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  1. Hello everyone and welcome to the Beginners Guide for PvP. This guide will include the main playstyles of the PvP scene as well as checks for them. You will also find more information about how to create viable teams yourself and common Pokemon that you could use for your first PvP team. - PvP Terms and Definitions - Different Playstyles - Building your own Balanced Team - Most Used Pokemon - Common PvP Pokemon Basic Terms: - Meta/Metagame: A term used in multiplayer games meaning the Most Effective Tactic Available. It's basically what works in a game regardless of what you wish would work. - STAB: Same Type Attack Bonus - moves that have the same type as the Pokemon that is using the move gets a 50% base power boost on the attacking move - Hazards: short for Entry Hazards - moves that effect a Pokemon that is switching in - List of Entry Hazards Item Terms: - Life Orb: boosts the power of moves by ~30% in exchange of 10% of the maximum Health Points of the holder - Choice Band: boosts the Physical Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Specs: boosts the Special Attack by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Choice Scarf: boosts the Speed by 50% in exchange for the picked move to be soft-locked. The effect resets once withdrawn - Assault Vest: boosts the holders' Special Defense by 50% in exchange for the holder not being able to use status moves - Rocky Helmet: damages the attacker for 1/6 of its total Health Points - Leftovers: restores 1/16 of the holders total Health Points every round - Focus Sash: holder guarenteed lives on 1 Health Point if it had all of its Health Points at the start of the turn, regardless of how powerful the attack of the opponent was IV and EV Terms: - ATK: short for Physical Attack stat - DEF: short for Physical Defense stat - SPD: short for Speed stat - SPAtk: short for Special Attack stat - SPDef: short for Special Defense stat - HP: short for Health Point stat Disclaimer Hyper Offense is one of the hardest playstyles and therefore not the best choice for players who just entered the PvP scene. Main Description Hyper Offense is a playstyle that usually has no tanky Pokemon at all. The main Pokemon of the team is a Stealth Rock or Sticky Web setter that is only used for this purpose. It does not really matter if this Pokemon only does this job. The item Focus Sash allows the Pokemon to get up the hazards in most of the games. This lead usually also carries Taunt in most of the games to prevent the opponent from using Defog. It can also carry a self-harming move such as Memento, Explosion or Double-Edge to prevent the user from using Rapid Spin aswell. An example for a Hyper Offense lead Pokemon would be Azelf, Aerodactyl or Smeargle. Losing a Pokemon does not have to be a disadvantage for the team if you keep up the momentum and your opponent has to react to your moves constantly. Once you lose this momentum you will have a hard time getting back into the game. The rest of the team consists of up to five sweeping Pokemon like Lucario, Gyarados or Dragonite. Your main goal is to get rid of threats to your sweeping Pokemon and to essentially find an opportunity to set up with one of your Pokemon and sweep the rest of your opponents team. You also want to have a variety of physical and special attackers, which gives you less issues against Stall teams. Threats and Weaknesses Hyper Offense is pretty weak against common stall teams featuring defensive Pokemon, especially if they have the Unaware ability. Sweepers may have issues breaking through these types of team combinations, therefore it is a really good counter to Hyper Offense. Main Description Balance is a playstyle that has offensive as well as defensive Pokemon in its team. You want your Pokemon to cover each others weaknesses in order to have a well built team. A Grass/Water/Fire core is really important for these types of teams, especially when it comes to the defensive part of your team. You also want to have some solid Pokemon with set up moves or all out attackers. Balance is the most consistent playstyle. Most Balanced Teams have checks and counters against most of the Pokemon in the metagame and therefore the best odds for winning the game. Threats and Weaknesses Balance is relatively weak against Stall teams, especially if your defensive Pokemon get worn down by hazards or Toxic. If you are playing a Balanced Team you will have to predict your opponent a lot if you want to win the game. Main Description Weather teams always have a way to set up weather, either Rain, Sand, Sun or the less common Hail. I will go in depth for all those types below. You want to limit the switch ins of your Weather sweeper on your opponent's team to win the game as a weather user. You want your team to consist of one Weather setter, at least one Weather sweeper and a bunch of other attackers and tanks that allow you to check the rest of the meta. Rain Teams Main Description Rain Teams are the most common weather teams in the current meta. Their sheer offensive and defensive powers makes them one of the most threatening playstyles overall. The reason for Rain Teams working so good in most of the meta is the fact that Water-type attacks get a damage boost while Rain is on the field. Another notable effect when the rain is up is the fact that Fire-type moves get weaker. Every rain team carries a rain setter, which most of the times is Pelipper. There is a really big variety of rain sweepers you can pick from, the best special one being Kingdra. Make sure to check out the list here for more details. The reason for Swift Swim being so good is the fact that the users speed gets doubled when rain is up. Grass- or Steel-types are really good on rain teams, notably Ferrothorn, Scizor and sometimes even Tangrowth, as their weakness to Fire-type moves gets halfed if the rain is up. Therefore, they are a really powerful defensive option for a Rain Team. Threats and Weaknesses Rain Teams have a really hard time with dealing with bulky Grass-type Pokemon, such as Assault Vest Tangrowth or Leftovers Ferrothorn. In order to break through them, you cannot give them the opportunity to heal and you might need to sacrifice a Pokemon of yours in the process of doing that. Water Absorb or Storm Drain Pokemon give Rain Teams a hard time aswell, especially Mantine or Gastrodon. Sand Teams Main Description Sand Teams work similar to Rain Teams. You want to preserve your Sand Sweeper, the main one being Excadrill, in order to win the game. Rock-type Pokemon gain a Special Defense boost by 1.5 if a Sandstorm is on the field. As Rain Teams, Sand Teams have one Sand Setter on their team, mainly Tyranitar or Hippowdown. You also want to have a Sand Sweeper and some defensive and offensive Pokemon that deal with the weaknesses that the Sand Setter and Sweeper has (mainly Water-, Grass- and Fighting-type attacks). Regenerator Pokemon pair up really well with Sand Teams, because it does not really matter if they take 1/16 per turn if Sand Storm is active. Another postive factor for them is that they can switch in consistently due to their ability. Pokemon like Magnezone or Magic Guard Clefable also go extremely well with Sand Teams. Threats and Weaknesses As said above, Sand Teams have huge problems against Water-, Grass- and Fighting-type attacks. Therefore, its counterpart, Rain Teams, are extremely strong against Sand Teams. Pokemon like Rotom-Wash or Physical Defensive Tangrowth wall and revenge kill most Sand Sweepers with ease. Most of the Sand Sweepers use a Life Orb, which wears them down a lot. Sun Teams Main Description Sun Teams are also built around Sun Setters and abusers, called Sun Sweepers. Examples for Setters would be Torkoal and Ninetales, both with the Drought ability. Sun Abusers can be different types of Pokemon. They can either use the ability Chlorophyll, which doubles the speed of the using Pokemon when Sun is up, or Pokemon that have a powerful Fire-type attack that gets boosted by sun. The latter usually carries a Choice Band or Choice Specs, which gives it an even stronger boost. Examples for a Chlorophyll abuser can be found here and examples for different Fire-types can be found here. Good Tank Pokemon that go well with Sun Teams are Pokemon that are not really weak to Fire-type attacks and Pokemon that can switch in against attacks that threaten Sun Team Pokemon. Threats and Weaknesses Sun Teams have problems against Ground-, Rock- and even Water-type attacks, despite the latter one being halved when sun is up. It also has a hard time against Heatran, which is immune to Fire-type attacks and other weather setters, which get rid of the sun on the field and replace it with the new one, depending on their ability. Sun teams have a hard time against both other dominant weather teams, being Sand- and Rain Teams. Hail Teams Main Description Like all the other Weather Teams, Hail has their own weather setters and abusers. However, as a disclaimer, Hail Teams are the weakest weather teams, but definitely usable. There are a bunch of Hail setters you can pick from, which can be found here. On the other side, Slush Rush, which doubles the speed of the user when in hail, is the ability of only a few Pokemon, which can be found here. Similar to the Sand Storm, Hail damages every Pokemon that is not an Ice-type for 1/16 of their total Health Points. Pokemon that go well with Hail teams are these who don't get damaged by the constant Hail damage, such as Magic Guard Clefable, and these who deal with Pokemon that threaten Hail abusers. Hail Teams is one of the least used play styles but one of the most fun ones for sure. Threats and Weaknesses Ice-types have a large variety of defensive weaknesses and are therefore the worst typing. They don't deal with any of the other three types of weathers too good but they give opposing teams a hard time switching in against the powerful Blizzard. Stealth Rock deal 25% of the total Health Points to Ice-types, which makes it even harder for them to do work. Unless they carry Freeze-Dry, they will also have a hard time breaking through bulky Water-type Pokemon. Disclaimer Stall is among the most difficult archetypes to accurately play in competitive Pokemon. This is not recommended for beginners. Main Description Stall is a playstyle with a team based around outlasting your opponent. Traditionally, this means surviving until chip damage from hazards, status effects, and weak uninvested attacks take out your opponent's threats. Stall teambuilding centers around being able to absorb damage consistently, turn after turn. This means that Pokemon who lack reliable recovery, no matter how bulky, are not a good choice for stall. Furthermore, opposing hazards can easily leave a stall team's defensive Pokemon within 2HKO range of strong attackers, so consistent hazard removal is paramount. However, because the aggressor controls momentum in Pokemon and therefore has the ability to make proactive threats, stall can quickly falter with even one small mistake. It is important to determine which Pokemon on your opponent's team threaten to sweep if your primary check falls, and to take all precautions to prevent that from occurring. Threats and Weaknesses Stallbreakers can single-handedly 6-0 a poorly built stall team, thanks to their resilience to status, reasonable speed, and access to recovery of their own, meaning Stall's weak attacks will not be able to take them down. To mitigate this, it is absolutely imperative that you either build in some aggression, or play a stallbreaker of your own. Examples of Pokemon that you must have a plan to handle include Gliscor (due to Poison Heal and Roost), Nasty Plot Togekiss (due to Heal Bell and Roost), and Mew (due to Taunt, Knock Off, and Roost). These Pokemon don't do much in one turn, but will inevitably defeat a poorly constructed stall team, and still have plenty of utility if checked. Furthermore, wallbreakers with their immediate access to powerful attacks such as Conkeldurr and Specs Latios can run through stall's defensive cores and facilitate a quick end to the game. Setup sweepers such as Dragonite and Tail Glow Manaphy can take advantage of the lack of offensive presence on a stall team to threaten a sweep, but this can be somewhat mitigated by running either Unaware Clefable or Unaware Quagsire. Lastly, continued entry hazard pressure can wear down stall Pokemon and leave them unable to withstand attacks they normally could. As you can see above, there are a bunch of different types of playstyles you can choose from. Every single playstyle has a different difficulty and not every playstyle is suitable for everyone. Therefore, I'll go more in depth on how to build a specific team, being Balance. There are a few important points that you have to keep in mind when building a balanced team. You want to have switch ins for the majority of the meta but also Pokemon that deal with the Pokemon of your opponent offensively. Keeping this in mind you will have great success when building your first team. Fire/Water/Grass Cores Fire/Water/Grass cores gives you a really good defensive as well as offensive type combination. You should pick a Fire-, Water- as well as Grass-type Pokemon for this core. This gives you numerous options to switch in against threats. These types can also threaten your opponent offensively. Keep in mind that these Pokemon can be defensive as well as offensive. Offensive Pokemon such as Azumarill have a fair bulk and can also be used as switch ins. Example for a Fire/Water/Grass core: Volcarona, Gyarados, Tangrowth Dragon/Fairy/Steel Cores Similar to the previous core, Dragon/Fairy/Steel cores gives you another solid core that allows you to switch in against powerful threats in the metagame. You should pick a Dragon-, Fairy-, and Steel-type Pokemon for this core. Once again, this core can also be used offensively. Another positive fact is, that you can mix your Fire/Water/Grass cores with your Dragon/Fairy/Steel cores. Therefore, for example Ferrothorn, which has a Grass- and Steel-typing, can be used for both cores. Example for a Dragon/Fairy/Steel core: Dragonite, Clefable, Excadrill Important Moves One of the most important moves that every balanced team should have, are: Stealth Rock, Defog or Rapid Spin. You should be able to control hazards on a balanced team. Stealth Rock are really important to chip down the opponent's team. The damage is depending on how weak they are against Rock-type attacks. Foes lose 1/32, 1/16, 1/8, 1/4, or 1/2 of their maximum HP, rounded down, based on their weakness to the Rock type; 0.25x, 0.5x, neutral, 2x, or 4x, respectively. For example, Volcarona, which is 4x weak to Rock-type attacks, loses 50% of its total Health Points upon switching in. Furthermore, they are also really useful to break Sturdy or Focus Sashes on Pokemon, which would otherwise live on one Health Point. Defog or Rapid Spin is a way of getting rid of hazards, such as Stealth Rock, Spikes, Toxic Spikes or Sticky Web. Additionally, Defog can also get rid of Light Screen, Reflect or Aurora Veil. Most Used Pokemon in PvP: (Last Updated 2019-03-01) Pokemon %Usage Conkeldurr 28.658 Azumarill 26.574 Ferrothorn 25.532 Dragonite 25.532 Gengar 24.75 Rotom-Wash 23.969 Bisharp 15.892 Clefable 15.111 Garchomp 14.329 Scizor 13.287 Togekiss 13.026 Pelipper 12.766 Weavile 12.505 Excadrill 11.984 Tangrowth 11.724 Chansey 10.682 Greninja 10.421 Tyranitar 9.64 Kingdra 9.379 Lucario 9.119 Mandibuzz 8.858 Volcarona 8.858 Staraptor 7.816 Torkoal 6.513 Heatran 6.513 Gliscor 6.513 Slowbro 6.253 Tentacruel 5.732 Gyarados 5.471 Mamoswine 5.471 Manaphy 5.211 Blissey 5.211 Goodra 4.95 Magnezone 4.95 Breloom 4.69 Umbreon 4.69 Entei 4.429 Skarmory 4.429 Hydreigon 4.168 Donphan 4.168 Gardevoir 4.168 Mew 3.908 Infernape 3.908 Medicham 3.908 Venusaur 3.647 Serperior 3.647 Ludicolo 3.647 Azumarill is a really nice physical attacker that gets a set up move in Belly Drum. Azumarill can also carry the item Choice Band, which gives it a really good boost without setting up. Aqua Jet gives it a powerful priority attack that allows it to threaten faster opponents despite being relatively slow. It also is a common Pokemon and therefore makes a really good Pokemon for people who just started getting into the PvP scene. If you are interested in where Azurill and its evolutions spawn, please join the Official PRO Discord and type ^s Azurill, ^s Marill or ^s Azumarill in #bot-commands. - - Nature: Adamant | Ability: Huge Power | Belly Drum EVs: 252 ATK, mixture of SPD and HP | Choice Band EVs: 252 ATK, 252 SPD, 6 HP Gengar is a really solid special attacker that has a lot of different niche options. Taunt makes it able to beat Stall, especially if Blissey or Chansey does not carry a secondary attacking move outside of Seismic Toss. The combination of Sludge Wave and Shadow Ball paired up with Focus Blast makes it really hard to switch in. If you are interested in where Gastly and its evolutions spawn, please join the Official PRO Discord and type ^s Gastly, ^s Haunter or ^s Gengar in #bot-commands. - - Nature: Timid | Ability: Levitate or Cursed Body | EVs: 252 SPAtk, 252 SPD, 6 HP Clefable is a really good defensive Pokemon that has a lot of options. The ability Magic Guard makes it immune to status and hazards upon switching in as well as Life Orb recoil damage, the ability Unaware allows it to deal with scary set up Pokemon. It also has the option to set up with Calm Mind and it is able to heal with Softboiled or Moonlight. Keep in mind that the Unaware ability in combination with the move Softboiled is banned. Clefable also gets access to Stealth Rock, which was explained above. If you are interested in where Cleffa and its evolutions spawn, please join the Official PRO Discord and type ^s Cleffa, ^s Clefairy or ^s Clefable in #bot-commands. - - Nature: Bold | Ability: Magic Guard, Friend Guard or Unaware | EVs: 252 DEF, 252 HP and 6 SPDef Gyarados is a solid set up Pokemon with the move Dragon Dance. The ability Intimidate gives it the option to set up on physical Pokemon more easily, it also has the option of running Taunt which allows it to beat several threats in the current metagame. Waterfall gives it a really good STAB move, for the last move you can pick between Bounce, another solid STAB move, Earthquake or Ice Fang. The ability Intimidate is suggested, Moxie can definitely be used aswell. If you are interested in where Magikarp and its evolution spawn, please join the Official PRO Discord and type ^s Magikarp, or ^s Gyarados in #bot-commands. - Nature: Jolly | Ability: Swift Swim or Intimidate, Rattled or Moxie | EVs: 252 ATK, 252 SPD, 6 HP Slowbro is a solid physical defensive Pokemon that has a really good ability in Regenerator, which gives it 1/3 of its total HP upon switching in on the field. It has a really good move to regain Health Points in Recover. Calm Mind gives it an option to set up and Thunder Wave gives Slowbro some type of speed control. It also has good attacking moves in Psyshock, Scald or Flamethrower. If you are interested in where Slowpoke and its evolution spawn, please join the Official PRO Discord and type ^s Slowpoke, or ^s Slowbro in #bot-commands. - Nature: Bold | Ability: Regenerator | EVs: 252 DEF, 252 HP, 6 SPDef Tangrowth is another really good physical defensive Pokemon that also has the option to be a special defensive wall thanks to the item Assault Vest. The physical defensive Tangrowth usually carries Leftovers or Rocky Helmet with a few status moves such as Leech Seed or Sleep Powder. The Assault Vest set can only carry attacking moves, the main ones being Knock Off, Giga Drain, Earthquake, Sludge Bomb or Hidden Power Ice/Fire. If you are interested in where Tangela and its evolution spawn, please join the Official PRO Discord and type ^s Tangela, or ^s Tangrowth in #bot-commands. - Physically Defensive Nature: Relaxed | Ability: Regenerator | Physical Defensive EVs: 252 DEF, 252 HP, 6 SPDef Specially Defensive Nature: Sassy | Ability: Regenerator | Special Defensive EVs: 252 SPDef, 252 HP, 6 DEF Contribution Equilibrium, for helping me with some typos and giving me ideas idkup, for giving this thread a look and suggesting changes GlogS, for giving this thread a look and suggesting changes
    7 points
  2. Hello, I am here in order to propose my idea about synchronisation. You know, sychronisation has 50% of chance to work so 50% of chance to fail. My idea is creating a NPC who can resync our pokemons OT and not shiny/event for a price of 1 million of pokedollar when you have 500 hrs or more. Why this NPC ? I think to do PvP there is many things to considerate when I catch a pokemon : -Ivs : these stats are really important in pvp and the fact they can't be change make the farm more interesting and attractive. And change the hidden ability. -Abilities : This is the caracteristic which does if a pokemon is strong or not, the chances to have an hidden ability can be increase by the BMS. So the farm keep his difficulty. -THE NATURE: we can have the good ivs, the good hidden power and the good ability and fail sync after 50hrs+, 100hrs+... And we will continue to lose our time. BUT, this NPC will make PRO's PvP more competitive because we will have more chance to have pokemon pvpable. Pokemons PvPable cost a lot because they are really rare so many people have to farm their own pvp pokes. Why pokes have to be OT and not shinies/event ? The goal of this NPC is to reduce a little the RNG to make the PvP more accessible it's not to let people make shiny better in order to sell them for more money. Why 1 million of Pokedollars ? A pokemon pvpable (epic) cost between 500k and 10m+(which are really rare) so I think the price of 1 million for another try to sync our poke is normal and will not have an impact on the economy of PRO. It's just an idea so I don't know if it's possible or if when we pay 1m we have just another time 50% but with another try at 50% it's 75% to have the good sync which seems me legit. Thanks. Have a nice day; GozerPokemon. Ps : Maybe pokes sync an other time will no longer be salable during 1 year or perma.
    5 points
  3. Discord tag: Jeque#7389 Server: Silver jeque
    2 points
  4. So, Birth Island is here now, but I think there are a few thing that may be improved. 1- the easiest. Add a small pc (not pokecenter, a pc) inside the island. I asked people who went there, they all told me there isn't one. Not really nice having to bring 6 random syncr and hope for them to be useful. 2- About the fixed H.A. thing. I get staff want it be more rewarding if you don't get a legendary, but H.A. isn't good on all the poke. Example, nobody would want a H.A. Tyranitar. Set Fixed ability is nice, but need to be different for each poke, according to what it needs. 3- There are too many useless Pokemon. Birth Island is called a reward... but who thinks it's "rewarding" going there, after wasting hours and resources to get to the 1% (next to be 0,5%) and getting.. a Rotom? A Lucario? Really, I think nobody.. not a reward, at all. I strongly suggest to leave ONLY pseudo-legendary in the not-legend poll. 4- Speaking of pseudo legendary.. wants go bring more hype to the island? Want to make it even more wanted? Maybe this is the time to add the very first gen7 pokemon to PRO? :)
    1 point
  5. Hi there, everyone! I am humbly pleased to announce the start of PRO's Bug Contest Event :) I want to wish good luck to all the participants and I really hope you all enjoy! For example: A Shelmet with an Impish Nature and and 133 Total IVs would be worth 194 points = 133 IV points + 25 Nature Points + 36 Rarity Points While a Shelmet with an Modest Nature and 150 Total IVs would be worth 211 Points = 150 IV Points + 25 nature points + 36 Rarity Points Please Note: My calculations will not have any regard for how much the Pokemon is worth by the actual Bug Catching Contest In-Game
    1 point
  6. Idea originally taken from this post, however it was kind of buried and I really think this would be an awesome addition: https://pokemonrevolution.net/forum/topic/120960-url full credit of the idea goes to @Abygaelle , just want to flush it out more and make sure the idea gets noticed. Function is very similar to bug catching. You fish for pokemon that are all different rarity tiers. Apply a formula based on that rarity/level/other factors and then can get awarded money/pve coins/prizes for doing it. Create a custom map for it with an area that transports you there for a certain time period. Goldeen, Magikarp, Psyduck, Poliwag as tier ones. Remoraid, Horsea, Walimer, Finneon as tier twos. Clamperl, Staryu, Relicanth, Lotad as tier threes. Wailord, Gyarados, Sharpedo, Lapras as tier fours (I picked these ones more for the actual physical size that they are, not rarity since fishing derby's are usually about who gets the biggest fish) Rewards: Corphish, Basculin, Tirtouga, assorted surf mounts (maybe one thats exclusive to this event), money, PvE coins, etc. Again, not my original idea, (@Abygaelle) but I think its a tremendous idea and I want to make sure that it gets noticed.
    1 point
  7. Hi Gm can you add more pokemonstorage limit. thank you
    1 point
  8. Discord tag: Taylor #0115 silver server
    1 point
  9. Discord tag: Mr. Yeet #4697 Gold server
    1 point
  10. Hello everyone, hope this is the right place to make this tread. I was lending an Alakazam to a friend for 10 hours, just as the trade was complete the server crashed and I found my Alakazam in my team, as if I lended it to myself: [spoiler=Alakazam in my team] Then I tried to send it back, hoping to give it to my friend and then do again the trade, but it didn't work. I tried to relog only to find that the pokemon didn't show anymore the "send it back now" button, but it was still considered as a lent pokemon: [spoiler=Screenshot and video proof] 10 hours have passed, but the pokemon is still considered as lent. Thank you for the attention, hope this will soon be fixed. Edit: 8 days have passed, but the pokemon it's still "lent". My friend says that, everytime he's logging in, a message pop-up saying that the pokemon has returned to the original owner... Also, the graphic showing how much time has passed is bugged, it shows the same, fixed, time. [spoiler=Other Screens]
    1 point
  11. Discord Optimaal#6876 noobify2003(gold)
    1 point
  12. Discord tag: Crytex#0631 Server: Gold
    1 point
  13. IG: Yolonicorn Discord Tag: Coco Chu#0113 Server: Silver
    1 point
  14. Discord tag: Mighty Kuriboh#2373 Server: Gold Screenshot: https://imgur.com/PfJ1syo https://imgur.com/PfJ1syo
    1 point
  15. Discord tag: Xmonts#8261 Server: gold Screenshot: https://imgur.com/mCIoAIE
    1 point
  16. I'm really happy to see that your issue has been solved. If you have any further questions, please don't hesitate to ask. With that said, i will now close the thread. Have a wonderful day !
    1 point
  17. Discord tag : Jo/Sayanel#7245 Server : Silver Good luck everyone !
    1 point
  18. Discord Discord: cancau # 5696 Máy chủ: vàng ID của tôi có đáp ứng yêu cầu không?
    1 point
  19. Epic serperior grinch worth more even , gl mate <3
    1 point
  20. is this the wrong picture for what u meant? otherwise this title is very very misleading as its not godly at all
    1 point
  21. Discord: Grimexon#7306 Server: Silver Screenshot:
    1 point
  22. Discord Tag: Beerus#6115 Server: silver
    1 point
  23. Since it's resolved, I will now lock this topic. Have a great day! ~Locked~
    1 point
  24. Greetings, TherionBloodeye. Apologies for the delay and sorry for the inconvenience. I would like to inform you that the problem has been resolved and the bug should disappear with the next server restart. Once again, sorry for the delay, have a great day!
    1 point
  25. Vapo sold to Bryan98k IG (forget to screenshot)
    1 point
  26. All Pokemon submitted for entry, must have an ID Number! With regards, Juliph
    1 point
  27. I'm not sure if i can put this here, sorry for that, the fact is you have publicated a list on discord and i know that is not the final list of course , but i was wondering why you have counting a joltic with 0 ID number if in the rules you said that a Pokemon with an 0 ID number will NOT be accepted.
    1 point
  28. discord tag: thebestontheserver#7582 server: gold
    1 point
  29. Discord : Jesterias#2221 Server : Silver
    1 point
  30. Hi there ! I'm sorry for the inconvenience. I would like to inform you that the servers were down due to technical difficulties. However, the issue has now been solved and you are now able to correctly log and play. As the issue has been solved, i will now close the thread. If you have any further questions, please don't hesitate to ask. Have a wonderful day!
    1 point
  31. can be lot of bug catching pokes submit or only 1 we need to choose??
    1 point
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