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INTRODUCTION - (Make sure to open the spoilers) - Lets get straight to the point, Excavation Sites need an update. The last big change to Excavation Sites was about 1 1/2 years ago, so the spawns and features have been very stale for quite some time already. Now I know that scripters and other staff members are extremly busy and try their best to get out new content like events, megastone-quests and much more but I still want to put out this suggestion as Excavation Sites are a great PvE task you can do from time to time or even daily which makes the game much more enjoyable for a lot of players. I dont want Excavation Sites to be forgotten and since the question about new spawns etc. keeps getting repeated on every previous Q&A-Stream, this thread can also serve as some sort of a platform for everyone to share their ideas and opinions on this topic. Maybe if all the megastone-quests are done there is some time to make some changes to the Excavation Sites. TL;DR SPAWNS & ITEMS Credits for some provided ideas Change Pokemon Spawns Straight to the most important thing regarding Excavation Sites, the Spawns. The Spawns have not been changed for a long time and it is simply not fun nor rewarding to catch the same pokemon over and over again. Previous changes introduced outbreak- and event-exclusive pokemon which make certain pokemon very special and hard to obtain. Adding some of these to Excavation Sites would be a first step to make them very interesting and rewarding again while still keeping them balanced as there are only a limited number of spawns you can get daily. Events and Outbreaks which have these pokemon as spawns would still be special as you can hunt them actively on these. Other pokemon got more attractive recently as well. With the introduction of their mega-evolution some previously ignored pokemon became relevant and most of these would make a very good addition to Excavation Sites. Another thing I want to suggest are pokemon which are exclusive to Excavation Sites like new Gen7 pokemon, as this would raise them to another level of interest. TL;DR Balancing the Spawns I dont know exactly how the spaw-mechanics etc. work but I tried to suggest the spawns in a way to make them somewhat balanced while keeping the theme of the different Excavation Sites. However the suggested changes are obviously not perfect and probably need more in-depth balancing. I would suggest to keep/add very good and exclusive spawns to the Excavation Sites and to balance the cooldown or the entry-costs instead. By increasing the cooldown or the entry-costs instead of the actual spawns Excavation Sites will feel exciting and worth while doing them. TL;DR Spawn Change Suggestions (Note: These are just examples to give some ideas for spawn changes, feel free to share your thoughts and ideas in the comments) Credits for some ideas on the spawn changes and source for provided data Feral Site Historical Site Haunted Site Mineral Site Glacial Site Natural Site Wondrous Site Briny Site Draconic Site Changes to available items First of all Fossils fit well into Excavation Sites and can even be synched with an NPC in the Historical Site. Revival Herbs are always useful for rather new players and can still be useful to more advanced players as they can be used on quests, events, leveling pokemon etc. While Heal and Energy Powder may be useful to a certain extend to newer players, they feel like a waste for most of the playerbase after a while. I would suggest to change them to items which are pretty much always needed and useful like Vitamins (Protein, Iron, HP Up etc.) or make Heal and Energy Powder exchangable for Artifact pieces. I think the previous change which added different rare items (Rare Bone, Nuggets, Pearls etc.) in the different Excavation Sites was not thought through well enough as less-valuable items are more common and make it harder to encounter pokemon because of that while valuable items are too rare to have an impact. Therefor less-valuable items should be removed and replaced with more valuable items. That way its less likely to find items and more likely to actually encounter rare pokemon. Since the different items seem to have different drop-rates I suggest to replace all items with the same item for every Excavation Site to make it more balanced. Replacing all the items with a Nugget seems to make the most sense as it has a decent value and is not found too often which makes it more likely to encounter a pokemon. The chance for a Big Nugget should be increased as its near impossible to find it (I personally found only one while increasing my Excavation Rank from 10.000 to 36.000+). This makes achieving an Excavation Rank of 10.000 to unlock the Draconic Site and that particular Excavation Site less worth and that is a clear balance-issue in my opinion. To give some further insight regarding this, @JustLegend did some research on Excavation Sites some time ago. The data he collected shows that 47 Tiny Mushrooms and 0 Big Nuggets were found after 28 days of doing every Excavation Site. Because of this it is somewhat harder to encounter pokemon in the Haunted Site which is another balance-issue. Make sure to check out his thread for more in-depth data regarding Excavation Sites. Credits for provided data TL;DR Changes to Artifact Pieces Store For most of the time my personal experience with the Artifact Pieces shop has been that I would only buy Focus Sashes as these are the most valuable items you can get and they are rather easy to sell. Most other items are not worth their price, are not needed or have other sources you can get them from easily. To give Artifact Pieces a better use I suggest to lower some prices in a balanced way to make it worth buying other items than focus sashes and a few other items. Balancing prices and available items is not easy by any means but I tried to come up with fair prices based on a calculation. To understand the suggested Artifact Pieces prices and that calculation you need to know some numbers. For a full Excavation Site run we end up with an average of 64 Artifact pieces (I used 60 for cleaner calculations) and a Focus Sash costs 6 Artifact pieces and sells for about 2.000 - 2.500 Pokedollar (I used 2.000 Pokedollar for the calcuation). Buying 10 Focus Sashes for 60 Artifact Pieces and selling them for 2.000 Pokedollar each leads to a daily profit of 20.000 pokedollars. Example of the calcuation based on a Reroll Ticket: -> Reroll Ticket (2.250) -> 750.000 / 20.000 = 37.5 -> 37.5 x 60 = 2.250 -> Reroll Ticket (2.250) -> 750.000 (Current average price of a Reroll Ticket) / 20.000 (daily profit from selling Focus Sashes) = 37.5 (days to purchase a Reroll Ticket from another player if selling the Focus Sashes daily) -> 37.5 x 60 (Artifact Pieces gained daily from a full Excavation Sites run) = 2.250 (price of a Reroll Ticket in Artifact Pieces) The goal is to end up with item prices which are somewhat balanced in a way that makes the items worth buying instead of selling the Focus Sashes and buying the desired items from another source. Fossils: I dont know why Omanytes and Kabutos Fossils are not available yet but I would suggest to add them as they are the only missing Fossils. I think the prices for Fossils are too expensive overall but I did not change them too much since I dont know if there is some in-depth balancing behind that and the fact that they are untradable. Vitamins: Adjusted the prices so you are able to buy 10 Vitamins after a full Excavation Sites run. Consumables: Adding certain items like Reroll Tickets to the Artifact Pieces Shop makes Excavation Sites even more lucrative. However I did not suggest more random items to keep the theme of the Excavation Sites alive for the most part but I think Reroll Tickets can be a very good addition as they serve as a more or less long-term-goal players can work for. Battle Items: Adjusted the prices based on the explained calculation. I did not suggest additional items as the already existing ones fit the Excavation Sites them perfectly well. TM Moves: Adjusted the prices based on the explained calculation and added the TM for Substitute since it is only available in Trainers Valley so far. Gems: Adjusted the prices so you are able to buy 10 Gems after a full Excavation Sites run. It could be considered to lower the prices even further given the Gems cheap price in Pokedollars and easy obtainability on dig spots but they can be used on the Recycle NPC as well which could possibly lead to imbalanced results. Evolution Items: Adjusted the prices based on the explained calculation. Damage-reducing Berries: Adjusted the prices so you are able to buy 10 Berries after a full Excavation Sites run. Since stat-modifying berries like the Salac berry are still rather hard to come by I think they would create great interest towards the Excavaton Sites. Mega Stones: Since obtaining 1.000 Artifact Pieces to purchase a megastone takes over 2 weeks of full Excavation Site runs and megastone-quests usually do not take longer than a 1-2 days at most for the majority of the playerbase I would suggest to lower the price a little bit to 600. While I think adding megastones exclusive to Excavation Sites is a good way to make them interesting again it should be considered that some players do not like to do Excavation Sites as well. I think lowering the price from 1.000 to 600 Artifact Pieces would be a good change which could motivate some players to do more Excavation Sites again. Obviously players who already bought the megastones for the original price of 1.000 Artifact Pieces would need to get compensated with the extra Artifact Pieces. Exclusive Cosmetic Items Shoutout to @dangarangs for the idea and some examples. https://pokemonrevolution.net/forum/topic/155148-excavation-only-cosmetics/ Adding Cosmetics and Mounts exclusive to Excavation Sites would make them a lot more interesting for not only advanced but for newer players as well. These items would give players another long-term goal depending on the price. It could be considered to make some Cosmetics and Mounts unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. The prices of these exclusive items would come down to the fact if they are tradable or not. TL;DR ADDITIONAL IDEAS Option to see available Excavation Site Spawns While I know its possible to check an Excavation Sites Spawns using the Reborn Bot I still think it would be a great addition for some players to know which pokemon are obtainable on the different Excavation Sites. It would be very useful to know which synchronize should be used especially. Since I dont know if its possible to add the spawns on the drop-menu on the top-left this could be done by wandering pokemon, NPCs giving hints on dialogues, signs which explain pokemon sightings etc. instead. Artifact Pieces to spawn rare pokemon I think the option to spawn certain pokemon available on the Excavation Sites would be a great addition. Once again it could be considered to make some pokemon unlockable after reaching a certain Excavation Rank which would give the Excavation Rank another purpose after reaching the 10.000 mark to unlock the Draconic Site. It could be done similar to the already existing system to spawn pokemon for PvE Coins. A changing pool of rare pokemon available in Excavation Sites which can be spawned for Artifact Pieces at an NPC. Additional Excavation Rank Rewards Currently the highest Excavation tier is Tomb Raider at 8.000+ discoveries and the 10.000 mark is the last useful rank since it unlocks the Draconic Site. I would suggest to award players for every additional 1.000 discoveries to give them another goal to grind for after achieving the 10.000 mark. It probably would make the most sense to reward players with a certain amount of Artifact Pieces. In addition players could unlock exclusive Cosmetics/Mounts and rare pokemon spawns for Artifact Pieces as mentioned earlier. Changes to Shiny Rocks I think Shiny Rocks should always have a pokemon instead of a chance for an item or even nothing. Getting a shiny out of Excavation Sites is already extremly rare and getting an item or nothing out of them is just frustrating and does not feel rewarding at all. I personally have gotten one shiny at 60.000+ Excavation Rank to give some further insights. ENDING WORDS I am well aware that not all of the suggested changes have a chance to get added to the game but I hope that at least some of these ideas will be considered and added in the future to improve the Excavation Sites again. Please feel free to share your own ideas and suggestions on this thread in the comments as well. Also dont hesitate to provide feedback on this suggestions, what do you like, what dont you like? I am looking forward to see Excavation Sites being interesting and exciting again. #MakeExcavationGreatAgain1 point
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It’s that time of the year again. When we pack up our tents, marshmallows, and our closest friends and head out into the wild unknown! Or to the nearest camping ground or backyard. But forget all of that going outside stuff, time to show off your skills and talent with some cozy and beautiful summer time maps! The maps created must include the following to be considered valid: - A lush forest area with a camping site - A body of water, preferably a lake or river - A cave entrance on the side of a mountain - All maps submitted have to be between 60x60 and 100x100 in size. - The PROEditor program must be used for the maps. The editor can be downloaded from #mapping-introductions on the official PRO Discord. - Current staff members, former staff members, mapping apps and former mapping apps are not allowed to participate. - For now only Windows users or people with access to a Windows OS can participate because the editor only works under Windows. - The maps have to be submitted as screenshots below this post by August 23rd, no late submissions will be accepted or counted. The winners of the contest will be announced shortly after and prizes will be sent out. - To get started with mapping you can go to the #mapping-introductions channel in PRO Discord, and to get help from other users you can check out the #map-showcase channel. First Place: 1x Mount of your choice (Prestige Mounts excluded) + 1x IV Locked Reroll Ticket Second Place: 2x IV Locked Reroll Tickets Third Place: 1x IV Locked Reroll Ticket (All IV Locked Reroll tickets must be used within 30 days)1 point
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The Pokémon Cross Server area allows for only one of these to take place on this thread. Please remove one of your auctions. To prevent confusion about auction end times, only one Cross-Server sale can be run at a time per player, with a maximum of 1 Pokemon per post.1 point
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You did not post evidence an offer that suggests that delay time was needed in this auction. What caused this delay? Present evidence of the bid. Using the system as a way to make a last call is prohibited. Read the Auction Rules and Trade Rules please. 11. Last calls are prohibited. 10. End point is final and must be honoured. - In-game: End points cannot be extended for any reason, and must be accurate to the second that the auction is set to end. It is recommended to use timestamps to manage your auction correctly. › e.g. If the auction ends at 15:00:00, bids are valid until 14:59:59 and no later. - Forum: If a bid is received in the final 15 minutes of the auction, the end point will be delayed by 15 minutes from that bid, and will be delayed by 15 minutes for each new bid thereafter, until the current offer has been held for a full 15 minutes. Must be accurate to the minute that the auction is set to end. › e.g. If the auction ends at 15:00, it will end at 15:00:00. If a late bid is received in the final 15 minutes, at 14:46, the auction will end at 15:01. If another user bids at 15:00, the auction will be extended again, and will end at 15:15, this will be repeated until the current offer has been held for a full 15 minutes. 2. All bids must be acknowledged, and all current/best offers must be publicly announced with the bidder's username and bid amount. - In-game: This applies to every trade post related to the auction. Evidence of all bids received must be made and kept, to be made available upon Staff request. Timestamps are preferred. - Forum: This applies to every in-game bid received, and must be acknowledged in the auction thread with a screenshot. Timestamps are preferred. › This does not apply to bids received on the forum. › Bids made on Discord are not valid or accepted. - Accepting known false bids (from alternative account, friend, guildmate, etc) is prohibited.1 point
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Hello, Please read the Trade and Auction Rules. You removed the nature reroll ticket from your accepted payments after the auction has already begun, you must edit it back in. 12. Insta Prices, Minimum Raises and Accepted Payments are optional, however, if set, must be announced in public, and cannot be changed, negotiated or added once: - In-game: The auction has been announced. - Forum: The auction has started. 6. Do not excessively bump your posts: - In-game: Must allow a minimum of 5 posts between each post. In-game auctions may be reposted a maximum of once every 1 minute, regardless of the number of posts between. - Forum: May be bumped a maximum of once every 24 hours, including after the post has been created.1 point
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Hi @picachuFOREVER, Sorry for the inconvenience. Transit Pass from Solaceon Day 7 reward is activated instantly when you received it. For Safari Pass, you have to activate it at Safari Stop, there will be a NPC called Safari Maniac that allow you to activate your Solaceon day 25 Reward-Safari Pass there. Please take note that there is time limit for you to activate your Safari Pass there, make sure to activate it before it expires. Have a good day. Saltedcoffee1 point
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Hi @duc2382000, Sorry for the inconvenience and late reply. The moves Safe guard is not coded yet, that's why it doesn't have any effect when you use it. https://pokemonrevolution.net/forum/topic/28126-list-of-broken-moves-abilities-in-pro/ is the moves and abilities that is not coded or coded wrongly. Have a good day. Kind regards, Saltedcoffee1 point
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Pseudo et Tag Discord : Salut ! Moi c'est Regabi ingame, Regabi#5787 sur Discord. Âge : J'ai actuellement 16 ans, 17 en fin d'année. Quelques mots sur vous : J'habite dans la région Grand-Est, je rentre en terminale l'année prochaine. J'arrive bien à m'organiser pour jouer a PRO, généralement le soir. Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? : Avoir un charizard shiny, farmer les meilleurs pokes possibles, et progresser en PvP. Pourquoi devrions-nous vous choisir ? : Je suis un joueur actif, motivé, apte à donner des conseils et à en recevoir. Je suis chaud pour participer aux différents évents que propose la guilde1 point
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Pseudo et Tag Discord : Mon pseudo sur PRO est Gohh et mon tag discord est Aminee#5175 Âge :J'ai 17 ans Quelques mots sur vous Je suis Gohh, actuellement lycéen (Terminale),qui reprend pro sur un nouveau compte après 2ans. Quels sont vos objectifs dans le jeu (PVP, farm, collection de PKM) ? :Mon objectif principal sur PRO est le pvp,je souhaite m'améliorer au pvp au seins de cette guilde pour un jour atteindre une place dans le ladder. Pourquoi devrions-nous vous choisir ? :Je suis un joueur actif in game et discord et comme je l'ai dis précédemment mon objectif est le ladder,mais je souhaite aussi participer au événements.1 point
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Hello everyone! Every Gym Leader has been reworked! The following has been changed: Gym Leaders now have better dialogs and more balanced teams. An often requested feature, Gym Leader can now be rechallenged after completing their region! They're stronger than regular trainers, but weaker than bosses. Every Gym is now assigned a unique TM, both used by the Gym Leader and sold by the Gym Guide. Due to this, various TMs and Tutor Moves may now be obtained from different locations. Furthermore, a new NPC, Copycat Lamsie, makes her appearance nearby Gyms. She will copy the team of the latest player who won against the Gym Leader, and you will be able to fight her for experience every time she copies a new team. Here's the specifics for each change. Regular Gym Leader Challenge: Most Gym Leaders got their dialogs rewritten, to be more complete and in-character. Money is always rewarded during battle instead of outside, and therefore scales with their level. Just like before, Gym Leaders will no longer give experience after you lose to them. However, they will give experience again if you wait a full day before rechallenging them. Their teams have been balanced to be better adapted for their level. Some of them have also changed level to better fit the expected level of the player. Gym Leaders now have EV points spread into all their stats. The higher their level, the more EV points they have, without going over the normal 510 limit. Gym Leader Rematch: Gym Leaders are now available to be battled again once you complete the Elite Four of their region. You can expect them to be as strong as the Champion, if not a bit more. The final Gym Leader of a region is slightly stronger, and always have one Mega Pokemon in their team. Gym Leader Rematches reward experience and items related to their type, but no money. They might be good for getting the last few levels of a Pokemon? Gym Leader Rematches have a cooldown of 7 days, regardless of if you have won or lost. TM Sellers: Every Gym now has a unique TM assigned to it, which cannot be purchased anywhere else. Due to this design decision, certain Gym Leaders were assigned TMs that they never used in the original games. The first purchase of a TM is half price, making it easier of access during story. The next purchases are full price, or 5 for the price of 4, just like before. Due to the new distribution of TMs, some TMs such as Roost are no longer available outside of the Gym, while other moves such as Energy Ball are now taught or sold elsewhere. Every TM and Move Tutor available before the update still remain available somewhere. We have also balanced the prices to be more consistent and representative of the power of the move. Right now, this is only applied on the affected TMs and Tutors, but it is planned to rebalance all of them in the future. Department Stores now have two TM sellers, one of which always have the same selection of TMs regardless of the region. The more badges you have completed in the region, the better the TMs they will sell! A new TM seller is now in Fuchsia City. She sells TMs that were exclusive to Generation 1, and as such, that can only be taught to the original 151 Pokemon. Copycat Lamsie: Lamsie becomes available to fight whenever you defeat the corresponding Gym Leader. Her team will be the exact same as the team of the player who last defeated the Gym Leader. However, she will ignore teams that she judges are too strong, usually as a result of trading with another player. Fighting her rewards experience, but no money. It can be a cool way to gain levels if you feel you're too weak, or if you want to train a new Pokemon. Her cooldown lasts until she copies a new team. That is, the more people are doing Story, the smaller her cooldown will be. Specific changes: The stats of Viridian's Gym Leader's Pokemon have been adjusted. It now has less offensive stats, but a lot more HP, just like a mini-boss. This should make it easier for many Pokemon to be able to contribute to the fight without relying to cheese strategies. Just like in the original games, Blue replaces Viridian's Gym Leader after completing Kanto's Pokemon League. He will be the one offering the rematch instead of the original Gym Leader. Tate and Liza are no longer separate NPCs to fight. You will fight both of them at the same time, although still as a regular battle style. Juan has been removed. You only need to fight Wallace to receive Sootopolis' badge. If you have any feedback regarding the Gym Leader rework, let us know! I'm particularly looking for the following feedback: Is there any Gym Leader that you feel is too strong or too weak? Have you found any team copied by Copycat Lamsie that you feel should have been ignored? We will be keeping track of your feedback and may adjust the features as needed to keep everything balanced.1 point
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First of all, I would like to thank @Gio and @Nornornor444 for substantial contributions to this project. Speed stats are an important defining characteristic of each Pokémon species. They determine the order of moves made by Pokémon during a battle. Assuming an equal level of priority, Pokémon with a higher Speed stat at the start of any given turn will make a move before those with lower Speed. In the case of a Speed tie, which occurs when two Pokémon have the same Speed, one of them will randomly go first. Speed-altering moves, like Dragon Dance or Hammer Arm, only start affecting a Pokémon’s speed on the following turn. You should first identify the maximum Speed of the Pokémon of your choice. You must take into account its Speed IVs and, based on the Pokémon that you want it to outspeed, distribute its EVs accordingly. For example, if your Jolly Gliscor has 31 Speed IVs, you can give it 112 EVs to reach 279 Speed and outspeed any non-Choice Scarf Timid Heatran with max Speed IVs and EVs (i.e., 278 Speed). If your Jolly Gliscor only has 26 IVs, you can give it 132 Speed EVs to achieve the same feat. When you do this, it is best to assume perfect IVs for opposing Pokémon. This thread will only provide the Speed stats of currently viable Pokémon, so it will not cover every single Pokémon in the game, since it primarily is a PvP-focused resource. The updated Viability Rankings can be found here. For PvP sets that detail moves and EVs for each viable Pokémon, you may check out this (outdated) resource, which will be updated in the future with more accurate and relevant information. Since there are far too many viable Speed tiers and Pokémon sets, some will understandably be missing from the list. For example, you may encounter a Bold Volcarona with 240 or 241 Speed or a Pokémon not even mentioned in this thread. Similarly, you may also run into a Zapdos with a Speed number that is not listed below. Many players do not have perfect Speed IVs on all their Pokémon and some opt for unusual or custom EV spreads tailored according to the needs of their teams. The following Speed Tier list is separated into six different tiers: Pokémon with 500+ Speed, those with 400+ Speed, those with 300+ Speed, those with 200+ Speed, those with 100+ Speed, and those with less than 100 Speed. The items within each tier are arranged in descending order, that is, from the fastest Pokémon to the slowest. In some cases, specific scenarios or boosts are taken into account. For example, Trace Mega Alakazam using its ability to copy Sand Rush or Swift Swim becomes twice as fast as normal when the relevant weather is up. Only 2 additional Speed stages will be counted at most for Pokémon that can boost their own Speed thanks to Quiver Dance, Dragon Dance, Speed Boost, etc. 500 and above Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Positive 252 31 +2 876 Mega Alakazam 150 Neutral 252 31 +2 798 Ribombee 124 Positive 252 31 +2 762 Hawlucha 118 Positive 252 31 +2 736 Scolipede 112 Positive 252 31 +2 710 Mega Diancie 110 Positive 252 31 +2 700 Mega Metagross 110 Positive 252 31 +2 700 Mega Sharpedo 105 Positive 252 31 +2 678 Hawlucha 118 Neutral 252 31 +2 670 Thundurus-T 101 Positive 252 31 +2 662 Mega Charizard X 100 Positive 252 31 +2 656 Salamence 100 Positive 252 31 +2 656 Volcarona 100 Positive 252 31 +2 656 Scolipede 112 Neutral 252 31 +2 646 Mega Diancie 110 Neutral 252 31 +2 638 Mega Metagross 110 Neutral 252 31 +2 638 Landorus-T 91 Positive 252 31 +2 618 Mega Sharpedo 105 Neutral 252 31 +2 618 Excadrill 88 Positive 252 31 +2 604 Thundurus-T 101 Neutral 252 31 +2 602 Mega Charizard X 100 Neutral 252 31 +2 598 Volcarona 100 Neutral 252 31 +2 598 Kommo-o 85 Positive 252 31 +2 590 Gyarados 81 Positive 252 31 +2 574 Mega Gyarados 81 Positive 252 31 +2 574 Ribombee 124 Positive 252 31 +1 571 Dragonite 80 Positive 252 31 +2 568 Mega Altaria 80 Positive 252 31 +2 568 Landorus-T 91 Neutral 252 31 +2 562 Excadrill 88 Neutral 252 31 +2 550 Kingdra 85 Neutral 252 31 +2 538 Serperior 113 Positive 252 31 +1 535 Scolipede 112 Positive 252 31 +1 532 Mega Tyranitar 71 Positive 252 31 +2 530 Gengar 110 Positive 252 31 +1 525 Latias 110 Positive 252 31 +1 525 Latios 110 Positive 252 31 +1 525 Cloyster 70 Positive 252 31 +2 524 Mega Swampert 70 Positive 252 31 +2 524 Keldeo 108 Positive 252 31 +1 519 Dragonite 80 Neutral 252 31 +2 518 Mega Altaria 80 Neutral 252 31 +2 518 Venusaur (HP Fire) 80 Neutral 252 30 +2 516 Mega Sharpedo 105 Positive 252 31 +1 508 400-499 Pokémon Base Nature EVs IVs Stage Total Garchomp 102 Positive 252 31 +1 499 Jirachi 100 Positive 252 31 +1 492 Mega Charizard X 100 Positive 252 31 +1 492 Salamence 100 Positive 252 31 +1 492 Staraptor 100 Positive 252 31 +1 492 Volcarona 100 Positive 252 31 +1 492 Hydreigon 98 Positive 252 31 +1 486 Scolipede 112 Neutral 252 31 +1 484 Cloyster 70 Neutral 252 31 +2 478 Mega Swampert 70 Neutral 252 31 +2 478 Landorus-T 91 Positive 252 31 +1 463 Mega Sharpedo 105 Neutral 252 31 +1 463 Excadrill 88 Positive 252 31 +1 453 Mega Charizard X 100 Neutral 252 31 +1 448 Volcarona 100 Neutral 252 31 +1 448 Rotom-W 86 Positive 252 31 +1 447 Kommo-o 85 Positive 252 31 +1 442 Mega Aerodactyl 150 Positive 252 31 +0 438 Mega Alakazam 150 Positive 252 31 +0 438 Gyarados 81 Positive 252 31 +1 430 Mega Gyarados 81 Positive 252 31 +1 430 Mega Beedrill 145 Positive 252 31 +0 427 Mega Sceptile 145 Positive 252 31 +0 427 Chandelure 80 Positive 252 31 +1 426 Dragonite 80 Positive 252 31 +1 426 Mega Altaria 80 Positive 252 31 +1 426 Togekiss 80 Positive 252 31 +1 426 Diggersby 78 Positive 252 31 +1 420 Heatran 77 Positive 252 31 +1 417 Mega Altaria 80 Neutral 28 31 +2 406 Mega Lopunny 135 Positive 252 31 +0 405 Mega Manectric 135 Positive 252 31 +0 405 300-399 Pokémon Base Nature EVs IVs Stage Total Mega Alakazam 150 Neutral 252 31 +0 399 Mega Tyranitar 71 Positive 252 31 +1 397 Aerodactyl 130 Positive 252 31 +0 394 Magneton (HP Fire) 70 Positive 252 30 +1 391 Dragonite 80 Neutral 252 31 +1 388 Mega Altaria 80 Neutral 252 31 +1 388 Weavile 125 Positive 252 31 +0 383 Ribombee 124 Positive 252 31 +0 381 Mega Pidgeot 121 Positive 252 31 +0 375 Tornadus-T 121 Positive 252 31 +0 375 Alakazam 120 Positive 252 31 +0 372 Hawlucha 118 Positive 252 31 +0 368 Tyranitar 61 Positive 252 31 +1 364 Azelf 115 Positive 252 31 +0 361 Mega Absol 115 Positive 252 31 +0 361 Mega Houndoom 115 Positive 252 31 +0 361 Raikou 115 Positive 252 31 +0 361 Starmie 115 Positive 252 31 +0 361 Magnezone (HP Fire) 60 Positive 252 30 +1 358 Serperior 113 Positive 252 31 +0 357 Serperior (HP Fire) 113 Positive 252 30 +0 356 Scolipede 112 Positive 252 31 +0 355 Thundurus-I 111 Positive 252 31 +0 353 Gengar 110 Positive 252 31 +0 350 Latias 110 Positive 252 31 +0 350 Latios 110 Positive 252 31 +0 350 Mega Diancie 110 Positive 252 31 +0 350 Mega Gallade 110 Positive 252 31 +0 350 Mega Latias 110 Positive 252 31 +0 350 Mega Latios 110 Positive 252 31 +0 350 Mega Metagross 110 Positive 252 31 +0 350 Alolan Ninetales 109 Positive 252 31 +0 348 Infernape 108 Positive 252 31 +0 346 Keldeo 108 Positive 252 31 +0 346 Mega Pinsir 105 Positive 252 31 +0 339 Mega Sharpedo 105 Positive 252 31 +0 339 Hawlucha 118 Neutral 252 31 +0 335 Garchomp 102 Positive 252 31 +0 333 Thundurus-T 101 Positive 252 31 +0 331 Celebi 100 Positive 252 31 +0 328 Jirachi 100 Positive 252 31 +0 328 Manaphy 100 Positive 252 31 +0 328 Mega Charizard X 100 Positive 252 31 +0 328 Mega Charizard Y 100 Positive 252 31 +0 328 Mega Gardevoir 100 Positive 252 31 +0 328 Mega Medicham 100 Positive 252 31 +0 328 Mew 100 Positive 252 31 +0 328 Salamence 100 Positive 252 31 +0 328 Staraptor 100 Positive 252 31 +0 328 Volcarona 100 Positive 252 31 +0 328 Zapdos 100 Positive 252 31 +0 328 Hydreigon 98 Positive 252 31 +0 324 Scolipede 112 Neutral 252 31 +0 323 Haxorus 97 Positive 252 31 +0 322 Mimikyu 96 Positive 252 31 +0 320 Mega Diancie 110 Neutral 252 31 +0 319 Mega Metagross 110 Neutral 252 31 +0 319 Gliscor 95 Positive 252 31 +0 317 Kyurem 95 Positive 252 31 +0 317 Mega Garchomp 92 Positive 252 31 +0 311 Alolan Golem 45 Positive 252 31 +1 310 Landorus-T 91 Positive 252 31 +0 309 Mega Pinsir 105 Neutral 252 31 +0 309 Mega Sharpedo 105 Neutral 252 31 +0 309 Lucario 90 Positive 252 31 +0 306 Mega Altaria 80 Neutral 28 31 +1 304 Excadrill 88 Positive 252 31 +0 302 Thundurus-T 101 Neutral 252 31 +0 301 200-299 Pokémon Base Nature EVs IVs Stage Total Manaphy 100 Neutral 252 31 +0 299 Mega Charizard X 100 Neutral 252 31 +0 299 Mega Charizard Y 100 Neutral 252 31 +0 299 Mega Gardevoir 100 Neutral 252 31 +0 299 Mega Medicham 100 Neutral 252 31 +0 299 Staraptor 100 Neutral 252 31 +0 299 Volcarona 100 Neutral 252 31 +0 299 Rotom-W 86 Positive 252 31 +0 298 Gliscor 95 Positive 176 31 +0 297 Heracross 85 Positive 252 31 +0 295 Hydreigon 98 Neutral 252 31 +0 295 Kommo-o 85 Positive 252 31 +0 295 Nidoking 85 Positive 252 31 +0 295 Suicune 85 Positive 252 31 +0 295 Toxicroak 85 Positive 252 31 +0 295 Mimikyu 96 Neutral 252 31 +0 291 Kyurem 95 Neutral 252 31 +0 289 Gyarados 81 Positive 252 31 +0 287 Mega Gyarados 81 Positive 252 31 +0 287 Suicune 85 Positive 216 31 +0 286 Chandelure 80 Positive 252 31 +0 284 Dragonite 80 Positive 252 31 +0 284 Mamoswine 80 Positive 252 31 +0 284 Mega Altaria 80 Positive 252 31 +0 284 Togekiss 80 Positive 252 31 +0 284 Mega Garchomp 92 Neutral 252 31 +0 283 Landorus-T 91 Neutral 252 31 +0 281 Diggersby 78 Positive 252 31 +0 280 Gliscor 95 Positive 112 31 +0 279 Lucario 90 Neutral 252 31 +0 279 Heatran 77 Positive 252 31 +0 278 Excadrill 88 Neutral 252 31 +0 275 Mega Heracross 75 Positive 252 31 +0 273 Mega Scizor 75 Positive 252 31 +0 273 Heracross 85 Neutral 252 31 +0 269 Kingdra 85 Neutral 252 31 +0 269 Mega Tyranitar 71 Positive 252 31 +0 265 Tentacruel 100 Positive 16 31 +0 264 Togekiss 80 Positive 176 31 +0 264 Celebi 100 Neutral 108 31 +0 263 Garchomp 102 Neutral 92 31 +0 263 Bisharp 70 Positive 252 31 +0 262 Breloom 70 Positive 252 31 +0 262 Cloyster 70 Positive 252 31 +0 262 Mega Swampert 70 Positive 252 31 +0 262 Volcanion 70 Positive 252 31 +0 262 Chandelure 80 Neutral 252 31 +0 259 Dragonite 80 Neutral 252 31 +0 259 Mamoswine 80 Neutral 252 31 +0 259 Mega Altaria 80 Neutral 252 31 +0 259 Venusaur (HP Fire) 80 Neutral 252 30 +0 258 Diggersby 78 Neutral 252 31 +0 255 Pelipper 65 Positive 252 31 +0 251 Scizor 65 Positive 252 31 +0 251 Mega Heracross 75 Neutral 252 31 +0 249 Mega Scizor 75 Neutral 252 31 +0 249 Celebi 100 Neutral 32 31 +0 244 Gliscor 95 Neutral 72 31 +0 244 Jirachi 100 Neutral 32 31 +0 244 Mew 100 Neutral 32 31 +0 244 Zapdos 100 Neutral 32 31 +0 244 Tyranitar 61 Positive 252 31 +0 243 Manaphy 100 Neutral 20 31 +0 241 Tentacruel 100 Neutral 20 31 +0 241 Clefable 60 Positive 252 31 +0 240 Gliscor 95 Neutral 56 31 +0 240 Kommo-o 85 Neutral 136 31 +0 240 Zapdos 100 Neutral 16 31 +0 240 Bisharp 70 Neutral 252 31 +0 239 Breloom 70 Neutral 252 31 +0 239 Closyter 70 Neutral 252 31 +0 239 Magnezone (HP Fire) 60 Positive 252 30 +0 239 Mega Swampert 70 Neutral 252 31 +0 239 Volcanion 70 Neutral 252 31 +0 239 Crawdaunt 55 Positive 252 31 +0 229 Pelipper 65 Neutral 252 31 +0 229 Scizor 65 Neutral 252 31 +0 229 Excadrill 88 Neutral 40 31 +0 222 Landorus-T 91 Neutral 16 31 +0 222 Mega Heracross 75 Neutral 144 31 +0 222 Mega Scizor 75 Neutral 144 31 +0 222 Rotom-W 86 Neutral 56 31 +0 222 Tyranitar 61 Neutral 252 31 +0 221 Clefable 60 Neutral 252 31 +0 219 Azumarill 50 Positive 252 31 +0 218 Magnezone (HP Fire) 60 Neutral 252 30 +0 218 Diancie 50 Positive 252 31 +0 218 Landorus-T 91 Neutral 0 31 +0 218 Heatran 77 Neutral 80 31 +0 210 Crawdaunt 55 Neutral 252 31 +0 209 Rotom-W 86 Neutral 0 31 +0 208 Kommo-o 85 Neutral 0 31 +0 206 Suicune 85 Neutral 0 31 +0 206 Mega Altaria 80 Neutral 28 31 +0 203 Clefable 60 Neutral 176 31 +0 200 Mandibuzz 80 Neutral 16 31 +0 200 Mega Altaria 80 Neutral 16 31 +0 200 Mega Scizor 75 Neutral 56 31 +0 200 Mega Tyranitar 71 Neutral 88 31 +0 200 Mega Venusaur (HP Fire) 80 Neutral 20 30 +0 200 Tyranitar 61 Neutral 168 31 +0 200 100-199 Pokémon Base Nature EVs IVs Stage Total Azumarill 50 Neutral 252 31 +0 199 Togekiss 80 Neutral 0 31 +0 196 Clefable 60 Neutral 136 31 +0 190 Heatran 77 Neutral 0 31 +0 190 Conkeldurr 45 Neutral 252 31 +0 189 Klefki 75 Neutral 0 31 +0 186 Mega Scizor 75 Neutral 0 31 +0 186 Azumarill 50 Neutral 164 31 +0 177 Mantine 70 Neutral 0 31 +0 176 Skarmory 70 Neutral 0 31 +0 176 Uxie 95 Negative 0 01 +0 176 Jellicent 60 Neutral 44 31 +0 167 Alomomola 65 Neutral 0 31 +0 166 Pelipper 65 Neutral 0 31 +0 166 Scizor 65 Neutral 0 31 +0 166 Chesnaught 64 Neutral 0 31 +0 164 Clefable 60 Neutral 16 31 +0 160 Conkeldurr 45 Neutral 136 31 +0 160 Cresselia 85 Negative 0 01 +0 158 Tyranitar 61 Neutral 0 31 +0 158 Clefable 60 Neutral 0 31 +0 156 Blissey 55 Neutral 0 31 +0 146 Tyranitar 61 Negative 0 31 +0 142 Mega Heracross 75 Negative 0 01 +0 140 Alolan Muk 50 Neutral 0 31 +0 136 Azumarill 50 Neutral 0 31 +0 136 Chansey 50 Neutral 0 31 +0 136 Mega Aggron 50 Neutral 0 31 +0 136 Hippowdon 47 Neutral 0 31 +0 130 Tangrowth 50 Negative 0 31 +0 122 Gastrodon 39 Neutral 0 31 +0 114 Crawdaunt 55 Negative 0 01 +0 104 Gastrodon 39 Negative 0 31 +0 102 99 and below Pokémon Base Nature EVs IVs Stage Total Mega Slowbro 30 Neutral 0 31 +0 96 Reuniclus 30 Neutral 0 31 +0 96 Slowbro 30 Neutral 0 31 +0 96 Slowking 30 Neutral 0 31 +0 96 Amoonguss (HP Fire) 30 Neutral 0 30 +0 95 Quagsire 35 Negative 0 31 +0 95 Avalugg 28 Neutral 0 31 +0 92 Alolan Marowak 45 Negative 0 01 +0 86 Amoonguss (HP Fire) 30 Negative 0 30 +0 85 Ferrothorn 20 Neutral 0 31 +0 76 Torkoal 20 Neutral 0 31 +0 76 Reuniclus 30 Negative 0 01 +0 59 Shuckle 5 Neutral 0 31 +0 46 Ferrothorn 20 Negative 0 01 +0 411 point
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The next region to be released will be a custom-made one called Astrella. You can actually already see it on the map ingame but there is no ETA for the release. After that the orange islands will be released and after that Unova will be released from what I know.1 point
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