Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 05/07/21 in all areas

  1. This is something i have been very vocal about for a while, but have never made a thread about it. So here it is I find this "mechanic" to be very unhealthy for the game, not only by how it makes pvp less fun, but it also encourages pvpers to not play multiple games in a row, or change their teams after every match to avoid getting either counter teamed/getting the same (bad) matchup again. The latter is especially annoying, its not a matter of just playing it better, some matchups are just polarizing to the point of *forcing you* to change teams. Changing teams after a match is NOT something thats very plausible in an MMO setting, this is especially true for newer players who have just finished their only team and are trying to get their foot in the door of the pvp scene. In some cases, this could be a "good thing" allowing you to "farm" a new player over and over for free rating and coins, this may be a "good" thing for one person, but the person on the receiving end is almost certainly not having fun. I would suspect some new players have given up on pvp solely because they queue up into the same ladder player over and over For someone like me, this mechanic is just HORRIBLE for content creation. I was trying to record a 45 minute video the other day and got the same person 4 times in a row. Obviously fighting the same person 4x in a row isnt something a lot of people would like to watch, so I always only include 1 battle. This 45 minute recording session turned into a 3 hour session of boring hell, and completely ruined my mood for the rest of the video. Now, since i bring this up a lot i hear these 2 arguments against changing this mechanic. First is usually "this is a thing in many other games too" I dont find this to be a good argument at all, mostly for the reasons i stated above. It encourages you to play a different team every game, which is not a viable way to get around this in an MMO setting like ours, hunting/buying/preparing full teams takes a long time, its not something you can do overnight. And "it would make queue times too long" I do not think this would have an impact on the ladder queue at all, again for the reason i stated above. The current system encourages you to only play few games per day, at peak hours to ensure you get the most diversity possible. And even if this does impact the pvp queue times, theres a very simple solution. Make finding the same person 2x in a row an optional setting. Also something i didnt even think of, this would help stop boosters. Thanks for reading, have a nice day, let me know your thoughts on this.
    1 point
  2. It could be as simple as getting to change the color of the trainer card to start with. We could add little trinkets or stamps just to decorate it . The 25 ladder players of each servers can maybe get their trainer cards simply colored silver / gold depending on the server to at least have some visible sign that they got ladder last season. Members of the top 3 guilds get to have a small icon above them , but since getting ladder is arguably harder than getting in one of the top 3 guilds , maybe ladder players deserve some kind of visible reward . Not saying it should be only pvp rewards , it could be pve rewards , quest rewards , event exclusive rewards like halloween or christmas themed trainer cards . Heck , thats even a new idea for new coin shop items . Players would not even mind if it's coin shop exclusives since they are technically cosmetics. I know the art probably team has their hands full right now , but this could be as simple as just a recolor , and i honestly think it would be a neat addition to the cosmetics system.
    1 point
  3. I did the Cresselia quest verry well and caught a good one ( id: 46450930 ). Unfortunally the sever was crash few min later and i being sent back to the fullmoon so i caught it again because i thought last one are not exist any more. after that i went back to the center and find out i have two cresselia. The first one is pretty good and i want it is clearly so can some one delete the second cresselia ( id: 46453420 ). thanks
    1 point
  4. Here's the next page update of the week ~
    1 point
  5. If they do not respond in 10 minutes, they will be sold to the first person who wants them in the game @TasyaBerlian9 @MadhavXDark
    1 point
  6. If people are still having problems with the chess puzzle heres the fast/effective process again with screenshots. This is the start position, with the Timid carbink at the top, jolly at bottom and 2 supports in the middle. STEP 1: Mark their positions from above as 1, 2, 3, 4. Align all the carbinks in the 2nd row. We swap jolly one from the 4th position to the 3rd position. We setup calm mind and sharpen with the offensive ones. Double screens with the def ones. STEP 2: This is the crucial turn. Remember we're talking about their positions from above only. At this point the timid one is in 1st and jolly in 3rd position. Swap their positions. As you can see in the ss the jolly is in the 1st position now and ready to rock slide 3 ninjasks at once :). After you're done fixing their positions, now we click rock slide with the jolly one which is at the top. We calm mind up again with the timid one as theres nothing to attack infront of it. And click sandstorm, toxic with the rest 2 and the turn is done. Be very careful to direct the faces of the carbinks towards the direction of the enemies otherwise they'll hit nothing but air. STEP 3: If your rock slide hit all ninjasks there should be none left but 1 missed here in particular. It doesnt matter much. From this point we just attack whatevers in front. This might be random for each players but all with all carbinks alive and setup we're in an advantageous position. As you can see from the above 2 ss, we kept the timid in its 3rd position while we swapped the jolly from 1st to 2nd position to hit 3 targets with rock slide, these swaps help to make the process faster. I clicked rock slide again with the now 2nd position jolly one, dazzling gleam with the timid one in 3rd position, and toxic on the other two since the screens are still up. STEP 4: No ss here as its different for each one. Hit whatever infront with the offensive ones and try to move their positions for optimal damage. Spam Rock slide and Dazzling Gleam. Setup screens again for safety incase you miss attacks or the greninja dodges (Was +3 EVA for me here) STEP 5: Cleanup
    1 point
  7. 0 points
×
×
  • Create New...