Below is my proposed ruleset for Hard boss runs, with some input and feedback from other community members. I'm sharing this to welcome any additional suggestions. If some rules are debatable, we can hold community polls. I would suggest starting with boss runs as a way to establish a foundation for speedruns (if approved). As things progress, we can introduce new categories, such as different variations of boss runs and expand into different types of speedruns in the future, while continuing to refine the ruleset as we develop. Boss Rush - 20 Bosses (Hard) Objective Defeat any 20 eligible bosses on Hard difficulty in the fastest time possible. Rules 1. Difficulty: All 20 bosses must be defeated on Hard difficulty. 2. Team Selection: Runners may change their Pokémon team between boss battles. Team changes are optional. 3. Team & Moveset Privacy: Runners may choose to reveal or conceal their Pokémon teams and movesets, including covering or hiding this information in their video recordings. Disclosure is optional. 4. Boss Selection: Runners may challenge any 20 eligible bosses, in any order. 5. Excluded Bosses: Prehax, Suspicious Bot, and Mysterious Cultist are not eligible. These exclusions apply to all Boss Rush categories and difficulties. 6. Moves and Abilities: There are no move restrictions. Z-Moves, Mega Evolutions, and Baton Pass are all permitted. 7. Items: All items are permitted, including Escape Ropes and Repels. 8. Game Settings: Runners may freely adjust move animations, text speed, /foreveralone, and /offline. 9. Routing: Runners are free to choose their own boss order, travel routes, and strategies. Timing & Verification * Start: The timer starts at the exact moment dialogue appears when engaging the 1st boss. * End: The timer stops at the exact moment the full “You have won the battle” message is displayed after defeating the 20th boss. * Time Inclusion: All travel, preparation, item usage, and team changes between boss battles are included in the total run time. * Video Evidence: A complete, uninterrupted video recording must be provided, clearly showing all 20 boss victories. * Run Validity: Only victories against eligible bosses count towards the required 20. Runs that count any excluded boss towards their total will be considered invalid. Potential Future Categories * Difficulty: Easy / Medium / Hard * Baton Pass: Allowed / Not Allowed * Team Format: Fixed Team / Flexible Team * Boss Selection: Region-Specific / All Bosses These additional categories may be introduced in the future to offer different challenges and encourage a wider variety of strategies.