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Everything posted by Prehax
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You are not quite there yet on the requirements we do have, on top of that we don't have any guild shops. Rejected for now. :)
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Welcome, check your pms :)
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Hey there, I just want ahead & looked through the forum and found some threads that maybe shouldn't be sticky threads anymore or have information in it that are outdated. GENERAL ART SHOWCASE FORUM PATTERN BASED BACKGROUND COMPETITION FORUM ICONS REVAMP Both of these threads are outdated contests that are already done and shouldn't be sticky threads anymore because nobody can participate. :) ► READ THIS BEFORE MAKING A SUGGESTION! ◀︎ Adding more servers or Transferring data between servers Given that there was an option and that there will be an option to transfers the between the servers, I believe this is an outdated aspect and shouldn't be in "Non negotiable". [*]Making the spawn rate easier As to quote some of the text "you can sometimes spend more than 2 weeks without finding these Pokemon", this is an outdated philosophy and the spawns don't work like that anymore. There should be healthy balance between rarities and spawns. The whole text should rather focus on what the philosophy is behind spawns and should actively encourage to root out "bad spawns" by either my definition (click here) or by your own definition. They key on decreasing rarities or increasing them is to find a healthy balance, two weeks to find a single pokemon is not healthy at all. [*]Changing the Dig or Headbutt confirmation displays or adding Coin Shop tools for them There is already a Shovel item ingame, it only needs updated scripts for Digspots afaik, this is outdated [*]Reduce boss battle cooldowns or Revalue boss reward Players should be encouraged to give suggestions to certain bosses and what they believe would be an appropriate reward. This is not a "non negotiable" issues as boss rewards were already changed based on feedback [*]Auction house or Market place There is an auctionhouse planned for the new website, outdated point. [*]The list of things that may or may not be added Item maniac and high level areas in every region, somewhat implemented (there are item maniacs everywhere and high level areas) Battle Tower, implemented Game corner, somewhat implemented (it is as good as it gets) Bank system for PRO, won't be a thing ingame but will be on the website to some degree (as good as it gets) GAME DATA This guide (click here) should be replaced with (click here)given that the second guide is more updated, accurate and will be updated if anything changes. GAME MECHANICS PRO Rarity resource for guide creators It seems like this post is outdated given that quite some stuff changed over the last months and the past year. OUTDATED GUIDES CLOTHING & MOUNT SHOWCASE There shouldn't be a sticky thread in outdated given that you know they are outdated. :P EVERYTHING ABOUT SPAWNS SPAWNS BALANCE PUBLIC POLL EASY RARE SPAWNS SPAWN REVISION 2017 3/3 REPEL TRICK SPAWN TESTING Non of these four threads is up to date neither should they be sticky threads anymore, there were made a sticky thread at a time where Nikola actively needed feedback given the rework. I suggest to removed the 4 stickies and make a new one for spawn suggestions MAPPING BUGS MAP ERRORS PLAYERS REPORTS; NEEDS TO BE LOOKED AT Both threads don't allow further replies and are outdated for months, the whole subforum is dedicated to mapping bugs so a closed collection thread is not needed as stickied thread
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You still need to have the threshold for the required level (if there is one) but after that yes it is exactly like you are describing it. After every little bit of XP gained, quite frankly after every wild battle it will ask you to evolve it. You can use an Everstone to prevent continues evolving though
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You are in a guild, rejected.
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@Cael, thats how the happiness/moves required evolutions work in PRO :)
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Do you mind answering these few questions as well? 3. What’s your favorite thing to do? PvP, hunting shinies, trading or just hanging out with people? 4. What are your ambitions in PRO? 5. With so many guilds available, why Paradox? same goes for you :) 3. What’s your favorite thing to do? PvP, hunting shinies, trading or just hanging out with people? 4. What are your ambitions in PRO? 5. With so many guilds available, why Paradox?
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Hey there, /friend USERNAME /trade USERNAME If you just started you are most likely not able to trade given that you need at least 4 badges in Kanto. If you want to trade with someone you and your friend both need to be in the same Pokecenter and both need to have beat the 4. gym in Kanto
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@jackdarktemplar, as someone who played through the story a few times; the XP is just fine and there are enough hunting spots around the gyms that allow you to farm XP. As for E4 not giving out XP, this makes sense in the way that you can't abuse them. If they were to give out XP you could just lose over and over again and just farm easy XP.
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@Droolman, the other player might have blocked you or is shown as offline (so he can't receive PMs)
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The Gen7 update shouldn't even be ingame without Gen7 pokemon, it feels super rushed maybe due to the hype that it was maybe possible.
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Ain't that bad, ain't over for PRO, to be fair nothing bad at all; that there will be issues was to be expected but for the future keep it down with anything related to future updates if is not working properly at all or wasn't tested.
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accepted both, welcome and sent you the discord link 1. What is your ingame name? 2. How old are you? 3. Are you interested in PVP? 4. Will you be able to join our discord? 5. How many hours do you have? Please fill this out :)
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Welcome :)
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The PRO Wiki was primarily written by Naero a former Content Scripter for PRO, his vocabulary is something he is known for. He never stops writing like that, if you go ahead and check in PRO itself, there are several things that he did that are easily to identify as his work (Goldenrod quest line, Bug Catching Contest scripts or the Sinnoh transportation system). As he wrote the Wiki for the most part alone, of course he uses the way he is used to write. There is nothing wrong with that; even as a not native speaker I could easily understand and edit posts for him. Also "accessibilizing" is a very uncommon word but if you go ahead and google it; quite a few websites use that word in their articles.
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Welcome :) check your pms
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Looking at it from this perspective, yeah it makes total sense if that is the greater goal in mind. I always suggest limiting certain things due to the servers being little weaklings in the past, if this has nothing to do with the servers, then sure have it unlimited. :) Again this was more of a suggestion to not stress the servers too much, if I recall Shamac correctly then recovering a lot of pokemon at once drain the servers performance, if this is not the case scrap the idea of limiting as well. I agree it should be the non-plus ultra for every guild but it is such a hugely requested piece of content that it would be shameful if not everyone gets to experience it, don't you think? I won't have any issues getting the money together, neither do most top guilds. Top guilds have top players who have a lot of money but not everyone is like that. The casual guild with 50 members who just enjoy the game and don't necessarily trade a lot should have a shot at a guild island even if they are not as rich as others. The idea is here that it should be affordable even for casual players. I totally see where you are going with this though. The Pre-evo tutor needs a questline as well iirc, we should be allowed to have all available kinds of tutors/teachers if we meet the quest requirements. Allowing to have a Pre-Evo tutor or a Event Move tutor on the island would be great but you need to have the quest completed to use these tutors. In theory it makes no difference if someone changes the spawns all the time, it will just get rid of a lot of money from the servers but the choices should be somewhat special, special like the island itself. If you can just freely change everything like you want for a fee it just defeats the purpose of limiting it to 5 tutors and x amounts of spawns. I would be totally fine with 30 people. The hour requirement for your first legendary is 225 and the hour requirement here is 300 possibly 250, I don't really see the point in that. 100-150 hours I would deem way more appropriate given that you won't change the Sinnoh champion requirement. So having 150 hours + Sinnoh Champion is enough of a countermeasure for the the friendly PRO users.
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This should never be lowered a transfer brings in a lot of money onto a new server, this would inflate the money even more. It should be raised but not lowered. It should show any type of progression, for example how far are you into the daycare tiers or cooldowns for every aspect of the game. This still should have a limit to a certain extend (e.g 10000 pokemon and 999999999$) This should be limited to a certain amount e.g You can only recover 25 pokemon per account It should be only possible to the level 98, you will never need 3 levels to evolve something to the final stage. I personally don't like this, the value of a pokemon is heavily depending on various factors. This will only lead to absurd disagreements for sellers and buyers. Let the free market decide the price, a price suggestion from PRO staff or statistics is not the best idea. This should be a an opt-in feature, some guilds will probably get spammed with invite requests due to their status. Leaders and Officers should both have this feature. This should be a non refundable transaction, so if someone decides to donate it should be a donation to the guild and unrecoverable. Guild leaders and opt-in for Officers, I trust my officers to not do anything stupid with those things. This should be lowered to a reasonable amount given that quite a lot of stuff was added to drain money of the servers, somewhere around 10-15mil would be fine with me. There should be one special spawn that you can freely choose from (the Pokemon has to be available) This should be decided very carefully, I really don't wanna see a spawn like Pal Park again. :P Tutors, TM Teacher, Pre-Evo Tutor, Event move Tutors, Smeargle Tutor I feel like they all should be available to choose from. I think the fee is fine but it should have a cooldown for example just once a month. This should not matter unless it is tied to server issues, if someone has the 20$mil they should be allowed to buy the island even if it just for himself. A guild island could be a deciding factor to join a guild. This will highly discourage newer players, it should be lowered to 100 hours in my opinion. There is virtually no reason to even have an hour requirement Why? It should be like the Vulcan Island that you can only enter the Guild Island if you are the champion for the region.
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