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The Ultimate Boss Guide for Newbies! REWORKED AFTER UPDATES!


Bhimoso

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An introduction to Bosses in PRO for Newbies: The Guide!

 

Welcome to the basic Boss Guide adapted for Newbies! This guide will aim to explain what Bosses in PRO are, how do they work, what kind of rewards can you expect, and some examples of Boss Pokemon and teams you can use to defeat these Bosses. This guide will also try to keep in mind that most people who will read this guide are newbies and thus, we will try to keep it simple, obtainable by them, but also encompass the entire playerbase as a whole. I will provide budget teams, budget options, and high budget ones too.

 

Special quick thanks to: MoltenM3tal, who helped me with bosses, gave me teamcomps to try, gave some theorycrafting and recorded videos for this guide. Same goes for Jimmicha, who also worked hard to develop this monster of a guide by recording videos and finding possible bugs that interfered with our strategies! (Although I had to write this entire thing myself). Also, special mini thanks to Meruem, always helping me out with ideas regarding guides and on forums 🙂

 

The aim of this guide is to just teach and help out theorycraft teams, compositions, what each role should fulfill, possible additions, and teach newbies the basics needed for the PvE farm in the lategame. As a disclaimer: I’ve only named a few options for each role in the guide. If we went through all options, considering there’s more than 800 or 900 pokemon, I’d probably die before I finished this guide. I’ve tried to only mention the easiest to farm or the most effective that will work for any boss fight in the game. There are other guides like HustleBank’s which focus more on the practical side.

 

However, the point of this big wall of text is to teach you and learn how to work on Bosses from 0, when you have NO idea of what Bosses are. Imagine you don’t know anything about competitive pokemon, or what team compositions you should use for bosses. We will start from there, as the other boss guides all assume that you already know the basics and the advanced stuff. Thus, I’ll try to guide you around from the beggining!

 

Fun facts: This guide took a month. It is bigger than most thesis as a final project in universities, it took a lot of testing, and I loved doing it. In the future, this guide will be edited with pictures, memes and videos displaying these strategies. For now, I solely want to focus on it as a textbook for you to learn how to do bosses from 0. It’s a monster of a project, but I’m so damn proud of it.

 

Ready? Let’s get into it!

 

Big note here: if you are either an experienced player and want to directly test out teams that are 100% safe in Easy & Medium and 95% safe in Hard, properly tested teams by me and other experienced players, or you are a newbie and want to directly search up the teams I have been using, press the F3 key in your Keyboard and search the words Newbie Section to reach the teambuilding part of this guide.

 

If you are a complete newbie to PRO/Pokemon in general, PLEASE FIRST READ THE INTRODUCTION AND THEORY PART OF THIS GUIDE. Then, you can start teambuilding.

 

If you believe you know the basics or have read enough of this guide, please check the bottom part on how to teambuild. Then, read the sample teams I have on Baton Pass and Mega Slowbro teams for bossing. Click on the two highlighted guides below to check them out!

 

Baton Pass         Mega Slowbro

 

Introduction

 

What are bosses?

 

Bosses in PRO are NPCs available to fight once you meet specific requirements to battle them. These NPCs will ask you to fulfill different missions: some will ask you to train a level 100 Pikachu you caught, some will ask you to obtain the dex data of other pokemon, some will ask you to unlock a specific place after having defeated another boss (for example, to battle Naero we need to previously beat Lance), some require you to not use specific pokemon types and so on. They simply ask you for high level pokemon to fight them and each one may have extra requirements.

 

The rewards from bosses vary: some give a lot of berries, some give PVP items, some give Coin Shop stuff such as medallions, mounts, accessories… these are just some of the rewards. We mainly do Bosses due to the money we get from them. The money reward from some of the bosses is incredibly high and will help us sustain through our stay in PRO, as the MMO’s economy demands we engage in C A P I T A L I S M. However, we can also obtain really rare pokemon and shinies from them, too!

 

You can find these NPCs in the overworld, in any region, in different places. Some of them are super easy to find and are placed in really common locations, whereas others will be hidden more secretly than the possible cure for my evolving baldness. They will have a red coloured name over them and will ask you if you’re menacingly approaching them and want to fight them or not. They’ll also ask what difficulty you want to choose.

 

How do Bosses Work?

 

Bosses have 6 pokemon at level 100 divided into three difficulties. In these three difficulties, you may choose to fight the Easy difficulty version of the boss with 6 pokemon at level 100 with no EV investments, no held items and no good movesets (these are basically a joke and can be defeated by any player without too much strategy). They will reward almost nothing after you defeat them and you will have to wait some time before you’re able to refight them.

 

They’re a good difficulty setting to practice bosses with, but… wasting a 12 day cooldown for these is just bad. Just ask a friend to practise on showdown with you using the same team as the boss and simulating a boss encounter under the same circumstances if you want to practice boss teams. The easy difficulty should only be chosen in bosses that unlock other areas or quests so that you can easily beat them. For example, we should only fight Naero in the Easy difficulty so that we gain access to daycare quickly and we don’t have to bother with him anymore. We can also fight Pumpkin Boss in Easy Difficulty to unlock the Goldenrod Berry Shop.

 

The Medium difficulty setting starts making bosses hard to pretty high levels. This is the standard difficulty setting, where you realise things actually are hard. Pretty hard. And they hit hard. And they tank attacks they normally shouldn’t be able to. The pokemon will have 252 EV in each stat (yes, you read that right, 252 in EACH STAT. That means they have a total of 6x252 EV. Which means they are pretty illegal and extremely overpowered). If you mess up here, you might get your butt kicked. Medium is the difficulty I recommend starting bosses in because it introduces you into an unfair disadvantage fight where you still have opportunities to learn and win.

 

Not only that, but the pokemon will also have hold items such as Choice Specs, Band, Scarf, Life Orb, Expert Belt and so on. This also means they hit like trucks, they are tanky, and they’re fast. You can more or less calculate what stats they have by using an online calculator. It’s a good idea since they literally have illegaly high stats. These start giving out good rewards and it’s the recommended difficulty if you’re still afraid of doing hard bosses and you want to practise more against them.

 

And then there’s the Hard difficulty setting. In this mode, you cannot use Revives or any items on your pokemon. Thus, once you sacrifice one pokemon, there’s no going back. You will have to continue with the others and pray that your strategy succeeds. That’s not the only problem though. The issue is that now, their pokemon have 400 EV in each stat. FOUR HUNDRED. If you read that right, you’ll realise that’s 2400 EV total compared to the normal 510 EV total cap you can reach. Nearly five times the pokemon limit, while having no restrictions per stat. They’re nightmares if it falls out of control, you get paralysed in the wrong turn or you get a crit. You might just give up since you won’t be able to regain control. Imagine a Chansey with Eviolite and 400 EV onto every single stat. 

 

Following the latest update, in an attempt to fix the multiple AI exploits by users, Bosses now cannot have 2 pokemon be put to sleep at the same time, they will switch whenever their pokemon run out of PP, are Encored into a bad move, and more conditions. However, they are now Choice Locked. You can counter some Boss pokemon by making them Choice Lock on purpose so that they use ineffective moves until they switch out.

 

They will reward you with money, items (they can be a bit bad and just give berries, or give you really rare pokemon, PvP items which can later be sold for some nice money, or just completely troll you), and more stuff. You can check the cooldowns for each region’s bosses in Celadon Office Floor 2 Cooldown Checker, Goldenrod City House 1, Slateport City House 1 and Canalave City House 1. If you disconnect in the middle of a boss battle, it will count as a loss. Same if the server crashes. So press F if you crash.

 

Before you battle each boss, check out their information on the PROWiki to know what teams they have and how to prepare your team, structure, build it and itemize against them.

 

https://prowiki.info/index.php?title=Bosses

 

What Team should I use for Bosses?

 

Well, boy. The simple answer would be to tell you: “Come on, this is Pokemon! There’s millions of possible team combinations! You can use anything you want!” But that would be lying. There’s a massive amount of pokemon that are simply too weak, have no useful movesets, no recovery, no boosting moves, are unevolved, or simply are wrongly trained to function against bosses. You can make a Magikarp sweep bosses by baton passing +6 on every stat onto him, and you could do the same with literally almost pokemon in existence.

 

However, this does not mean they’re viable. It simply means that some pokemon require way too much work to function. They’re not worth training at all. Don’t waste your time on them. (I mean, if you’re willing to sweep bosses with a +6 Caterpie, go for it I guess lol)

 

This guide will constantly be updated with new additions or possible options onto the teams and strategies I want to present. We could add literally every single pokemon in Gens 1 and 2 because they can all learn Curse and we can make cheese strategies with that but… This doesn’t work like that. I will cover a section on gimmick picks that might be fun to use, but only work under specific conditions.

 

Disclaimer: before we start, we have to keep it clear. There’s no single “six pokemon team” that works for EVERY boss and is super godly, super cheap or extremely good, and that will SURELY make you a MULTIMILLONAIRE like that nigerian cousin prince from Africa who e-mails you at 3 in the morning telling you that you’ve earned an inheritance for 15 million dollars and wants to know all your bank details. There's always going to be changes.

 

Teambuilding: The Process

 

Any guide that tells you “helo wiz dis team you wil bit eberi boss team omg dis is the best team eva!!! subscrib to my iutub chanel!!!” is just lying. You have to use your brain and adapt to every situation. You can’t just spam the same six pokemon for all bosses in the game.

 

Most guides that argue “you only need six pokemon” start making exceptions like “ah well yea you need to change one member of your team for this one, and then you have to change these two for the other one...”. You get the point.

 

There’s no definitive six members to your boss team, and if you just wanted to not learn and stupidly get 6 pokemon and immediately start bossing without using strategy, please drop this guide. You’re here to learn, not to spam 6 pokemon nonstop. What if you use a Dragon pokemon to sweep and try your luck against a boss with Fairy types? You’ll miserably fail.

 

If your plan was to simply break through 6 pokemon with brute force: You can already give up. You can’t. You’re fighting illegaly high stat pokemon with absurdly hard to fight builds that can suddenly outspeed you and oneshot you nonstop. You need a way to stop them from literally obliterating you in a single move.

 

You have two options: either you build an entire team based around sweeping as many bosses as possible, or you just run gimmick pokemon that will try to cheese as many bosses as possible. (Rattata pls)

 

We will go over three main strategies in this guide. They’re the most common, cheap and easy to execute strategies for bosses currently in PRO. These are pretty common choices, and I will give you both a walmart low cost version that can be obtained by someone in Kanto with just three or four badges and a more expensive but still obtainable version for newbies that will be explained throughout the guide. I will try to explain the function of each team member, possible substitutions and give example movesets and items and builds that will work for your boss choices.

 

We want to cover setup sweeping, baton passing and gimmick teams to fight them. You will see that there are common team members that repeat throughout all strategies: that’s because they’re needed to break through specific possible problems that most bosses share. I might edit this guild in the future to add new extra strategies, video proof, and new additions to each team.

 

Related/Important guides you can/should read before making a Boss Team.

 

EV, IV, Nature, Ability, Stats: These are extremely common terms you should already be familiar with if you want to get into bossing, since it’s the lategame. If you still don’t understand how they work… what are you doing? Get into reading more guides to understand how do they work! You can’t start from the top of your house if the pillars are not built! It’s like going to the gym and skipping leg day.

 

https://pokemonrevolution.net/forum/topic/152671-natures-abilities-ev-iv-and-stats-for-newbies-the-guide/?tab=comments#comment-840375

 

This guide explains how do they work, what you need to know and how to know if your pokemon is fit for bosses or not. I’ll try to provide more specific examples later on so you understand if your team is ready to do bosses or not. If you need to learn the basics, check these!

 

https://pokemonrevolution.net/forum/topic/153453-how-to-hunt-specific-abilities-guide-for-newbies/?tab=comments#comment-845477

 

https://pokemonrevolution.net/forum/topic/157347-how-to-start-hunting-any-pokemon-the-newbie-guide/?tab=comments#comment-871144

 

If you need to learn how to hunt for specific abilities for specific pokemon in this team that require them, you should check out this one. It explains how to hunt for specific abilities.

 

https://pokemonrevolution.net/forum/topic/153443-how-to-ev-train-your-pokemon-for-newbies-and-safari-ev-wald-guide/?tab=comments#comment-845437

 

You might have to use this guide when you have to EV train your pokemon for Boss Battles.

 

Common terms we need to learn for this guide 

 

Memento and Mementoers

 

Memento is a move that will sharply decrease the opponent’s Attack and Special Attack when used and will then faint the user. For example, Whimsicott will use Memento and Goodra will have its Physical and Special Attack decreased by two stages, then Whimsicott will faint.

 

This move is essential for bossing as it will severely cripple the opponent’s attacking capabilities (and their will to live). Since bosses do not switch pokemon, they have no way to remove the stat drops (unless they use Haze or have abilities like Clear Body). We will exploit this to setup any pokemon we want to. Before you use Memento: keep in mind that some enemies are way too strong and can’t be handled even after a single Memento. Destiny Bond a threat if they’re too annoying (haha Air Slash go brrrr) or if they’re too strong (Mewtwo on steroids). Also, don’t be stupid and Memento a Clear Body Pokemon, for the love of god. Also, keep in mind that if you have the ability Prankster and you are facing a Dark Type opponent, most Status moves will be disabled and have no effect on the opponent. Memento is one of them. Be careful when you use Cottonee and Whimsicott!

 

Accuracy/Precision Debuffing

 

Flash/Sand Attack/Any accuracy decreasing move and Debuffers. Flash will simply lower the opponent’s accuracy by one stage, dropping his chances to hit any move drastically.

 

We will use these moves to lower the opponent’s chance to hit us in any way. This is essential for bosses, since if we get hit and crit, we’re probably dead with no way to recover from disaster. We want bosses to miss as much as possible. Keep in mind we’re running completely on a 100% luck factor here.

 

Other Debuffing Moves

 

Charm/Featherdance, Eerie Impulse, Scary Face, Screech, Metal Sound/Fake Tears: These moves go together with the moves mentioned above.

 

These attacks are needed in bosses to cripple the opponent’s attack so that they do not destroy us, their special attack, their defenses, or their speed. They’re quintessential to avoid being oneshot without any way to react to it. While there are more debuff moves, these are the ones that will help us the most.

 

Calculating Stat Drops

 

Now that you’ve read this, you should take a look at how stat increases and drops work.

 

Each stat drop or increase in Attack, Defense, Special Defense, Special Attack, Speed is a 50%.

 

If your stat is lowered or increased, it’s by one stage. If it says sharply, it’s by two stages (whether down or up) and drastically by three stages. Growl would lower our Attack by one stage (50%), but then we could Swords Dance, which would increase our Attack by two stages. Our Attack would go first to 0% (neutral) and to 50%, since it would’ve gone from -50% to 50% increase.

 

Still confused? Well. let’s explain it better. You start at 0 stage drops or increases. Moves or abilities such as Intimidate can lower or increase your stats in battle (Defiant, Intimidate, Lightninrod, Speed Boost, Weak Armor, etc). The limits are 6 stage drops or 6 stage increases. Thus, you can have your stats lowered or increased up to 6 stages. For example, if I growl an opponent 6 times, his Attack will be decreased by 75%. However, if he uses Swords Dance once, his Attack will go back to having been decreased only 4 stages (50% decrease in Attack, or -4, as we can say it). If he uses it once more, he’ll be at -2 stages, and if he uses it again, he’ll be back at 0 stage drops. It’s quite easy to understand if you just count up and down. They don’t work on real percentages:

 

Stage Drops (and %) are not very real. If your stat is increased by a stage, each stage is a multiplier or a divider by .5. So you can understand it properly:

 

+6 stages = x4 to the stat that has been increased by that amount of stages.

 

+5 stages = x3.5 to the stat that has been increased by that amount of stages.

 

+4 stages = x3 to the stat that has been increased by that amount of stages.

 

+3 stages = x2.5 to the stat that has been increased by that amount of stages.

 

+2 stages = x2 to the stat that has been increased by that amount of stages.

 

+1 stages = x1.5 to the stat that has been increased by that amount of stages.

 

0 stages = No changes. This is where you start from.

 

-1 stages = x2/3 to the stat that has been decreased by that amount of stages.

 

-2 stages = x2/4 to the stat that has been decreased by that amount of stages.

 

-3 stages = x2/5 to the stat that has been decreased by that amount of stages.

 

-4 stages = x2/6 to the stat that has been decreased by that amount of stages.

 

-5 stages = x2/7 to the stat that has been decreased by that amount of stages.

 

-6 stages = x2/8 to the stat that has been decreased by that amount of stages.

 

Imagine Golem has 100 Speed. He uses Rock Polish once. He goes to 2 Stages, and his Speed goes to 200. (x2 multiplier). Now the enemy uses Mud Shot and drops your Speed by one stage. He goes at 150 Speed (x1.5 multiplier, you went from 2 stages to 1 stage). Now he Rock Polishes again and he jumps to 3 stages (x2.5 multiplier). His Speed is now 250. See? % don’t apply properly. If it was a %, a 100% increase would’ve meant that his Speed would’ve gone from 150 to 300. It works by Stages, so it goes to 250 instead. % only work based on the TOTAL STAT you see in the numbers in your pokemon’s description. The multiplier will always work on that stat, and it will not work as a %. If it worked on percentages, the 100% increase (or x2 in our real world) would’ve made 150 go to 300, instead of 250. Otherwise, we could abuse this repeatedly to grow our stats in battle infinitely.

 

Now comes the stupid part. Stages DON’T HAVE THE SAME EXACT MULTIPLIERS WHEN IT COMES TO Evasion and Accuracy. I put it in caps SO YOU READ IT BETTER.

 

Probably because Evasion and Accuracy are pure RNG based mechanics and they’d be WAY too broken with classic stat changes (we would abuse Fissure lol). Stages in these two stats work like this:

 

+6 stages = x3 to the stat that has been increased by that amount of stages.

 

+5 stages = x2.6 to the stat that has been increased by that amount of stages.

 

+4 stages = x2.3 to the stat that has been increased by that amount of stages.

 

+3 stages = x2 to the stat that has been increased by that amount of stages.

 

+2 stages = x1.6 to the stat that has been increased by that amount of stages.

 

+1 stages = x1.3 to the stat that has been increased by that amount of stages.

 

0 stages = No changes. This is where you start from.

 

-1 stages = x0.75 to the stat that has been decreased by that amount of stages.

 

-2 stages = x0.6 to the stat that has been decreased by that amount of stages.

 

-3 stages = x0.5 to the stat that has been decreased by that amount of stages.

 

-4 stages = x0.42 to the stat that has been decreased by that amount of stages.

 

-5 stages = x0.375 to the stat that has been decreased by that amount of stages.

 

-6 stages = x0.33 to the stat that has been decreased by that amount of stages.

 

https://bulbapedia.bulbagarden.net/wiki/Statistic

 

I suggest you give the entire thing a read.

 

Setup Moves

 

Dragon Dance, Quiver Dance, Nasty Plot, Agility, Swords Dance, Tail Glow, Iron Defense, Amnesia, Calm Mind, Cosmic Power, Minimize, Double Team, Coil, Curse, Autotomize: These moves are the moves we will use to set up. The issue with these moves is that most pokemon that have access to amazing moves (Butterfree literally learns some of the most overpowered moves for Bosses, legit, EVER) completely SUCK.

 

They increase our stats (each one has a different function) and allow us to defeat bosses easily. We cannot defeat bosses without these moves and a clear strategy. For example, we could use Dragon Dance on an Inner Focus Dragonite, but we would not be able to stall a Boss via Roost and Dragon Dance since we need the extra Multiscale protection to get a few extra dances before we start sweeping.

 

Hazards (no, not the football player)

 

Hazards are moves that will cause effects upon the opponent once they switch in. Most hazards cause damage upon the opponent’s switch, they will deal a % of the opponent’s max HP (for example, Spikes, Stealth Rocks, Toxic Spikes).

 

They’re essential to make bosses easier, as they ignore their defenses and just deal maximum HP % damage. For example, placing three Spikes will make all the opponent’s non-Levitate pokemon or non-Flying pokemon lose 25% of their max HP. Spikes and Toxic Spikes have issues, though. Since they can be avoided by some of the boss pokemon (and, specifically, we NEED to break Multiscale ability in some bosses, as it will allow them to survive hits they should NOT be able to, as it halves all damage dealt by the first hit they receive upon being at full HP), we have to utilise Stealth Rocks to their fullest potential. However, it is also recommended that you carry a Forretress with all three hazards to first set up Stealth Rocks and then try to spread as many Spikes and Toxic Spikes as possible.

 

We want to use Stealth Rocks because nothing is immune to Stealth Rocks unless they have the ability Magic Guard active. This will allow us to lower the bosses incoming max HP, break stuff like Focus Sash and Sturdy (which only work if the user is at full HP) and allow us to score extra kills we normally would not be able to. Sticky Web is also considered a hazard, but we don’t really need that one. For this guide, we will mainly abuse Stealth Rocks.

 

Screens

 

The moves Light Screen and Reflect reduce incoming damage and last for 5 turns (or 8 turns if we hold the item Light Clay). These two halve special damage received (Light Screen) and physical damage received (Reflect). They will protect us from getting oneshot while we setup our sweeper or while we setup our Baton Passer. We will try to use them with a tanky screener so we can also try to stall the Boss if we deem it necessary. Weak Screeners are not recommended, as they could get oneshot by priority moves before we set them up, and that’d be disastrous (Alakazam I’m looking at you.)

 

Status Inducing Moves

 

Status effects are:

Burn (deals a % of the opponent max’s HP per turn, also halves their physical attack, enables abilities such as Guts which increases your physical attack and negates the downside of Burn, except for the % damage per turn).

 

Paralysis (slows the opponent by 75% and has a chance of 25% every turn to paralyse the opponent so they won’t do anything, also enables Guts).

 

Sleep (will completely disable the opponent for one to three turns unless they use Sleep Talk or Snore). NOTE: You can only put ONE Boss pokemon to sleep. The Sleep Clause prevents more than one being put to sleep at once.

 

Poison (same as Burn, but does not reduce their attack. There are two types of poison, the normal one deals 1/8th of the opponent’s max HP every turn and the other one (badly poisoned status) escalates from 1/16 per turn to 16/16 per turn as time goes by. It will increase by 1/16th every turn. Thus, the first turn will be 1/16, then 2/16, then 3/16, and so on.

 

There’s also Freeze, which will completely paralyse a pokemon without any way to escape it other than using certain Fire type moves or waiting each turn for a chance to thaw out. (You could use healing items, but not in PvP). You can thaw out by being Scalded or using Flame Wheel.

 

We mainly will only use Paralysis (Thunder Wave, mainly) to cripple a boss pokemon’s to make it be unable to attack sometimes to setup on them or to make them slower so that they always attack last. We could use Burn or Poison, but we don’t want the opponent’s pokemon to faint while we’re setting up.

 

Counter / Mirror Coat

 

Counter/Mirror Coat: These moves will counter the opponent’s attack by dealing twice as much damage as you were dealt in the same turn. Counter will deal double of the physical damage you took and Mirror Coat will deal double of the special damage you took.

 

A few pokemon can exploit certain mechanics in these bosses (Wobbuffet, Golem and Magnezone mainly, but also other pokemon such as Ampharos or Clefable) to oneshot any boss pokemon and take it out instantly without having to resort to strategy. The only thing we have to calculate is the maximum possible HP amount our pokemon can reach, and multiply it by 2 to see how much damage we can deal.

 

If you’re too lazy to do it: Sudowoodo and Magnezone with max HP investment at level 100 with 31 IV in HP and 252 EV in HP will do 343 x 2 damage with Counter and Mirror Coat, which can only be survived by atleast 221 HP Base Stat pokemon with 400 EV in HP (thus, base 221 HP stat, 31 IV in HP and 400 EV in HP, which will give them 100 HP into their Total Stats.)

 

However, with higher max HP pokemon, since we can take more damage (for example, Magnezone can only take up to 343 damage, while Chansey with a Focus Sash using the same strategy can take more than 650 damage, can Counter for over ONE THOUSAND THREE HUNDRED POINTS OF DAMAGE. 1300. Do you realise how monstruous this is? We can abuse this in bosses to literally wipe them out in existence. However, this won’t work on Boss Tanks, as they normally don’t deal enough damage to oneshot them in retaliation.

 

Destiny Bond

 

This move will faint the opponent if the opponent faints you in the same turn you used this move. This move is often used to take out a Boss Pokemon in the same turn as you are fainted, so as to remove something extremely dangerous from the boss team that you cannot tank even after two Memento. Destiny Bond will fail to work if you use it two consecutive turns. However, if you use it in the first turn, don’t take out the opponent, but in the next turn the opponent takes you out BEFORE you can use it in that turn for the second consecutive time, you will faint the opponent. Example:

 

Gengar is faster. He uses Destiny Bond, opponent does not faint you, thus no one faints.

 

Turn 2, he uses Destiny Bond. However, since he went first before your opponent and he managed to use it twice, Destiny Bond will now FAIL and will not work.

 

Wobuffet is slower. He uses Destiny Bond after surviving an enemy hit. Next turn, your opponent hits first and faints you. Since you used Destiny Bond this turn again BUT WERE NOT ABLE TO USE IT TWICE, it WILL work and faint the opponent too.

 

The problem is that, with the AI strategy, pokemon may now switch when they would instead die from Destiny Bond. Be careful!

 

Baton Pass

 

This move will allow you to switch between two pokemon while retaining the stat boosts you got in the pokemon that is using the move. We will use this to carry boosts towards our sweeping pokemon that we obtained from setup moves. This move is essential to clearing Bosses while using Baton Pass or setting up our whole strategy. For example, if our Furret uses three Amnesia, six Coil and three Agility, he will be at +6 Attack, Defense, Speed, Special Defense. We can now use Baton Pass and all the boosts will be placed upon the pokemon we will switch on. We will take a hit in that turn, so we have to hope the opponent does not roll a roulette at -6 accuracy, -6 decreased attacking capabilities and criticals us at +6 in all stats. (It can happen, but it will approximately be one in a few thousand chances).

Perish Song

 

Once used, this move will faint all pokemon in the field after 3 turns unless you switch out. This is an optional strategy to use, still added it in. We can use this strategy if we can stall the game long enough. However, I consider it sub-par, because we will need to switch pokemon in the last turn before the opponent faints, and we will run the risk of having a pokemon faint stupidly. We also need to survive atleast three turns per Perish Song usage. We can easily get through this by using a Perish Song Politoed with Protect and Dive with Lagging Tail (… Bhimoso, what are you even writing at 4 in the morning and what are these strategies you’re coming up with. You need to sleep).

 

Sturdy/Focus Sash

 

The ability Sturdy and the item Focus Sash will prevent your pokemon from fainting in a single hit if your pokemon is at full HP. These will be exploited in order to ensure you can setup your strategy.

 

Endeavor + Quick Attack/Sucker Punch: We will combine the move Endeavor and these two moves to cheese some bosses completely without using any strategy. If a pokemon has the move Endeavor and uses it when he’s at 1 HP (after the Focus Sash he holds activates), the opponent’s HP will be reduced to 1. Then, we can Quick Attack to outspeed and get a free kill before the boss pokemon can even react. This can be used 6 times per team to cheese some bosses in PRO completely and beat them in one or two minutes. We will also exploit this on Kangaskhan since he is immune to flinches, Donphan since he has Sturdy + Priority, Golem for the same reasons, Raticate, etc.

 

BIG NOTE: This strategy will not work on pokemon that have Sitrus Berry or Leftovers equipped. After you use Endeavor on them, they will immediately heal a big % of their Max HP. Thus, you won't be able to kill them in one hit.

 

Weathers

 

There are four weathers in pokemon: Sun, Sand, Rain and Hail. These four have different effects, different abilities interact with them.

 

Sun increases fire type damage moves, reduces water damage power moves, increases Morning Sun’s healing power, enables Chlorophyl, Solar Power, and more.

 

Rain does the opposite and enables Rain Dish and Swift Swim.

 

Sand powers up the Special Defense of all Rock Types in battle, enables Sand Veil and Sand Rush. It will also damage all non Rock, Steel or Ground types each turn.

 

Hail only deals damage to non Ice Types each turn and enables abilities like Slush Rush.

 

We can go deeper onto this topic but we will only explore the basics.

 

The reason why we don’t go super deep into Weather teams is because they’re borderline useless in Bosses. Pure Weather teams struggle to set up strategies as more often than not their coverage is kinda limited. We can, however, make a semi weather balanced team + outside components to fix the team. The main issue is that not many weather pokemon are good sweepers for bosses, as they either lack power or the bulk to be able to survive while you set up. Not only that, but 8 turns isn't enough.

 

Item Removing Moves

 

Knock Off, Trick, Switcheroo: Knock Off is used to disable the boosts that the bosses gain fro[m Choice Items so that they hit way softer and we can stall them out easily. We only use this strategy against extremely powerful bosses such as Thor, who hit absurdly hard and have almost no counterplay.

 

Against the less powerful bosses, we can avoid this. Trick and Switcheroo can also work, just exchange an Oran Berry. Oran Berries are obtainable everywhere and they’re worth 1 pokedollar in trade chat, since you’ll easily stock up 999 of them in your inventory. This will leave them with a useless item.

 

We can exploit these moves with really fast attackers to steal the opponent’s Choice item and trade them something useless that will either only harm them or not work at all. I’d suggest Alakazam, since he’s extremely fast and he can Trick anything you want onto the opponent.

In some bosses, it is very important to Switcheroo or Trick or remove their Life Orb, because if we don't remove it, it will be impossible for us to set up properly as they will die before we can set up our strategy.

 

Recovery Moves

 

Synthesis, Softboiled, Morning Sun, Roost, Moonlight, Slack Off and other moves like Rest that heal up your pokemon’s HP by different amounts depending on certain conditions. We could also add Leech Seed into the mix, Ingrain, Aqua Ring, and more. These are required for Stallers in order to get through bosses safely.

 

Some of them are heavily unreliable though. Ingrain would keep us stuck in battle without being able to switch, Leech Seed depends on the opponent’s max HP and not on percentages, and we depend on them instead of our own % HP. Some also rely on weather conditions and that can potentialy cripple us. Roost can also be a troll sometimes, making us eat accidental Earthquakes for breakfast.

 

Wonder Guard

 

Wonder Guard is an ability which only Shedinja has which will make him immune to almost all attacks in existence. This ability can be abused against certain bosses since they are limited by the 4 move syndrome and they have no way of bypassing this immunity. The issue is: If Shedinja is hit once, he faints. Any status that damages each turn, hazards, weather conditions, abilities that allow bypassing other abilities (haha Mold Breaker go brrrr) and certain moves will ignore this ability completely. Thus, we have to plan out and check each boss moveset before we go and fight them.

 

We will also look over the names for each role in any possible team. Keep in mind any of these roles can be fulfilled by ANY pokemon in the game that has access to these.

 

Team Roles

 

Debuffer

 

This is the pokemon in your team who will spam stat decreasing moves onto the opponent. He has to either be tanky, or fast. We will normally use a Memento pokemon and a debuffer next to ensure we can cripple the boss pokemon to exploit it. This position can be filled by ANY pokemon with really good stat-lowering moves, specially if they have recovery options and are bulky. We’ll only use budget options in this guide (Pidgeot and Electrode mainly).

 

While there are other options (Ampharos and Clefable), we normally want to focus on the best pokemon for each role, or the cheapest and easiest to farm, as we don’t want to elongate our suffering further. We already have to farm a LOT of pokemon for bosses. Thus, we’ll mainly stick to Pidgeot and Electrode, unless we face Electric-immune pokemon. We will also use Jumpluff, Cottonee, Whimsicott and others.

 

Memento

 

Mentioned above. He just uses Memento. That’s it. The position can be filled by ANY Memento pokemon, but the two main ones are Jumpluff (budget option) and Whimsicott. The third optional one is Dugtrio together with Mismagius. However, Jumpluff and Whimsicott have way more utility options than these two. We can also run Weezing as an optional budget option that can also stall and damage at the same time. However, he’s slower than my brain’s processing time.

 

Hazard Setter

 

The guy that spams Hazards like a madman. This position can be filled by ANY pokemon that has Hazard moves (Spikes, Toxic Spikes, Stealth Rocks and Sticky Web). The most notable is Forretress, who can learn the first three. We will use Golem as a budget option. We NEED to set up Stealth Rocks, ALWAYS (By the way, I’m fully aware it’s spelled Stealth Rock. I’m just lazy to fix it at this point). Then, we’ll set up three Spikes and two Toxic Spikes if possible. We don’t care if our hazarder faints as long as he sets up one Stealth Rocks.

 

Screens

 

The member that just sets up Light Screen or Reflect according to the enemy. We preferably want him to be tanky to avoid being oneshot by a Shadow Sneak or a Sucker Punch, unless we 100% believe in a really fast screen setter that will instantly faint so as to enable the next pokemon to be switched in without receiving a single free hit. (If you get fainted, you can switch without losing a turn).

 

Baton Pass

 

The one that will setup as much as possible and Baton Pass onto the Sweeper/Staller. The Baton Passer should have a reliable recovery, overpowered boosting moves (Swords Dance + Speed Boost, Quiver Dance, Dragon Dance), a reliable bulk to go along with it (Ninjask can’t tank anything even with the opponent at -4 or -6 stats…) and the appropriate moveset for it. We need to boost our sweeper as much as possible. Smeargle can also be used, however, it requires a LOT of skill.

 

Staller

 

An incredibly tanky pokemon with absurd defensive capabilities and recovery options that will slowly wear down the bosses’ pokemons until the boss loses. This is normally an emergency option if everything goes wrong. We will normally use this with Chansey and Clefable, who are extremely disgusting and tanky pokemon, obnoxious to deal with and barely unkillable (unless you get accidentally crit, in that case, you’re screwed). We can also do this with other reliably tanky pokemon with recovery options such as Roost or Softboiled.

 

Sweepers and Setup Sweepers

 

An incredibly strong and hard-hitting pokemon that will hit the opponent as hard as possible to defeat them in a single hit if possible. There’s also the variant of Setup Sweepers who do not depend on Baton Passing because they’re so good that they require barely any assistance. We can also add weather dependant sweepers. We will only use Setup Sweepers that are easy to hunt (mainly, unless needed). Any pokemon with high Attack, Special Attack (one of the two or both) and decent Speed can be used as a Sweeper in Baton Pass teams. Thus, we don’t really have to worry too much in Baton Pass about specific sets or pokemon.

 

Destiny Bond

 

This guy just comes in and takes out an opponent’s pokemon to ensure he can’t sweep you without any way to stop him. They are used to stop anything that is way too strong to stop once it gets going. We will use Gengar 100% of the time, since he’s almost guaranteed to almost always pull it off. However, we can use any Destiny Bond +Speed nature fast pokemon with Choice Scarf to Destiny Bond any threat we see and we don’t want to deal with. We can also use Wobbuffet, but we need to have a functioning brain to properly use him, and spoilers: I don’t have one. BEWARE THAT, after the AI changes, sometimes the AI will switch and your Destiny Bond attempt will fail.

 

Weather Setter

 

Only in weather related teams, there will be a weather setter with an ability such as Drought, Drizzle, Snow Warning or Sand Stream to set up the weather appropriate for the team. These teams are not very good in bosses since they often suffer from type disadvantages against many overpowered boss pokemon. Their strategy is also dependant on the turns the weather will last for. We could use Tyranitar, Hippowdown, Politoed, Pelipper, Ninetales, Torkoal, or Abomansnow.

 

The issue with weather teams is that we run on limited turns where the weather will last, but stat changes will never run out due to turns going by, unlike weather, which ends at 5 turns (or 8 with the correct weather rock item equipped). Thus, we’re running a strategy on a limited time to set up (spoilers: it’s not going to be enough time 99% of the time to fully set up and getting it going) and we can’t even waste a single turn or we’ll have to repeat the whole strategy again.

 

Status Setter

 

While it normally falls onto the responsibility of either the Light Screener, the Hazarder or the Staller, there can be a pokemon that is exclusively dedicated to Yawn to make the opponent sleep, Thunder Wave to paralyse it, and so on. I don’t recommend wasting an slot just for it though.

 

We will use an Electric pokemon like Electrode for this. We can also use a Klefki to do the job, but I’m not a fan of the guy. He’s not the… key… to our success… get it… because he’s a key… ha ha I’m such a comedian please don’t beat me I swear I won’t tell bad jokes again.

 

Counter/Mirror Coat User (Wobbuffet go BRRRR)

 

It forms part of the cheese strategy to just oneshot a pokemon by using Counter or Mirror Coat while holding a Focus Sash or having the ability Sturdy. This strategy can be used to cheese some bosses entirely (used to be used with Hannah, rip Hannah though). We will abuse this with Magnezone and Golem, since they have a free Focus Sash as Sturdy. We can also abuse this with Sudowoodo, as he has an incorporated Sucker Punch (priority to break Focus Sashes and Multiscale). We will use this to cheese some bosses without having to use anything else than pressing a single button.

 

Disabler

 

Very optional, pokemon that will use the move Disable to protect us from a specific move we don’t want the boss to use. Any pokemon that can use the Disable move is useful for this strategy. We would use this if the boss kept spamming a move which would otherwise not allow our strategy to work (Air Slash Togekiss or Shaymin, for example). Since the AI changes, this position is nerfed, as bosses may now change when disabled.

 

Roarer / Whirlwind

 

Also extremely optional, we’d only include a pokemon with the moves Roar or Whirlwind (also Dragon Tail, but this can be blocked by Fairy Types) if the opponent’s boss pokemon has setup moves and starts setting up and removing its worsened stats. The issue with these moves is that you’ll almost always move last since they have negative priority (the opposite of moves like Quick Attack or Extremespeed, basically). You’re taking extra risks here.

 

Wonder Guard

 

This deserver a special mention: we can use Shedinja vs certain bosses if we know he is immune to everything they will use against us and if they do not have Hazards, Weather, Status Moves or Abilities that will go through Wonder Guard. We can use Shedinja with Toxic and certain moves to quickly wear down and solo some bosses like madmen.

 

Now that we’ve covered all of these terms and roles, it is finally time to start building a team!

 

 

Before you start and fight any boss, check their teams in https://prowiki.info/index.php?title=Bosses

 

Sample Teams!

 

Newbie Section, easy teams for newbies/ideas you can try, fully built and ready to use!

 

In this section I will provide a few Sample Teams that newbies can easily try out, hunt for and experiment with. The cores of the teams are easy to hunt and can be modified according to your budget. I will tell you what positions each member does, what should you try in a team and what you can experiment with. The teams I will provide are RISK FREE, SAFE AND NEWBIE FRIENDLY. We will not play with risks here, we will play it slow, safe and 100% success rate (that's what she said). We do not want something fast but not something super slow either. The aim of these sample teams will be for newbies to build a safe to use team they can replicate against bosses.

 

Self Setup Based Teams

 

In Self Setup Based teams, the point of the team is to make the Boss weak through debuffing it with stat drops, status and other moves we can use to then set up a Sweeper and faint every single one of the Boss pokemon in (if possible) a single hit. A Self Setup sweeper is a sweeper that does not need help from a Baton Passer. It can boost by itself. These are extremely rare to find, as they require either access to very good setup moves or a varied movepool. These pokemon should also have great Base Stats to begin with, as otherwise they will be very weak against Bosses, even when boosting +6 on all stats. Self Setup sweepers are somewhat weak to Status Ailments (burn, poison and paralysis specially, the most common status found in Bosses), to Taunts, Critical Hits (as they ignore stat boosts) and Roar/Whirlwind/Dragon Tail. There are multiple ways we can avoid these. Now, we will try to build a team based on a Self Setup pokemon.

 

I recommend that, for any Self Setup Based Team, use pokemon that can learn the following moves:

-Cosmic Power

-Quiver Dance

-Dragon Dance

-Work Up

 

These three moves are some of the best and more accessible Boosting moves. Cosmic Power and Quiver Dance are the best as they will allow you to run over entire Boss Teams without any issue.

 

We will first make up 6 team slots.

Team Slot 1

Team Slot 2

Team Slot 3

Team Slot 4

Team Slot 5

Team Slot 6

 

If we are playing in Easy Difficulty, against just level 100 pokemon with no useful items or EV training, we barely need any help. Thus, the only important core is:

Memento user here. Jumpluff/Whimsicott/Cottonee/Dugtrio.

Hazard Setter. Golem/Bronzong/Forretress.

Setup Sweeper.

Team Slot 4, 5 and 6 are available. If we want to ensure our Setup Sweeper can do the job, we can fll in Team Slot 4 with another Debuffer. For example, Team Slot 1 and Team Slot 4 are Whimsicott and Jumpluff. If we feel we need another Setup Sweeper if our Setup Sweeper accidentally dies, we can fill Team Slot 5 with another Setup Sweeper like Clefable. Team Slot 6 is now available. We could for example use a Shedinja if we are sure the opponent's team cannot hit us supereffectively. This Shedinja would be our last resort. I will make a sample team for Easy Difficulty. This sample team will be a low cost team.

 

Sample Team - Easy Difficulty

 

This Sample Team is entirely possible to capture and train in Kanto, without leaving the region. However, for full access to all moves, you will need access to Johto / a friend can give you TMs or help you out. 

 

Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them.

 

Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset:

Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you.

Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency.

 

Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset:

Memento (obligatory), Stealth Rock (optional), any two other attacking moves.

If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed.

 

With this, we have ensured that our next 3 slots can be occupied by anything. The Boss will be VERY debuffed and weak after two Memento + other debuffs. I will give you an example of three Self Setup Sweepers we can fit in a single team.

 

Slot 4 - Slowbro/Slowking (NON MEGA, if you are a newbie with no budget for now to beat the Megaquest Boss.)

Slowbro - Calm/Sassy. 252 EV SPDEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers. Moveset:

Slack Off (obligatory)/Rest (optional), Calm Mind (option 1), Amnesia (option 2, if you have no access to Hoenn / nobody can sell you a TM).

Iron Defense (obligatory, unless you're a poor newbie, then Withdraw), Surf (if you're poor and have not reached Hoenn).

 

Example:

Slack Off - Amnesia - Withdraw - Surf (very newbie friendly moveset)

Slack Off - Calm Mind - Iron Defense - Surf (not so newbie friendly).

Slowbro sets itself up, boosts its DEF, SPDEF and (if you have Calm Mind) SPATK to +6. It heals with Leftovers + Slack Off. It is almost impossible to faint with this combo. Slowbro is the best Boss Self Setup Sweeper. It is extremely easy to farm, very accessible for newbies, easy to understand too. We need to set up our DEF and SPDEF to +6 stages, then our Spatk, then sweep. 

 

Slowking - Bold/Relaxed. 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Any ability. Leftovers.

Copy the entire explanation I mentioned above. The only difference between both is that Slowbro has more DEF, Slowking has more SPDEF, and Slowbro has a Megaevolution but Slowking doesn't (I never understood why). The nature choice is to balance their DEF and SPDEF differences.

 

Note: Slowbro and Slowking ONLY HAVE ONE SLOT TO USE AN ATTACKING MOVE. Some bosses have Water Type immune pokemon (ability Water Absorb, Storm Drain). Before you begin the boss, write down if any pokemon is immune to Surf. 

Slowbro and Slowking have access to other moves such as Flamethrower, Psychic and once again, Surf. You can train multiple Slowbro/Slowking for bosses and switch around them as you need. You copy the same moveset, but instead of Surf, you replace the attacking move. Beware that Flash Fire grants an immunity to Fire Type attacks and Dark Types are immune to Psychic.

 

Slot 5 - Clefable Bold/Relaxed, 252 EV DEF, 252 HP. 20+ IV DEF, SPDEF, HP and SPATK recommended. Magic Guard. Leftovers. Moveset:

Cosmic Power (obligatory), Softboiled (obligatory)/Rest (optional)/Moonlight (optional), Moonblast (obligatory), Calm Mind (optional, if you want SPATK boosts)/Toxic (if you want to take the Boss safe but slow, you can Toxic it and keep attacking while you heal up constantly.

 

Note: Clefable only has one slot for your attacking move as Cosmic Power + Softboiled are normally required. Clefable learns an absurd amount of attacking moves: Shadow Ball, Psychic, Flamethrower, Ice Beam, Thunderbolt, Moonblast and so on. It is a good choice to train multiple Clefable for Bosses as you will be able to switch around them depending on the boss lineup. For example:

 

Softboiled - Cosmic Power - Toxic - Moonblast

Softboiled - Calm Mind - Cosmic Power - Moonblast

Softboiled - Calm Mind - Cosmic Power - Flamethrower

Softboiled - Calm Mind - Cosmic Power - Ice Beam. 

Softboiled - Calm Mind - Cosmic Power - Psychic

Softboiled - Calm Mind - Cosmic Power - Shadow Ball

Clefable has the same exact strategy as Slowbro/Slowking.

 

Slot 6 - This slot is completely up to you. However, I will add another low tier Setup Sweeper that is also a good option for bosses.

 

Gyarados Adamant, 252 EV ATK, 252 EV Speed/HP (preferably Speed). 20+ IV ATK, DEF, SPEED, SPDEF, HP recommended. Intimidate. Leftovers. Moveset:

Dragon Dance (obligatory), Waterfall (obligatory, however, if you do not have access to the HM, use Aqua Tail, but it has a 10% chance to miss).

Earthquake (optional), Crunch (optional but recommended), Ice Fang (optional and not recommended).

Gyarados is an emergency sweeper. It is also slightly frail and dangerous to use, but it is an incredible PvE sweeper to farm and use. 

Dragon Dance - Waterfall/Aqua Tail, Crunch/Ice Fang, Earthquake

 

Sample Team - Medium Difficulty

 

This is now a serious fight. You are now going to fight an AI that cheats and has an illegal EV Spread. Thus, we are not going to use completely low cost options, we are going to give preference to properly built teams.

 

Slots 1, 2 and 3 are going to be dedicated to properly set up our entire team. Slots 4 and 5 are going to be slightly flexible. Slot 6 must be an extremely strong Self Setup Sweeper that can 100% safely set up.

 

Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them. 

 

Slot 2 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset:

Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash.

Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead.

 

Slot 3 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset:

Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory).

Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat.

 

Slot 4 - Pineco. Copy exactly what I said in the section mentioned above with Forretress.
Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. 

Slot 5 - Optional free slot. Most of the time, I bring a Cottonee here, copy everything I said on Whimsicott and bring it as an emergency Debuffer. Sometimes I carry a Shedinja (regardless of nature and IVs) with Toxic and any attacking moves as an emergency to finish off some Bosses that cannot hurt Shedinja at all. I recommend using a Naive/Hasty Shedinja with Dig and Protect so that, if needed, you can stall out a few Boss pokemon by spamming Protect, then using Dig, surviving with Focus Sash, then Dig again and to keep stalling. Sometimes I bring a Bold Chansey with all IV at 20+, Seismic Toss, Toxic, Softboiled, Counter. Sometimes a Wobbuffet, Sometimes an Impish/Careful Drapion Battle Armor 20+ with Acupressure, Rest, Cross Poison and Night Slash. This slot is free.

 

Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it.

Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone).

252 EV SPDEF, 252 EV HP, 4 DEF.

Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss:

Slack Off, Iron Defense, Calm Mind + Attacking move:

Surf/Flamethrower/Ice Beam/Psychic. 
Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress.

 

Sample Team - Hard Difficulty

 

The real challenge begins here. You now fight Bosses who cheat with 400 EVs around all stats. You now NEED to cheese as much as possible. Your plan changes. This section is a copy and paste from Medium Difficulty, however, there are some changes. The plan here is to Memento THREE CONSECUTIVE TIMES with Whimsicott, Cottonee and Jumpluff on the first pokemon of each boss. Then, Pineco and Forretress must set all possible hazards and then use Explosion. Finally, Slowbro will Megaevolve, set up against the opponent and sweep the 6 pokemon alone.

 

The only possible weaknesses Slowbro has is Taunt (never used by Bosses), Mold Breaker (this bypasses Shell Armor and gives the opponent a chance to crit, has the same effect as Zekrom and Reshiram's abilities) and Toxic Poison. There is NOTHING ELSE that can take Mega Slowbro down. If you play it intelligently, you should win 90% or higher of all your Boss Fights.

If preferred, DON'T Memento immediately always but instead Switcheroo Lagging Tail so that Slowbro will be able to go first against the Boss' first pokemon to set up easily. However, against Hard Bosses, 2 out of 3 of your Memento users should always Memento so that Slowbro runs NO risks while setting up.

 

Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset:

Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash.

Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead.

 

Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1.

 

Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them.

 

Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset:

Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory).

Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat.

 

Slot 5 - Pineco. Copy exactly what I said in the section mentioned above with Forretress.
Something that you might've not realised by now is that you can carry a PREEVOLUTION together with an EVOLUTION in the same team. The point of bringing a Pineco in your team aside from a Forretress is to be able to set up extra Hazards that Forretress was not able to as it probably fainted while in the process. 

 

Slot 6 - The best Self Setup Pokemon in PRO: Mega Slowbro. There is quite literally NOTHING that compares to it.

Mega Slowbro wants a Calm/Sassy Nature, 20+ IV DEF SPDEF HP SPATK, any ability (and obviously the Slowbronite Megastone).

252 EV SPDEF, 252 EV HP, 4 DEF.

Mega Slowbro will always have the same 3 moves, then a different attacking move depending on the boss:

Slack Off, Iron Defense, Calm Mind + Attacking move:

Surf/Flamethrower/Ice Beam/Psychic. 
Depending on the boss, you need to change the attacking move (if the opponent is immune to it), or stall the opponent out spamming any move until they die from Toxic Spikes (which you should've set up earlier with Pineco + Forretress.

 

Baton Pass Setup Teams

 

Baton Pass revolves around the self named move that allows you to Switch onto another pokemon WHILE RETAINING ALL STAT BOOSTS. We will try to debuff the Boss Team, then set up with a single pokemon, then Baton Pass onto another pokemon.

The advantage of Baton Pass is that you can use ALMOST ANY POKEMON as the sweeper of the team. The pokemon will receive a +6 in all stats (if possible). 

 

Sample Team - Easy Difficulty

 

The Sample Team for Easy Difficulty will try to remain only Kanto / Johto if possible. Thus, the following pokemon will only need these 2 regions.

I will provide a list for all possible PRO Baton Passers and best Sweepers at the end of this section. However, I will show you the CORE of each Team and Difficulty.

For Easy Difficulty, ANY Sweeper works.

For Medium Difficulty, MOST Sweepers will work.

For Hard, ONLY USE THE BEST.

 

Slot 1 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them.

 

Slot 2 - Golem. Adamant/Brave. 252 EV Atk, 252 HP. 20+ IV HP ATK DEF SPDEF recommended. Brightpowder equipped. Sturdy. Moveset:

Stealth Rock (obligatory), Counter (optional but recommended), Explosion (very recommended), the last move is up to you.

Golem's only functions are to either set up Stealth Rock to break the Sturdy ability and Sash of the opponent, or to use Counter against the boss first pokemon to take it down in a single hit. Golem allows you to faint any physical attacker for free in an emergency.

 

Slot 3 - Dugtrio. Jolly/Naive/Hasty nature. 252 EV Speed, 252 EV ATK. 20+ IV Speed and ATK recommended. Brightpowder/Focus Sash equipped. Any ability. Moveset:

Memento (obligatory), Stealth Rock (optional), any two other attacking moves.

If any accidents happen with Jumpluff, we will use Dugtrio to debuff instead. It can also set up Stealth Rock if needed.

 

Slot 4 - UP TO PERSONAL CHOICE. I generally recommend a Screen Setter if you want such as Electrode so you can Baton Pass easily for a few turns.

Electrode - Calm, 252 EV SPDEF, 252 HP. Otherwise, Timid, 252 EV HP, 252 SPEED. Any ability. 20+ IV everything except ATK. Light Clay equipped (afaik this item is obtainable in Kanto). Moveset:

Light Screen (obligatory), Reflect (obligatory), Thunder Wave (optional), Debuff move (Flash, Eerie Impulse, etc).

 

Slot 5 - Baton Passer

 

Slot 6 - Sweeper

Sample Team - Medium Difficulty

 

Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset:

Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash.

Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead.

 

Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1.

 

Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them.

 

Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset:

Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory).

Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat.

 

Slot 5 - Baton Passer

 

Slot 6 - Sweeper

Sample Team - Hard Difficulty

 

Slot 1 - Whimsicott. Bold/Calm (Relaxed/Sassy might also work). If Bold, 252 EV DEF, 252 HP. if Calm, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Lagging Tail equipped. Prankster. Moveset:

Switcheroo (Obligatory), Memento (obligatory), Cotton Spore (obligatory), Charm (preferred most of the time)/Worry Seed/Flash.

Whimsicott will Switcheroo the Lagging Tail, which makes the opponent ALWAYS move last. HOWEVER, LAGGING TAIL CANNOT BE PLACED ON POKEMON HOLDING A MEGA EVOLUTION STONE. For these, you will use Cotton Spore instead.

 

Slot 2 - Cottonee. COPY EVERYTHING MENTIONED IN SLOT 1.

 

Slot 3 - Jumpluff. Naive/Hasty/Jolly/Timid nature. 252 EV Speed, 252 EV HP. 20+ IV recommended in all stats, SPECIALLY Speed. Brightpowder equipped. Any Ability. Moveset:

Memento (obligatory), Flash (optional), Worry Seed (optional), Stun Spore (optional).

If the Boss first pokemon is very weak against our Jumpluff, we will spam Flash and Stun Spore until they are paralysed and -6 Precision. We can use Worry Seed to disable their ability if their ability is dangerous (for example, Speed Boost, Huge Power, Adaptability). We will use Memento when we decide it is needed to debuff them.

 

Slot 4 - Forretress. Relaxed/Impish, Careful/Sassy. If Relaxed/Impish, 252 EV DEF, 252 HP. If Careful/Sassy, 252 SPDEF, 252 HP. 20+ IV DEF SPDEF HP. Leftovers/Brightpowder equipped (your choice). Sturdy. Moveset:

Stealth Rock (obligatory), Toxic Spikes (obligatory), Spikes (obligatory), Explosion (obligatory).

Forretress will first set up either Stealth Rock or two Toxic Spikes, then set up the rest. These are needed against most Medium Bosses or they will take too long to defeat.

 

Slot 5 - Baton Passer

 

Slot 6 - Sweeper

 

List of Baton Passers

 

(Note: I will be assuming that, from this list onwards, all your Baton Passers have 20+ or higher IV AND your Sweepers also do. BECAUSE IT'S REALLY, REALLY NEEDED AND RECOMMENDED).

 

For Physical Attackers

 

Furret. Careful/Impish. If Careful, 252 HP, 252 SPDEF. If Impish, 252 HP, 252 DEF. Leftovers. Any ability. 20+ IV DEF SPDEF HP Moveset:

Coil (obligatory), Agility (obligatory), Baton Pass (obligatory), Amnesia (obligatory)

Furret is the first and easiest Baton Passer to obtain in the game. Furret learns all these 4 moves via Level Up. You can literally get a good one in the first route of the game, Route 1. You will spam Coil or Amnesia first, then Agility, then Coil, then Baton Pass onto a physical sweeper.

Ninjask/Scolipede/Blaziken. Jolly/Adamant (tbh even Hasty/Naive/Lonely/Naughty work) 252 ATK 252 HP (your speed is already insane). Leftovers. Speed boost. 20+ IV HP ATK SPEED. Moveset: Substitute, Swords Dance, Protect, Baton Pass.

These 3 do the same thing: Protect to stack Speed Boosts, Substitute, Set up Swords Dances, then Baton Pass them.

 

All Difficulties Viable

 

For Special Attackers

 

Venomoth. Bold. 252 HP, 252 DEF. Shield Dust. Leftovers. Moveset:

Quiver Dance (obligatory), Substitute (obligatory), Roost (obligatory), Baton Pass (obligatory)

Similar to Furret, Venomoth is the second and easiest Baton Passer for SPATK users to get in the game. However, there's a very big problem with Venomoth. Venomoth DOES NOT HAVE ACCESS TO DEF RAISING MOVES. Thus, you MIGHT die if hit by a physical move. If you fail to OHKO a pokemon, there is the chance you might accidentally lose due to not having your DEF stat raised.

Note: There's actually more Baton Passers that can Baton Pass Quiver Dance (such as Ribombee). However, none is as easy to obtain and hunt as Venomoth is. They all also don't have a DEF raising move.

All Difficulties Viable

 

 

Lunatone & Solrock

Lunatone: Bold. 252 HP, 252 DEF. Leftovers. Levitate. Moveset:

Cosmic Power, Rock Polish, Calm Mind, Baton Pass. (obligatory, I'll just write it once from now on because my fingers hurt)

Lunatone. Yes, surprising as hell. I didn't know it learned these things either.

Solrock: Careful, 252 HP, 252 SPDEF, Leftovers, Levitate. Moveset:

Cosmic Power, Rock Polish, Calm Mind, Baton Pass.

Easy & Medium Viable, Hard is risky.

 

For Both (flexible)

 

Leavanny. Impish/Careful. 252 HP, 252 DEF if Impish. 252 SPDEF instead if Careful. Leftovers. Any ability. Moveset:

Calm Mind/Swords Dance (obligatory), Iron Defense (obligatory), Agility (obligatory), Baton Pass (obligatory).

This is the most expensive Spatk Baton Passer by far, hardest to find too. Not recommended at all because it's a big headache. But well, if you want to try it...

Easy & Medium Viable, not recommended on Hard.

 

Lopunny. Impish/Careful, 252 HP, 252 DEF Impish, 252 SPDEF Careful. Leftovers. HAS TO BE LIMBER OR CUTE CHARM. Moveset:

Cosmic Power (obligatory), Work-Up (obligatory), Agility (obligatory), Baton Pass (obligatory)

YES, YOU ARE SEEING THIS RIGHT. IT CAN LEARN ALL THESE MOVES. DON'T ASK ME HOW OR WHY. It's actually an amazing baton passer.

All Difficulties Viable.

 

Medicham & Dodrio

Medicham: Impish/Careful. 252 HP 252 DEF Impish, 252 SPDEF Careful. Leftovers. Pure Power is nice to level up faster.

Acupressure, Substitute, Recover, Baton Pass.

You basically spam Acupressure untill all your stats are +6 hiding behind a Substitute. Then, you Baton Pass.

Dodrio: Same natures, EV spread, item, any ability.

Same moveset, however, Roost and not Recover.

Same strategy.

(Would you ever figure out these two were actually broken Baton Passers?)

All Difficulties Viable. Not a joke, they're insane.

 

Mew. Bold/Calm, 252 HP, 252 DEF if Bold, 252 SPDEF if Calm. Leftovers. Any ability:

Moveset:

Bulk Up/Iron Defense (if the sweeper is a physical attacker, prioritise Bulk Up), Rock Polish, Calm Mind, Baton Pass.

If you're somehow up to do an entire Legendary Quest just for this, you can also use Mew lmao.

 

List of Sweepers by Type

 

Below I will provide a list of the Pokemon I would recommend the MOST for each Type. THIS DOES NOT MEAN THEY ARE EACH THE BEST OR THAT THEY ARE THE ONLY OPTIONS. THERE'S MORE POKEMON THAT MIGHT BE VIABLE TOO. However, I will try to keep it for the best options in each case.

Note: I will be assuming your pokemon below have 20+ IV in all IMPORTANT stats.

Example: Gengar all stats are important but ATK is irrelevant.

Snorlax all stats are important but SPATK SPEED are irrelevant.

 

Note 2: Normally, you need 4 VERY strong attacks of different types to cover as many pokemon as possible, on each pokemon. You're trying to use each Sweeper in a Baton Pass team to cover as many bosses as possible.

I recommend Focus Sash, Expert Belt, Life Orb, Muscle Band, Wide Glasses, Scope Lens, Lum Berry as held items.

If you need to activate specific abilities, use the right item (Scope Lens - Sniper, Guts - Flame Orb, Toxic Boost - Toxic Orb)

I will skip the worst options. However, if you wish to use a Magikarp to sweep bosses, do it.

 

Normal

 

Ambipom - Skill Link / Technician - Adamant - 252 ATK 252 SPEED

Bouffalant - Reckless - Adamant - 252 ATK 252 SPEED

Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED

Lopunny (Mega) - Adamant - 252 ATK 252 SPEED

Cinccino - Skill Link / Technician - Adamant - 252 ATK 252 SPEED

Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED

Exploud - Scrappy - Rash/Modest - 252 SPATK 252 SPEED

Fearow - Sniper - Adamant - 252 ATK 252 SPEED

Kangaskhan (mega or not, I even forgot this gets a mega in gen 6 lol) - Scrappy - Adamant - 252 ATK 252 SPEED

Kecleon - Protean - Adamant - 252 ATK 252 HP

Miltank - Scrappy - Adamant - 252 ATK 252 HP

Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED

Persian - Technician - Naughty/Rash - 252 ATK/SPATK 252 SPEED

Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED

Porygon Z - Adaptability - Modest - 252 SPATK 252 SPEED

Raticate - Guts - Adamant - 252 ATK 252 SPEED

Sawsbuck - Serene Grace - Adamant - 252 ATK 252 SPEED

Snorlax - Immunity/Thick Fat - Adamant - 252 ATK 252 HP

Staraptor - Reckless - Adamant - 252 ATK 252 SPEED

Stoutlant - Scrappy - Adamant - 252 ATK 252 SPEED

Swellow - Guts - Adamant - 252 ATK 252 SPEED

Swellow - Scrappy - Modest - 252 SPATK 252 SPEED

Ursaring - Guts - Adamant - 252 ATK 252 SPEED

Zangoose - Toxic Boost - Adamant - 252 ATK 252 SPEED

 

Fighting

 

Blaziken (Mega or not) - Speed Boost - Adamant - 252 ATK 252 SPEED

Breloom - Technician/Poison Heal - Adamant - 252 ATK 252 SPEED

Chesnaught - Bulletproof (YOU'RE BULLETPROOF, NOTHING TO LOSE, FIRE AWAY FIRE AWAY) - Adamant - 252 ATK 252 HP

Conkeldurr - any abi - Adamant - 252 ATK 252 HP

Emboar - Reckless - Adamant - 252 ATK 252 HP

Gallade (mega or not) - Adamant - 252 ATK 252 SPEED

Hariyama - Guts - 252 ATK 252 HP

Heracross (mega or not) - Adamant - 252 ATK 252 SPEED

Hitmonchan - Iron Fist - Adamant - 252 ATK 252 SPEED

Hitmonlee - Reckless - Adamant - 252 ATK 252 SPEED

Hitmontop - Technician - Adamant - 252 ATK 252 SPEED/HP

Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED

Infernape - Blaze - Modest - 252 SPATK 252 SPEED

Keldeo - Justified - Modest - 252 SPATK 252 SPEED

Kommo-o - Bulletproof - Adamant - 252 ATK 252 SPEED

Kommo-o - Bulletproof - Modest - 252 SPATK 252 SPEED

Lopunny (Mega) - Adamant - 252 ATK 252 SPEED

Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED

Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED

Machamp - No Guard/Guts - Adamant - 252 ATK 252 SPEED

Medicham (Mega or not) - Pure Power - Adamant - 252 ATK 252 SPEED

Mienshao - Reckless - Adamant - 252 ATK 252 SPEED

Pangoro - Mold Breaker - Adamant - 252 ATK 252 SPEED

Sawk - Sturdy/Mold Breaker - Adamant - 252 ATK 252 SPEED

Throh - Guts/Mold Breaker - Adamant - 252 ATK 252 HP

 

Flying

 

Aerodactyl (Mega or not) - Rock Head - Adamant - 252 ATK 252 SPEED

Altaria (Mega or not, but if possible Mega) - Adamant - 252 ATK 252 SPEED

Braviary - Sheer Force - Adamant - 252 ATK 252 SPEED

Fearow - Sniper - Adamant - 252 ATK 252 SPEED

Noctowl - Tinted Lens - Modest - 252 SPATK 252 SPEED

Pidgeot (Mega) - Modest - 252 SPATK 252 SPEED

Staraptor - Reckless - Adamant - 252 ATK 252 SPEED

Charizard (mega X if possible) - Blaze - Adamant - 252 ATK 252 SPEED

Charizard (mega Y if possible) - any abi - Modest - 252 SPATK 252 SPEED

Dragonite - Any abi - Adamant - 252 ATK 252 SPEED (I don't recommend the special version)

Honchkrow - Super Luck - Adamant - 252 ATK 252 SPEED

Landorus - Adamant - 252 ATK 252 SPEED

Ledi-HHAHAHAHA JUST KIDDING DON'T, or Iron Fist - Adamant - 252 ATK 252 SPEED. If someone records themselves beating a boss by punching it with a Ledian, I will give them a prize.

Moltres - Modest - 252 SPATK 252 SPEED

Pelipper - Drizzle - Modest - 252 SPATK 252 SPEED

Salamance (mega or not) - Adamant - 252 ATK 252 SPEED

Pinsir (mega) - Adamant - 252 ATK 252 SPEED

Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED

Shaymin Sky - Modest - 252 SPATK 252 SPEED

Sigylph - Magic Guard - Bold - 252 DEF 252 HP

Thundurus - Modest - 252 SPATK 252 SPEED

Togekiss - Modest Super Luck/Serene Grace- 252 SPATK 252 SPEED

Unfezant (why in the f...) - Super Luck - Adamant - 252 ATK 252 SPEED

Vespiquen - any abi - Impish/Careful - 252 HP, 252 DEF if Impish, 252 SPDEF if Careful

Zapdos - Modest - 252 SPATK 252 SPEED

 

Poison

 

Beedrill Mega - Adamant - 252 ATK 252 SPEED

Drapion - Battle Armor/Sniper - Adamant - 252 ATK 252 SPEED

Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED

Muk/Alo Muk - Poison Touch - Adamant - 252 ATK 252 HP

Nidoking/Nidoqueen - Sheer Force - Modest - 252 SPATK 252 SPEED

Roserade - Technician - Modest - 252 SPATK 252 SPEED

Scolipede - any abi (Speed Boost is better) - Adamant - 252 ATK 252 SPEED

Seviper - Infiltrator - Rash/Modest - 252 SPATK 252 SPEED

Venomoth - Tinted Lens - Modest - 252 SPATK 252 SPEED

Venusaur Mega - Relaxed - 252 DEF 252 HP

Vileplume - any abi - Modest - 252 SPATK 252 HP

 

Ground

 

Camerupt Mega (not recommended much) - Modest - 252 SPATK 252 HP

Diggersby - Huge Power - Adamant - 252 ATK 252 SPEED

Donphan - Sturdy - Adamant - 252 ATK 252 HP

Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP

Dugtrio - any abi - Adamant - 252 ATK 252 SPEED

Garchomp - any abi - Adamant - 252 ATK 252 SPEED

Golem - Sturdy - Adamant - 252 ATK 252 HP

Golurk - No Guard - Adamant - 252 ATK 252 HP

Hippowdown - Sand Stream - Adamant - 252 ATK 252 HP

Krookodile - any abi - Adamant - 252 ATK 252 SPEED

Mamoswine - any abi - Adamant - 252 ATK 252 SPEED

Marowak - Battle Armor - Adamant - 252 ATK 252 HP

Nidoking/Queen - Sheer Force - Modest - 252 SPATK 252 SPEED

Rhyperior - Reckless/Solid Rock - Adamant - 252 ATK 252 HP

Steelix Mega - Adamant - 252 ATK 252 HP

Swampert/Mega - Adamant - 252 ATK 252 SPEED/HP

 

Rock

 

Aerodactyl/Mega - Rock Head - Adamant - 252 ATK 252 SPEED

Aggron - Rock Head - Adamant - 252 ATK 252 HP

Mega Aggron - Careful - 252 SPDEF 252 HP

Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP

Aurorus - Snow Warning - Modest - 252 SPATK 252 SPEED

Barbaracle - Tough Claws/Sniper - Adamant - 252 ATK 252 SPEED/HP

Carracosta - Sturdy - Adamant - 252 ATK 252 SPEED/HP

Cradily - Storm Drain - Relaxed - 252 DEF 252 HP

Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP

Diancie Mega - Rash - 252 SPATK 252 SPEED

Gigalith - Sand Stream - Adamant- 252 ATK 252 HP

Golem Alolan - Galvanise - Adamant - 252 ATK 252 SPEED/HP

Kabutops - any abi - Adamant - 252 ATK 252 SPEED

Lycanroc - any abi and form - Adamant - 252 ATK 252 SPEED

Omastar - any abi - Modest - 252 SPATK 252 SPEED

Rampardos - Mold Breaker - Adamant - 252 ATK 252 SPEED

Relicanth - Adamant - Rock Head - 252 ATK 252 SPEED/HP

Rhyperior - Reckless/Solid Rock - Adamant- 252 ATK 252 HP

Sudowoodo - Rock Head - Adamant - 252 ATK 252 HP

Tyranitar (mega or not) - Sand Stream - Adamant - 252 ATK 252 SPEED/HP

Tyrantrum - Rock Head/Strong Jaw - Adamant - 252 ATK 252 SPEED

 

Bug

 

Accelgor - any abi - Modest - 252 SPATK 252 SPEED

Armaldo - Adamant - Battle Armor - 252 ATK 252 SPEED/HP

Crustle - Shell Armor - Adamant - 252 ATK 252 SPEED/HP

Ariados (DUDE, WHY) - Sniper - Adamant - 252 ATK 252 SPEED

Beedrill Mega - Adamant - 252 ATK 252 SPEED

Butterfree - Modest - Tinted Lens - 252 SPATK 252 SPEED

Escavalier - Adamant - Shell Armor - 252 ATK 252 HP

Heracross (mega or not) - Adamant - 252 ATK 252 SPEED

Kricketune (NO, JUST NO) - Technician - Adamant - 252 ATK 252 SPEED

Leavanny - any abi - Adamant - 252 ATK 252 SPEED

Pinsir - Mold Breaker - Adamant - 252 ATK 252 SPEED

Pinsir - Mega - Adamant - 252 ATK 252 SPEED

Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP

Scyther (if you're a gigachad) - Technician - Adamant - 252 ATK 252 SPEED

Shedinja (DON'T RELY ON THIS THING, BUT IT'S GOOD TO CHEESE) - Adamant - 252 ATK 252 SPEED

Venomoth - Modest - Tinted Lens - 252 SPATK 252 SPEED

Yanmega - Modest - Tinted Lens - 252 SPATK 252 SPEED

Volcarona - Any abi - Modest - 252 SPATK 252 SPEED

 

Ghost

 

Golurk - No Guard - Adamant - 252 ATK 252 HP

Gengar - Cursed Body - Modest - 252 SPATK 252 SPEED

Aegislash - Rash - 252 SPATK 252 SPEED

Mega Banette - Adamant - 252 ATK 252 HP

Chandelure - Flash Fire/Infiltrator - Modest - 252 SPATK 252 SPEED

Dhelmise - Steelworker - Adamant - 252 ATK 252 HP

Dusknoir - any abi - Adamant - 252 ATK 252 HP

Froslass - any abi - Modest - 252 SPATK 252 HP

Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP

Mimikyu - Adamant - 252 ATK 252 SPEED

Rotom (any form) - Modest - 252 SPATK 252 SPEED

Spiritomb - Quiet - 252 SPATK 252 HP

Trevenant - Adamant - 252 ATK 252 HP

 

Steel

 

Aegislash - Rash - 252 SPATK 252 SPEED

Scizor (Mega or not) - Adamant - Technician - 252 ATK 252 SPEED/HP

Aggron - Rock Head - Adamant - 252 ATK 252 HP

Mega Aggron - Careful - 252 SPDEF 252 HP

Excadrill - Mold Breaker - Adamant - 252 ATK 252 HP

Steelix Mega - Adamant - 252 ATK 252 HP

Lucario (Mega or not) - Adamant - 252 ATK 252 SPEED

Lucario (Mega or not) - Modest - 252 SPATK 252 SPEED

Metagross (Mega or not) - Clear Body - Adamant - 252 ATK 252 SPEED/HP

Bisharp - Defiant - Adamant - 252 ATK 252 SPEED/HP

Empoleon - Modest - 252 SPATK 252 HP

Magnezone - Modest - Sturdy - 252 SPATK 252 HP

Mawile Mega - Adamant - 252 ATK 252 SPEED/HP

Heatran - Modest - 252 SPATK 252 SPEED

 

Fire

 

Arcanine - Adamant - 252 ATK 252 SPEED

Blaziken mega or not - Speed Boost - Adamant - 252 ATK 252 SPEED

Camerupt Mega - Quiet - 252 SPATK 252 HP

Chandelure - Modest - 252 SPATK 252 SPEED

Chari X - Adamant - 252 SPEED 252 ATK

Chari Y - Modest - 252 SPEED 252 SPATK

Darmanitan - Adamant - Sheer Force - 252 ATK 252 SPEED

Delphox - Modest - Blaze - 252 SPATK 252 SPEED

Emboar - Reckless - Adamant - 252 ATK 252 SPEED/HP

Flareon - Guts - Adamant - 252 ATK 252 SPEED

Houndoom Mega (or not) - Flash Fire - Modest - 252 SPATK 252 SPEED

Infernape - Iron Fist - Adamant - 252 ATK 252 SPEED

Infernape - Blaze - Modest - 252 SPATK 252 SPEED

Magmortar - Modest - 252 SPATK 252 SPEED

Marowak Alola - Rock Head - Adamant - 252 ATK 252 SPEED/HP

Ninetales - Drought - Modest - 252 SPATK 252 SPEED

Rapidash - Adamant - Flash Fire - 252 ATK 252 SPEED

Typhlosion - Modest - 252 SPATK 252 SPEED

Volcarona - Modest - 252 SPATK 252 SPEED

 

Water

 

Azumarill - Adamant - Huge Power - 252 ATK 252 SPEED/HP

Barbaracle - Adamant - Tough Claws - 252 ATK 252 SPEED/HP

Blastoise Mega - Modest - 252 SPATK SPEED/HP

Carracosta - Adamant - Sturdy - 252 ATK 252 SPEED/HP

Clawitzer - Modest - 252 SPATK 252 SPEED/HP

Cloyster - Skill Link - 252 ATK 252 SPEED/HP

Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP

Empoleon - Modest - 252 SPATK 252 HP/SPEED

Feraligatr - Adamant - Sheer Force - 252 ATK 252 SPEED

Gorebyss - Modest - 252 SPATK 252 SPEED

Greninja Protean/Battle Bond - Modest or Rash - 252 SPATK 252 SPEED

Gyarados Mega - Adamant - 252 ATK 252 SPEED

Kabutops - Adamant - 252 ATK 252 SPEED

Keldeo - Modest - 252 SPATK 252 SPEED

Kingler - any ability (all 3 are amazing for this dude) - Adamant - 252 ATK 252 SPEED/HP

Manaphy - Modest - 252 SPATK 252 SPEED/HP

Octillery - Modest - Sniper - 252 SPATK 252 HP/SPEED

Omastar - Modest - 252 SPATK 252 SPEED

Pelipper - Modest - Drizzle - 252 SPATK 252 SPEED

Politoed - Modest - Drizzle - 252 SPATK 252 SPEED

Sharpedo (mega or not) - Adamant - Speed Boost - 252 ATK 252 SPEED

Slowbro Mega - Calm/Sassy - 252 SPDEF 252 HP

Slowking - Bold/Relaxed - 252 DEF 252 HP

Starmie - Modest - 252 SPATK 252 SPEED

Swampert (mega or not) - Adamant - 252 ATK 252 HP/SPEED

Wailord - Modest - 252 SPATK 252 SPEED/HP

 

Grass

 

Abomasnow Mega - 252 SPATK 252 HP - Quiet

Abomas Mega 2 - 252 ATK 252 HP - Brave

Breloom - Technician - 252 ATK 252 SPEED

Cacturne - Brave/Adamant - 252 ATK 252 HP

Celebi - Modest - 252 SPATK 252 SPEED

Chesnaught - Adamant - Bulletproof - 252 ATK 252 SPEED/HP

Dhelmise - Adamant - Steelworker - 252 ATK 252 HP

Exeggutor - Modest - 252 SPATK 252 HP

Alolan Exegg - Modest - 252 SPATK 252 HP

Leafeon - Adamant - 252 ATK 252 SPEED

Roserade - Technician - Modest - 252 SPATK 252 SPEED

Sceptile Mega - Modest - 252 SPATK 252 SPEED

Serperior - Modest - Contrary - 252 SPATK 252 SPEED

Shaymin Sky - Modest - 252 SPATK 252 SPEED

Sunflora - Modest - 252 SPATK 252 HP

Torterra - Adamant - Shell Armor - 252 ATK 252 HP

Venusaur Mega - Relaxed - 252 DEF 252 HP

 

Electric

 

Ampharos (Mega or not but I recommend Mega) - Modest - 252 SPATK 252 SPEED

Elektross - Modest/Quiet (weird af pokemon) - 252 SPATK 252 HP

Electivire - Adamant/Naughty - 252 ATK 252 SPEED

Golem Alola - Galvanise - Adamant - 252 ATK 252 SPEED

Heliolisk - Modest - 252 SPATK 252 SPEED

Jolteon - Modest - Volt Absorb - 252 SPATK 252 SPEED

Luxray - Adamant - Guts - 252 ATK 252 SPEED

Magnezone - Modest - Sturdy - 252 SPATK 252 SPEED

Manectric (mega) - Modest - 252 SPATK 252 SPEED

Pikachu - Modest - 252 SPATK 252 SPEED

 

Psychic

 

Alakazam (mega or not) - Modest - 252 SPATK 252 SPEED

Delphox - Modest - 252 SPATK 252 SPEED

Espeon - Modest - 252 SPATK 252 SPEED

Exeggutor - Modest - 252 SPATK 252 SPEED

Gallade/Mega Gall - Adamant - 252 ATK 252 SPEED

Gardevoir / Mega Garde - Modest - 252 SPATK 252 SPEED

Jynx - Modest - 252 SPATK 252 SPEED

Medicham / Medicham Mega - Pure Power - Adamant - 252 ATK 252 SPEED

Metagross / Mega Meta - Clear Body - Adamant - 252 ATK 252 SPEED/HP

Reuniclus - Magic Guard - Modest - 252 SPATK 252 HP

Slowbro / Mega - Calm/Sassy - 252 SPDEF 252 HP

Slowking - Bold/Relaxed - 252 DEF 252 HP

Starmie - Modest - 252 SPATK 252 SPEED

 

Ice

 

Abomasnow Mega - Quiet/Brave. Quiet 252 SPATK, Brave 252 ATK, rest 252 HP

Aurorus - Modest - Snow Warning - 252 SPATK 252 SPEED

Beartic - Adamant - 252 ATK 252 SPEED

Cloyster - Adamant - Skill Link - 252 ATK 252 SPEED/HP

Glaceon - Modest - 252 SPATK 252 SPEED

Glalie Mega - Adamant/Modest/Naughty/Rash - 252 ATK Ada Naughty, 252 SPATK Modest Rash, 252 SPEED rest

Jynx - Modest - 252 SPATK 252 SPEED

Mamoswine - Adamant - 252 ATK 252 SPEED

Vanilluxe - Modest - Snow Warning 252 SPATK 252 SPEED

Weavile - Adamant - 252 ATK 252 SPEED

 

Dragon

 

Altaria Mega - Adamant - 252 ATK 252 SPEED

Ampharos Mega - Modest - 252 SPATK 252 SPEED

Sceptile Mega - Modest - 252 SPATK 252 SPEED

Charizard X - Adamant - 252 ATK 252 SPEED

Dragonite - Adamant - 252 ATK 252 SPEED

Druddigon - Sheer Force - 252 ATK 252 HP

Exegg Alola - Modest - 252 SPATK 252 HP

Garchomp - Adamant - 252 ATK 252 SPEED

Haxorus - Mold Breaker - Adamant - 252 ATK 252 SPEED

Goodra - Modest - Sap Sipper - 252 SPATK 252 SPEED

Hydreigon - Modest - 252 SPATK 252 SPEED

Kommo-o - Modest - Bulletproof - 252 SPATK 252 SPEED

Kommo-o - Adamant - Bulletproof - 252 ATK 252 SPEED

Salamance - Adamant - 252 ATK 252 SPEED

Tyrantrum - Adamant - 252 ATK 252 SPEED

 

Dark

 

Absol Super Luck/Absol Mega - Adamant - 252 ATK 252 SPEED

Bisharp - Defiant - Adamant - 252 ATK 252 SPEED

Cacturne - Adamant - 252 ATK 252 HP

Crawdaunt - Adamant - Adaptability - 252 ATK 252 SPEED/HP

Drapion - Adamant - Battle Armor/Sniper - 252 ATK 252 SPEED

Greninja / Ash Greninja - Modest - Protean (Gren) - 252 SPATK 252 SPEED

Gyara Mega - Adamant - 252 ATK 252 SPEED

Honchckrow - Adamant - Super Luck - 252 ATK 252 SPEED

Houndoom Mega - Modest - 252 SPATK 252 SPEED

Hydreigon - Modest - 252 SPATK 252 SPEED

Krookodile - Adamant - 252 ATK 252 SPEED

Muk - Alola - Adamant - Poison Touch - 252 ATK 252 HP

Pangoro - Adamant - Mold Breaker - 252 ATK 252 SPEED

Sharpedo Mega - Adamant - 252 ATK 252 SPEED

Spiritomb - Quiet - 252 SPATK 252 HP

Weavile - Adamant - 252 ATK 252 SPEED

 

Fairy

 

Altaria - Mega - Adamant - 252 ATK 252 SPEED

Azumarill - Huge Power - Adamant - 252 ATK 252 SPEED

Clefable - Magic Guard - Bold - 252 DEF 252 HP

Diancie Mega - Rash - 252 SPATK 252 SPEED

Gardevoir/Mega - Modest - 252 SPATK 252 SPEED

Granbull - Adamant - 252 ATK 252 HP/SPEED

Mawile Mega - Adamant - 252 ATK 252 SPEED/HP

Mimikyu - Adamant - 252 ATK 252 SPEED

Sylveon - Pyxilate - Modest - 252 SPATK 252 SPEED/HP

Togekiss - Modest - Super Luck/Serene Grace - 252 SPATK 252 SPEED

 

Mini cheese Team (for PvE Quests, but also Bosses) Endeavour + Priority abuse.

 

Too lazy to even think? Do you want to abuse an absurdly stupid and cheap strategy by just spending a few Focus Sash? Alright.

 

The below strategy is used to cheese specific bosses that are giving you a headache or PvE quests that you otherwise cannot beat. Sometimes, these bosses WILL ALLOW YOU TO USE 6 OF THE SAME POKEMON.

 

Train a Lonely/Naughty Rattata, Raticate, Kangaskhan (Inner Focus if the enemy pokemon has flinching moves, Scrappy if they're a Ghost type), Taillow, Swellow (Scrappy if possible) Buneary, Lopunny and Corphish/Crawdaunt.
Teach them Endeavor. Then, to Rattata and Raticate, teach them Sucker Punch and Quick Attack.

To Kangaskhan, teach it Sucker Punch.

To Buneary and Lopunny, teach them Quick Attack.
To Crawdaunt, teach it Aqua Jet.

To Taillow/Swellow, Quick Attack.

Train them 252 ATK 252 SPEED EV (just to make them level up faster), Lonely nature, with trash IV (to faint in a single hit).
Equip them a Focus Sash. Use Endeavor, then use a priority move. Free wins!

Weaknesses:

Endeavor does not work on Ghost Types unless you have the ability Scrappy.

Endeavor makes Contact so be careful with Rough Skin/Rocky Helmet/Iron Barbs.

 

Already Built Sample Teams


Mega Slowbro and its guide


Baton Pass and its guide

Edited by Bhimoso
  • Like 35

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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IT'S DONE

 

I FINISHED THE GUIDE JESUS CHRIST MOTHER OF LORD THIS TOOK A MONTH AND 35+ PAGES OF WORD WRITING.

 

I'M NEVER WRITING SOMETHING THIS LONG AGAIN LMFAO.

 

Known issues: No images - They caused multiple bugs and issues.

 

The font is small - I'm fully aware, but if I write ANYTHING above the default size, it screws itself up.

 

IT'S LONG BRO - I KNOW OKAY? I'VE WORKED ON THIS FOR A MONTH AND I EVEN SKIPPED MAPPING CONTEST FOR THIS. I'M SAD.

 

Known issue: Teambuilding was going to split in two parts, but didn't manage to fix it. There's 1 extra Spoiler somewhere that is screwing it up.

Edited by Bhimoso
  • Like 10

https://www.youtube.com/channel/UCxydK7CUEwL47Ym7hIkMbSA <- Youtube channel with guides!

https://pokemonrevolution.net/forum/forum/13-game-guide/ <- Check my game guides (and other's guides) here!

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