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Showing content with the highest reputation on 09/23/22 in all areas

  1. C.o. 1m380k by Solrac9 Min bid 100k Auction ends- 12:42am 26/9/22 IST GMT+5.30 Auction gets extended due to 15mins rule Accept Cash and CC(380k).
    3 points
  2. Welcome to Some prices are negotiable *Please be courteous when negotiating and offer prices within reasonable range* CURRENT DISCOUNTS https://youtu.be/1U6kv-wGF48 Alternate Payment Methods Coin capsule = 390k IV Reroll Ticket = 500k Nature Reroll Ticket = 250k Rare candy = 5k Master ball = 60k TRADE (WANTED) LIST: Shiny & Pink Pokémon Event Pokemon Want to sell your Pokémon in our shop? Contact me: Discord: Jadeash_ IGN: JadeAsh Thank you for shopping with the Pawke Shop!
    2 points
  3. Welcome to Some prices are negotiable *Please be courteous when negotiating and offer prices within reasonable range* Alternate Payment Methods coin capsule = 400k IVs RR = 500k Nature RR = 250k rare candy = 5k Current Discounts: https://youtu.be/dLYSsK-TNYE?si=E1OMi23-tWtCFIHU Fully Trained Non-Fully Trained Want to list your own pokemon in our shop? Contact us: IGN: JadeAsh Discord: Jadeash_ Thank you for shopping with the Pawke Shop!
    1 point
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  5. start:1k min bid:10k no insta duration: 3day after first bid acepte : (poke money), (cc) 370k, (rr iv) 670k, (rr natu) 335k. Time left: end current offer: jadeash 4.1m+10k
    1 point
  6. A Pokémon. When I feel like it. The item is not included!
    1 point
  7. Kanto: Pewter Elite 4 Kanto: Johto: 1st gym 2nd gym 3rd gym 4th gym 5th gym 6th gym 7th gym 8th gym Elite 4 Hoenn: 1st gym 2nd gym 3rd gym 4th gym 5th gym 6th gym 7th gym 8th gym Elite 4 ------------------------------------------------------- Thoughts: Note that I do have before/after of each e4 member in all regions, but I feel like I'm posting enough as is <.< I cannot save the formatting at this point, so I hope the spoilers continue to come out in a chronological order that is followable. Thoughts on EXP in general: Early and midgame exp is fine, but you fall considerably far behind somewhere around the 6th gym compared to the gym leaders. It's playable to a certain extent for players with reasonable knowledge who like the challenge, but should never be set as the bar for newer players, especially without better places to earn EXP (and exp at better rates). The level differences in Johto are especially egregious when comparing the trainer levels in the routes to the wild Pokémon. Hoenn was a rather miserable experience for me because I committed to more than one Pokémon at the beginning (don't do that). It took me a considerable amount of time to get back on even footing with someone who was doing basically the same things as me but funnelling one Pokémon instead. For all the struggles I had at 6th gym and Deoxys, completing 7th and 8th gym was hilariously easy the second I learned to count to 5. I'm pretty sure I spent more time preparing for Deoxys than I did doing the entire Elite 4 and I certainly spent more time levelling for the 6th gym than I did levelling in the entire playthrough combined... actually that was the singular time in the playthrough I resorted to wild battles for EXP (barring the start of Kanto). Hoenn certainly could use some rework love when it comes to the storyline, it is very insufferable in its current state (especially when you commit to Mt. Pyre trainers). You move between cities to do a minor thing way too frequently and the majority of it has no purpose other than being convenient for the storytelling. More available EXP for story has to be available somehow and curve better into the mid-game without feeling like a chore and grinding 2 hours to prepare for a gym.. and I don't even really know what I did wrong, at the end of the day, the only thing that changed the battle wasn't the level of any of my mons (unless you consider access to Baton pass part of that), it was the change in strategy (thanks to the levels). I don't think the majority of new players will look towards the best combinations of rat Pokémon at the start of every region, so unless they spend an inordinate amount of time grinding, the game in this version is too difficult. The mid-late game exp needs a significant readjustment. I don't care much for the exp mechanics of getting exp when catching a Pokémon, but it's a pretty nifty feature if nothing else. EXP share was nice to have, helped keep some minor mons in the team up to the level they needed to be at to still be useful. I imagine an implementation on live server(s) would solve a lot of minor annoyances one might have to go through to level a Pokémon at times.
    1 point
  8. Hello @Lyn1311, Sorry for the inconvenience caused. Can you please try running the client as admin and check if your antivirus deleted any files? If it had, then delete all files of PRO, create an expectation of PRO in your antivirus, extract it again and run the client. Inform us how the thing stands after doing these steps. Kind regards, Yverneas.
    1 point
  9. 1 point
  10. A tale of Gyarados and a bunch of rats that don't care about exp, basically Time to clear (Kanto): approx 7 hours Time to clear (Johto): approx 5 hours + half an hour farming money in Kanto to prepare Time to clear (Hoenn): approx 8 hours Kanto: Final team: Pewter: Cerulean: Vermillion: Celadon: Fuchsia: Saffron: Cinnabar: Viridian: Indigo1: Johto: Violet: Azalea: Goldenrod: Ecruteak: Cianwood: Olivine: Mahogany: Blackthorn: Indigo2: Hoenn: Rustboro: Dewford: Mauville: Lavaridge: Petalburg: Fortree: Mossdeep: Sootopolis: Ever Grande: Bugs: There is a bug where switching after a KO sometimes sends in a Pokemon that has previously fainted rather than the correct Pokemon. There was one instance where levelling up in a trainer battle did not yield an evolution prompt after the battle. Multiple movement tiles now calculate at the same time and result in the player moving diagonally; the vectors seem to be summed. Overall Thoughts: There is nowhere near enough EXP to not play like a total rat, but Pokemon is an easy game where you can abuse a number of multipliers and interesting game mechanics to win for free. Early to mid game felt fine, but lategame EXP is about a fifth of what it should be and became very noticeable after Saffron. The traditional grinding spot in Victory Road yields approximately 1000-2000 EXP per battle, which is frankly a joke. This level of difficulty is fun for me because it allows me to justify abusing the AI with Sturdy + Rocks + Thunder Wave + Flash + Intimidate + Eerie Impulse into +6 into win, but is not realistic for casual play whatsoever. People cannot be expected to relog four times against Giovanni's Mewtwo for a full paralysis turn to Curse with a level 20 Gastly and trivialize the fight. The EXP share is great QOL and let me level Electrode from approximately 20 to the 40-45 I needed while clearing Victory Road without extra pain. The EXP bar also seems to be a little quicker, which is nice. I do appreciate the ability to evolve in general as looking forward to these power-spikes is part of the charm of the genre. Overall, just fix mid-late game EXP and it would be a lot better. Some routes in Johto have level 15 wild spawns and level 40+ trainers, further exacerbating the situation and effectively creating a limited EXP pool in the region. The clear would not have been possible (without a painful grind) without bringing the single copy of the Swords Dance TM available in Kanto and picking Totodile to abuse Surf + Ice Beam + Dig earlygame and Swords Dance + Agility + Ice Fang + Earthquake lategame to bypass the deficiency in raw stats and levels. Also, Feraligatr sucks in comparison to Gyarados, and switching out and setting up approximately four times for a Smokescreen miss from a certain Skuntank was not very fun. There is significantly more EXP available in Hoenn, though it is not enough, and does not redeem the region in any way whatsoever. I was evidently happy to consign the memories of the atrocious Jackson-Magma-Aqua storyline to an abyss where I'd never have to contemplate it again, but... the entire region's story should be looked at for a rework. The sheer amount of backtracking and unnecessarily repetitive combat against grunts that pose no real threat while simultaneously draining resources (on this rework, you are perennially underlevelled if you care about your sanity) is an unreasonable chore. Mt. Pyre in particular no longer fits with the apparent design philosophy of the current team - after all, the trainers there can still be skipped using the relog exploit, indicating they weren't touched in recent reworks - as a device where previous Scripters evidently hoped to bore players to uninstall. Similarly, the monotony of the three raids on the Weather Institute, Magma Hideout, Aqua Hideout, and Seafloor Cavern fulfill no real gameplay purpose, and many areas simply have too many trainers for no reason. The difficulty curve in general is also completely out of sorts - Deoxys is capable of wiping a team; Brawly, Wattson, Norman, and Winona are significantly threatening... while the final two gyms fall over to a Masquerain 20 levels behind curve and the Elite Four is an utter joke. Regarding the subject at hand, it's likely possible to raise 3 Pokemon with all the trainer battles available in the region, but it would be quite a painful experience. The EXP Share was sufficient for keeping Electrode and Masquerain serving their respective purposes to allow for Quiver Dance + Baton Pass to make up for Swampert's lack of raw stats.
    1 point
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