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Posts
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Everything posted by Teerav
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I am aware staff members have the ability to edit any posting to keep things like Overall Trade Rules up to date. However, it appears to others that a "Former Staff" is the one making and upkeeping a post like this. It may confuse newer players to see a "Former Staff" posting rules of the game. Additionally, rule threads should have a clear text letting us (the players) know when it was last updated along with a change log. For example, I know rule #17 of Overall Trade Rules was added an hour ago because I follow PRO Discord. However, anyone that is banned from PRO Discord or simply isn't a part of that Discord has no way of knowing this rule was added unless they choose to read all of the rules again. It is not reasonable.
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You clearly have no idea how bots work in discord.
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1 - That's ridiculous as its impossible to add a bot without explicit permission of a discord Admin. If an Admin is adding bots to the discord without considering security, there is much larger problems. 2 - I disagree with you. Sure, you don't want to any low tier pvp quality members in the council, but there are plenty of high tier pvpers who are mature. To say "most pvpers are rather toxic" is extremely wrong. I assume you are confusing competitive attitudes with toxic attitudes. You do not need to be a toxic airhead to be competitive.
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I love it! A UU tier would open a whole new exploration for PvP and expand the economy. I think we would all love to see TWO ranked queues, but the reality is the playerbase isn't large enough. This seems like a good comprimise and a great utilization of the PvP Council.
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This is a long awaited necessary step to bettering the PvP environment, very happy to see it put in place. Some critiques: Why create a brand new discord for this? I feel as though you could have simply created a new category in the current PRO Discord labeled "PvP Discussions" and created the role necessary. All rules within the PvP Council Discord are essentially the exact same as PRO Discord. PRO Discord already has an active and capable crew of moderators. Many guild and community discords already follow announcement channels from PRO Discord. A Council Announcement could easily be created under a newly created PvP Discussions category. You could created a new role "PvP Council" that has special access to necessary channels. PRO already has issues keeping announcements consistent across all platforms, this will not help. Keeping it all in one discord would have simply helped with communication across the board. Why specify you may not look into council member's behavior history? This tells me you have already accepted at least one council member that has a very public history of bad behavior and you are trying to get ahead of the issue by declaring thats not an aspect you look at. It also signals to the community that we can be complete and utter dumper fire immature poopoo heads and still have a chance to hold a position that makes major decisions about the games future. Honestly you should have just left this line out. I immediately have the impression council members are arrogant toxic douchebags. I believe ladder experience and ladder tournament experience is an awesome requirement, but it should be explicit that experience needs to be recent and consistent. There are a lot of great pvpers, but the game is drastically different than it was a year ago. To finish on a positive note, I really *really* like that the #council-chat and #suspect-results-votes is visible to the public. I believe this is essentially to avoid any abuse in the market. Although simple talk about a pokemon, ability, nature, item, etc. could influence the market, but its clear from start of conversation to final vote what gets changed to players can make well educated economic decisions with their pokemon. I believe it also eliminates nearly all fear of abuse. PLUS, its great educational content! It's often very fun to read thoughtful discussions from proven and trusted PvP experts.
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I often felt the same @supertrainers, especially when World Quests would start just as I was leaving for work. Or when there was like 4 World Quests for Gold server before 1 for Silver. =P At times it feels unfair, but its impossible to satisfy everyone. Pokemon games are all about random. Hunting %s, Accuracy, Effects... its all about staying consistently random, ya know? >_<
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Quests to upgrade a mount sounds like a very interesting idea! May encourage people to buy mounts just to play a unique quest.
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The problem I have with pokedollars being the currency to buy them is it restricts new players from using the system, which is who I'd like the system to favor. I do not like the idea of PvP coins being the currency either because its even more restrictive to veterans who already are pvping. The idea, in my thought, is to get new players to pvp. Veterans will use the system to test new builds/pokemon regardless of how the system is implimented. PvE sounds like a create compromise, to be honest. It favors players who dont normally spend their time pvping. However, it still doesn't allow *new* players to use them. Unless there are ways to implement ways for new players to earn PvE coins. Perhaps like defeating Gym Leaders for the first time earns PvE coins? Another issue I have with this is pve players will prefer to use their PvE coins on cosmetics. If you use PvE coins on pvpable pokemon, then not have a good time in PvP, you will feel like you wasted your time and coins when you could have got a cool mount or cosmetic. This is all why I would *prefer* if a new currency is created. It needs to be simple and unable to stack too many as to not allow players to constantly just build and spend so they never need to buy pvpable pokemon from the market. Would love to revising this concept when developers feel confidence that the technology can support it.
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ISSUE Getting into PvP as a new player is very difficult. You need to have six level 100 pokemon, which takes a long time just to meet that requirement. To have six quality level 100 pokemon takes even longer. Then to have a proper pvp team of six level 100 pokemon takes *even* longer. Essentially, if you are a new player, you need to: have a veteran friend with pvp able pokemon, be a member of a veteran pvp guild (impossible with current guild environment), or grind for 100+ hours to get into pvp. SOLUTION Introduce an NPC that allows you to build a custom pokemon (non-shiny, non-legendary) and pay with "Rental Credits" and expire as you PvP with them. IMPLEMENTATION "Rental Credits" Everyone gets topped off with 10 "Rental Credits" every day. (Can never have more than 10 rental credits.) Renting a "rental pokemon" (see below) would cost 1 rental credit per game. Example: This would allow someone to have a full custom team at least once per day at a cost of 6 rental credits. Rental credits should be untradable. "Rental Pokemon" An NPC should be in every PC that allows you to build custom pokemon and save them as sets. There should also be premade sets as an effort to help new players get an better understanding of pvp. A rental pokemon costs 1 rental credit and disappears after one battle or 24 hours after renting. Rental pokemon should be clearly labeled "RENTAL" somewhere on it's pokecard to help players identify if they place it in their PC for whatever reason. Or if they link it in chat. Rental pokemon should not be tradable. Rental pokemon should be restricted from being "perfect." Such as no IV stat can be above 30, for example, to minimize rental's impact on the trade market. I think players should be restricted from leaving PCs if they have rental pokemon (just like you are in a queue for pvp), but it would close off a lot of possibilities. Perhaps players could use their rentals to help test new strategies against NPC Bosses (or allow new players the opportunity to actually beat one boss a day), as an example. But figuring that would is a different beast. (Should not disappear after a wild battle, etc.) BENEFITS New players would have a access to fully viable pvp teams for at least one game a day. Veteran players could test new things.
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What about Wednesday? Again, we have to compromise. Can't please everyone.
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I hate Clefable too. Let's finds a middle ground. Ban it on the third Thursday of every other month from 1pm to 3pm.
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I say no. We've had "meta changing" additions to the game mid-season in the past. Granted, this will be undoubtedly the largest, it will no different. Regardless of a delay, July 2020 season will be known as the season megas were added.
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No taxation without representation!! I am generally against the idea of a tax on trades. As a guild leader, pokedollars are often donated or rewarded for events. A tax would discourage this and it would be pretty difficult to implement a way to distinguish a reward/donation from a trade without exploits (people say they are donating to avoid tax) or extreme manual labor.
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It doesn't matter what rewards are given, this argument can be given at any time. It's either a reward no one cares about or people will argument it destroys guilds to get it. Are you claiming players here are only complaining because they want the guild island to be easier to access? Guild island as a reward is not the issue. The argument is *how* guild island is rewarded. When multiple guild leaders are saying the way to earn it has fundamentally changed the way guilds recruit and act FOR THE WORSE, there might be some validity to the claim. It would be very nice to see some changes made soon to remedy it. If even they are quick changes to help patch the issue.
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What a great thread! I am the guild leader of NoMercy. NoMercy has been a guild since April of 2017. I was very vocal in the past about how changes over the past few years devalued guilds and the competitive integrity of guild ladder. (1, 2, 3, 4) As others in this thread have expressed, I was also very excited about initially proposed idea of the Guild Island. What we got is different, so I will only focus on what is actually present instead of speculating the initially proposed. June is the first month I am getting to experience the Guild Island. I don't think it's that bad so far. I see nothing wrong with pushing it live with the bare concepts (spawns, tutors, tms) and adding features as they are coded (boss). I prefer to be optimistic and presume that is the plan. Everyone should keep in mind PRO is run off volunteers, not paid professionals. That said, the requirements to gain access to Guild Island have further exacerbated my concerns about guilds in PRO. It is absolutely true the social ecosystem of guilds have completely changed since the introduction of Guild Island. Immediately, we saw guilds start to merge by distancing themselves from players who did not want to or chose not to pvp. Even worse, the rule allowing players to pvp on two accounts also creates incentives for guilds to invite alt accounts with pvp rating in order to unlock Guild Island. Additionally, we see many players in two guilds to increase their odds of getting into guild island. For all guilds with aspirations to unlock guild island, the favoring of alts or veterans will continue to grow. A majority of the players left guildless during these merges or favor towards alt accounts are new players. I believe this to be very, very dangerous to the grow of PRO. Quick Solutions? Calculate guild rating based on the top 50 players within the guild. This would reduce the incentives of alts and necessity of filling your guild with veterans or pvpers. Allow access to the guild island to be purchasable each month by the guild leader. I can see a few options: A flat fee of 5m for the month, no matter your guilds placement in the ladder. If your guild finished in top 10, you can enter guild island for the month for a fee of 100k. Top 5, 50k. Top 3, free. ( fee per member) Eventually, I would like to see PRO implement a more sophisticated way of dealing with alt accounts. I understand the suggestion that follows potentially requires a lot, but I think it would dramatically improve the moderation of the game throughout many aspects. Every player must create a profile. You must then link your accounts to a profile. An account that is not linked to a profile will not be able to trade, pvp, etc. Only four accounts can be linked to a profile. Profiles will join guilds, so all your accounts will be in the guild of your choice. The account with the highest rating applies to your guild rating (not all four). Your accounts will not share pvp rating, but instead share the same "ELO" of the account with the highest rating. Example: Lets say "teerav" and "vikingman" are under my profile. "teerav" has 300 rating and "vikingman" has 1 rating. Assume I pvp with "vikingman" and the opponent has 400 rating. I win, "vikingman" will gain rating based an 1 rating winning against 400 rating. However, the opponent's rating change will be based on 400 losing to a 300. Its a big difficult to explain, but hopefully you (the reader) understands. This would mitigate "sniping" at the end of the season. And it would still allow players with pvp anxiety or veterans looking to test still use multiple accounts to pvp on, but it would remove a lot of the negative aspects effecting guilds described earlier in this post.
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Raticate Mount, BIG TEETH
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Can you please review the application questions again and answer all of the,?
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Hello PRO Community! This April marks NoMercy’s third anniversary! This community has grown so much in the past year, but I’d like to share who helped me get it started. I formed NoMercy at the start of April in 2017 as my former guild began to break apart. Three key members helped me make it a success. Natryu initially recruited me into the guild scene. Many members planned to follow him to whatever guild he started or switched to. It was important I had his blessing before I committed to starting a new guild. I looked up to Benikisaki as he was my initial inspiration to PvP. He coached me and reinforced my excitement for each benchmark I made while PvPing. It was important to have his support as it gave me the confidence I could succeed. Vastik is a maven in the PvP sector. Once I sold him on NoMercy’s vision of PvP dominance, he was able to sway several PvP enthusiasts to join NoMercy which led us to 9 first-place finishes on the guild ladder during our first year as a guild. But a guild is not successful based on four people. A guild’s most important aspect are its members. Throughout the years, I have committed NoMercy to having one of the most strict application processes that allow all members to have input on. This has resulted in NoMercy having the most cohesive group of members. We are not perfect, but we are perfectly imperfect. 43 members have joined NoMercy since the beginning of last April. NoMercy is a diverse guild with members of different nationalities that span the globe, age gaps of twenty years, members with doctorates while others just starting high school, pvp enthusiasts, pve warriors, collectors, and members who retired from PRO but enjoy the community so much they ask to stick around. Because of this diversity, NoMercy is a perfect social environment for learning and understanding different viewpoints to expand one’s own library of knowledge. NoMercy has made me a better player, a better person, and a better leader. And I hope it continues to be a place for members to get more out of PRO, enhance their time online, and transfer the things they learn or experience into real life. NoMercy has accomplished a lot in three years. Something I am most proud of is its ability to encourage and enable player’s urges to give back and be leaders within the community. Officers are given the opportunity to discuss and resolve difficult social situations. Event hosts are empowered with tools to turn their creative ideas into reality. And members encourage each other to be role models within the community. Moving forward, I will be pushing this idea of empowering players to be leaders within the community by creating more tools for the guild and asking Officers to provide support for those wanting to make their creative ideas a reality. To celebrate, this year’s anniversary theme is “100 coins a day”! During the month of April, NoMercy will be hosting at least one event each day with totals rewards of at least 3,000 coins. Nothing too fancy like a points system of years past. Each day a new event with 100 coins up for grabs. Every event will have participation rewards, so if you are quarantined to your home, I encourage you to join us every day for a little bit of fun! ALL EVENTS ARE HOSTED ON OUR DISCORD NoMercy Discord Invite Link: https://discord.gg/yyCjngc After entering your IGN in the #welcome channel, head over to #2020-anniversary-info under the "2020 ANNIVERSARY EVENTS" category.
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Just got 6 inches of snow. Clicked on my shovel in game, but the snow is still on my driveaway. :sad:
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Why not revert all Gen 7 stat / ability changes while you are at it? That said, I do understand this specific change is one of the most impactful. I voted I dont care because I feel like its an unnecessary change, but at the same time, how meta will Talonflame be in a world of Rotom-Wash and Heatrans that are already commonly used in PvP. Before it was nerfed, it literally *dictated* the meta. Now it will be strong? Im not very intelligent when it comes to PvP.
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+1 I have suggested in the past that Route 229 should have a level increase to achieve this goal. Cerulean Cave and Dragon's Den have high requirements to access. Route 229 requires you to be be a Sinnoh Champion and is expensive to constantly visit without a travel pass, so it also has a high requirement to access. This would be very easy for the spawn editor and no need for a new maps. But whatever, I do not care if its not Route 229, a map (new or old) with high level pokemon for fire types to easily level would be extremely welcome.
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Hey nonvicious, these are not our application questions.
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