if it's 75% or something as it was in some previous verisons. Link for info: https://bulbapedia.bulbagarden.net/wiki/Bind_(move)
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Roost - Flying type replaced with Normal type
I can see that Roost got added the function of losing the flying type for the rest of the turn. However, it seems that this flying type gets replaced by a normal type. The real mechanic is that if the roost pokemon is a PURE flying type it will become normal. If it is not pure flying type (it has 2 types) then it should lose the flying type and become a pure version of the remaining type. I saw this while training my Talonflame in Cerulean Cave. Talonflame is Fire/Flying and i roosted before a Primeape hit me. He made Close Combat and it dealt super effective damage. What probably happened was that my Talonflame became a Fire/Normal type instead of a pure Fire type as it was supposed to. I tested it twice on those primeapes to be sure i wasn't seeing things.
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Official legendary tournament REGISTRATION
I would like to register. [iGN: Zinsmiter] [Timezone: CET (GMT+1 currently)] Image in link below: https://prntscr.com/9y5rvi
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Little Cup Memoire/Moonlight
I'll come as well :)
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Psychic (the move) - too high chance on Sp.Def drop
The chance of reducing the opponent's Special Defense with the move Psychic is way too high when it's supposed to be 10%. It happened 5 times in a row and then 4 times in a row. It's crazy. And I've seen it a lot of times. There is no doubt that the chance of the secondary effect occuring is off.
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Pokeball Skins - The pokeball you caught it with
So a suggestion i thought of. It would be nice if the pokeball type you caught your Pokemon with was displayed in battle. So you would be able to see someone caught his Pokemon with a great ball, making the skin blue instead of the regular red pokeball animation. Is there any information saved on this already? (In case you could change already caught pokemons' pokeball).
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Heal Bell cures Leech Seed
It should just cure status CONDITIONS and not normal status like Leech Seed or Leer (not sure if it removes Leer effects in PRO but it's an example) https://bulbapedia.bulbagarden.net/wiki/Heal_Bell_(move)
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problem with priority :/
Aqua Jet works for me on my Azumarill. Not saying it couldn't be bugged in some situations but yea, it's definitely coded.
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Giga Drain vs. Drain Punch bugged interaction?
So i was battling a guy in ranked pvp queue. I was using a Roserade vs. his Breloom. We continued to hit each other with giga drain and drain punch and i noticed that the damage my giga drain did was varying like crazy. One time it would barely scratch him. Other times it would take like 30% damage. Literally like 10 times the damage. There has been so many problems with Drain Punch so i guess it could because of that. Don't know but yea, very strange.
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Bug that I Found in Battle
why did it copy my post 2 times..
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Bug that I Found in Battle
90588 Literally the reason i started to lead with Scizor. That move even beat up my Skarmory. And i was like... what is wrong with this.. Ty Shane :D
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Bug that I Found in Battle
Literally the reason i started to lead with Scizor. That shit even beat up my Skarmory. And i was like...wtf is wrong with this.. Ty Shane :D
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Currently Bugged&Working Abilities/Moves/HM/TM-Work in Progress
Not sure if it's just me but when i click on the spoilers there are just descriptions? Nothing about whether anything actually works.
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why skarmory cant get par by thunder wave ?
called it
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why skarmory cant get par by thunder wave ?
dafuq Edit: Hmm...when did this happen? I see Shane posted about Sturdy properly negates 1-hit-ko moves now. Skarmory has Sturdy. Hmm.
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why skarmory cant get par by thunder wave ?
All Skarmory or just irafayel's Skarmory?
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why skarmory cant get par by thunder wave ?
lol
