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Showing content with the highest reputation on 02/14/21 in all areas
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Greetings, @Eijii @Radmou99 @Wixbeart My apologies for the inconvenience. You will be updated frequently on the Server Status in the PRO Official Discord Server on any updates, server crashes and maintenances. Kind regards, Kvar2 points
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In other Pokémon fangames and official games when you defeat a trainer's Pokémon and the game will tell you how much exp. then tell you what Pokémon the trainer is gonna throw out next and asks you if you want to switch, yeah that's not in the game, to my knowledge, and Id honestly think it'd be a great feature. The biggest downside of the lack of this feature is the under necessary penalties that hinder your performance in battle. I noticed two, lets say you need to switch your Pokémon after you defeat one of a trainer or bosses Pokémon, either because the Pokémon you have out is at a disadvantage or you want to get exp on a different Pokémon, you cant. Two things will happen, you throw another Pokémon and it will either get severely hurt or die, and two the amount of exp you get when you switch Pokémon's will be [heck] poor pathetic, and you would of basically wasted exp by switching and you cant level the Pokémon you were trying to train. Its just inconvenient. I just started so idk if this feature will come later or if its not in the game for some reason, but I think it should be.1 point
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Plss can there be any chance to receive ash hat for ppl who didnt choose pikachu...like for example if forms pikachus come back maybe he can hold it or something xd this is so important why only certain players can get it.. PS: why akatsuki headband doesnt get released it was announced 2 years ago xD1 point
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Cosmic Power should be banned this move because the guys are playing like a boss, if we are in tank pokey, the man is spamming directly, we can't cut it, it just hits when it's about to die and it doesn't stop.1 point
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I would like to change the post permissions to @Blackof Trinity Plaza. He was the original owner of the post and hope you can change it back to him ((: ty https://pokemonrevolution.net/forum/topic/148688-trinity-plaza/page/8/?tab=comments#comment-9189521 point
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+1 a poke bank like feature so that alt accounts don't have empty pcs while mains are full. its slightly inconvenient to trade to multiple accounts. a completely new interface on forum to transfer would be easier to make for the devs. i don't know how the mods force trade but something like that could be used since it already exists. As for the argument that it'll cut transport revenue you can add a 10k fee to access it every time which is the same as traveling to a different region and city. its probably hard to code but it would be nice to have if possible.1 point
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Hello, As you are selling many pokemon, your thread has been moved to the shops section. Be careful next time when youn create a thread. Have a nice day, Glaciate1 point
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Your title has been changed, please do not use misleading titles to clickbait people. Use accurate titles for your next sales. Have a nice day, Sincerely Hawluchaa1 point
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Allow me to introduce to you, "Toxic" And if he's magic guard, then why don't you just spam dragon dance, or quiver dance in his face, or just have another poke that you know, is tanky. As Raika said, "If your team is weak to a setup pokemon, Ditto is a good option." If you have this much trouble with it, you're going to want to change your team around Also please for the love of all things good, stop typing in a text document, it just makes it more tedious to read. It's harder to put those text documents on forums than it is to counter cosmic power1 point
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Taunt immediately shuts it down. Encore forces them to use Cosmic Power over and over. Haze and Clear Smog resets any boosts. Roar, Whirlwind, and Dragon Tail forces a switch on the opponent's Pokemon. If your team is weak to setup Pokemon, Ditto is a good option. Something I often see suggested in the forums is to ban move a, ban move b, or ban Pokemon a. Imo, instead of using the forums to suggest to ban a move or Pokemon, why not ask for ways the Pokemon/move in question can be handled? Just as an example, Clefable can use a Cosmic Power set. A good Steel-type Pokemon with Taunt, like Heatran, can win 1v1 after a boost. One last thing, if your opponent is playing like they're battling a boss, doesn't that make it easier for you to play around? All in all, -1.1 point
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Changelog 14.02.2021: Coded Illusion. Coded Spiky Shield. Coded Smack Down. Coded Psycho Shift. Coded Gluttony. Coded Iron Ball. Coded Evolution Moves. After a Pokemon evolves, it immediately attempts to learn all evolution moves for its evolved form. Female Meowstic can learn now all moves based on gen 7 with the respective method. All Lycanroc forms should learn now their correct moves by the respective learn method. Shell Bell works properly now. Multistrike moves (such as Rock Blast) are rerolling the damage and crit chance with each hit now. The Recoil damage from Iron Barbs, Rocky Helmet and Rough Skin will be applied directly on each hit from a multi-strike move now. Burn, Multiscale and Screens (such as Reflect) are modifiers in the calculation formula instead of halving the damage in the code somewhere. Resulting in the same effect but fixed a few edge cases. The damage dealt by Aegislash will consider burn and screens into the damage calculation now. The status conditions and confusion will be applied on the player's Pokemon even if the move requires a target and the opponent's pokemon is dead. Moves like Flare Blitz will thaw the Player's Pokemon now in this case. if a player’s final Pokemon was holding Rocky Helmet or has the Ability Rough Skin or Iron Barbs and both players’ final Pokemon faint as a result, the player who used the move wins that game regardless if the players’pokemon fainted due to the Recoil damage. The effect of Will-of-wisp will be nullified by Flash Fire now. The damage will be nullified now If player's Pokemon use Magma Storm or Fire Spin against a Pokemon behind a Substitute with the Ability Flash Fire. The move Curse will now sacrifice 50% of the total HP instead of HP left. Damage reducing berries are only halving the damage of the first hit of a multi-strike move now. Recovering moves are failing now when the player’s Pokemon is at full hp. Roost and Rest, where the player’s Pokemon loses flying type and falls asleep, respectively, shouldn't happen in this case. Final Gambit will not consider as self target move anymore. If Final Gambit doesn't hit the opponent due to missing, type immunity, or protection, then Final Gambit will fail, and the user will not faint. Curse will not consider as self target move anymore. Dark types are immune to Prankster Curse now. The moves Stealth Rock, Spikes, Toxic Spikes and Sticky Web are affected by Pressure now The secondary effect of a damaging move will only be activated when you damaged the opponent now. You cannot get burned by a secondary effect anymore when the move was absorbed by Dry Skin. Pokemon can become grounded now. Fixed a bug that Cursed Body gets activated even if the move was protected. Weak Armor should not trigger anymore when the opponent's pokemon is immune to the move used. Fixed a bug that a badly poisoned pokemon takes damage equal to 1/8 of its maxinum HP instead of 1/16 in the first turn. Sturdy and Focus Sash message will show up now when the player’s Pokemon is hit by a multi-strike move. Fixed a bug where Players were able to use the Staff Tags in chat. Synchronize will now be activated even through Abilities like Poison Point. Fixed a visual bug with Tinted Lens. Fixed a bug that Bright Powder is still active after its being knocked off. Charge will double the atk power of the next electric move instead of the damage dealt. (resulting in virtually the same effect). Fixed a visual bug with critical hits and Aegislash. Safari and Bug Catching Code were reworked. You will stay in the bug-catching area and safari zone now if you disconnect. Keep in mind, you still get ported to the last recent poke center if you disconnect while being in battle. Many, many, many clean-ups and small reworks in the battle code.1 point
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